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-   -   Story Dilemma Advice Thread (https://modthesims.info/showthread.php?t=583357)

CaliBrat 9th Dec 2017 2:38 AM

I got my 4 new names ... woot woot .. thanks to some awesome people @Buckley @SummerGlau in Discord who helped me brainstorm live and thanks Peni for your suggestions as they came in handy too
#1 Driftwood Way
#2 Sea Mist Trail
#3 Morning Tide Avenue
#4 Nautical Knot Place
and then Sea Water Wharf is bein changed to Clear Water Wharf

Aysarth 9th Dec 2017 11:02 AM

Thank you for your advice. I am going for the adoption route.

Diane drops out of college without telling Rico or her father why. She moves to the city, has the baby in secret and gives it up for adoption. I think I will have to get her a job in the city, and she can meet Jeff Pleasant there - when he is old enough.

(Now which empty nesters might adopt a baby... The Goths?)

BlueAlien 10th Dec 2017 5:04 AM

Quote: Originally posted by Emerald1234
in one of my hoods odell bay there are a large ammount of aliens and i've recently downloaded the hacked wedding arch so that anyone can marry,should i allow 2 alien half siblings to marry?


I don't see why not. Given the way the Curious family are so interbred, I get the impression aliens have different views on these matters than humans anyway. Besides, the half-Sim aliens wouldn't actually know they had the same alien parent, since they've never met him.

For future reference, if you want to have a hood full of aliens and feel uncomfortable about the incest, there is at least one mod that gives more Pollination Technicians, so you can have aliens in the hood that don't all have the same alien parent. I don't use it myself, but you could probably find it, or somebody who does use it might jump in here and point you to it/them.

Quote: Originally posted by Peni Griffin
As for the Crumplebottoms - perhaps they were the old-money family that went around giving money to institutions which they then felt entitled to control? That would explain some of the Old Dear's mania. They went for orphanages that trained their charges for servitude, temperance societies, anti-gambling crusades, feeding "the deserving poor" as if anyone could deserve to starve, etc.


Thanks, Peni! I was just hanging out on here while I tried to think of a name for my dirt-poor subhood. Crumplebottom Heights it is. Once a charitable low-cost housing area, and now just a slum.

FranH 10th Dec 2017 12:19 PM

I've got a dilemma in my newest neighborhood-it's a deserted island which was abandoned by the natives as having bad luck. A plane full of returning vacationing adults crashed on it, and 24 people now are at the mercy of the island.

They know that rescue is a slim possibility, so they built encampments to live on until they get an idea for how to survive this disaster.

Several problems arise though:
They cannot have a job-there aren't any jobs in this place. What do they do besides fish, grow vegetables and commune with nature every day? How to fulfill their wants to have jobs? I see this being a long term thing, where they build up their skills to the point where they can communicate with the outside world, but it's going to be years in the making.
If they have children, should they home-school them, because they don't have any other way to educate them. I guess this is the solution, but when the kids grow up, it's going to be without having gone to Uni. I'll have to suspend the YA stage of the game (I've got Squinge's Uni hacks in game..)

I've been pondering how to play this whole scenario without having the carpools, careers or schooling that the game normally does.

What would you do in this instance, and when do they finally make contact with the outside world? How to develop a society where one did not exist before?

Orphalesion 10th Dec 2017 1:40 PM

Quote: Originally posted by FranH
I've got a dilemma in my newest neighborhood-it's a deserted island which was abandoned by the natives as having bad luck. A plane full of returning vacationing adults crashed on it, and 24 people now are at the mercy of the island.

They know that rescue is a slim possibility, so they built encampments to live on until they get an idea for how to survive this disaster.

Several problems arise though:
They cannot have a job-there aren't any jobs in this place. What do they do besides fish, grow vegetables and commune with nature every day? How to fulfill their wants to have jobs? I see this being a long term thing, where they build up their skills to the point where they can communicate with the outside world, but it's going to be years in the making.
If they have children, should they home-school them, because they don't have any other way to educate them. I guess this is the solution, but when the kids grow up, it's going to be without having gone to Uni. I'll have to suspend the YA stage of the game (I've got Squinge's Uni hacks in game..)

I've been pondering how to play this whole scenario without having the carpools, careers or schooling that the game normally does.

What would you do in this instance, and when do they finally make contact with the outside world? How to develop a society where one did not exist before?


Well the closest thing I can compare that to is the bunker phase and very early rebuilding phase in my Post-Apocalyptic hoods.

