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One of my households recently got a cat, and the cat is of the finicky variety. She was able to eat pet food initially, and then suddenly just stopped. Won't eat from bowls, I can't direct it to eat from bowls, even though said bowls are new, expensive, fully accessible from all angles and the cat in question is trained to eat pet food and had been doing so previously. The fact that even control pets would not allow me to direct the cat to eat made me think something was off with the code, and testing allmenus on the option did reappear, so something in the guardian test was preventing this cat from reaching a true outcome.
So I googled around and came upon this mod, made to fix this exact scenario https://simmanipulator.forumotion.c...finicky-pet-fix Hooray for all the great modders out there, back then and now, that fix the sloppy coding EA gave us. Little June can finally eat again, when she wants to |
Oh...: https://picknmixsims.tumblr.com/pos...uid-side-effect
Looks like I can 'fix' ShanOw's 'Place Anywhere TV'. (Need time to test) ** And maybe Numenor's good ol' TVs. |
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Skating on driveways! Another Pick n' Mix creation
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Quote: Originally posted by FranH
============= It looks interesting, but what does it actually cause?! Is the family going to suddenly "move away"? Is a teen going to run away and never come back? The house burns down? Dad goes to jail and funds become zero? |
Quote: Originally posted by grammapat
What it does: Once in while (if you have it working in game autonomously) a message will popup on the screen 'suggesting' a certain scenario to be played out in that family. If you use it as just a book on a stand (which the object is, a book) it will give you a suggestion for a scenario to work with in that family. It's just another way of using the ROS text that many people have-only it's in the game itself. It doesn't do anything. It's up to the player if they want to take the suggestion and use it. |
It's a bit of a niche creation but for those of us that can use it, it's real frigging amazing. whoward69 has created an update to one of the plugins for SimPE, that adds coding so we can use the pop up wizard for bhav primitives that previously did not support pop up wizard. For example, anyone that uses DiLight's wonderful custom memories, you can now use the pop up wizard on create instance line to enter the guid of the new memory instead of the previous tedious method of reverse-adding it through the operands boxes Super duper handy for anyone that works in BHAVs, whether it be for global modding or object modding
Check it out here on whowards website pick n mix or on his tumblr page if you prefer that |
Quote: Originally posted by gummilutt
Wow, that is really useful! Some great things being made by Whoward! |
Wow is the word! Such a time saver for so many creations. I recently had the somewhat masochistic idea of making custom memories for Sims obtaining minor or major degrees at uni, which ended up being 31 custom memories. It took me all day and in the end I had messed up so I had to do it all over again the next day If I'd have had that plugin then, it would have taken half the time it did and I might not have messed up in the first place. It kept scrambling my brain trying to keep track of the guid through the boxes, it's a very backwards way of thinking that does not suit my brain at all. Now I can just copy paste from notes to the box in pop up wizard, easy peasy. I haven't used push interaction yet but it looks rather intimidating, pop up wizard will be way easier. Lots of commonly used primitives on the list, so I think this creation of whoward's is going to help a lot of people, I just hope they realize it exists and gets it. Sucky to do it the hard way when it's no longer necessary thanks to whoward
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Becoming Vlogger in the Sims world: https://jacky93sims.tumblr.com/post...-for-the-sims-2
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Just a complete coincidence, but noticed that the Graphic Rules Maker just had an update a few days ago, to 2.2:
https://www.simsnetwork.com/tools/graphics-rules-maker (It still says "test version" - the older update from 2020 is still available, so check the version log or discord if you want more info) |
I was browsing through Tumblr (yes, I do have some bad, bad habits) and found this post by Meduza that should be of great interest to medieval time players:
Useable Mjolnir with stun with lightning mod: https://www.tumblr.com/jellymeduza/...is?source=share It looks pretty awesome and it does work with traits. Think the light saber of Han Solo. |
Quote: Originally posted by simmer22
Quote:
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Quote: Originally posted by topp
"Don't fix what ain't broke" If the version of the mod is working for one, use it. Updates often worsen the problem not improve it. |
