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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

BoilingOil 27th Apr 2016 6:20 PM

I so agree with that, @Peni Griffin. I couldn't decorate/accessorise if my life depended on it, so I don't even try. Most of my surfaces have more than enough slots to put all kind of stuff in/on, but I'm not the clutterer. My sims' houses, compared to those of many others, are just uninteresting cube-shaped boxes. But as long as I can live with that, and it suits me to play that way, I see no need to desperately try to change anything, if that makes me uncomfortable.

SciBirg 27th Apr 2016 6:24 PM

Quote: Originally posted by Justpetro
What to do when you are tired of the hairstyles in the game? Because I am. Even though there are around 200. CC hair, that is.


This. And how to easily delete the ones that suck, without laboriously scrolling and then being put back to the beginning again when you delete one.

Justpetro 27th Apr 2016 6:29 PM

Quote: Originally posted by PenelopeT
@Justpetro

Change them all out...seriously. Save your current hairs elsewhere on you computer and add some new ones to the game. It might be fun...well...that is once you get past having to change the hair of every sim that was wearing one of the removed hairs.


Going to do just that!

gummilutt 27th Apr 2016 9:54 PM

Quote: Originally posted by SciBirg
This. And how to easily delete the ones that suck, without laboriously scrolling and then being put back to the beginning again when you delete one.


@SciBerg: Sounds like you need Cat's Filename tooltip adder (found here). Let's you add the filename as tooltip to bodyshop files. Add names to your files, and then open Bodyshop. Mouse over each hair style, and you get the a tooltip with the file name. Make a copy of your downloads, and search for the file in your downloads and delete the file instead. When you are done, replace the downloads in your user files with the cleaned one.

Doesn't work too well if you have unorganized files in many folders, since it gets annoying to rename all of them, and the searching may take a while, but if you are somewhat organized it's less annoying than flipping through pages endlessly.

joandsarah77 27th Apr 2016 11:35 PM

My sims houses are not overly decorated, but I tend to do shops with some deco items and then when I load a house I check the sims inventory to see what they have bought. Then if they have deco items I see if it would fit their house or if it would make a gift. I like imagining them buying things like that as gifts or deco for their own place.

mdsb759 27th Apr 2016 11:55 PM

in Object Data resources, I noticed Downtown sort & Vacation sort. do those refer to lot types specific to the sub-neighborhoods or to specific lot types?
what are the Buy Mode categories of those lots? and what are the individual SimPE values for those categories?

is the Build Mode catalog the same on each lot type Build Mode is available to? or are there any differences between those Build Mode catalogs?
if same, do all Build Mode things function the same or differently on those lots? if differences, what are those differences?

SciBirg 28th Apr 2016 12:06 AM

Quote: Originally posted by gummilutt
@SciBerg: Sounds like you need Cat's Filename tooltip adder (found here). Let's you add the filename as tooltip to bodyshop files. Add names to your files, and then open Bodyshop. Mouse over each hair style, and you get the a tooltip with the file name. Make a copy of your downloads, and search for the file in your downloads and delete the file instead. When you are done, replace the downloads in your user files with the cleaned one.

Doesn't work too well if you have unorganized files in many folders, since it gets annoying to rename all of them, and the searching may take a while, but if you are somewhat organized it's less annoying than flipping through pages endlessly.


I have that, but it's a bit cumbersome to make a copy, clean it out and then overwrite. Will try once my dayjob calms down (if ever).

gummilutt 28th Apr 2016 2:23 AM

Alright I found it easier, but it's certainly not for everyone.

Is there a mod that tells you how many days a Sim has left until aging? My sim babies are babies for 8 days, and since I play rotations I can never remember how many days it's been. I have a household where I'm so totally bored of the baby being a baby, so it'd be great if I could check how many days are left so I can motivate myself to finish their rotation.

joandsarah77 28th Apr 2016 2:45 AM

Yes, there is a days left shrub. I think it's by simlogical.

Rinchan7 28th Apr 2016 4:46 AM

Quote: Originally posted by Justpetro
To use the conflict detector with UC - make a copy of your The Sims 2 Ultimate Collection folder (Inside My Documents/EA Games) - rename it to The Sims 2. Leave both files there and run the HCDU - you can delete the copy after.

I tried that and it didn't seem to pick up anything the could be affecting bars, just that I seemed to have 2 of some objects. Thankfully, I've taken to placing mods in a specific mods folder so I don't have to sort through all my downloaded cc. Thanks for the help though guys and sorry for the late reply, been busy.

