Mod The Sims
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Mod The Sims (https://modthesims.info/index.php)
-   Object Creation (https://modthesims.info/forumdisplay.php?f=114)
-   -   Creation Start-Up Center (All new creators please start here) (https://modthesims.info/showthread.php?t=85042)

cragwag 8th Dec 2005 5:15 PM

kk it still doesn't work.
I load it into uvmapper and it all goes into a confusion of lines and then won't load to simpe
it says
'exception of type 'System.OutOfMemoryException' was thrown'
(if i should not be posting this here then i am sorry)

cragwag 8th Dec 2005 8:17 PM

also what is the gmdc?

IgnorantBliss 8th Dec 2005 8:19 PM

Quote: Originally posted by cragwag
also what is the gmdc?


GMDC = Geometric Data Container

cragwag 8th Dec 2005 8:24 PM

Quote: Originally posted by IgnorantBliss
GMDC = Geometric Data Container

thanx, soz 4 being such a noob

Zee_Horse 9th Dec 2005 1:22 AM

I know there is probably somwhere else I'm supossed to post but I can't find it. I've made some wallpaper using HomeCrafter plus and I was trying to figure out how to upload them here. I can't figure out where to find my wallpapers.

Numenor 9th Dec 2005 1:52 AM

As far as I know, Homecrafter puts the wallpapers directly in the Downloads folder. Sorting the downloads by file creation date may help.

Zee_Horse 9th Dec 2005 2:34 AM

Ok well I found the files but still have no idea how to upload.

Lethe_s 9th Dec 2005 9:49 AM

Zeehorse,
on the top right of your screen is a 'User tools' button
click the little arrow next to it and go to 'upload items'
just follow the instructions on there

roxy99 11th Dec 2005 10:34 PM

The link to the object creation tutorial doesn't work. Can someone please update with a new link or post in this thread where I can find it - I tried searching.

IgnorantBliss 11th Dec 2005 10:38 PM

I'm not able to edit the main post, but here is the new link:

http://www.modthesims2.com/showthread.php?t=104795

Numenor 12th Dec 2005 1:20 AM

Thanks for reporting, Roxy. The link has been fixed.

Zee_Horse 12th Dec 2005 4:58 AM

Quote: Originally posted by roxy99
The link to the object creation tutorial doesn't work. Can someone please update with a new link or post in this thread where I can find it - I tried searching.


I thought it was my computer! YAY!

RoxyHearts 12th Dec 2005 6:44 PM

Is this true?
 
Do u have to download ALL OF THAT to b able to create an object?! Like ALL OF THE THINGS on the list??

RoxyHearts :valentine

IgnorantBliss 12th Dec 2005 6:48 PM

Quote: Originally posted by RoxyHearts
Do u have to download ALL OF THAT to b able to create an object?! Like ALL OF THE THINGS on the list??

RoxyHearts :valentine


Do you mean the things listed in the first post? No, you generally only need one of each: one mesh editing program, one uv-mapper, one graphics program and so on. Sometimes one program can't do everything for you, so you may need to use another, but you do not need all of the mesh editors or all uv-mappers, no.

Abisim 22nd Dec 2005 4:41 PM

i have simPE and am completely new at this so do i need one of them UV Mapping Software or 3D Creation Software please help

IgnorantBliss 22nd Dec 2005 4:49 PM

Quote: Originally posted by Abisim
i have simPE and am completely new at this so do i need one of them UV Mapping Software or 3D Creation Software please help


It depends on what you want to make. If you want to make new meshes (objects with a new shape), then yes. If you want to recolor existing meshes, then no .

fudgeart 26th Dec 2005 6:47 PM

Usefulness of different 3-D modelling programs
 
I have (yet another) 3-D modelling program (gmax), and have found that I can't import Sims 2 meshes into it to modify. that is, it reads a limited number of mesh types. My question is whether each of the 3-D programs you list can read the Sims 2 meshes. I know there is a plug in for Milkshape (which program just crashes and crashes for me) that reads the bodyshop exports, but how about the other programs?

Lethe_s 26th Dec 2005 7:02 PM

fudgeart,
all the programs in that list can read obj. files, or have plugins that do so
there is still some discussion, though, whether they're all good for making body meshes, so it depends on what you want to do

fudgeart 26th Dec 2005 8:53 PM

Thanks, Lethe S. Here is a follow up question (you'll be able to tell I'm a creations newbie!). I was following Neptune Suzie's tutorial, and got to the point that I had extracted 8 files. She then says to open Milkshape and go to TS2 Body Chop Importer to bring the 5gd file into Mildshape. That's where I'm stuck--this isn't an obj. file. Is there something that one of the other programs have that will let me import 5gd files?

Numenor 27th Dec 2005 12:09 AM

I'm afraid not. Both the BodyChop and the GMDC importer has been created as Milkshape plugins and can't be used with other software.
The problem is that such plugins are only interesting for (and used by) TS2 users, and therfore is very hard to find a TS2 user as skilled as Wes_h (the creator of both Milkshape plugins) that creates a specific plugin for other programs.
Unless my information are inaccurate, the only program you can use to edit body meshes is Milkshape.

EDIT: But... Did the MeshTool have an exporting feature specifically designed for clothing? I don't remember, I've never used that feature, but I think I'm right.

IgnorantBliss 27th Dec 2005 6:41 AM

You can use the Mesh Tool for body meshes instead of the wes_h plugin, although I don't know if it's specifically been designed for that. The clothing mesh tutorial by Brianna uses the Mesh Tool.

fudgeart 27th Dec 2005 3:58 PM

plugin question
 
Thanks to both of you who answered me. I'll download the MeshTool and play with that a while. I so appreciate you more experienced folk helping rookies like me! :nod:

tiggerypum 30th Dec 2005 3:53 AM

Meshtool definitely can edit body meshes! :D
If you can edit an obj file and you do NOT delete or add any vertices to the mesh and do not move them past joints (no above knee skirts dragged to below knee, it won't animate right) you can use meshtool.

You can also do full edits with full bone support with meshtool using either modtool (which is free, but complicated, must get my mini-tutorial thing up for it) or using 3DS Max with the 3ds studio cannonfodder exporter.

There's a ton o data associated with body meshes, and thus those are your options. And Wes' plugins, which you must use with Milkshape.

fudgeart 6th Jan 2006 5:51 PM

You guys are so wonderful! So I'm going to ask another question. I got Milkshape, and the Bodychop plug in, and it runs (maybe because I registered it?) , but when I import the GMDC file I created following NeptuneSuzy's tutorial, there appears to be a set of blue lines and vertices surrounding the full-figure white mesh. It makes it hard to see the actual mesh, which, of course, makes it hard to manipulate it. Any clues what that's about, and how I get rid of this overlayer of blue lines (they look like a big blue mesh of the area between the chest and the neck).

Numenor 6th Jan 2006 10:34 PM

Those blue lines are probably the joints: they are only over-sized.
In Milkshape, go to File -> Preferences -> Misc and set the "Joint Size" to 0.0075


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