I was ambling about and ended up finding this mod on Tumblr:
https://midgethetree.tumblr.com/pos...out-my-game-and OMG, this has bothered for me so long! It essentially meant "true bisexuality" was impossible as bisexual Sims would only roll wants for one gender. It's crazy that so many good mods are being made still for such an old game. (Well, it was posted in 2021 but even so!) |
Quote: Originally posted by topp
I saw the line when I posted this, but can't be bothered to join Discord groups every single time someone says "check Discord for more info", so at the moment I have absolutely no idea which bugs those are. I guess it depends which one is buggier out of the pre-2020, 2020 and 2023 version. Personally I haven't tested, and since my game is working fine (after I had about 2 years of pink-flashing and crashing), I have absolutely no reason to test out what's working or not with this version, because I sincerely don't want to try fix something that currently isn't broken (I half used the old/borked pre-2020 GRM which probably caused 99% of the pink-flashing, half had to fix my game using a different GR tutorial, so can't really tell which version works best, I just know it's not the pre-2020 one). |
This mod is also useful for bisexual sims, it prevents them getting a negative preference for one gender over time just because they do romantic interaction with the other
https://deedee-sims.tumblr.com/post...-decrease-a-mod |
@AndrewGloria weren't you looking for a community lot party mod? I believe this is all EP compatible too.
https://midgethetree.tumblr.com/pos...ms-can-now-grab |
I found this, which archive TS2 (and also some TS3) stuff from many defunct websites:
https://archive.org/details/sim-arc...?tab=collection |
Quote: Originally posted by Bulbizarre
7 Deadly Sims.... a blast from the past. |
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Quote: Originally posted by Bulbizarre
Just a heads up, If you are using Collection Maker you will need to change any you use to jpgs as it won't accept pngs. |
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I have long dreamt of a mannequin for clothing stores that has actual clothes that my Sims buy and use. While the H&M ones are good in theory, I do not actually like the dresses so my Sims don't wear them, and the vibe is very casual and not every clothing store is casual everyday wear like H&M.
Today I found out gayars made a mannequin of the dresses from Glamor life, which I actually do use on my Sims sometimes and it makes more sense for a fancy store. Woho! I thought some of you might also have missed it and might like it. She also has a wedding veil display in the post Check it out here |
This tool will identify subhood townies from appearances and then give them back their default names! It'll work from any subhood template.
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Quote: Originally posted by Bulbizarre
This is neat, but sadly I can't use it on my OS. In my current test megahood, Bella's name was randomized to be my name. Which I decided I kind of liked after all. Bella is me. I am Bella. We are all Bella? |
Quote: Originally posted by sturlington
In Oakbook, I had Kaylynn the maid become Cherry Custer. I changed her last name to Custard. |
Mortia has some ambient sound speakers on her tumblr. I've started using a lot of Sun&Moon's mods so I put the cattle noises in the barn and the chicken noises in the chicken yard. I was worried they'd be too loud or annoying but they blend perfectly into the background and add a lot to my farms.
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Not sure if anyone has stumbled upon cityof2morrow's tumblr but they are doing some great things with modding and cc and will have some more great projects in the future as they keep releasing their finished projects.
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An older download, but here's a overpowered solar panel. Useful for when you want a Sim to receive money instead of a bill (e.g. 'insurance payments' after a family member dies).
Just be careful not to overdo it, as that can result in a enormous bill! |
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@kestrellyn uploaded a version of Smarter choice of parent for entering college cinematic to use other relatives if both parents are dead/absent.
From a test hood, Dora Ottomas accompanies David after both parents got smushed by satellites: |
I'm glad you like it!
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Functional 'Air Fryers'?: https://jacky93sims.tumblr.com/post...-for-the-sims-2
(Actally air fryers are NOT fryers but kind of oven... but there are frozen fried food for air fryers) |
Another older download, the The European Sun apartments. It's CC-free, surprisingly compact, and each of the apartments has a unique layout and feel. I put one in Downtown and am moving four of the premade families (Cooke, Ramaswami, Gavigan, and Traveller) into it. Makes me wish that we weren't limited to four households per building.