With jobs I usually ignore those wants and work with the Sims' frustration over not being able to work in their chosen (or any) career. They are stranded, aren't they? So it makes sense for them to wish for things they can't possibly ghave in their current situation. Real people do it all the time, so why not Sims? It even works for the children of future generation, because they'd grow up listening to their parents and grandparents as they tell tall tales of the outside world.

With the careers i usually gradually reintroduce the careers in an order that makes sense to me. You might want to look at some BACCs for the order and ways they introduce careers. The Education career would likely be one of the early ones, along with Medicine, Culinary maybe and perhaps Military (security)?

School and the existence of a uni are simply tied to advancement (and maybe availability) of Sims in the Education career, otherwise it just doesn't happen and parents teach children the skills they need to survive.

Re-establishing communication with the outside world could be tied to one or more careers for example Science (coconut radios), Intelligence and/or Adventurer

Peni Griffin 10th Dec 2017 5:07 PM

You'll want mods for homeschooling, suppression of traffic, road defaults, and so on. I suggest studying challenges and the mods recommended for them. Test of Time, BACC, and Apocalypse challenges will all have mod recommendations and rulesets you can study to see what works for you.

Phantomknight 10th Dec 2017 7:47 PM

I agree with looking at other challenges--the build a city challenge is a very similar premise to yours; in that you are building a settlement from the ground up. IIRC, the BACC starts with sims cut off from the outside anyway, or at least that's how I play it. So, I would focus on that, thinking what stages of development would come up naturally. And yes, your sims would probably have to ignore careers for a little while. It sounds like food and shelter would be the main priorities for a while. Then maybe once those are stable, establishing a connection to the outside world would be next. You can symbolize that by having sims stock up a certain amount of resources or money (like maybe you're using some of Sun and Moon's sets at Plumb Bob Keep and you have sims chop enough logs to symbolize building a boat to the mainland, etc. etc.).

Then once connections to the outside are established, maybe you lift some restrictions (like having access to another subhood and being able to move, or maybe sims can now sell items to the air/through buy mode and inventory because there's now a trade route, etc.) or maybe the connection exists, but sims still need infrastructure. So you have the town focus on collecting resources to symbolize build a dock or something, then once that's open, they can travel freely to the mainland and take jobs there, etc., etc.

Just take some time and figure out how you would like to play the hood--like if you want to play the hood slowly developing or if you want to start in the midst of things with a few things already set up. Think about what things might be "locked" or unavailable to sims living there and then think about how you want to symbolize unlocking those things. Like maybe once the town has a certain amount of money in the treasury, they unlock X set of items, or once the town has X amount of buildings or business, it unlocks X. It might take a bit of planning, but it's really fun once you get going.

Orilon 11th Dec 2017 2:53 AM

I've just started the Beginnings of Pleasantview and have run into an issue that I'm trying to figure out what to do with. I'm trying my best to stick to the original hood, but Simon Crumplebottom got abducted by aliens and is currently alien pregnant (a totally natural abduction, he's spent a lot of time star gazing to get the logic he needs for his job). ACR gives an abortion option, but that only works before the pregnancy has advanced 24 hours.

I'm trying to figure out if I should use ACR's abortion option before Simon pops, or keep the baby.

Orphalesion 11th Dec 2017 3:34 AM

Quote: Originally posted by Orilon
I've just started the Beginnings of Pleasantview and have run into an issue that I'm trying to figure out what to do with. I'm trying my best to stick to the original hood, but Simon Crumplebottom got abducted by aliens and is currently alien pregnant (a totally natural abduction, he's spent a lot of time star gazing to get the logic he needs for his job). ACR gives an abortion option, but that only works before the pregnancy has advanced 24 hours.

I'm trying to figure out if I should use ACR's abortion option before Simon pops, or keep the baby.


Personally I see the family trees that were presented in the Sims as being stripped down to the bare minimum information on the families. And the way I see it half the fun of these Beginning Neighbourhoods is playing out and shaping the untold stories, the forgotten ones. Just now I was too slow with saving the game and now Tiffany Marsh has an older brother, I'll have the Landgraabs have a baby girl for him to marry.

So I'm seeing nothing worng with Cornelia and Agnes having a half-alien sibling and you can bet someone like Mortimer would love a cool, green uncle/aunt. If you want you could include a storyline about the Crumplebottoms trying to hide their alien offspring and/or having them be involved with Bella's disappearance if you are planning on playing that out.

CaliBrat 11th Dec 2017 4:16 AM

Quote: Originally posted by Aysarth
Thank you for your advice. I am going for the adoption route.

