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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

M.M.A.A. 5th Jan 2025 6:42 PM

Thank you, all! So, I'm planning on deleting this Sim and they have no family ties at the moment. They're a part of a household with a bunch of roommates (and 2 pets).

Let me know if I'm doing this right:

1- Back up neighborhood.
2- Extracting the playable Sim: Extracted using SimPE's Sim Surgery > Loaded up into Bodyshop and cloned and saved the clone Sim (to strip off any unwanted to Data, as recommended) (Tutorial: https://modthesims.info/wiki.php?ti...20In-Game%20Sim )
3- Delete the existing Sim using this tutorial: https://sims.fandom.com/wiki/Game_g..._Sim_completely
4- CAS...

Would this be alright?

The reason why I want to delete and recreate them is because I wanna make sure they have DNA data (expressive and recessive genes)...

kestrellyn 5th Jan 2025 7:10 PM

If you want to delete them, you can just delete them from the family bin in-game, it's fine. If you just want to edit their DNA, just edit it in SimPE.

M.M.A.A. 5th Jan 2025 7:44 PM

Quote: Originally posted by kestrellyn
If you want to delete them, you can just delete them from the family bin in-game, it's fine.


I feel like for years I've been conditioned to believe that that's a big no-no! I saw a few threads recently talking about how a lot of the info about deleting sims from the family bin and corruption being shared years ago was inaccurate. So, is that the current consensus regarding deleting sims from the family bin (in-game)?

Quote: Originally posted by kestrellyn
If you just want to edit their DNA, just edit it in SimPE.


Yeah, I'm now thinking about doing just that and what topp suggested:

Quote: Originally posted by topp
Faster method, if you don't need to generate their genetic offspring in CAS:
1) Enter CAS and create the rest of the family members,
2) Set up their family tree,
3) Save family, move them onto the same lot as the first Sim, exit the game,
4) Use SimPE (or maybe even Sim Manipulator in-game, not sure) to incorporate the first Sim into the family (edit the family ties info, and optionally their relationships).

If you really want the Sim's copy back in CAS, I think you'll have to use SimPE Sim Surgery to export the Sim's appearance into a package, and then load up the game (and I think you may need Bodyshop along the way, but now sure how - it's been quite a while since I've done this method).


Thank you for the shortcuts, @topp and @kestrellyn!

Phantomknight 6th Jan 2025 1:07 AM

Would it be possible to like, put a timer on the Snapdragon so that it stops raising (or lowering, if it's the evil one) motives after a while? How would one even go about that if so? That thread on Snapdragons got me thinking about how I could limit it's power somehow. I think I'd like to use them more if I actually had to replace them after a while.

jonasn 6th Jan 2025 1:31 AM

Do like other expiring objects. In its function - main, count the number of sleep loops done in an attribute. When it exceeds a threshold, you stop the effect. Maybe have the effect halved when it approaches expiry.

Charity 6th Jan 2025 2:07 PM

Maybe you should have to tend and water it and if you let it get sickly it turns evil. XD

topp 6th Jan 2025 2:16 PM

Quote: Originally posted by M.M.A.A.
So, is that the current consensus regarding deleting sims from the family bin (in-game)?
Yes, deleting Sims using all the available in-game methods is indeed safe. Unless you're running the game on an underpowered machine from 2004 and also delete a large number of Sims while on that machine, you shouldn't see any problems whatsoever. (Even then, the "corruption" is just "machine struggling to run numbers and us seeing funky stuff as a result," because the machine was too weak.)

It is a bit problematic to get used to comfortably doing that after so many years of us demonizing the delete button, though

kestrellyn 6th Jan 2025 2:59 PM

I don't think there's any issue with deleting too many sims, regardless of your machine. I've never heard of anything like this, and I don't think it's possible for you, as a human, to delete sims fast enough to cause any computer to have any issues. You can even delete the whole neighborhood in one fell swoop if you want to.

topp 6th Jan 2025 9:41 PM

I wasn't necessarily aiming for the speed of deleting Sims, but more for reaching the character file limit (I think it was modified past NL?). Either way, yes, even the deleteAllCharacters cheat is safe (well, for some other stuff that's not the very Sims being deleted, that is. They're getting deleted for sure).