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Probably everyone already knows about this, but it's totally new to me: SimCat or Sims 2 Categorizer tool by SimWardrobe, allows you to edit categories, price, description and various other things of any custom object without fiddling around in SimPE.
Apparently it crashes when handling items from certain creators, CycloneSue is one that is known to be a problem, but the majority of files are perfectly fine. You can get it here (now I look just above me, I think this is actually the link in Bulbizarre's siggy ) https://simfileshare.net/folder/87850/ |
Pick'n'mix has an object relocator program as well:
https://www.picknmixmods.com/Sims2/...tRelocator.html Plus one for CAS items (which has thumbnails if you load them up in Bodyshop first) https://www.picknmixmods.com/Sims2/...tOrganiser.html Both of them can do batch changes. I have noticed that if you change some things (not entirely sure which) in the Object Relocator, if you open the item up in SimPE after, it gets a "not committed" text in the OBJD resource. Not sure if this is common when an item is edited outside SimPE, but I'd guess that could be it? I've seen this occasionally for various random objects (got no clue how they've been edited), so I'm not sure what prompts the message. Could be the same for the Categorizer tool, too (haven't tried). |
Quote: Originally posted by simsfreq
More specifically, it doesn't like files that were Compressorized with jfade's tool. Personally, Sims2Cat is also useful for tracking down where an item went in the catalog as you can run it at the same time as game. |
Ooh great tip! And handy to know about compressorized items.
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Scroll down a bit: Pile of books that sits on endtable and works as a FT bookcase. The animations will be a little weird, though.
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Quote: Originally posted by simsfreq
A good way to check for Compressorization is open it up in SimPE and see if the resources are in blue text. There is another method of compression, but I don't see that used very much. Editing compressorized files in SimPE has been known to have issues too, if you don't re-compressorize the file. I changed the price of a sofa and it crashed the game. |
Quote: Originally posted by Bulbizarre
Did you change the price in SimPE or with a different program? I don't think I've ever had the game crash after changing prizes or doing other changes in the OBJD, not before or after compressing, or after recompressing (I use the Compressorizer). I delete the cache files before going ingame, which could be preventing crashes. |
Quote: Originally posted by simmer22
With SimPE. |
Not much of a find since it's my own post, but this seemed the most appropriate place to post advertisement of a tumblr creation. I released my alternative to simulated sales, which allows you to set different sales models for different businesses. For example at my car dealership the sales are simulated, but at the farmers market, they are real The mod gives you the option of normal sales (default behavior), simulated sales for all, simulated only for playables, or simulated only for townies (meaning any Sim that is not playable). You can get it on tumblr here
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I was curious why you kept asking about different shopping mods.
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Yeah the shopnosaveitem question was related to this, I was going to incorporate it but when I tested I found it doesn't work to begin with, and I was wondering if it was a me-problem or the mod really is broken, but thanks to whoward I had an alternative way to achieve the effect I was after so it no longer matters
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Quote: Originally posted by gummilutt
Thank you for this! Another mod to go in my ever growing collection I did a precursory check for compatibility with hatch's T&A (since it's what I use) by checking against the modified objects file and your additions in SimPE, from what I could see, it seems compatible - or at least shouldn't cause issues for T&A stuff. Did a quick play test, no errors and it seemed to be working as intended (settings visible, townies got no items in inventory after sale based on setting, business owner still got paid etc). This will be super useful for me! My recent hood has all stores (clothing, greceries, bars etc) owned by playables (or will be). One thing that concerned me was clothing stores; I really didn't want my playables to end up with tons of clothing that doesn't fit in their wardrobe that can't be removed. So it's in my mod collection now, if I hit any snags I'll let you know, but I can't see anything that screams issue to me. (If I don't say anything, that's a good sign, it means it's working without issue. ) So yup, thanks again! :D. |
I enjoyed this video by Ani Bats. She goes behind the scenes on how she sets up a neighborhood with townie families. She's doing downtown and moving in all the downtownies. I've been liking her Pleasantview series, so it's fun to see her thought process for how she decides who will be related and who lives with who.
