Mod The Sims
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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

Phantomknight 4th Jan 2025 5:44 AM

@Misaki Chan, I would not say that bedroom was inhumane, but I have to agree with Peni about the bottlenecks. I personally wouldn't put more that one sim in there--it'll be a routing nightmare! I can see lots of stompy feet, wavy hands, and grumbling going on in that room; I'd recommend removing the object in the middle (the dresser?) for your own sanity.

That said, I am biased; I love a good square room. 4x4 is usually my smallest bedroom size--it's great for my sims and my sanity! I think your room is doable, though, especially if you have mods but also if you're just careful about who you send to use objects and when. Other than the table, I can't see your sims trying to route to the same object, for example.

I would recommend using HugeLunatic's one tile desks instead of a dining table, so that sims don't accidentally try to eat there or something. Plus then there's a proper slot for MogHughson's Desk Locator; the Desk Locator's handy in making sure there isn't a fight over a desk when trying to put down homework. I second the suggestion of one tile dressers (the NinthWave has some in their dressers section, including one that looks like endtable) or some coat racks (like the MaryLou & Numenor one, this 4t2 one by HugeLunatic, or this one by Slig & Limonaire) to give the room more space. Finally, there's Lamare's or Inge's Inaccessible Beds to help get your sims in and out of tight sleeping arrangements.

Quote: Originally posted by simsample
I quite like it as it is, as long as there is some floor space downstairs/ ourside for activities.

Hmm. *Is suspicious* ...My memory says that you are fond of building tight spaces/corridors because you prefer the chaos. I seem to remember a love for smustle traffic jams in apartment stairwells/hallways. ...Wasn't that you?

simsample 4th Jan 2025 10:06 AM

Quote: Originally posted by Phantomknight
Hmm. *Is suspicious* ...My memory says that you are fond of building tight spaces/corridors because you prefer the chaos. I seem to remember a love for smustle traffic jams in apartment stairwells/hallways. ...Wasn't that you?

Yes that's me, but also being English I'm well used (in real life) to living in places that are small, quirkily-shaped and not purpose designed. What I really love are houses with lots of seperate rooms, each with a purpose, rather then huge, open plan spaces. So, this is the bedroom, you sleep there. Doesn't need to be any bigger! As long as there is somewhere else for a toy box or kicky bag or whatnot, how much bigger does a bedroom need to be? There may be bottlenecks, but you can be creative and let the neat sim make the beds whilst the other one uses the stairs.

Misaki Chan 4th Jan 2025 11:40 AM

You get it, simsample. British houses are obviously not Tokyo-small, but even the bigger and nicer ones are so impractically designed, that one has to get creative and make compromises. Regretting not having siblings, but also very grateful that I shared my little harry potter cupboard with myself only and didn't grow up in an arrangement like the room I made in sims.


Thank you so much for all the links and time you spent on providing them, @Phantomknight!!

jonasn 4th Jan 2025 3:28 PM

Better have a room for yourself where you can have privacy. Children are not nice. They destroy your stuff and use your secrets against you with adults and laugh at you.

Justpetro 4th Jan 2025 6:26 PM

Quote: Originally posted by Misaki Chan
You get it, simsample. British houses are obviously not Tokyo-small, but even the bigger and nicer ones are so impractically designed, that one has to get creative and make compromises. Regretting not having siblings, but also very grateful that I shared my little harry potter cupboard with myself only and didn't grow up in an arrangement like the room I made in sims.


Thank you so much for all the links and time you spent on providing them, @Phantomknight!!


I wanted to add these dressers for you to look at
https://modthesims.info/d/613346/cr...amp-mirror.html

simsample 4th Jan 2025 7:11 PM

Quote: Originally posted by jonasn
Better have a room for yourself where you can have privacy. Children are not nice. They destroy your stuff and use your secrets against you with adults and laugh at you.

Is this one of your mods, or do you need help with your real life kids?

pinkdynamite 4th Jan 2025 9:40 PM

So I had a dumb thought while I was waiting for my game to load. Is it safe to compressorize mods without screwing anything up?

FranH 4th Jan 2025 9:48 PM

Quote: Originally posted by pinkdynamite
So I had a dumb thought while I was waiting for my game to load. Is it safe to compressorize mods without screwing anything up?


