I just stumbled across this, from Meduza:
Make more drinks from the bar (and it does play with "Actual Alcohol" hack)' https://jellymeduza.tumblr.com/post...rinks-from-bar/ |
Quote: Originally posted by Bulbizarre
If only the ones in Real Life worked. I even sprayed them with something that is supposed to make the puppy pee on them. He just chews the pads up. And pees everywhere, even his own bed. He ran up to me, looked me in the eye...and peed. |
My cat loves tipping the litterbox.
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Quote: Originally posted by simsample
===== Love your mind. I will assist in balancing the universe.. |
Quote: Originally posted by grammapat
And here I thought it was my devastating looks you were after. |
Quote: Originally posted by grammapat
Don't feel bad-when I was a younger person, I went tobogganing one day and was wearing a red parka. Somehow the dog that was roaming loose thought that I was a fire hydrant and peed on me. I was shocked and humiliated. Damn dog did it in front of everyone else there. I learned to never wear red again as a coat. |
Quote: Originally posted by simsample
=== caught; it is true, when someone says they love your mind, they really just want your body. Like that other secret code "she has a great sense of humor" {she's a dog} |
Quote: Originally posted by FranH
Be glad he wasn't a bull. Yea, I know, bulls (and dogs) are color blind. |
Quote: Originally posted by grammapat
finding the true love is hard. Surviving it, even greater feat. |
Not really a find by me, but... these awesome people that are @simsample, @bulbizarre and @simmer22 have helped me not only clarifying the complex story of Sims 2 Christmas packs, but also finding the original, free downloads that Maxis once offered!!!
All the details on this thread: https://modthesims.info/showthread.php?t=680180& @simsample is so awesome indeed that has uploaded both Christmas packs to the Internet Archive: https://archive.org/details/sims-2-holiday-packs.-7z!!! |
Awww thank you @ed95
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Au contraire, thank you for all your trouble!!!
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Thanks @ed95 for sharing that. I hadn't looked at your WCIF before, because I thought, "I don't know anything about Spanish holiday packs." (I thought that might be something that would let Sims go to Benidorm or Málaga in the summer! ) But now I've downloaded the Christmas Packs that @simsample shared, so this year my Sims might be able to celebrate Christmas properly! Many thanks to all concerned!
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Yeah, my thoughts exactly, @AndrewGloria!! Whenever Christmas comes (which I like more the older I get), I start having itches of playing some kind of ritual with my sims! I also love TS2 is the only one to have a New Year's Eve event teehe
Heh, that would be interesting. I live not very far from Benidorm, actually, and have thought form time to time on importing the Spanish flair to the game... it's a little bit difficult, since Spain is one of the most "un-simmable" countries in the world, in my opinion hehe. Though Nilxis made a Catalonian-inspired world for TS3 and that one is really spot on! |
Glad you like the look of it, @AndrewGloria because there are a lot of clothes in there that your sims might enjoy. Great toddler outfits and kids clothes! I added some pictures I found on my hard drive of the content to the post here:
https://modthesims.info/showthread....590#post5917590 |
Curb All Auto Read-To, the autonomous 'read to' or 'ask to be read to' was driving me batty. There's other mods that do this, I prefer this one as it enables toddlers to ask someone to read to them.
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Ivy in the Middle with Grapes! Sims with red aspiration whisper their troubles to the grapevine, and a neighbor comes by to help out, having heard of their need "through the grapevine". Wholesome mechanic, excellent pun.
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Version 1.7 of outfit organiser is out, now with functions to edit makeup. You can place makeup in the correct category, change the bin number to alter which layer on the Sims face it'll use, and change the layer to make layerable makeup.
And it can now detect and fix an error with BV binned jewelry that I posted about recently, where the jewelry will show up in CAS but won't be available to purchase in the jewelry shop. Whoward had already made it fix that issue when binning accessories as jewelry, but that left out jewelry that the creator already binned using some other tool. Now it will be fixed if you change the file in the outfit organiser in any way, and in case you don't intend to edit it, it also adds a !!! alert on the name and added a repair option just to alert you to the fact that the file has the issue and could use fixing. If you have not tried outfit organiser yet, do yourself a favor and try it. It's so easy to use, so convenient because it's all straight forward tick boxes and number fields where you want a number field. Best of all, super easy to apply a change to lots of files, and every internal part of a file such as ages or genders. It can add filename as tooltip, and a bunch of other things (see the list on outfit organiser page of tooltip-related functions). And unlike wardrobe wrangler that only shows you the flat texture to identify the file, whereas outfit organiser can give you a 3D visual of the item if you load thumbnails in to cigen.package by clicking through catalog in Bodyshop. I attached an image with how the visual looks, figure it's hard to get if you haven't seen it yet :3 |
There are still limitations that Wardrobe Wrangler does not have. You MUST run BodyShop first - and BodyShop is a notoriously cantankerous program that won't always start when you want it to and won't always do what you want.
