^ Isn't it a bit more logical to put the chess pieces in front of each player, and not sideways? You don't need the clock for orienting to an unplayed chess board. Place the chairs so one faces the black pieces and the other faces the white pieces, and you're good.
Orientation facing a wall (both white and black chess pieces facing wall) shouldn't matter as long as the fully white/black sides are free. If you're having trouble with custom chess/game boards, I think the green arrow suggests which orientation you're supposed to place it, and I think (but I'm not entirely sure) the chairs will pull up to it if you place them correctly, like they do for other tables in live mode. |
Quote: Originally posted by Peni Griffin
I dunno if I was very clear, I meant the white square. So if you look at the chessboard, the players always have a white square at the bottom right of the board. If they have a black square there, the board needs to be turned. |
Quote: Originally posted by simmer22
The pieces aren't out until the game starts, though. |
Kinda forgot about that... Been a while since I had my sims play chess (at least in TS2). But if you're using the maxis ones, the clock should never be "blocking" any of the chairs, so always put it to one of the sides.
|
Quote: Originally posted by simsample
And I call myself a chess player! Thanks for reminding me.... |
Quote: Originally posted by iforgot
Hell, yeah. I want a search function. |
"Where do you think you're going to put it?"
|
I recognise that lot. They already have playground equipment lol.
|
Me, once more attempting an uberhood, playing the Specter household:
*Has Olive invite Buzz over because it's one of her wants and I'm curious what will happen* Buzz: *Accepts and actually shows up* Olive, before even greeting Buzz: *Does the sizzling finger and throws hearts over the thought of Buzz* Me: What!? Excuse me? *looks at relationship panel, sees two bolts* Pardon!? Things just got stranger in Strangetown! |
And when Buzz mysteriously disappears they'll just blame it on the aliens.
|
"Ouch, I felt that!"
(While watching a belly flop into a pool) |
"I guess the game wants a break. Or it wants me to take one."
I loaded into a lot. Moments later, everything exploded into flashing pink textures and the game crashed. |
"Isn't that dog washed yet?"
There's four toddlers, five adults, two dogs, and a cat in the 1960s Strangetown Curiousi household, all the adults except Nervous have jobs, and it's hard to even get to the tub, let alone wash the dogs in it. |
"Why is this object blue? The darn master mesh is installed, it's right there next to you! That other object isn't blue and it requires the same mesh!"
*opens SimPE* *looks at working object SHPE* *looks at broken object SHPE* *sighs* Working one has: ##0x1C050000!zenlivingchair-[simaddict99-2.1.2006-e3010]_frame_antique Broken has: ###0x1C050000!zenlivingchair-[simaddict99-2.1.2006-e3010]_frame_antique That'll be why. Fixed and no longer blue in game. Interesting how it only affected my download though :-/ none of the comments on TSR mentioned this. |
Quote: Originally posted by iforgot
I've found that people very often comment without actually testing out the item in their game. TSR items in particular. TSR comments often aren't the least bit helpful. I found a glitchy item (it overrode an EAxis item) in a quite popular TSR set (It's been recolored multiple times, both on TSR and elsewhere) from goodness knows when, but probably 2007-9, and there were no comments about the issue, and also not a fixed file anywhere. I've had that set in my game since forever, and not even I noticed until recently. |
Quote: Originally posted by simmer22
To be fair, I've had items like this. One 3t2 fountain looked fine in the catalogue, it looked fine when you placed it on the lot in build mode, no problem I thought. But as soon as you unpause the game? That's when the error was thrown and reset didn't work, the only option was to click "delete" to remove the item from the lot. |
I once had a glitchy item that overrode a Maxis item sneak in through a custom lot. It caused a lot of confusion as I had the furniture set seperately including the fixed version.
|
|
"I guess I don't have to worry about those Risky WooHoo and YA pregnancy mods."
All the female Sims in one dorm rolled as gay. "Jeez, I'd think you'd want to get to know each other first." After unpausing the game for 2 seconds (to let the tuition tokens initialize) I had to clear multiple 'First Kiss [ACR]' from action queues. The romance aspiration Sim had two. |
"I feel loved."
I moved my self-Sim into a dorm with 7 premades. Four of them rolled wants to be friends with me. |
"No, you guys, no, not now."
Johnny and Ophelia have two toddlers they have not taught any skills to. They just gave one smart milk. And then they're off to autonomously woohoo. Fortunately, I didn't hear any baby chimes this time. |
"Okay, that's kind of adorable. I'm locking it."
An elder knowledge Sim rolled a want to have his first kiss.
Quote: Originally posted by sturlington
From my experience: The smaller the lot, the more likely it is Sims are going to TFB. Damn you pixels. |
"DAMMIT TYCHO STAY OUT OF THE DOG FOOD!"
I would find the chaos in the 60s Strangetown Curious household (4 adults, 4 toddlers, 2 dogs, 1 cat) much more charming and much less stressful if Tycho didn't choose to play with the dog food in preference to anything else when he's not even hungry. |
"You can... just step over it."
|
Quote: Originally posted by Peni Griffin
There is always a point in toddler/pet households where I give up the fight to keep them out of the dog/cat food. XD It feeds them and keeps them out of my hair. I am a bad sim parent. |
All times are GMT +1. The time now is 5:55 PM. |
Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.