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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

pinkdynamite 20th Feb 2025 4:41 AM

Quote: Originally posted by kestrellyn
My sims had had some unwanted children that they variously couldn't afford or didn't have space for, and I also wanted to get rid of the Ottomas family and it didn't really make any sense to make Tommy and Sharla into townies (I didn't have Free Time at that point in time, so there was no way to age child townies up and eventually make them playable). At the same time, I had sims trying to run a grocery store and selling produce using the SimWardrobe crates, but they were unable to keep up with the neighborhood's demand for produce by gardening in their spare time. So I transferred the business to the family servo, and had her run off with it, and then had her buy the various unwanted children using the checkbook hack, and then they just spent all their time tending a massive plantation of Seasons crops, and fishing when there was no gardening to do, and the servo would occasionally go run the grocery store when there was a good amount of stock. I wound up having to trap a nanny on the lot to avoid the kids getting taken away for low social, and also wound up writing a mod to override the sims refusing to do skilling activities when in a bad mood, but after that it functioned perfectly. It was a pretty interesting lot, you see a lot of different stuff happen when you ignore the sims' wants and they have constant red aspiration. The kids threw tantrums a lot, and randomly attacked people they had no negative feelings towards, and similar sorts of things like that.

This is the funniest thing I have heard in ages. I lost it at "buy the various unwanted children."

simsample 20th Feb 2025 2:45 PM

Quote: Originally posted by kestrellyn
... and then had her buy the various unwanted children using the checkbook hack, and then they just spent all their time tending a massive plantation of Seasons crops, and fishing when there was no gardening to do, and the servo would occasionally go run the grocery store when there was a good amount of stock. I wound up having to trap a nanny on the lot to avoid the kids getting taken away for low social, and also wound up writing a mod to override the sims refusing to do skilling activities when in a bad mood, but after that it functioned perfectly. It was a pretty interesting lot, you see a lot of different stuff happen when you ignore the sims' wants and they have constant red aspiration. The kids threw tantrums a lot, and randomly attacked people they had no negative feelings towards, and similar sorts of things like that.




This is hilarious, and a bit disturbing too! By the way, how are your real life children doing?

Big Woe 20th Feb 2025 3:45 PM

@kestrellyn

I did similar thing with Lilly Do and babies she did not want to raise (like, all of them). Since her household was quite cash-strapped (I consider any household with less than 50 grands on hand average-to-mediocre, and less than 15 grands poor), she put her first baby on adoption as soon as he was born, under the condition that the adopting household would pay a handsome sum of 20 grands.

It didn't take long before Lilly did what she loves and screwed around with more men. Then she bore twin sons who quickly yielded 40 grands. They are now living happily as part of the Pleasant and Burb families, but the same couldn't be said for her first child.

Yeah, and I gave bios stating that they were "sold". Is that bad enough? Because Lilly is quite unique amongst her kins for having a taste for teenage boys as well...

MickeyIan 20th Feb 2025 4:10 PM

Figured out how to change a light blue default to a purple default in an eye default package!

Charity 20th Feb 2025 5:13 PM

Hmm, maybe I need a non Flexi school way to have kids attend a custom school. I want their grades to be able to go down if they don't pay attention in class/don't do their homework.

Linnil 20th Feb 2025 5:15 PM

Has anyone made a simcity like mod yet? One where natural events, or just fire, destroys multiple houses?

CaliBrat 20th Feb 2025 6:40 PM

I know I can use Blender to teleport sims to a comm lot .. but they don't all want to stay ..seems like when I teleport one in another then leaves .. is there a mod or a cheat I can put in start up that will set comm limit higher?

I do have uintprop maxNumOfVisitingSims 25 in my start up .. but it doesn't seem to raise work for comm lots

Quote: Originally posted by Linnil
Has anyone made a simcity like mod yet? One where natural events, or just fire, destroys multiple houses?


https://fwaysims.tumblr.com/post/70...o-ros-generator

I believe if you google random events for sims 2 you might get more/ others who've done similar

Bulbizarre 20th Feb 2025 8:21 PM

Quote: Originally posted by CaliBrat
I know I can use Blender to teleport sims to a comm lot .. but they don't all want to stay ..seems like when I teleport one in another then leaves .. is there a mod or a cheat I can put in start up that will set comm limit higher?


You can remove other sims off the lot. Only solution I've found.

CaliBrat 20th Feb 2025 8:50 PM

Quote: Originally posted by Bulbizarre
You can remove other sims off the lot. Only solution I've found.