I think there's another "undocumented feature", something like you have to view some files first but don't try to make anything. The cigen file exists but I'm not getting the visuals - will investigate further. Update: Nope, still no visuals, even after running BodyShop and displaying various items of clothing. So what's the Super Big Secret this time? Update2: Okay, got it. You have to page through every single blasted thing first, and anything you don't display, you won't see when you close BodyShop and try to run Outfit Organizer (yes you do have to close BodyShop first). This is a pretty severe limitation, since it takes a lot of time to go through the entire contents of the BodyShop catalog - especially if you're a compulsive Custom Clothing downloader, as I am. And you will eventually run into that nasty little problem of needing to Delete Cache in order to run the game, which means you will have to go through the same rigmarole all over again the next time you want to run Outfit Organizer. On the whole, I don't think it's ready to completely replace Wardrobe Wrangler. Not yet, anyway. |
^ You only need to run Bodyshop if you want the preview pictures. Since it uses the Cigen file for previews, this would explain the limitations of needing to run Bodyshop all the way through, since it only generates thumbnails for viewed items.
The program seems to work fine without the Cigen file, so if you can manage without visuals, the program is fine without. I think of it more as a bulk editor, and it having some functions the WW doesn't have. I've worked without visuals for years (SimPE and WW only havig textures), so it's not too big a deal. |
Quote: Originally posted by simmer22
is a pretty big "If" when you have a lot of custom content and a lot of it is not tooltipped (or not properly tooltipped, which is almost as bad). |
But SimPE and WW do have visuals. WW shows you a preview pic and SimPE has the texture tab.
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Whole-sim visuals, that is.
(Been managing with textures, filenames and tooltips for ages) |
There's a really, really nasty catch to relying on Bodyshop for images. Bodyshop won't always pull the right files. You can get some pretty ghastly misinformation when (not if) Bodyshop screws up the thumbnails - things like telling you you have multiple duplicates of the same file when you don't, or that you have NO texture file when you DO, or other weirdnesses.
Wardrobe Wrangler has a few weirdnesses of its own, but it never makes those kinds of mistakes. Unless I need to do something that OutfitOrganizer will do and Wardrobe Wrangler won't, AND it doesn't rely on BodyShop, I'm going to stick with Wardrobe Wrangler. |
I usually don't trust thumbnails if they're acting a bit iffy (more often than not, if you get faulty thumbnails there's something wrong with the files, and in that case I'd look them over in SimPE). Could be Bodyshop isn't reading the files properly because of load order or file pathing issues (repo'd files, defaulted files, etc.) or missing meshes.
The program also has the filename and the tooltip if you're unsure, and if the file still is giving you trouble, you can always look it up in SimPE or WW. If you frequently use Bodyshop and keep your downloads somewhat the same, you don't need to delete the Cigen file unless it causes issues (and it is possible to delete individual thumbnails from it with SimPE, although it's tedious to find them). If you just want to check a small portion of your CAS items, you can load up only those files so Bodyshop can generate the Cigen file. Also useful when making Bodyshop projects - I really don't need Bodyshop spending an hour loading, so I put in the items I want to use and make sure to keep my last made files so Bodyshop keeps track of the Sortindex numbers (It's a bunch of Hex numbers... I usually can't bother fixing those). |
Some creators don't tooltip. Some creators just put their own IDs for a tooltip. Files like that have to be checked (and fixed) in WW or SimPE (but WW is much easier).
