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Quote: Originally posted by kestrellyn
This is the funniest thing I have heard in ages. I lost it at "buy the various unwanted children." |
Quote: Originally posted by kestrellyn
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@kestrellyn
I did similar thing with Lilly Do and babies she did not want to raise (like, all of them). Since her household was quite cash-strapped (I consider any household with less than 50 grands on hand average-to-mediocre, and less than 15 grands poor), she put her first baby on adoption as soon as he was born, under the condition that the adopting household would pay a handsome sum of 20 grands. It didn't take long before Lilly did what she loves and screwed around with more men. Then she bore twin sons who quickly yielded 40 grands. They are now living happily as part of the Pleasant and Burb families, but the same couldn't be said for her first child. Yeah, and I gave bios stating that they were "sold". Is that bad enough? Because Lilly is quite unique amongst her kins for having a taste for teenage boys as well... |
Figured out how to change a light blue default to a purple default in an eye default package!
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Hmm, maybe I need a non Flexi school way to have kids attend a custom school. I want their grades to be able to go down if they don't pay attention in class/don't do their homework.
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Has anyone made a simcity like mod yet? One where natural events, or just fire, destroys multiple houses?
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I know I can use Blender to teleport sims to a comm lot .. but they don't all want to stay ..seems like when I teleport one in another then leaves .. is there a mod or a cheat I can put in start up that will set comm limit higher?
I do have uintprop maxNumOfVisitingSims 25 in my start up .. but it doesn't seem to raise work for comm lots
Quote: Originally posted by Linnil
https://fwaysims.tumblr.com/post/70...o-ros-generator I believe if you google random events for sims 2 you might get more/ others who've done similar |
Quote: Originally posted by CaliBrat
You can remove other sims off the lot. Only solution I've found. |
Quote: Originally posted by Bulbizarre
I am purposely teleporting them in :P I want more sims interact on the comm lot .. with and between both playables and townies .. I want to see who forms their own friendships and love interests and not ones that I put them into I haven't tried it out yet, but I did change the cheat in my start up from 25 to 50 |
I think the number of sims a lot has depends more on how much free processing power you have rather than the number of sims allowed. At least, I have always found that huge lots (which use more processing power to render) generate fewer sims (which then wander off before the active sim can greet them) than small lots (where they can be greeted in a reasonable time). This at least is how it seems to work in my game, where I go to community lots a lot and my sims are well-supplied with friends, and I'm also often distracted from what my active sim is doing by the interactions of other sims. Perhaps what you need is not a mod for more sims, but smaller community lots.
I have also found that lots are busier at certain times of day. |
Quote: Originally posted by Peni Griffin
Define small .. the lot I was currently on is not a huge one .. 3x3 maybe .. I rarely use overly large lots for anything .. mostly because it takes them hours to walk from one side to the other ... lol EDIT: So I just found this mod. Gonna give it a try and see. https://modthesims.info/d/606146/mo...s-customer.html |
Quote: Originally posted by CaliBrat
I was going to recommend this mod. I think thecheats is for residential lots only because I didn't notice it impact on community lots until I got this mod. |
Quote: Originally posted by CaliBrat
if you don't remove sims from the lot, the ones who teleport in will leave. |
Quote: Originally posted by Bulbizarre
they leave in order of arrival .. no matter if they come on their own or teleported in .. however that is the issue.. I don't want any of them to leave ![]() |
Do you use visitor controller? And is this an owned business or just a standard community lot?
For owned businesses, try SimWardrobe's customer limit adjuster. Bulbizarre has a link in their sig ![]() |
Quote: Originally posted by simsfreq
made over EAxis lot .. can't recall the name it was .. I might or not of changed it .. called The Hub |
@CaliBrat
I have a modified version of simler90's Visitor Mods that make visitor count depend on only 2 things - lot value and the hour. It has configurable BCONs and covers most type of community lots from hotels to downtown lots. I have no intention of making it public, so I have not made a proper manual at the moment. But if you are interested in trying it out, PM me, and I will send you the file. |
I'm back!! lol...Anyway, been playing in the new Legacy rerelease, so far so good. I don't like having to be online thru the EA app. Has anyone seen a work around for this?
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Can anyone tell me why some townies never go to any community lots? I added in a set of new townies a while ago but I never see them on community lots, owned or unowned. The older townies seem to stick their noses in everywhere but these new ones rarely show up, even as walkbys. I'm currently just pretending that they're shy after moving to a new town, but is there an actual reason why this happens?
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Townies show up based on what families they're in and what subhood the lot is in, and whether they are YAs. YAs only show up in uni hoods, Downtownies only show up in Downtown, vacation townies only show up in the vacation hoods, etc. The RPC's randomizer fix may affect which townies are selected to appear.
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Are the older townies AL Social Group townies? The coding seems to prefer them for some reason.
But anyone asking questions about community lot visitors needs to say if they are using visitor controller. It completely changes the code around who appears and how. |
Quote: Originally posted by Charity
Personally, I don't use flexi school for custom schools at all. I only use it for homeschooling or no-school. What is the custom school you're trying to set up? Usually, you'd have a lot set up to be the school. You can have a residential lot, in which case you need a sim to live on the lot. I either have the teacher live on the school lot, or a caretaker (is that the same thing as a janitor?) Or you can have the school as a community lot, in which case you need to send the teacher there - I think I did this as an owned community lot but I don't know if it has to be. Then you use the various tokens and bell things to set up the teacher[s] and pupils. You should use the Institutional Sign on the school lot, so that the game doesn't think the children are missing school. School bell starts the school day, which will summon everyone to the lot. Class bells call children to each classroom, and can generate schoolwork books if you have the schoolwork table. I don't find that their grades drop too much over the school day, but it is quite possible that they do and I don't notice. I don't aim for my kids or teens to all have straight A's anyway. If you can get the schoolwork table to work by controlling the teacher to call the children back to work then it does sound from the mod description that this will settle down, but it will give you an aspect of this randomness that some children aren't paying attention etc. TBH, with the amount of time it takes sims to walk around a large lot, I find that I only really have time for two lessons each school day, especially if the kiddos are to have some time at lunch to play, eat and socialise. So they don't get a lot of time to spend doing grade work anyway. At the end of the school day, the school bell can end school but it won't automatically cause the children to leave. The teacher or janitor can say goodbye to everyone to get them to leave if they want to. Or if it's a community lot then of course, just send the teacher home. On each child/teen's own home lot, keep them at the normal Maxis school (public or private). Then they will get homework, and convincingly disappear each day from 9am-3pm. If you want teens to stay until 3pm........oh, turns out I never uploaded that here, it was only at Simbology. I can upload it to MTS if anyone wants it. It does clash with nearly all the Maxis teen careers though, so works better with my teen career edits (which is why I never uploaded it because screenshots and documentation lol) I use the mods Homework Sometimes, HarderHomework, and Partial Homework Credit. They all work fine with this setup (there is probably some load order jiggling required. I can check what order mine load in if anyone wants). |
Quote: Originally posted by Sandy2Simmer
Hello! I missed you. ![]() |
Quote: Originally posted by simsfreq
That's pretty much what I was going to do, but with Flexi school instead of the institution sign. There was a post a little while back about the sign causing problems for someone who had a hack that I also have, of course I can't remember what it was now, so I took the sign out of my downloads. |
Quote: Originally posted by simsample
Aw-thanks! And thanks for your reply! I still hold hope that something will surface ![]() |
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