Thank you, all! So, I'm planning on deleting this Sim and they have no family ties at the moment. They're a part of a household with a bunch of roommates (and 2 pets).
Let me know if I'm doing this right: 1- Back up neighborhood. 2- Extracting the playable Sim: Extracted using SimPE's Sim Surgery > Loaded up into Bodyshop and cloned and saved the clone Sim (to strip off any unwanted to Data, as recommended) (Tutorial: https://modthesims.info/wiki.php?ti...20In-Game%20Sim ) 3- Delete the existing Sim using this tutorial: https://sims.fandom.com/wiki/Game_g..._Sim_completely 4- CAS... Would this be alright? The reason why I want to delete and recreate them is because I wanna make sure they have DNA data (expressive and recessive genes)... |
If you want to delete them, you can just delete them from the family bin in-game, it's fine. If you just want to edit their DNA, just edit it in SimPE.
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Quote: Originally posted by kestrellyn
I feel like for years I've been conditioned to believe that that's a big no-no! I saw a few threads recently talking about how a lot of the info about deleting sims from the family bin and corruption being shared years ago was inaccurate. So, is that the current consensus regarding deleting sims from the family bin (in-game)?
Quote: Originally posted by kestrellyn
Yeah, I'm now thinking about doing just that and what topp suggested:
Quote: Originally posted by topp
Thank you for the shortcuts, @topp and @kestrellyn! |
Would it be possible to like, put a timer on the Snapdragon so that it stops raising (or lowering, if it's the evil one) motives after a while? How would one even go about that if so? That thread on Snapdragons got me thinking about how I could limit it's power somehow. I think I'd like to use them more if I actually had to replace them after a while.
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Do like other expiring objects. In its function - main, count the number of sleep loops done in an attribute. When it exceeds a threshold, you stop the effect. Maybe have the effect halved when it approaches expiry.
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Maybe you should have to tend and water it and if you let it get sickly it turns evil. XD
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Quote: Originally posted by M.M.A.A.
It is a bit problematic to get used to comfortably doing that after so many years of us demonizing the delete button, though |
I don't think there's any issue with deleting too many sims, regardless of your machine. I've never heard of anything like this, and I don't think it's possible for you, as a human, to delete sims fast enough to cause any computer to have any issues. You can even delete the whole neighborhood in one fell swoop if you want to.
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I wasn't necessarily aiming for the speed of deleting Sims, but more for reaching the character file limit (I think it was modified past NL?). Either way, yes, even the deleteAllCharacters cheat is safe (well, for some other stuff that's not the very Sims being deleted, that is. They're getting deleted for sure).
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Quote: Originally posted by topp
I wouldn't worry about the character file limit being reached-from one viewpoint: "The character file limit for The Sims 2 is 32,767 per hood. This is a high number, and it's unlikely to be reached. For example, this limit would allow for about 300 generations of Sims, with 100 Sims in each generation, in one hood." |
A neighborhood is more likely to implode from corruption than it is from the max character limit.
Quote: Originally posted by topp
Doesn't the deleteallcharacters cheat remove an entire Sims' .package file too? I know using the in-game delete button creates stub files for the character(s) you deleted, but does the cheat do the same? If not, then no, it is not safe. |
^ A better way than "Delete all characters" could be to use mods and empty templates that reduce townies and unnecessary NPCs from the start of a hood. That's at least 300-ish sims right there.
If you've made sims you're not happy with, you don't have to kill them off - it's possible to change their looks and info with SimPE and a few ingame mods (I tend to use them for testing purposes, or if they're in my story hood they get used as "background extras" - it includes a quick makeover whenever necessary, plus getting shipped over to a "green room" empty lot with other "extras" )
Quote: Originally posted by M.M.A.A.
This step is only needed if you want a copy of the sim (before deleting?). |
Quote: Originally posted by simmer22
No worries! It's all sorted now. Parents and a sibling were added to the family tree after cloning the original Sim in question and loading her into BodyShop, just to save her appearance. Was able to load her up into CAS from the SavedSims folder and use her as a base for the other three. Then used SimBlender/InSimenator to link them in the family tree. Also, the original Sim was not deleted. I hope I didn't misunderstand what I should've done and screwed things up. |
I suppose deleting characters works for a normal game, and I suppose it must be advisable to do so on sims who don't know anyone, but the folder will become increasingly chaotic and full of references. Keep him away from me. xDD It reminds me of the crazy things I did as a child, corrupting everything.
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New Question: Is there a way to split up a household without using a computer or newspaper? (Using a mod or SimPE, perhaps?) I just don't want to generate a taxi driver NPC... I just want the Sim to walk/disappear off the lot and show up in the family bin.
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You can remove people from a family with my Instant Inviter. They need to be present on the lot in any form (either visitor or member). Choose the option "Move to Family" which is the last menu option, the person who shall be moved, and the target family. If you choose Homeless, a new family will be created. Uni Homeless will create a new family in University. It will have 25 thousand dollars, which you can change with some other cheats. If you want to add more members to this new family, choose this new entry instead of Homeless for the second and third member. The ages of people don't matter. A new family will use the first free number, and usually will be at the end of the list. They are numbered so same last name won't merge.
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Quote: Originally posted by jonasn
OMG! @jonasn ! I wanna cry! Thank you so much! Just tried it and it worked perfectly! Linking here in case anyone needs it: https://modthesims.info/download.php?t=673274 |
Quick Stupid Question: If an Elder with a pension takes one of those dreadful badly-paid teen/elder jobs, do they lose their pension?
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Quote: Originally posted by AndrewGloria
No .. I sometimes will let/ give Mortimer Goth a job and he still gets his pension |
Quote: Originally posted by CaliBrat
Thanks! That is good to know. I've always been unwilling to let them take these part time jobs, in case it meant giving up a §500 a day, seven days a week pension, for a §45 a day, five days a week wage. Those jobs pay barely enough to live on, let alone keep a family on (although Gavin Newson managed to do it for years in my game). But it's OK for a little "pin money" in addition to their pensions. And it gets them out of the house for a few hours. In future I might let some of them take these jobs. |
So my BACC neighbourhood is finally ready for some townies! If I take out notownieregen how many townies is it going to spawn? If it's too many then I'll probably just make my own, but I wanted to check first.
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Well, how many/which EPs do you have? IIRC there's about 30 townies in the pre made hoods. I'm still not sure when AL townies get spawned. It can't be when you move into an apartment because they show even if you never have any. But I'm also not sure if they'd immediately spawn after you take out notownieregen or if they only get created upon initial hood creation.
https://www.thesimswiki.com/wiki/Townie |
Quote: Originally posted by jonasn
I love how this post just casually drops knowledge of two kinda big, never-before-seen-or-thought-possible features that people have been wishing for, for years. Decades, actually, since the game is 20 years old. Like seriously, jonasn, that's amazing. |
It doesn't seem to me much more than a generalization of the insim summoner box. Maybe I need to explain specific features better, which to me are all obvious. I meantioned it before in how to make Lakes Residents.
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Would anyone know of a good tutorial of how to make CAS created pets become part of the pet adoption pool? I need to flesh out that pool in my HVPL neighborhood.
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