I am purposely teleporting them in :P

I want more sims interact on the comm lot .. with and between both playables and townies .. I want to see who forms their own friendships and love interests and not ones that I put them into

I haven't tried it out yet, but I did change the cheat in my start up from 25 to 50

Peni Griffin 20th Feb 2025 9:07 PM

I think the number of sims a lot has depends more on how much free processing power you have rather than the number of sims allowed. At least, I have always found that huge lots (which use more processing power to render) generate fewer sims (which then wander off before the active sim can greet them) than small lots (where they can be greeted in a reasonable time). This at least is how it seems to work in my game, where I go to community lots a lot and my sims are well-supplied with friends, and I'm also often distracted from what my active sim is doing by the interactions of other sims. Perhaps what you need is not a mod for more sims, but smaller community lots.

I have also found that lots are busier at certain times of day.

CaliBrat 20th Feb 2025 9:15 PM

Quote: Originally posted by Peni Griffin
I think the number of sims a lot has depends more on how much free processing power you have rather than the number of sims allowed. At least, I have always found that huge lots (which use more processing power to render) generate fewer sims (which then wander off before the active sim can greet them) than small lots (where they can be greeted in a reasonable time). This at least is how it seems to work in my game, where I go to community lots a lot and my sims are well-supplied with friends, and I'm also often distracted from what my active sim is doing by the interactions of other sims. Perhaps what you need is not a mod for more sims, but smaller community lots.

I have also found that lots are busier at certain times of day.


Define small .. the lot I was currently on is not a huge one .. 3x3 maybe .. I rarely use overly large lots for anything .. mostly because it takes them hours to walk from one side to the other ... lol

EDIT:
So I just found this mod. Gonna give it a try and see.
https://modthesims.info/d/606146/mo...s-customer.html

inspiredzone 20th Feb 2025 9:39 PM

Quote: Originally posted by CaliBrat
Define small .. the lot I was currently on is not a huge one .. 3x3 maybe .. I rarely use overly large lots for anything .. mostly because it takes them hours to walk from one side to the other ... lol

EDIT:
So I just found this mod. Gonna give it a try and see.
https://modthesims.info/d/606146/mo...s-customer.html

I was going to recommend this mod. I think thecheats is for residential lots only because I didn't notice it impact on community lots until I got this mod.

Bulbizarre 20th Feb 2025 10:21 PM

Quote: Originally posted by CaliBrat
I am purposely teleporting them in :P

I want more sims interact on the comm lot .. with and between both playables and townies .. I want to see who forms their own friendships and love interests and not ones that I put them into

I haven't tried it out yet, but I did change the cheat in my start up from 25 to 50


if you don't remove sims from the lot, the ones who teleport in will leave.

CaliBrat 20th Feb 2025 10:30 PM

Quote: Originally posted by Bulbizarre
if you don't remove sims from the lot, the ones who teleport in will leave.

they leave in order of arrival .. no matter if they come on their own or teleported in .. however that is the issue.. I don't want any of them to leave .. I want a crowd full of sims on the lot .. so I'll test out that mod and see if will allow that .. if not I'll hafta be happy with the 15 that I can get

simsfreq 20th Feb 2025 11:01 PM

Do you use visitor controller? And is this an owned business or just a standard community lot?

For owned businesses, try SimWardrobe's customer limit adjuster. Bulbizarre has a link in their sig

CaliBrat 20th Feb 2025 11:17 PM

Quote: Originally posted by simsfreq
Do you use visitor controller? And is this an owned business or just a standard community lot?

For owned businesses, try SimWardrobe's customer limit adjuster. Bulbizarre has a link in their sig


made over EAxis lot .. can't recall the name it was .. I might or not of changed it .. called The Hub

Big Woe 20th Feb 2025 11:42 PM

@CaliBrat

I have a modified version of simler90's Visitor Mods that make visitor count depend on only 2 things - lot value and the hour. It has configurable BCONs and covers most type of community lots from hotels to downtown lots.

I have no intention of making it public, so I have not made a proper manual at the moment. But if you are interested in trying it out, PM me, and I will send you the file.