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Quote: Originally posted by Sims2Maven
It's not outfit organisers fault if you aren't smart about how you use it. You complain that some CC is not tooltipped and that being a problem, while trashing a program that can fix that. When it comes to adding filename as tooltip to files, outfit organizer does that function far more easily than any other alternative that I know, the only other one with bulk action is Cat's and while that one is great, it's not fun to use on a lot of files in different folders because of how the navigation window is made. Outfit organiser is far more convenient to flip through folders compared to Cat's. Yes you need to run bodyshop and generate thumbnails if you want the visual, and while I agree that it can be tedious to flip through an entire catalog, I would personally far rather have that step and get an actual visual at the end. WW shows you the flat texture, and it can't even always do that, for me it often fails to read texture properly so you get no visual. And when it fails it does so with a very annoying pop up "No texture to display"-esque message that you then have to click ok on to remove, something that gets real tedious if you are editing large sets where every one has the issue. However, if that does not bother you and you can easily tell what item it is in game from the flat image, great, good for you, glad you have a tool that works I don't enjoy trying to decipher flat textures so for myself I think it's worth the effort. And once again I think there are gains to be made by being smart about how you use things. For example, I wrote a script that flips through my bodyshop catalog for me. For those that can't script, there are auto clicker programs out there that you can easily set up to flip through catalog from start to end. Once I had finished all ages and clothing types, I then made a copy of my cigen package that I keep elsewhere, so that I can delete cache files between game sessions without losing the work I put in to generate the visuals. If ever I want visuals for my entire downloads folder again, I can re-use the existing cigen package. When I add new CC, I vet them in a test environment (very easy to generate visuals there, since you only have a few files and they are all at the start of catalog), and I then use outfit organiser to change the sort number so they will show up at the front of my main game downloads, to, once again, easily generate visuals. All I need to do is copy back my backup cigen package, flip through the first few pages of the new stuff, and voila updated cigen I can put back in my backup location. Finally, second copy of user files is your best friend when it comes to bodyshop. Organized CC folder + second environment = quick load times whenever you want, for only the section you want. Be organized, and be smart
Quote: Originally posted by Sims2Maven
Yes, you are correct that you can't open outfit organiser when bodyshop is open. However, the reverse is fine. You can close bodyshop, open OO, and then you can open bodyshop again allowing you to have both at the same time which is sometimes useful. The one thing you need to keep in mind when doing that, is that OO is in control of cigen, newly generated thumbnails won't save to cigen package, so you should generate the thumbnails you want first. As for whatever bugs you have noticed, outfit organiser wins over WW there too. There are lots of bugs I've come across with WW, like missing textures, overriding gender setting when changing bin settings etc. There's nothing to be done about it, because WW has been unsupported for ages. On the other hand, OO has an active developer that you can send bug reports to, which may result in a fix, like was the case with the jewelry issue I encountered. It's not even an issue caused by OO, and whoward69 still went to the trouble of adding safeguards for it in his program. But after all that is said, if you don't like it, don't use it It's a suggestion, not an order. I don't like HCDU+ personally, I choose to continue to use the original HCDU because I find it easier to use. To each either own, I'm not going to argue with you about what program you use I simply wanted to spread the word as I know a lot of people do enjoy whowards programs and may not have tried it, or is unaware of the recent update.
Quote: Originally posted by Charity
The preview in WW is the image from texture tab and jpgs if there are any, so they have the same options to show |
^ There's really no "one program fits all", but you can use them for different purposes, so I'm just happy to have the options. There are things that are easier or quicker to do in another program.
Personally, I hardly ever use the WW any longer. I can do most of what it offers in either SimPE or the Outfit Organiser (rebinning accessories to jewelry is pretty much the only thing I can think of that WW could do much easier than SimPE, and I've rarely bothered with jewelry. And yes, I know it's just clicking some buttons in WW, but in SimPE I can also check/edit other things like bump maps). |
Absolutely, sometimes one program is better than another for a specific thing. I still use Cat's tooltip program sometimes, for example if I have bodyshop open and I don't want to close it at the moment. And I have WW installed still, since discovering the outfit organiser I have not come across a situation so far where I would choose to use WW, but you never know I have HCDU+ too, there are things it can do that HCDU can't, such as finding duplicate files, discovering conflicts in text lists and defaults, so for those things it's very useful. I just prefer the normal every day bcon/bhav/ttab/ttas conflict reporting in HCDU
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Gummi: One thing I have never, ever, ever seen Wardrobe Wrangler do is try to tell me that a top is a nudie. This afternoon BodyShop did exactly that.