Diane drops out of college without telling Rico or her father why. She moves to the city, has the baby in secret and gives it up for adoption. I think I will have to get her a job in the city, and she can meet Jeff Pleasant there - when he is old enough.

(Now which empty nesters might adopt a baby... The Goths?)


Set up an orphanage and let it be raised there. Drama central ... poor unwanted child given up and hidden away to be raised in an orphanage, while it's siblings are born into and raised with two (loving?..lol) parents.

Orilon 11th Dec 2017 6:13 PM

Quote: Originally posted by BlueAlien
I don't see why not. Given the way the Curious family are so interbred, I get the impression aliens have different views on these matters than humans anyway. Besides, the half-Sim aliens wouldn't actually know they had the same alien parent, since they've never met him.

For future reference, if you want to have a hood full of aliens and feel uncomfortable about the incest, there is at least one mod that gives more Pollination Technicians, so you can have aliens in the hood that don't all have the same alien parent. I don't use it myself, but you could probably find it, or somebody who does use it might jump in here and point you to it/them.


I have been using BoilingOil's PT#8 mod for several years now. There are 8 PT's that can be chosen so its possible for alien offspring to not be related (like what happened in my abduction happy Veronaville. There were 4 natural abductions and three babies. Romeo Monty was a teen when he was abducted so he just got the alien abduction scholarship. Oberon Summerdream had a alien daughter, newly grown up Puck Summerdream had an alien daughter, and newly grown up Tybalt Capp had an alien son. Oberon's daughter and Puck's daughter were related though Oberon and Puck, but were not related through their different PTs. Tybalt's son had a different PT so if the hood had lasted long enough he could have married either Oberon or Puck's alien daughters without incest.)

The one I use is here: http://www.leefish.nl/mybb/thread-2965.html and there are plenty of others if you google Sims 2 Multi PT mods

However, all Multi PT mods are one of those mods you have be very careful with. It adds NPCs to the hoods, and can corrupt your hood by deleting the NPCS if you remove it from your downloads folder.

Quote: Originally posted by Orphalesion
Personally I see the family trees that were presented in the Sims as being stripped down to the bare minimum information on the families. And the way I see it half the fun of these Beginning Neighbourhoods is playing out and shaping the untold stories, the forgotten ones. Just now I was too slow with saving the game and now Tiffany Marsh has an older brother, I'll have the Landgraabs have a baby girl for him to marry.

So I'm seeing nothing worng with Cornelia and Agnes having a half-alien sibling and you can bet someone like Mortimer would love a cool, green uncle/aunt. If you want you could include a storyline about the Crumplebottoms trying to hide their alien offspring and/or having them be involved with Bella's disappearance if you are planning on playing that out.


I had never thought of it that way before. I was more curious about the genetics of the Sims. Simon kept the baby, although I imagine that baby Agnes was not happy that he put her back into her crib with a dirty diaper when he went into labor. Prudence gave birth to Agnes while Simon was pregnant with this alien son Caelum, and Prudence then got pregnant with and gave birth to Cornelia. Agnes and Caelum are now toddlers and Cornelia is a baby.

I'm hoping this is the only alien abduction and it doesn't become abduction happy like my Veronaville I mentioned above.

lordtyger9 11th Dec 2017 6:14 PM

Quote: Originally posted by Orphalesion
Omg I LOVE that idea!

"Don't worry poor orphan children, Auntie Crumplebottom will take care of you!...Now go to your rooms, I have a date tonight!"

I was actually planning on having Agne's one true love being Flora, who will then leave her for Benjamin. So Agnes will be raising the children of her brother and her former lover.

Would also give the Crumplebottoms an identity; Simon Crumplebottom (Cornleia, Agnes and Benjamin's father) died in a fire (not planned) and now Benjamin will also suffer an early demise...maybe I make their male line cursed mawhahah. They had the poor decision skills of originally moving into the House of Fallen Trees, and the Tricou curse might have trnasferred to them (The Bachelors live there now and have helped the restless spirits move on)

Too bad poly-amorous relationships aren't a thing in Sims 2, would also be kinda fun to have Benjamin, Flora and Agnes live in a sort of triangle relationship, with the twins being Flora's husband and wife (no incest or anything, just a pair of siblings married to/in love with/living with the same woman)


@ Orphalesion
You can make your Sims in Sims 2 have poly relationships if you want. I do this with some of my Sims in my game, I have communes and triads etc.. It helps if you use a MOD that alters Jealousy. I use the No Jealousy Mod by LizzLove.