https://www.youtube.com/watch?v=H3X70ozYnBY |
Sun&Moon has done it again:
Flowing Fabrics This set followed the simplified processes of turning wool all the way into garments for sims to purchase. They will have to collect, clean and weave wool into thread and fabric. If they'd like to take their craft a step further they can gather natural sources of dyes and extract them to then dye their fabrics. With access to fabric bolts they may make garments and if they also have access to materials such as tanned leather products and fur they can make a wider variety of garments. http://www.medievalsims.com/forums/...p?f=240&t=11109 |
So, I was looking for a particular type of object from Sims 1 for Sims 2 for dancing. It turns out the only one that I could find made for The Sims 2 was made by Sims Wardrobe, which apparently shut down.
Anyway, I found most of their mods here: https://ia601007.us.archive.org/vie...SimWardrobe.zip And so, if anyone else is looking for them, here you go, it also includes Sims 1 mods! :-D |
Check my signature - judging from the date of a lot of those files, they actually come from the archive I posted back when SW/Paladin's Place first went down.
I wasn't able to get any of TS1 mods though - they were missing from the site when I downloaded all. |
Oh, my bad! To be honest, I usually skip peoples signatures without reading them, old habit :-/
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Here's the thread from back when it happened: https://modthesims.info/showthread.php?p=5225739
Fun fact: The original link from post #7 doesn't work because I was a nimwit at one point and accidentally deleted the folder instead of another one. |
When I posted about Sun&Moon's Flowing Fabrics in comment #2850 I guess I was so excited about the new mod from them I didn't notice they updated their "Gone Fishin'."
Gone Fishin' 2.0 Update: This fishing set is intended to allow a sim to catch a variety of fish based on their body skill rather than their badge skill/season/bait type used. Of course all fishers have good days and bad days so they may also pull up some trash, seaweed or some treasure along with the intended catch. Changes From 1.0: 1. Optimization of textures: most made smaller, many items repositoried. 2. Food Points Amounts: All fish used to be worth the same amount of food points. Now they are varied depending upon fish size. 3. All items unlocked in the catalog for purchase if so desired. 4. Converter Crates/Fish Stand have been converted to decorative (requested per beta testers) as their functions have been combined to a new station, they share the same GUIDs as the original versions. 5. Filet knife has been eliminated from the set, as it's function has been put into the new station. 6. A variety of new stations and fish acquistion means. See below. They also added salt water fishing and salt water fish. http://www.medievalsims.com/forums/...p?f=240&t=11108 |
@Debby1957 -That's perfect for my Pleasantview game since it's taking place in the early 17th century.
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Quote: Originally posted by TadOlson
I had you in mind when I posted both of them. |
I love this mod:
https://modthesims.info/d/679442/me...own-memory.html |
Quote: Originally posted by simsample
I do too-in fact so much that I contacted fway-(who made the mod to make a personal trait of 'unstable' trigger a change in the pixel's personality and interests every time they go to a community lot) to see if they'd be interested in linking this mod to the 'insane' or 'unstable' trait to make it a higher possibility for it to happen. I think it would be awesome for those traits to actually work with this mod. I hope he considers it, too. |
This is older, but this tutorial is very helpful for making a less cluttered catalog:
https://modthesims.info/t/597240 |
^ Very useful, and is recommended for a more streamlined CC folder.