QED: Reliance on BodyShop is reliance on a flawed program - which will produce flaws in the program that relies on it. (No idea how to get around this, other than Not Using Bodyshop.) |
Quote: Originally posted by Sims2Maven
If you mean it shows an outfit with the correct mesh but a naked texture, that's in most cases a repo'd outfit that can't find the master texture. Technically not Bodyshop's fault. Either you don't have the master outfits, or the master outfits are placed too deep in the file path (beyond 256 characters), or something's wrong in the repo'd outfits. Other common Bodyshop issues: - Random(ish) maxis BG outfit showing = missing mesh (or recolor isn't reading the mesh properly) - Invisible parts = Usually wrongly named mesh/recolor resources (or mesh is +30K polys without shaders turned on) - Crashing outfit in CAS/Bodyshop = Something wrong with the mesh/recolor (sometimes a CRES/skeleton issue) The WW just shows whichever textures it can read from the file, if there are any. Unless you're using some extended mods (I think there is one, but never tried so not sure how it works), Bodyshop isn't capable of showing actual naked sims. There are recolored outfits made to look like they're naked, but you'd likely know if you had those. I don't think there's even a Hex code for naked outfits (accessories and hairs seem to use swimwear). --- I think the clue to make the compatibility work is to understand where the issues are in Bodyshop, and what to do with them. Sounds like most of the issues are coming from outfits not showing up properly in Bodyshop, which is most likely a CC issue more than an issue with the programs. Depending on how the OO reads the thumbnails, and what it uses as the reference for each thumbnail (an actual reference ID number that doesn't change until the Cigen gets deleted, or placement in Bodyshop that could change if items are added/removed between loads), removing/deleting outfits could cause some irregularities. Haven't looked into that, but could be useful to know. --- For reorganizing I mostly use SimPE and Bodyshop, with a trinkle of Cat's tooltip tool (if I'm being lazy). Lately I've used the OO a little bit, but I've only just started using it, so it takes some time getting used to there being a new tool. I'll check stuff in chunks with Bodyshop (so it loads fast) to see if I have needed meshes and such, decide what to keep and what needs fixing, and then I'll recategorize and fix stuff in SimPE. |
Quote:
I think I have got some bad CC - certainly too much CC. There are things that Clean Installer will never catch, there are things that only show up in WardrobeWrangler (Net 1.x errors), and there are things that are just plain crazy. Sometimes I think my computer needs an exorcist.... |
The Clean Installer isn't meant to be a bug catcher for everything. It's meant as an alternative to the default installer, and a way to remove items you don't want from a lot/sim pack. It can find some types of mods and modded objects, you can figure out what a file is (to some extent), look at the thumbnail/textures, and see the file path, and it marks some files in color (duplicates and mods, I think? Maybe something else?), but that's about it.
I had a lot of bad CC hanging out in my old downloads (half the reason why I've been cleaning it up), but I doubt the Clean Installer would've reacted to even a small portion of it. My game was seemingly happily chugging along for several years, so it clearly wasn't causing any huge issues. I only spotted the bugs when I went searching for them. Most of the buggy CAS stuff was found via a manual search in SimPE/Bodyshop, the GUID issues and some duplicate issues were sorted out via SimPE's GUID search and a lot of tedious searching, plus a few other things as well. Clean Installer has been helpful for looking through CC in some older lots (when I don't want to install them but need to find some old items I've previously had), but not so much for bug-catching. |
Quote: Originally posted by gummilutt
How DARE you?! |
I think I'm out of the loop lol. I've never heard of Outfit Organiser or HCDU+. I just use WW and the original HCDU. Usually if I'm using WW I've already caught something in Bodyshop that I want recategorised, so I only need the texture pic/filename to assure me that I have the right file.
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Whoward posted (and sent me) this: https://www.picknmixmods.com/Sims2/...igenFormat.html
So basically, the Cigen reads the group and instance off the primary resource (GZPS, XTOL, XMIL, AGED...), and as long as this is kept the same (it's rarely something you change), it will be the same for the Cigen thumbnail belonging to that item. If you remove the item and later put the item back in, the same Cigen file should still recognize it. Had a feeling it was something like this, but haven't had a proper Cigen file to poke around in for a while now (mostly focusing on objects, all my CAS items are elsewhere atm). HCDU+ https://www.picknmixmods.com/Sims2/...s/HcduPlus.html Outfit Organizer https://www.picknmixmods.com/Sims2/...tOrganiser.html Object Relocator https://www.picknmixmods.com/Sims2/...tRelocator.html What Caused This (for error logs) https://www.picknmixmods.com/Sims2/...CausedThis.html There are also a lot of mods and various other interesting stuff on Whoward's site. |
Quote: Originally posted by simmer22
That explains how the Cigen works, but he needed to be more explicit that you can't have visual images in OutfitOrganizer without a (preferably current) Cigen file.
Quote: Originally posted by simmer22
True, and some of the mods are very useful. Others have "undocumented features" that, if you don't know about them, can cause you problems. (The Cigen issue with OO is the second "undocumented feature" I have encountered - the first one was a feature/bug in HoodExporter that mandates a Save path with no spaces anywhere in it or the mod will crash. Once you know what the issue is, you can cope with it - but until then, hoo boy!) Incidentally, I'm currently weeding my Custom Clothing via WardrobeWrangler, which gives me enough information to let me know which files have problems, and which ones are in the wrong place (there are a few of those too). |
Quote: Originally posted by Sims2Maven
The text for the OutfitOrganizer says this, which is quite clear, at least the way I read it (it's about 1/3 down the page, and again in the FAQ.