Yes it is-but most mods are pretty small to begin with so it's not really worth the bother.

Big things like hair and cars, definitely.

simmer22 4th Jan 2025 10:01 PM

Quote: Originally posted by pinkdynamite
So I had a dumb thought while I was waiting for my game to load. Is it safe to compressorize mods without screwing anything up?


Compressorizing is more use for items that contain texures and meshes. If the file is already tiny (most mods), it's not necessary.

Compressorizing is generally safe (as in, there could be the odd exception, but I haven't personally had any files that stopped working or caused issues). After compressorizing (any files), make sure to delete the cache files before starting up your game, or you could experience crashing.

HarVee 4th Jan 2025 10:38 PM

Quote: Originally posted by simmer22
Compressorizing is more use for items that contain texures and meshes. If the file is already tiny (most mods), it's not necessary.

Compressorizing is generally safe (asin, there could be exceptions, but I haven't personally had any files that stopped working or anything such). After compressorizing (any files), make sure to delete the cache files before starting up your game, or you could experience crashing.

Compressing seems to work fine, I have several package files compressed. I've even compressed files I've merged before. It's file merging itself that is often a trial-and-error basis.

For file merging it would seem the exceptions, from experience, are neighborhood deco and fences, those two types of items seem not to merge very well. Merged neighborhood deco content seems to cause CTD upon initial game load screen.

pinkdynamite 4th Jan 2025 10:57 PM

Thanks for your replies, everyone. I typically compress all my textures and mesh files but I just randomly thought of mods and went huh, I wonder. Just curious more than anything.

jonasn 4th Jan 2025 11:10 PM

Quote: Originally posted by simsample
Is this one of your mods, or do you need help with your real life kids?

That is how I remember children to be when I met them at school during times when not constrained by discipline, such as crafting classes. Adults at the time would see these interactions as innocent, meaningless and banter, and not worth getting involved in. Perhaps them living in the same room and attending kinder garden would prepare for the rough life ahead, what one might call a social skill, but I wouldn't choose it.

simmer22 4th Jan 2025 11:27 PM

Quote: Originally posted by HarVee
For file merging it would seem the exceptions, from experience, are neighborhood deco and fences, those two types of items seem not to merge very well. Merged neighborhood deco content seems to cause CTD upon initial game load screen.


Some items likely have issues where resources are used in such a way the file can read them in a single package but not when merged with other similar/(nearly) identical resources.

Recently I've started merging some plain object recolors, but only the recolors of the same set, and not the mesh files. I'm generally not the biggest fan of merging files.

I know merging files can help with loading and such, but there are issues with this as well. Good grief, don't upload lots or sims with all-merged CC. I've come across some huge lots that had maybe 2-3 giant merged files in them, and I'm pretty sure the lots didn't use all of that CC (I think the lots were upwards of 2-3 GB . I also came across some sims with the same issue - one had a giant merged hair file that kept crashing someone's game). Merging - fine for your own game and for just playing, maybe not so fine when uploading sims/houses.

AndrewGloria 5th Jan 2025 12:45 AM

Quote: Originally posted by jonasn
Better have a room for yourself where you can have privacy. Children are not nice. They destroy your stuff and use your secrets against you with adults and laugh at you.
Quote: Originally posted by jonasn
That is how I remember children to be when I met them at school during times when not constrained by discipline, such as crafting classes. Adults at the time would see these interactions as innocent, meaningless and banter, and not worth getting involved in. Perhaps them living in the same room and attending kinder garden would prepare for the rough life ahead, what one might call a social skill, but I wouldn't choose it.

It sounds like you've had some bad experiences with children, some of them when you were a child yourself, Not all children are horrible; some can be quite delightful. Children are just very young people. They come in all sorts, just like us older ones. But, precisely because they are young, we can hope that the bad ones might learn to be better.

I suggest you make a Sims 2 family with two or more children, but give all the children nine or ten Nice points. Then play the family and enjoy! They'll give you a taste of just how good life with children can be.

I like to think that, if I can deal with a social issue in The Sims, it might be possible to deal with it in Real Life too. I like to think that a Real Life community as good as our Veronaville is at least a possibility!

FranH 5th Jan 2025 1:40 AM

Quote: Originally posted by simmer22
Some items likely have issues where resources are used in such a way the file can read them in a single package but not when merged with other similar/(nearly) identical resources.