(and some more tutorials for CC organizing/fixing below, in case anyone needs it) Personally, I'm not too big on the collection-only collections, because they only make me forget I have stuff, so I mainly keep those for the items that either really clutter up the catalog (very big sets that can be kept hidden), and some OMSPs (the angled ones). It also annoys me that collection-only items can't be picked up by the dropper tool. Collections can also be a bit slow to load. Most of the time I prefer to find stuff via the catalog. They do come in handy for things you don't need to have available at all times (and things you don't need available for the dropper tool - I've got some items I prefer to dropper-pick up so I don't have to go through a billion recolors all the time). Other things that help a lot is just general OBJD editing, for things you still want available in the catalog (and you can do a bunch of other editing in the OBJD, too - price, category, OFB shelf size, quartertile, price, "cheat" for extending footprint...) Phaenoh has an OBJD tutorial here. I've recently gone through and edited the OBJDs - both categories and prices, and this one is by far the most helpful. It's a big job for the entire DL folder, but SO much easier to know what you have once it's done. I've put food clutter and pots'n'pans and all that in with kitchen stuff, any clutter that wouldn't look off in a bathroom in plumbing, all kids deco in kids, books in hobby/knowledge, pillows/blankets/etc. in Seating, and so on. Now I can use the Sculpture and Misc section for all the stuff that really doesn't fit anywhere (and it makes it so much easier to find all my hospital CC, because most of it has always been stashed into deco/misc, with a random scattering in Sculptures). It's also made me realize how much stuff I had that either wasn't showing up, and/or was broken in some or another way (I've fixed most of the items now - the DL folder still isn't sparkly clean, but it's getting there). I'm also trying to get rid of the randomly named files from house uploads - mostly by localizing the original files, and also seeing if I want to keep the files and maybe also adding other parts of the original set to my collection. This one is by far the hardest one (so much is difficult to find since it's no longer available on the original sites), but I have so far found most of the stuff from one building I really want to clear up. If you change prices, and like that sets have the same prices but don't get mixed in with other sets, or want some items to have the same prices - keep some kind of document on which prices you've used, and for which categories. You lose track of this really fast (I've lost track quite some time ago, so these days I just check ingame occasionally to see which prices are left). If need be I also add AL shift (it's a very simple BHAV, I also have a quick "hack") and quartertile to objects, fix thumbnails, edit or delete the shadows (I usually delete it, I'm lazy there and don't use shadows anyway), fix the ingame and OBJD text (so the items show up with the proper text in Clean Installer and ingame - makes it easier to know what the item is), shelf placement for deco, and do other fixes as well if need be. |
Quote: Originally posted by Bulbizarre
What do you do if you have done this, and now you have so many collections that you can't find anything? Asking for a friend... |
Quote: Originally posted by simsample
Good question. Re-organize the collections, maybe. |
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Historical greet expectations
https://mortia-laura.tumblr.com/pos...simblr-and-as-a A whole set of new greetings for a historical neighborhood all reworked from the ground up from various sims games. |
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Wow! Seeds! Planting!
https://modthesims.info/d/679561 |
Quote: Originally posted by simsample
Finally, a use for the garden club! |
Quote: Originally posted by simsample
Thanks to that mod, I discovered this! https://midgethetree.tumblr.com/pos...t2-supernatural |
@pianogrinder -That link is perfect for my Pleasantview sims as it would fox the greetings issues with more period suited greeting for 17th century Pleasantview in it's early days.
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The Seeds! Planting! mod looks fabulous!
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I'm probably late to the party, but the game looks so fresh!
https://ryanaiss.tumblr.com/post/68...-for-the-sims-2 And, I swear, the CAS seems less laggy too... |
Quote: Originally posted by sim4fan1
Wingdings here I come! |
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Godleof wrote a really awesome tutorial on how to enable a lot of hidden build mode things, like the walls and floors used in the two uploaded lots they have. The coolest hidden finds in my opinion is the invisible fence (so much cc free apartment potential!) and the brick foundation side as wallpaper. It's a nicer brick than the one we have that for some reason is darker, and it's the one that actually matches the options that has trim. Highly recommend reading and following if you have ever wanted things like the foundation floors available or their sides as wallpaper
You'll find it here in the tutorial section on MTS To explain the brick thing, I attached a picture I made back when I first realized the lot I had downloaded from Godleof had a shade of brick that I apparently did not have in my game, the one I had did not match the trim but the one they had on that lot did. It's a little all over the place but I am too tired to make a new one xD The area in the middle of the picture with a black line is the brick wall available in vanilla game, which does not match the trim, and I was showing how the walls on the lot the brick did match the trim walls. That's part of the cool thing of all these, it gives you more options to use in builds and it doesn't matter if the person downloading has it too, because the textures are all there in their files they are just hidden from catalog. So they will show, even if the person can't replicate it, like it was for me before Godleof showed me |
https://episims.tumblr.com/post/692...tfit-stopinator
Found this googling for more information for 'dress for work'. Putting in the inventory lets specific Sims wear casual clothing to their job. |
Quote: Originally posted by Bulbizarre
That sounds helpful. I've been looking for a way to have bartenders wear normal clothes instead of the apron while at work. Maybe this will do the trick? |
Quote: Originally posted by pianogrinder
If you're on an unowned community lot, and they're NPCs, I'd suspect theyd still wear the NPC outfit. But you can try - the description mentions it's meant for the 'never nude' trait from the trait project so that social bunnies stay in their outfits and like. |
I know I've recently seen a mod that makes NPCs not wear their outfits, but where was it... I'll try to remember tomorrow. Somewhere on tumblr I think.