Sandy2Simmer 21st Feb 2025 1:40 AM

I'm back!! lol...Anyway, been playing in the new Legacy rerelease, so far so good. I don't like having to be online thru the EA app. Has anyone seen a work around for this?

pinkdynamite 21st Feb 2025 4:43 AM

Can anyone tell me why some townies never go to any community lots? I added in a set of new townies a while ago but I never see them on community lots, owned or unowned. The older townies seem to stick their noses in everywhere but these new ones rarely show up, even as walkbys. I'm currently just pretending that they're shy after moving to a new town, but is there an actual reason why this happens?

kestrellyn 21st Feb 2025 5:49 AM

Townies show up based on what families they're in and what subhood the lot is in, and whether they are YAs. YAs only show up in uni hoods, Downtownies only show up in Downtown, vacation townies only show up in the vacation hoods, etc. The RPC's randomizer fix may affect which townies are selected to appear.

simsfreq 21st Feb 2025 9:48 AM

Are the older townies AL Social Group townies? The coding seems to prefer them for some reason.

But anyone asking questions about community lot visitors needs to say if they are using visitor controller. It completely changes the code around who appears and how.

simsfreq 21st Feb 2025 9:51 AM

Quote: Originally posted by Charity
Hmm, maybe I need a non Flexi school way to have kids attend a custom school. I want their grades to be able to go down if they don't pay attention in class/don't do their homework.


Personally, I don't use flexi school for custom schools at all. I only use it for homeschooling or no-school.

What is the custom school you're trying to set up? Usually, you'd have a lot set up to be the school. You can have a residential lot, in which case you need a sim to live on the lot. I either have the teacher live on the school lot, or a caretaker (is that the same thing as a janitor?)

Or you can have the school as a community lot, in which case you need to send the teacher there - I think I did this as an owned community lot but I don't know if it has to be.

Then you use the various tokens and bell things to set up the teacher[s] and pupils. You should use the Institutional Sign on the school lot, so that the game doesn't think the children are missing school.

School bell starts the school day, which will summon everyone to the lot. Class bells call children to each classroom, and can generate schoolwork books if you have the schoolwork table. I don't find that their grades drop too much over the school day, but it is quite possible that they do and I don't notice. I don't aim for my kids or teens to all have straight A's anyway. If you can get the schoolwork table to work by controlling the teacher to call the children back to work then it does sound from the mod description that this will settle down, but it will give you an aspect of this randomness that some children aren't paying attention etc.

TBH, with the amount of time it takes sims to walk around a large lot, I find that I only really have time for two lessons each school day, especially if the kiddos are to have some time at lunch to play, eat and socialise. So they don't get a lot of time to spend doing grade work anyway.

At the end of the school day, the school bell can end school but it won't automatically cause the children to leave. The teacher or janitor can say goodbye to everyone to get them to leave if they want to. Or if it's a community lot then of course, just send the teacher home.

On each child/teen's own home lot, keep them at the normal Maxis school (public or private). Then they will get homework, and convincingly disappear each day from 9am-3pm. If you want teens to stay until 3pm........oh, turns out I never uploaded that here, it was only at Simbology. I can upload it to MTS if anyone wants it. It does clash with nearly all the Maxis teen careers though, so works better with my teen career edits (which is why I never uploaded it because screenshots and documentation lol)

I use the mods Homework Sometimes, HarderHomework, and Partial Homework Credit. They all work fine with this setup (there is probably some load order jiggling required. I can check what order mine load in if anyone wants).

simsample 21st Feb 2025 11:36 AM

Quote: Originally posted by Sandy2Simmer
I'm back!! lol...Anyway, been playing in the new Legacy rerelease, so far so good. I don't like having to be online thru the EA app. Has anyone seen a work around for this?

Hello! I missed you. I think you'd have to play from discs or other means to get around that.

Charity 21st Feb 2025 5:57 PM

Quote: Originally posted by simsfreq
Personally, I don't use flexi school for custom schools at all. I only use it for homeschooling or no-school.

What is the custom school you're trying to set up? Usually, you'd have a lot set up to be the school. You can have a residential lot, in which case you need a sim to live on the lot. I either have the teacher live on the school lot, or a caretaker (is that the same thing as a janitor?)

Or you can have the school as a community lot, in which case you need to send the teacher there - I think I did this as an owned community lot but I don't know if it has to be.

Then you use the various tokens and bell things to set up the teacher[s] and pupils. You should use the Institutional Sign on the school lot, so that the game doesn't think the children are missing school.


That's pretty much what I was going to do, but with Flexi school instead of the institution sign. There was a post a little while back about the sign causing problems for someone who had a hack that I also have, of course I can't remember what it was now, so I took the sign out of my downloads.

Sandy2Simmer 21st Feb 2025 7:08 PM

Quote: Originally posted by simsample
Hello! I missed you. I think you'd have to play from discs or other means to get around that.


Aw-thanks! And thanks for your reply! I still hold hope that something will surface


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