Recently I've started merging some plain object recolors, but only the recolors of the same set, and not the mesh files. I'm generally not the biggest fan of merging files.

I know merging files can help with loading and such, but there are issues with this as well. Good grief, don't upload lots or sims with all-merged CC. I've come across some huge lots that had maybe 2-3 giant merged files in them, and I'm pretty sure the lots didn't use all of that CC (I think the lots were upwards of 2-3 GB . I also came across some sims with the same issue - one had a giant merged hair file that kept crashing someone's game). Merging - fine for your own game and for just playing, maybe not so fine when uploading sims/houses.


I have only done recolors but not meshes, though. I'm under the impression that meshes should not be compressed, for whatever reason. Recolors, though are fair game.

Files like floors, walls, and terrains are perfect for merging because they do not have any meshes. They can also be pretty large so they're the first I do any merging on.

HarVee 5th Jan 2025 1:50 AM

Quote: Originally posted by simmer22
Some items likely have issues where resources are used in such a way the file can read them in a single package but not when merged with other similar/(nearly) identical resources.

Recently I've started merging some plain object recolors, but only the recolors of the same set, and not the mesh files. I'm generally not the biggest fan of merging files.

I know merging files can help with loading and such, but there are issues with this as well. Good grief, don't upload lots or sims with all-merged CC. I've come across some huge lots that had maybe 2-3 giant merged files in them, and I'm pretty sure the lots didn't use all of that CC (I think the lots were upwards of 2-3 GB . I also came across some sims with the same issue - one had a giant merged hair file that kept crashing someone's game). Merging - fine for your own game and for just playing, maybe not so fine when uploading sims/houses.

I'd never intentionally do that with a lot itself. But for neighborhoods I can understand using big merged files - so long as it's all content that is being used. HVPL uses merged files, but I know for fact 99 percent of that content is used at least once somewhere.

simmer22 5th Jan 2025 6:40 AM

Quote: Originally posted by FranH
I have only done recolors but not meshes, though. I'm under the impression that meshes should not be compressed, for whatever reason. Recolors, though are fair game.


There's no problem with compressing mesh files. I've been doing it ever since I knew what the Compressorizer was. Mesh files also tend to contain textures, and those tend to make the file much larger.

I'm not a fan of merging meshes, because sometimes they need fixing, and it's easier to work with that one file than having a ton of other resources bumbling about. Plus, if a downloader only wants the mesh file for use with other recolors, it's a lot easier to do so if the mesh file is on its own. If I merge anything, it's usually just a set of matching (buy) recolors, leaving the mesh file alone. So far I haven't uploaded merged files, but I'd always offer the option between unmerged and merged if I did.

Merged files can be compressed. Otherwise they'd be enormous, and not much better than a regular set of single files.

HarVee 5th Jan 2025 6:49 AM

Quote: Originally posted by simmer22
Merged files can be compressed. Otherwise they'd be enormous, and not much better than a regular set of single files.

This is the best way to do it, I think. Once you merge and test, compress and test again. People really do tend to underestimate the positives of compressed and merged files. I was able to reduce initial game load time by 4 minutes (down from 11) when I used 9GB of CC, and that was on an SSD. Now I only use 2GB and I can load into the game within 20 seconds. In essence if you run a small CC setup you really don't need to think about compressing and/or merging but the larger your CC collection is, the more likely a compression method and/or merging of files will make a difference.

I can't entirely blame people for being skeptical or clueless of the process, as there isn't enough reliable information out on it, but I think the outcome is worth the effort.

M.M.A.A. 5th Jan 2025 7:00 AM

Situation: Created a sim as part of a household, moved them in. Now I need to save a copy of said sim so I can load them up in CAS again, as a Saved Sim, because I forgot to add additional family members in the family tree... Is it possible and how?

CaliBrat 5th Jan 2025 9:06 AM

So I know there are mods that make it so sims don't automatically know bartenders, waiters, or other NPC workers .. however, anyone know if there is a mod that stops the sims from bein "known" and just because they visited the same comm lot? I have a lot of sims that have "known" but with no relationship as they never meet or talked with the other sims .. so the only thing I can think of is that they were on the same comm lot ..