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(If you're just going to browse some items and you know which ones they are - for instance all AF clothing, but not other ages - you don't necessarily need to generate thumbnails for ALL other ages, makeup, etc. in one sitting, as it would be fine with just the ones you want to browse/edit. The ones without thumbnails are likely not the ones you're after, and if they show with the wrong age/gender than the one you browsed, then it's fine if they don't have thumbnails. As long as you don't delete the Cigen file, you can keep adding on to it). Mods and programs often have bugs, and it takes a lot of testing to find all of them. If you find a bug, report it, because it's likely the modder hasn't seen that particular bug, or is working on it but could need more input on when it appears and what it does under various curcumstances in multiple people's games. Whoward updates the mods when bugs are fixed and/or new features are added, so there's a reason there have been multiple versions already of these programs I personally use a variation of programs for different purposes, depending on what I'm editing. If one does something better than another one, I'll use that program. If I'm more comfortable using one over another for a spesific edit, I'll use that program. One program is not meant to be a complete replacement for another. You're free to use whichever program you want, as long as it does the trick. |
Quote: Originally posted by HugeLunatic
I know I know, I'll go sit in the corner with a cone of shame on my head
Quote: Originally posted by Sims2Maven
I'll bet you WW told you nothing at all about that file either, since, as simmer22 pointed out a naked-showing top is almost always a repo'd outfit missing their master. Which does not have a texture to display in WW. So the issue impacts both equally. Again, you get to use what you want, but it's a bummer that you seem to want to discourage others from giving it a try with misinformed and self-induced problems. Whoward69 may be great, but he's not a wizard, he can't do more than give you the information and the tools, the rest is up to you EDIT: Forgot to say yesterday that I would argue that OO has the issue less. Because WW can never give you a visual for that type of file, even if you have all the parts. OO will show you a visual, if you have the master and you generated thumbnail in bodyshop. And unlike WW's lack of anything, seeing a nude mesh in OO would actually help inform you on what the issue is. |
Gummi: If nobody ever complains, how is anybody to know that there may be problems? (I would probably have given up on HoodExporter if you hadn't tipped me off about the no-spaces feature/bug. And at that I had to mentally translate "Export path" into "Save path" to understand exactly what you were trying to tell me.)
I think the "nudies" were the files that threw Net 1.x errors under WW, which may mean they had more than one problem. If I get that, or if I get a "ZOMG!" error. or if the wrong texture shows up, out it goes. I've got too much CC to waste time with "problem" files. |
Well, I agree it's important to share about problems, but so far I haven't seen you mention a problem that's actually caused by Outfit Organiser. I'll stop responding though, don't mean to call you out, just bugs me a little to see things being presented as issues that aren't to do with the program
I don't think it was me that told you something about HoodExporter, I don't even know what that is. A Mootilda program it sounds like maybe? Don't think I've used that one, I don't really move hoods around. Maybe you are thinking of kestrellyn? |
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Quote: Originally posted by gummilutt
It was me who mentioned the issue with spaces in HoodExplorer. If you have a space in the output path and try to apply a transform, it'll throw an error. I reported the issue on the Github repo a few months ago, not sure if whoward saw it or not. |
Huh. Now I'm even getting confused about who said what and when.
Once the feature/bug was explained, HoodExplorer turned out to be fairly useful (certainly better on the Sim thumbnails just as the info said). I can cope with .cvs files and spreadsheets, no problemo. I need to do a lot of weeding of my CC clothing, for which Wardrobe Wrangler is more useful because it doesn't rely on BodyShop and does have its own internal error signals. (I don't need full-figure thumbnails, when the flats are enough to tell me what's which.) I don't think any of the programs cope well with repositoried or dependent files, though. |
whoward is aware of the glitch now, hopefully it'll get fixed in a future version!
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Quote: Originally posted by Sims2Maven
SimPE is pretty much the only one that copes with everything. If you get errors or issues in SimPE, the file has issues that need to be fixed (or in some cases might even be broken beyond repairing - rare, but it happens), whereas if you get issues in other programs it's most likely because they can't see past whatever "problem" that isn't always a problem, like a repo'd/missing texture or defaulted items or what have you. If you don't mind no visuals, the OutfitOrganizer should be able to handle repo'd files just fine. I'd think if you got them sorted out in Bodyshop, the thumbnails would also work. |
BodyShop can get "difficult" and refuse even to open until you delete ALL the Cache files INCLUDING Cigen. Then of course you have wasted all the effort you put into paging through the catalog and you have to do it all over again. (Essentially, this is why I would rather use Wardrobe Wrangler for screening purposes.)