FranH 6th Jan 2025 10:46 PM

Quote: Originally posted by topp
I wasn't necessarily aiming for the speed of deleting Sims, but more for reaching the character file limit (I think it was modified past NL?). Either way, yes, even the deleteAllCharacters cheat is safe (well, for some other stuff that's not the very Sims being deleted, that is. They're getting deleted for sure).


I wouldn't worry about the character file limit being reached-from one viewpoint:

"The character file limit for The Sims 2 is 32,767 per hood. This is a high number, and it's unlikely to be reached. For example, this limit would allow for about 300 generations of Sims, with 100 Sims in each generation, in one hood."

HarVee 6th Jan 2025 11:20 PM

A neighborhood is more likely to implode from corruption than it is from the max character limit.

Quote: Originally posted by topp
Yes, deleting Sims using all the available in-game methods is indeed safe. Unless you're running the game on an underpowered machine from 2004 and also delete a large number of Sims while on that machine, you shouldn't see any problems whatsoever. (Even then, the "corruption" is just "machine struggling to run numbers and us seeing funky stuff as a result," because the machine was too weak.)

It is a bit problematic to get used to comfortably doing that after so many years of us demonizing the delete button, though

Doesn't the deleteallcharacters cheat remove an entire Sims' .package file too? I know using the in-game delete button creates stub files for the character(s) you deleted, but does the cheat do the same? If not, then no, it is not safe.

simmer22 6th Jan 2025 11:21 PM

^ A better way than "Delete all characters" could be to use mods and empty templates that reduce townies and unnecessary NPCs from the start of a hood. That's at least 300-ish sims right there.

If you've made sims you're not happy with, you don't have to kill them off - it's possible to change their looks and info with SimPE and a few ingame mods
(I tend to use them for testing purposes, or if they're in my story hood they get used as "background extras" - it includes a quick makeover whenever necessary, plus getting shipped over to a "green room" empty lot with other "extras" )

Quote: Originally posted by M.M.A.A.
2- Extracting the playable Sim: Extracted using SimPE's Sim Surgery > Loaded up into Bodyshop and cloned and saved the clone Sim (to strip off any unwanted to Data, as recommended) (Tutorial: https://modthesims.info/wiki.php?ti...20In-Game%20Sim )


This step is only needed if you want a copy of the sim (before deleting?).

M.M.A.A. 6th Jan 2025 11:29 PM

Quote: Originally posted by simmer22
^ A better way could be to use mods and empty templates that reduce townies and unnecessary NPCs from the start of a hood. That's at least 300-ish sims right there.

If you've made sims you're not happy with, you don't have to kill them off - it's possible to change their looks and info with SimPE and a few ingame mods.



This step is only needed if you want a copy of the sim (before deleting?).


No worries! It's all sorted now. Parents and a sibling were added to the family tree after cloning the original Sim in question and loading her into BodyShop, just to save her appearance. Was able to load her up into CAS from the SavedSims folder and use her as a base for the other three. Then used SimBlender/InSimenator to link them in the family tree.

Also, the original Sim was not deleted. I hope I didn't misunderstand what I should've done and screwed things up.

Sokisims 7th Jan 2025 12:40 AM

I suppose deleting characters works for a normal game, and I suppose it must be advisable to do so on sims who don't know anyone, but the folder will become increasingly chaotic and full of references. Keep him away from me. xDD It reminds me of the crazy things I did as a child, corrupting everything.

M.M.A.A. 7th Jan 2025 2:34 AM

New Question: Is there a way to split up a household without using a computer or newspaper? (Using a mod or SimPE, perhaps?) I just don't want to generate a taxi driver NPC... I just want the Sim to walk/disappear off the lot and show up in the family bin.

jonasn 7th Jan 2025 2:59 AM

You can remove people from a family with my Instant Inviter. They need to be present on the lot in any form (either visitor or member). Choose the option "Move to Family" which is the last menu option, the person who shall be moved, and the target family. If you choose Homeless, a new family will be created. Uni Homeless will create a new family in University. It will have 25 thousand dollars, which you can change with some other cheats. If you want to add more members to this new family, choose this new entry instead of Homeless for the second and third member. The ages of people don't matter. A new family will use the first free number, and usually will be at the end of the list. They are numbered so same last name won't merge.