I don't know that I have a mod that affects this .. but if someone knows of one I will check to see if I have it (and then get rid of it ) .. it's extremely annoyin to get calls from sims they have never had any interaction with .. especially weird (and a bit creepy) when it's kids callin adults or adults callin kids

AndrewGloria 5th Jan 2025 10:02 AM

I don't think that's quite the way it works. As far as I can see from looking at relationships in SimPE, you only get the "known" box ticked if you have interacted with the Sim concerned. If the relationship is zero both ways, that merely indicates that the relationship has decayed over time. If you have only talked to the other Sim once in your life, it won't take long for the relationship to decay to zero. On the other hand, it seems to me that, if you were merely on the same lot at the same time, you get a SREL record created, but the "known" box is not checked.

What I really don't understand is how you get one-sided relationships. The only thing I can think of is that SRELs do occasionally get deleted in the game. If this happens between playable Sims in a close relationship, you'll probably notice and do something about it, but if two townies have once been on the same lot at the same time, you're never never going to spot if one of their their SRELs disappears.

CaliBrat 5th Jan 2025 10:57 AM

Quote: Originally posted by AndrewGloria
I don't think that's quite the way it works. As far as I can see from looking at relationships in SimPE, you only get the "known" box ticked if you have interacted with the Sim concerned. If the relationship is zero both ways, that merely indicates that the relationship has decayed over time. If you have only talked to the other Sim once in your life, it won't take long for the relationship to decay to zero. On the other hand, it seems to me that, if you were merely on the same lot at the same time, you get a SREL record created, but the "known" box is not checked.

What I really don't understand is how you get one-sided relationships. The only thing I can think of is that SRELs do occasionally get deleted in the game. If this happens between playable Sims in a close relationship, you'll probably notice and do something about it, but if two townies have once been on the same lot at the same time, you're never never going to spot if one of their their SRELs disappears.


The comm lot scenario is the only one I could think of that would cause this as these are sims that have had no interaction .. not even greeted at the comm lot .. let me rephrase that .. I've not had them greet or interact however it is possible they did the greetin when they were not the playable at the time .. but still to have so many sims have so many in their relationship panel with 0's is really annoyin and would like to find a way to stop it

topp 5th Jan 2025 1:32 PM

Quote: Originally posted by M.M.A.A.
Situation: Created a sim as part of a household, moved them in. Now I need to save a copy of said sim so I can load them up in CAS again, as a Saved Sim, because I forgot to add additional family members in the family tree... Is it possible and how?
Faster method, if you don't need to generate their genetic offspring in CAS:
1) Enter CAS and create the rest of the family members,
2) Set up their family tree,
3) Save family, move them onto the same lot as the first Sim, exit the game,
4) Use SimPE (or maybe even Sim Manipulator in-game, not sure) to incorporate the first Sim into the family (edit the family ties info, and optionally their relationships).

If you really want the Sim's copy back in CAS, I think you'll have to use SimPE Sim Surgery to export the Sim's appearance into a package, and then load up the game (and I think you may need Bodyshop along the way, but now sure how - it's been quite a while since I've done this method).

Peni Griffin 5th Jan 2025 3:50 PM

The bodyshop step is to strip out all information other than appearance. SimSurgery copies extra information - like the different outfits selected for the sim - and it was feared that some of this information would create corruption if it tagged along, so best practices was to recopy the sim in bodyshop if you intended to share it or didn't want to take any risks in your own game. Going through bodyshop also allows you to strip out cc if you're sharing and don't want your defaults to piggyback.

I've had sims eat at the same table and not meet each other. It's very frustrating.

simmer22 5th Jan 2025 5:34 PM

Quote: Originally posted by Peni Griffin
Going through bodyshop also allows you to strip out cc if you're sharing and don't want your defaults to piggyback.


Packaging sims without going through cloning in Bodyshop means it doesn't pick up any of the CC the sim uses. You just get the SimPE-extracted file, and nothing else. So if you want to share extracted sims, you really do need to clone them.

(Reasonably sure none of them piggybacks the uploaders DRs. If you've used default replacements, the sim will use whichever defaults you or the downloader have, regardless of clone or not. Both of them save the references to the CC used, and use whatever available EAxis or DRs for any DR/EA items used. Slightly unsure of DR hairs/clothes, but definitively on texture-only items like skin/eyes/makeup).


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