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I think, the easiest way to create ingame terrain paints is to clone exisiting game terrains with the S3oc Cloner . You create a cloned .package file with this tool, open it with the S3pe Package Editor , remove the existing .dds file and replace it with yours.
But I'm using the TSR Workshop (old dogs seldom learn new tricks ) Edit: Here is a new thread for terrain paints. |
Too Hard & My Strangetown texture is Rubbish
Quote: Originally posted by VampireSim
ooh no too complex even for me, I cant do anything near scripting, I oly work with basic Custom Content by others and what EAxis gives me to use. Anyway my Strangetown one is a piece of ********************** so DONT use it it is Rubbish. But my Vacation Island one is Ok as long as you dont over-use it. |
Aren't those too small? O_O
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squaretables textures? Yes.
All textures must have the size 1024 x 1024 pixels. |
There are now 52 textures available in this thread .
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Quote: Originally posted by VampireSim
Sorry made them for CAW optimised painting (225x225 or something like that) should I make newer larger (and in the deserts ones case, actually half decent) paints, because I've used the snow one quite well on a Vacation Island (remember sims 1) world I made (search SimsVille Squaretable22 to see it on YouTube) so I'll try my hand at making textures or recolouring old ones. |
If you want to make larger textures, then give it a go!
the more textures the better. |
Quote: Originally posted by VampireSim
k thanks, i've been a bit busy with the new term recently and only being able to do something on the computer 1/3 of days, along with balancing my other CAW project, but I'll see if I can do something in Paintoshop (paint and Photoshop) tonight. This should be fun! |
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