EDIT: If it comes to that, I'm beginning to take a strong dislike to repositoried files, as they seem to cause so many problems. (Was just wrestling with a set that would not show up in BodyShop no matter what I did - even dogpiling them into the same folder as their alleged source files did no good. So...out.) |
I never have issues with Bodyshop, and my caches are deleted often as I change CC so much. Ithink maybe your best bet would be to get rid of your stuff and start again, and put some quality control into what you download. Many of the errors and problems you are mentioning are due to either not reading instructions, or else the setup of your custom content and the condition of your system.
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I've had Bodyshop take up to 10 minutes to load before. You can see it in the Task Manager's details tab doing whatever in the background. If you try to open it a second time during loading that can outright stall it out. Just walk away from the computer for a bit, go read a book or something.
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Yeah, Bodyshop takes ages to load (I have too much CC). It refuses to load for me too if I don't delete the cache files. It's a bit of a PITA having to load it first to use this other program. You don't have to do that with WW.
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The Cigen/preview issue isn't a big issue for me. I tried out the program without, and it's fine for what it is. The program can be used in several ways, not just to go through your entire CC folder.
I had more issues with figuring out I had to press Enter when changing pricing and such, especiallly in the Object Relocator (but as usual I'd skipped over some reading parts, so figured it out eventually - but who hasn't had some startup issues in a program before?). Anyway, I'll likely still mostly be using SimPE. It does pretty much everything I need, there's (texture) previews and whatnots, and if I need some input from the other programs for batch fixing or similar, I have those too. I'm likely never going to use the OO or WW to look through my entire Downloads folder. Even the GUID scanner in SimPE struggles, and that's just half the Downloads folder (not the CAS stuff)... :/ --- Repo'd outfits can sometimes cause problems, but most of the time when they don't show up it's because the game can't read them - either you've got the wrong master outfits for that set, or the folder/files are above the 256 character limit. |
Does anyone use the clean installer to look through files? It's useful for more than just installing.
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Quote: Originally posted by Charity
I've used it recently to find if I have a certain file, to either delete it or replace it. |
I use it to clear out duplicates.
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Speaking of nude clothes ...well it was sort of mentioned. I have some "tops" for females that look like an oversized, "detailed" chest. I've actually used it for dressing adult female crazies. Same for "bottom" for females and males - never actually used that one. I think maybe this is some sort of error? missing some code? Wonder if some non-playable could be assigned these "clothes"... urp
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Quote: Originally posted by grammapat
These tend to be repo'd clothes that either are missing the master files, OR the master files can't be read because the file path for them is over the 256 character limit. The meshes and repo'd recolors are showing up fine (the "naked" clothes wouldn't have been showing at all if the repo'd recolors weren't there, or would've been showing with EAxis thumbnails if the meshes were missing). |
I know some simmers on here use Chris Hatch's Community Time; LimeyYoshi posted a fix:
Quote:
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Trimmable Bonsai Plant by Tvickiesims and Episims:
https://tvickiesims.tumblr.com/post...ab-with-episims Trimming and viewing it gives nature enthusiasm and a higher enthusiam level unlocks more shape options for trimming. |
I'm sure that I'm not the only one who uses Pescado's 'Bathroom uses you' mod-but I'm so very tired of the logo on the roll of toilet paper..so when I saw this I grabbed it-a reconfigured roll of toilet paper that does not have that annoying logo:
https://simblr.cc/ts2/mod/1616-bath...but-pretty.html I just wish this had been done far earlier. |
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Sneak Out Loot by Pick 'n' Mix mods: https://www.picknmixmods.com/Sims2/...eakOutLoot.html
When teens sneak out, they have a chance of bringing home stuff like garden gnomes. Sounds funny, I like it. |
Repository Wizard "The Repository Wizard is a utility for automating the repository technique for objects and clothing."
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Jacky93 fulfilled my request for two seasonal foods! For anyone anticipating Easter: Hot Cross Buns. I don't believe that these have been a traditional treat in the US until recently (please correct me if I'm mistaken), but they're huge in New Zealand and other commonwealth countries - we even have an annual Hot Cross Bun award. Jacky has done a splendid job converting Tiana-Sims TS4 Hot Cross Buns and also a Plum Pudding for Christmas (my original request was for the pudding to be set alight like Crepe Suzette, but Jacky doesn't use the necessary EP). I'm very grateful to Jacky and excited to put these in my game! https://jacky93sims.tumblr.com/post...ng-food-for-the
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Ooh. Wait, we have a Hot Cross Bun Award? XD I already have a plum pudding, but I'll grab those buns.