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Functional high school cafeteria available at Jacky93Sims . I'm weirdly excited about this. I have a community center built in a High School and this will be perfect.
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Quote: Originally posted by starfishpaws
Just building a community cafeteria is a great idea. |
That link sounds like it would be great for my PV service center in my Pleasantview game and would work for a vocational workshop lot.
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I found a hack that adds pregnancy memories. Whether its positive or negative depends on aspiration and relationship (but it's adjustable with BCONs).
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Really neat, I was just wishing for a functional tip jar for business lots. I don't love a lot of the restrictions they added and in general I think numbers are set too low for Sims world. But easy enough for me to edit for my end, so yay, saving myself so much time and effort in making it myself one day. I've been meaning to make a piggybank forever, just completed the mesh object last month when I got back in to meshing, and now I don't have to :3
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I see the phantom disagreer is at it again.
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Quote: Originally posted by Bulbizarre
Don't worry, I clicked the other buttons so that colour balance is true and all is good in the Universe. |
Came across this page where esotheria lists their favorite eyeliners, which is a great place to discover and get a bunch of cute makeup
https://esotheria-sims.tumblr.com/p...utely-love-your |
Wow> I go away for a few days and come back and all the posts are marked red. Somebody must really love to troll MTS.
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Quote: Originally posted by pianogrinder
For this...I mark the green button! I agree! :D |
I've never seen TS2 like this (post apocalyptic challenge). Super cool!!
https://youtu.be/poM_SPBaXfw?si=TtrbZ7guroUXNs2e |
Quote: Originally posted by Bulbizarre
This doesn't seem to wotk with Chris Hatch's pregancy controllers.(this is an educated guess; I couldn't find any BHAV conflicts, and haven't tested specifically, but the modified controller seems likeliest) But I can add it manually with memory commander |
Functional appliances:
Protein Shake Maker Donuts Maker Air Fryer Muffin Maker Crepes Maker Soup Maker Waffle Maker |
Doctor Who Dalek, K9, and the TARDIS police box.
https://archive.liquidsims.com/mirr...m/objects2.html Was looking all over for a Dalek even though this is just decorative. Dr. who fans should know the names and nature of those named above. |
Animated goats, sheep and llamas (4t2)
https://tvickiesims.tumblr.com/post...rsion-alive-and (based on dogs, so perfectly safe) |
Too bad there isn't an alpaca, I'd download it then.
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I was just pointed at this new game, that I had not heard of before, and it's a very promising alternative to Sims 2, 3, 4 or even 5
"Let's Play Life-with Rod" It's very impressive. https://www.youtube.com/watch?v=K9ynFEH3pVo |
Quote: Originally posted by FranH
I would say that THIS is what Sims4 SHOULD have been...not that cartoonish nightmare EA made. |
Quote: Originally posted by FranH
Very nice. If the game LBY (Life by You) turns out to be good, A lot of people will be flocking to the new game. We can only hope that it will be good. |
Extracted InTeen features:
- Fertility changes with age - Risky Honeymoon - College Admission Restrictions - Risky sneak/go out - Risky Runaway The risky runaway additionally has this,
Quote:
which hopefully should prevent some oddities (on the now-defunct Simbology was a hilarious thread) |
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