Batanau 28th Apr 2016 5:01 AM

Quote: Originally posted by joandsarah77
Yes, there is a days left shrub. I think it's by simlogical.


You're right. It can be found here

Fearless Butterfly 28th Apr 2016 5:10 AM

Is it safe to delete clothes from CAS? I have a few that are missing the meshes and i dont know what they are and even looking at them with testingcheats i still cant work out what they are and i downloaded so long ago now that i soo cant remember where they came from either.

joandsarah77 28th Apr 2016 5:47 AM

Yes, but it's a slow way to do it.

Bubblebeam 28th Apr 2016 6:33 AM

Quote: Originally posted by BoilingOil
@Snufflepaws: it shouldn't usually be a problem. But it's just as easy to just spawn a new one when needed. So I do not really see the point of giving your sim one to keep in inventory.

Now I can hear people say that it saves them from having to open testingcheats/debug mode next time the want the object. Perhaps so, but whether or not you need to open debug mode for it, using the object is already cheating anyway. So what's the difference?
And if you don't want the hassle, because that cheat is so hard to get right, use an alias. Add the following two lines to your UserStartup.cheat (in Documents/.../The Sims 2/Config):

alias t "boolprop testingCheatsEnabled true" "Enable DEBUG mode (testing cheats)" ""
alias t- "boolprop testingCheatsEnabled false" "Disable DEBUG mode (testing cheats)" ""

And now you can simply start testingcheats with CTRL-SHIFT-C <enter> t <enter>, and close it with CTRL-SHIFT-C <enter> t- <enter>

But in short, yeah, I *think* it should be safe to put it in a sim's inventory, if you really feel the need to do that.


Thanks for the detailed advice BO. I know it sounds ultra lazy, but I quit and reopen my game a lot sometimes so typing in the TCE cheat over and over gets a bit tedious. But I had no idea you could do aliases in the userstartup file. That sounds SUPER handy. Thank you!

BoilingOil 28th Apr 2016 7:34 AM

@Snufflepaws: Hey, I use such aliases all the time, too! Some of these cheats are very long and easy to mistype. And if you don't get them exactly right, they won't work and you need to retype them. That's very frustrating for clumsy idiots like me, who have fat sausages for fingers. So I use aliases too.

Therefor I'm not going to call you lazy.

gummilutt 28th Apr 2016 12:30 PM

Quote: Originally posted by joandsarah77
Yes, there is a days left shrub. I think it's by simlogical.

Quote: Originally posted by Batanau
You're right. It can be found here


Thanks both of you! I don't understand how to use it though. I always check new mod objects in SimPE before adding, to see where they are categorized and at what price, since it's such a pain to find them otherwise, and it's not categorized in any category. I tried putting it in one, and it does not show up. There must be something I'm missing

For some reason I forgot you can use SimPE for babies as well, so I used SimPE for now, but it'd be nice with an in-game method as well.

joandsarah77 28th Apr 2016 12:54 PM

It's in the garden section and it costs 1 dollar. Very easy to find.

Justpetro 28th Apr 2016 2:01 PM

Decorating? I put the date flowers in a row outside, does that count?

Essa 28th Apr 2016 2:21 PM

Quote: Originally posted by joandsarah77
My sims houses are not overly decorated, but I tend to do shops with some deco items and then when I load a house I check the sims inventory to see what they have bought. Then if they have deco items I see if it would fit their house or if it would make a gift. I like imagining them buying things like that as gifts or deco for their own place.

I'm kind of doing the same thing but the items in the inventory serve as placeholder.
An art gallery and a pottery shop were recently opened in the hood so sims who bought those items are allowed to get those (same groups of objects) in their homes.

Justpetro 28th Apr 2016 6:25 PM

I actually don't mind decorating lots and will do so gladly for community lots and uploads. Yet it takes a lot of time to do it properly - and most Sims (in my game, at least) would be happier with a piano or a exercise bike than with a painting or a curtain in the exact shade of the bedding - Sims, you know, are probably colourblind anyway. If they buy stuff from shops, those will probably remain in their inventories until the Christmas season, when they will give those as gifts (because then at least, they have something to give )

Duine 28th Apr 2016 8:02 PM

@BoilingOil Could you please tell me if these things actually do conflict and if so, which do I keep. I didn't list Sim Manipulator conflicting with Sim Blender as it's been mentioned those are a false positive, also Twojeffs bed thingy with about 2 plug-ins. Also, your folder begins with zzz and I noticed two file in it also have them, is this wrong?