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Quote: Originally posted by miriamnz
There's a nice flammable pudding here https://www.medievalsims.com/forums...05&f=172&t=9405 |
Quote: Originally posted by Zena-Dew-Drop
Ah great find! |
Quote: Originally posted by Charity
For the 3rd year running, the 2024 winner is Daily Bread at Britomart station in Auckland. I'm sure the competition was intense - Hot Cross Buns are no funny business . |
Quote: Originally posted by Zena-Dew-Drop
BTW Zena, I saw that you'd already made a very beautiful Christmas Pudding only after I put in my request with Jacky. I felt a bit bad about it - but I do have your lasagne installed, which looks like the kind of dish Garfield would definitely want to get his paws on. |
Quote: Originally posted by miriamnz
That's actually close to me, if I want to fight the bridge traffic. XD Turns out there are a few plum puddings. The one I use is here. https://disemporium.dreamwidth.org/11451.html |
Quote: Originally posted by Charity
That's helpful - a lot of these wee gems don't show up on regular browser searches. |
A food kiosk and menu board to let Sims autonomously purchase snacks.
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Jacky93 fulfilled another of my requests - such a wonderful simmer Jacky is! My response to Jacky was that my chefs-in-training are going to be ecstatic with the results of her TS4 - TS2 conversion of this functional toy oven set. I'm so pleased!
https://jacky93sims.tumblr.com/post...idge-functional Edit: The original TS4 content is by Syboulette sims. |
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Everybody else here has probably known about this for years, but I've just found Same energy gain for any bed by Marhis.
I suppose, over the eleven plus years I've got thoroughly used to Sims needing much longer to sleep, if they're in a cheap bed, so beds are really the only item that my Sims upgrade as they get a little more money. As Gloria says, "The food tastes just as good off the old card table as it would off a fancy new table. It's also a reminder of all the lovely conversations I've had over it, so I suppose I feel a sort of affection towards that old table; it's become part of my home." I'm now so used to the idea of dearer beds giving more rest, that I don't feel the need for Marhis's mod. When my Sims are sleeping in cheap beds, I often use the SetHour cheat so they still get a good night's sleep. So, all in all, if I'd spotted Marhis's mod earlier in my Simming life, I might have downloaded it, and used it, but I feel I'm unlikely to change now. There is another reason why I'd be cautious about downloading and installing it. Marhis says: "Let's also say you love that fancy expensive bed for your sim children, but those pesky brats keeps to wake up again before midnight, and when it's time to go to school they're pretty much destroyed." As far as I can see, my Sim children just don't do that. They usually sleep right through till 6 a.m. the same as adults and teens, no matter how expensive their bed, or how early they got into it. They really only get up in the night if they have to attend to some other pressing need. Bur don't we all do that? Hunger will certainly make them get up, but by far the most common cause is needing the toilet. But don't all Sims (and indeed Real Life people) do that? I know I do (but I usually have little difficulty going back to sleep). Sim children seem to get tired faster than older Sims, and for that reason often go to bed earlier. But if I spot a child (or indeed any other Sim) has gone to bed needing the toilet, I will try to wake them while their Energy level is still in the yellow, send them to the toilet, and then (after washing their hands of course!) send them straight back to bed. Was this behaviour (of children waking in the night, even though they have no pressing needs) introduced in one of the later EPs that I don't have? (My highest EP is OFB -- EP3.) |
Quote: Originally posted by AndrewGloria
IDK. If a sim does wake up for unexplained reasons or even if they are up tending to a baby or toddler at 3am, I just click the simblender and set energy to half. In real life you are desperately wanting to go back to bed after seeing to a small child in the middle of the night! Not wanting to go play piano or whatever nonsense they can dream up! As to finds, all the new toddler and kids toys! https://jacky93sims.tumblr.com/post...t-and-telephone |
Quote: Originally posted by AndrewGloria
No, children sleep through the night the same as any other sim (if they don't have pressing needs). It's elders who will get up before 6 if they're fully rested. But because, as you mentioned, children seem to get tired faster than older sims, sometimes it happens that they've conked out after school and gained full energy before midnight. Midnight to 6 is the magic time that all sims (except elders) will keep sleeping even if their energy bar is full. If any sim gets a full bar before midnight (or after 6) then they get straight up (and then get their sleep schedules out of whack, because you can't make them go back to bed if their bar is full). I actually like that beds give different energy amounts. Makes it more realistic and gives sims something to save up for. |
If my sims wake up in the middle of the night, we go Downtown
If they don't, I may wake them up myself and take them Downtown anyway (Because - why not)? |
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I rarely use the trash compactor or dishwasher and when I do it's usually always been the older/ silver ones and not the colorful ones from the later EP. However, in my recreation of Goth Manor the newer black ones looked better. To my dismay I found out that the sims didn't compost waste from the trash compactor. Charity thought there had been a fix made for it so I googled ... and she was very correct! LordDarcy at MATY to the rescue. So for anyone else who didn't know... here's the fix link
http://www.moreawesomethanyou.com/s...ic,11717.0.html |
Quote: Originally posted by CaliBrat
There's an updated version for AL/M&G here (the original has a text blurb about it) http://www.moreawesomethanyou.com/s...ic,12894.0.html |
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Quote: Originally posted by Justpetro
they look to be the same ... so I'd say yeah they're the same :P |
Quote: Originally posted by Justpetro
Judging by the "date changed", they're the exact same files as the (AL) MATY ones. |
Hurrah, Joselle made this for @AndrewGloria !