FranH 12th Dec 2017 3:35 AM

Oh, quick shout-out to those who suggested that I read some challenges. I did find one about 'shipwrecked sims' and I've adopted some of those rules. Thanks again for your input, Peni and Orpahlesion! It helped a lot!

Orphalesion 13th Dec 2017 6:11 PM

Quote: Originally posted by lordtyger9
@ Orphalesion
You can make your Sims in Sims 2 have poly relationships if you want. I do this with some of my Sims in my game, I have communes and triads etc.. It helps if you use a MOD that alters Jealousy. I use the No Jealousy Mod by LizzLove.


hank you, but with those mods you lose all jealousy and I need that drama and heartbreak in my game

Emerald1234 13th Dec 2017 8:31 PM

with ACR you can disable jealousy on just that lot i think

Peni Griffin 13th Dec 2017 8:52 PM

An anti-jealousy potion exists here on MTS that will turn off jealousy for the sim who drinks it for about three days.

Emerald1234 13th Dec 2017 9:15 PM

sometimes 3 days isn't enough though

Peni Griffin 13th Dec 2017 9:23 PM

So you give them more potion.

It's a little clunky, but if you other jealousy mods are too wholesale, complicated, or whatever for you, it's another option.

Katerina Petrova 13th Dec 2017 9:42 PM

I think I got the jealousy potions from here and you can make them steady for as long as you want (you need to click on the sim and there will be a pie menu for the potion status) but you can also make it fade anytime you want to. So in my opinion they would still be the perfect option since with one click you can make it last forever or suddenly have a sim being jealous again after they did not care for their spouses cheating for years.

Orilon 13th Dec 2017 10:07 PM

Quote: Originally posted by Emerald1234
with ACR you can disable jealousy on just that lot i think


You can turn Jealousy on or off using ACR for a specific set of Sims, but you need to make the setting static, or they will go back to being Jealous.

Phantomknight 14th Dec 2017 2:37 AM

I didn't know about the potion; that's cool! I use ACR though, and @Orphalesion I can give a bit more in-depth pros and cons if you're still looking at mods:




Orphalesion 14th Dec 2017 3:28 AM

The potions sound interesting. Sadly it's too late for poor Agnes, she caught Flora and Benjamin making out and there was "such slap, very drama, much poke". But next time I'm in the mood for some polyamory (it'd probably suit Simis and Jocasta Bachelor...) I'll give the potions a try.

@Phantomknight Thank you for your in-dept analysis of ACR. I read it carefully, gave it all a good thought and, while some aspects sound very tempting, it's the Autonomous aspect that kills it. No matter how customizable it is, I do not want my Sims to be able to meaningfully advance their lives without my input. I'm a control-freak when it comes to my pixel people and am careful to provide interesting situations as much as possible and whenever I want. That lack of full control over the neighbourhood is pretty much the reason I've stuck with Sims 2 over 3 or 4, so a mod that detracts from that control, is simply not for me.

FranH 14th Dec 2017 6:43 AM

ACR does have the option to turn off 'autonomous' behavior-you can go into the sim settings and change their autonomy (which is whatever standard there is for that aspiration-'romance' being the most amorous of course,) from their default into 'none'. Which will make them behave within reason.
If they're married, you can set it to 'faithful for spouse only" and they will never stray from their marriage vows.
True, it can't be set globally but only individually, -and that's not horrid, unless you have a lot of teen & adult pixels in your game..

Phantomknight 14th Dec 2017 4:20 PM

I think you can turn off ACR by hood. Like maybe in one hood it's off but in another test hood you have it off.

But, yeah, Orphalesion, I get it. Not liking the autonomy/having to give up some control is one of the reasons I see people keep ACR out of their games. It's weird, I used to feel the same way, but I'm at a point in my simming life where I'm trying to introduce some more randomness and autonomous interactions into my gameplay. And I saying trying because 85% of the time I end up canceling my sims actions and directing them to do something less stupid/more to my liking.

Orilon 16th Dec 2017 1:39 AM

Born in Game Frida Goth, Agnes Crumplebottom and Caelum Crumplebottom are now teens, and I'm trying to figure out what to do with them in terms of romance. If a teen doesn't find a boyfriend/ girlfriend before they go to college, I tend to make a Young Adult CAS Sim and add them to the playable's dorm.

I have several trains of thought:
1) Frida Goth gets with Caelum Crumplebottom, and try to find a boyfriend for Agnes as a teen.
2) Frida Goth gets with Caelum, and create a Young Adult CAS sim when Agnes moves into a dorm.
3)Create Young Adult CAS Sims for all three.


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