BoilingOil 28th Apr 2016 10:26 PM

@Duine: Dear, don't we know eachother from Simbology? It would have been easier on my aging eyes if you had zipped the report up and attached it to a post there... Also, now I can't copy & paste from the file. But never mind that... I'll try to make do.

Last question first: yes, I always recommend that to influence the order in which mods load, people adjust the names of the FOLDERS that they put those mods in. NOT the mods themselves. If you add letters to the name of a mod, you could later accidentally add another copy of the same mod, and not realise that you have a double. And having doubles is BAD, BAD, BAD! Also, if you were to add a different number of zzz's to one or more of the files (two to one file, three to another), you might accidentally disturb the order in which they load with respect to each other. In most cases that will not matter, but some of my mods are carefully named to be loaded after some of the others. So I suggest that you indeed add zzz to your BoilingOil folder, and restore the names of the mods in that folder.

Another point that is important: if you have multiple mods from the SAME author, that conflict with each other, the general rule is, that you read the descriptions of the author for those mods. Usually, they know of conflicts between their own mods, and can advise you best how to deal with it. If they don't say anything about it, you must assume that the conflict is not important. With my own mods, I always SAY if a conflict is important. If you check the page of my "Spawn Objects" mod, you'll notice that I explain there that *that* specific conflict is supposed to be there, and that you should not worry about it.
The same goes for TwoJeffs' mods: if two of his mods conflict, you can be sure that there will be no bad side effects from it. But if there *are*, he will have mentioned it somewhere on the page where you downloaded them.

I know not enough about Chaavik's mods, so I would advise that you check the descriptions for them at http://www.insimenator.org . But I think that most of them are fine the way they are.

The FIRST conflict in the list: you can safely DELETE the zNoAutonomousFollowParent mod, because my "Less Toddler Annoyance" already makes it so toddlers don't follow their parents around, UNLESS they are desperate for attention. Like their Social motive is deep in the red.

Now one last thing... My Music & Dance Fixes make it so that the hula, slap and smustle can only be done in a room where there is a working stereo. It doesn't tell sims to get closer to that stereo, though. I thought that the same room was good enough.

So, on balance, I think you shouldn't worry too much about any of these conflicts. In my game, I have about 20 conflicts which have been there for several years now. They don't always necessarily break stuff.
Just for more info about VC, I would really suggest that you come visit Simbology again soon. I know nothing about the VC, because I never use it. AH, ZZ and miros1 know stuff that I do not!


Hoping that the my response helps you,

Happy simming.

mdsb759 29th Apr 2016 12:53 AM

"Downtown" and "Vacation" in the Catalog placement section of Object Data resource; do those refer to lot types in the respective sub-neighborhood types or to specific lot types?
do those lots have the same categories as Community lots or different categories? if different, what are the game names?
found these values in the respective lines (decimal format)::
Downtown sort: 3,5,128,130,131,132
Vacation sort: 1,3,9,10,12,131
from those values I take there would be at least these individual values (decimal format)::
Downtown: 1,2,4,128
Vacation: 1,2,4,8,128
are those right?

Duine 29th Apr 2016 2:25 AM

Thanks, B.O. Sorry, I don't know how to zip a file, tried several times and can't get it right. Yes, you know me from simbology, I've posted questions or suggestions there before, also posted at Leefish a bit.

So, your folder already had zzz on it, now I'll just remove the few inside. Most often I read posts to mods several times to be sure I understand them and then I search the file folders to be sure I don't already have either the mod, meshes or files before adding them. It is tedious but much better than having to remove everything to find a problem later on. I knew your spawn objects didn't conflict with each other, but it appears twice and I kept searching folders thinking it meant I had doubles. Both of those 'possible conflicts detected' say exactly the same things, that's why I thought I had duplicates. Thanks for your info! (:

AliaD85 29th Apr 2016 4:00 AM

So I'm of two minds on something. I've heard of some people trying this.

I want to try a medieval neighborhood, but I don't think my downloads folder would appreciate that.

Should I try two different download folders? (One modern / One Medieval) Or just have a folder for medieval downloads and remove it when I don't intend to play that neighborhood.

(And yes, I do remember my new NPC DO NOT REMOVE FOLDER. It will be copied into the medieval folder if I decide on two separate folders.)


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