https://modthesims.info/d/684278 Very cool, I'm going to be making some recolours for these windows now for sure! |
Quote: Originally posted by simmer22
Neat, I never even noticed those options were missing! And I use that compactor all the time. Though, I ended up installing this version of that mod: https://modthesims.info/download.php?t=585093 (Though, I don't use the compost bin because the last time I put newspapers in it, I got complained at for having too many newspapers on the lot, and it wouldn't register they were gone. ) |
Quote: Originally posted by iforgot
I compost all the time and I have never heard of that bug, are you sure they weren't hiding someplace on the lot? Talking of gardening, we now have holders for our seeds. https://modthesims.info/d/684285/se...ed-packets.html |
Quote: Originally posted by joandsarah77
I'm sure they weren't on the lot, it had done it after I manually selected "compost" on the newspapers each day, I also had a maid who cleaned daily so they would have got picked up. It's no big deal though, I don't do a whole ton of gardening because if you do, your sim wastes an entire two days just doing weeding and trimming. And the scheduled gardener doesn't come nearly frequently enough, and when they do they say "well it's getting late, got to go" (or something along them lines) before they finish. So I keep gardens with growable's to an absolute minimum. |
Quote: Originally posted by iforgot
Pescado has a daily gardener hack here. http://www.moreawesomethanyou.com/ffs/al/hacks/ |
Quote: Originally posted by iforgot
The maid only composts if you use a mod. https://modthesims.info/d/230075/maids-use-compost.html If not they use the outside bin. You had something odd going on. |
For those who like building houses, here's a huge collection of scanned houseplan books!
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Quote: Originally posted by joandsarah77
Yeah, I was composting manually on the newspapers until they stopped being delivered, as said above:
Quote: Originally posted by iforgot
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I just went on a helluva download spree - somehow, I have not found this tumblr before.
https://goatskickin.tumblr.com/ |
Hey Jonasn (if you read this) - I'm so grateful to find out about the new function of your Memory Commander mod/object that removes Custom Food Memories. Thank you also Gummilutt, whose Tumblr post alerted me to this mod's existence. This is one of those much needed mods that will be a real asset to my game!
Just a question - does anyone know how compatible Jonasn's mod is with Boiling Oil "No Trash Memories"? However, I guess I'm going to find out regardless! |
The Los Angeles Chargers (American football team) created a video of their full season schedule in the Sims 2
https://twitter.com/chargers/status/1790895458581467314 |
Quote: Originally posted by inspiredzone
OMG. This is too funny. I'm more taken back by the custom content that was featured. Someone who works at the Chargers' front office has to be long time Sims 2 player or a few old employees of EA helped them. |
I like that they picked Sims 2 over the more recent versions!
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Quote: Originally posted by monijt1
They've been to MTS too, judging by some of the CC! |
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I haven't been on MTS in a long while, so apologize if this has been shared before: An interview with Jonathan Knight, the lead producer of The Sims 2
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I went looking for bandages or other wound accessories that would work for my historical settings, and found this arm brace on glove mesh: https://2fingerswhiskey.livejournal.com/170279.html
Then I went exploring the rest of his sims 2 downloads and found a lot more - cc of all sorts. One of the other things that jumped out at me was this set of Canadian provincial flags: https://2fingerswhiskey.livejournal.com/178290.html |
It was announced that Margot Robbie is supposed to produce a movie about our beloved pixels, according to this brief article:
https://www.independent.co.uk/arts-...e-b2516326.html But in case this sounds like deja-vu, it is, because someone tried to do the same thing back in 2007, with disappointing results-mostly due to money: https://www.theguardian.com/games/a...-that-never-was However, the premise of Bella Goth's disappearance should not be the only plot-I think Strangetown would have been far worthier of a movie. We shall see. I bet almost all Sims fans (no matter which game) could produce a better movie, and most of us have already. That's because we're still playing it. |
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