M.M.A.A. 7th Jan 2025 3:16 AM

Quote: Originally posted by jonasn
You can remove people from a family with my Instant Inviter. They need to be present on the lot in any form (either visitor or member). Choose the option "Move to Family" which is the last menu option, the person who shall be moved, and the target family. If you choose Homeless, a new family will be created. Uni Homeless will create a new family in University. It will have 25 thousand dollars, which you can change with some other cheats. If you want to add more members to this new family, choose this new entry instead of Homeless for the second and third member. The ages of people don't matter. A new family will use the first free number, and usually will be at the end of the list. They are numbered so same last name won't merge.


OMG! @jonasn ! I wanna cry! Thank you so much!

Just tried it and it worked perfectly!

Linking here in case anyone needs it: https://modthesims.info/download.php?t=673274

AndrewGloria 7th Jan 2025 4:19 AM

Quick Stupid Question: If an Elder with a pension takes one of those dreadful badly-paid teen/elder jobs, do they lose their pension?

CaliBrat 7th Jan 2025 4:33 AM

Quote: Originally posted by AndrewGloria
Quick Stupid Question: If an Elder with a pension takes one of those dreadful badly-paid teen/elder jobs, do they lose their pension?

No .. I sometimes will let/ give Mortimer Goth a job and he still gets his pension

AndrewGloria 7th Jan 2025 10:29 AM

Quote: Originally posted by CaliBrat
No .. I sometimes will let/ give Mortimer Goth a job and he still gets his pension

Thanks! That is good to know. I've always been unwilling to let them take these part time jobs, in case it meant giving up a §500 a day, seven days a week pension, for a §45 a day, five days a week wage. Those jobs pay barely enough to live on, let alone keep a family on (although Gavin Newson managed to do it for years in my game). But it's OK for a little "pin money" in addition to their pensions. And it gets them out of the house for a few hours. In future I might let some of them take these jobs.

pinkdynamite 7th Jan 2025 9:02 PM

So my BACC neighbourhood is finally ready for some townies! If I take out notownieregen how many townies is it going to spawn? If it's too many then I'll probably just make my own, but I wanted to check first.

Phantomknight 8th Jan 2025 12:58 AM

Well, how many/which EPs do you have? IIRC there's about 30 townies in the pre made hoods. I'm still not sure when AL townies get spawned. It can't be when you move into an apartment because they show even if you never have any. But I'm also not sure if they'd immediately spawn after you take out notownieregen or if they only get created upon initial hood creation.

https://www.thesimswiki.com/wiki/Townie

Phantomknight 8th Jan 2025 1:06 AM

Quote: Originally posted by jonasn
You can remove people from a family with my Instant Inviter. They need to be present on the lot in any form (either visitor or member). Choose the option "Move to Family" which is the last menu option, the person who shall be moved, and the target family. If you choose Homeless, a new family will be created. Uni Homeless will create a new family in University. It will have 25 thousand dollars, which you can change with some other cheats. If you want to add more members to this new family, choose this new entry instead of Homeless for the second and third member. The ages of people don't matter. A new family will use the first free number, and usually will be at the end of the list. They are numbered so same last name won't merge.


I love how this post just casually drops knowledge of two kinda big, never-before-seen-or-thought-possible features that people have been wishing for, for years. Decades, actually, since the game is 20 years old. Like seriously, jonasn, that's amazing.

jonasn 8th Jan 2025 2:37 AM

It doesn't seem to me much more than a generalization of the insim summoner box. Maybe I need to explain specific features better, which to me are all obvious. I meantioned it before in how to make Lakes Residents.

HarVee 8th Jan 2025 2:49 AM

Would anyone know of a good tutorial of how to make CAS created pets become part of the pet adoption pool? I need to flesh out that pool in my HVPL neighborhood.


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