Can you delete this car from off world with Charles object editor? Might solve it
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Quote: Originally posted by simsample
Really? Noone managed to hack that so it worked for all content? |
Would be really useful if we could correct scripts without restarting the entire game. How many times every script has started with stack number out of range.
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Quote: Originally posted by simsample
I agree, this is the main reason why I wanted to ask about the way the game managed to make that feature work. It would have lots of potential if that could be done. On the one hand, I want to try to do this, but on the other hand I already searched for where the game stores the code from it but couldnt find anything. I searched in the core game files and in userdata (Which I doubted would hold anything in userdata) but couldnt find any mentions. I'll try again later. |
Wasn't the stuff from the Exchange just custom skins, pets, floors etc.? While it would be useful if those as well could be added to the game while it's running, I doubt that the Exchange hosted mods and other things that would change game behavior. Even without clean installer and all sorts of mods tagging along that one dress or something, I'm guessing you wouldn't see the adverse effects of that rogue mod up until the next game boot, and even then starting Nightlife, you had the dialog box that prevented such CC from running.
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I just remembered that the one CC thing that you can add while playing the game is buildings. Although, any CC for them won't show up until you reload.
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Quote: Originally posted by topp
Define "just". Sims and lots could come with any packable CC item, so really, it was the matter of "anything that goes". Some people would exploit this to the max, adding in anything and everything they could, and there really wasn't any consensus on whether you should tell where you'd gotten the CC. It twas perfectly normal to pack up a sim with a default face with lots of CC, or a very simple lot (think box wall and flat roof) but with CC so it looked "prettier". Plus, at that time a lot of people didn't bother to sort their CC and used the default packager, or test their builds, so what you ended up with was often a LOT of randomly named files, flashing blue items, CAS items with missing meshes, and so forth. |
Quote: Originally posted by simmer22
And hacks, hacks can easily be packed into a Sims2Pack and this was one of the main reasons that Phervers developed the Clean Installer in the first place. https://web.archive.org/web/2004121...2.com/index.php (Mootilda took over development later: https://modthesims.info/showthread.php?t=393324 ) |
Quote: Originally posted by aelflaed
Maybe the recolor was made without Leefish's Basketball Fix installed? |
Does anyone know if there is a way to make a specific hood deco object not show in lot view? I want all the others to show, but this specific one I would like to go away. I learned today effects things can't be made to show in lot view, or at least the wildflowers can't, so would for example moving it to effects category make it not show? Does anyone know?
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Quote: Originally posted by Phantomknight
Maybe...I'll go see what I can find. |
Quote: Originally posted by simsample
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Has anybody come across a situation where using the RCC reproductive tester (available via debug) reports that a Sim is able to get pregnant, but the pregnancy options are missing for them?
I tried other things (Manipulator, InSim) but either the options were missing or silently failed. |
Quote: Originally posted by topp
Yeah, the Exchange was mainly stuff that could make your game pretty, not more detailed and usable. Perhaps even if this feature miraculously managed to work, mods wouldnt be something to install with it. Either way, I once again didnt find any mentions in the game files. I'll try one last time to finally try to see where the game stores this thing. |
Quote: Originally posted by gummilutt
iCad made this tutorial, perhaps you could do the reverse? https://dramallamadingdang.tumblr.c...-how-to-do-this
Quote: Originally posted by topp
I don't see why they wouldn't; you can't normally view new objects or sims in-game without rebooting but you could do so with the exchange loader dialog. I found a thread here where some creators were discussing it, I remember a lot of investigation happening on another site about it too (Varioussimmers maybe?). https://modthesims.info/showthread.php?t=221629 Seemingly it forced a reload of userdata or at least the file it pulled down; I remember installing some of the Maxoid Monkey items and sims using that and being alarmed at the oddly named files in my Downloads and Saved Sims folders and worrying that I was 'OMG Haxxored'! Also if you had the autopatch feature switched on it would pull down and apply patches as they became available, I think that may have required a restart though. |
Quote: Originally posted by Bulbizarre
Too many sims already in the household? |
Quote: Originally posted by kestrellyn
No, there were only three. I figured it out: My Sim was too close to aging up. |
Is there a technical limit to how many slots of family members you can have in a house, or can you just keep adding to a household? While I've temporarily created many characters showing up as two columns of portraits, I've never saved them because I can't control that many simultaneously.
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Quote: Originally posted by simsample
Oh, I forgot about the autopatch feature! I don't know if you needed to restart actually. I just don't know where the browser's code is even. It might be hardcoded. |
Quote: Originally posted by jonasn
I think I've started on column 3 as a test before, and I think I've seen pictures where some people had 3-5 columns, although I don't think it was intended for regular gameplay but more for taking picures of large collections of sims. Not sure if there's a technical limit, but I'd think there's at least a visual limit when you can barely interact with the screen any longer due to the amount of sim icons. The sim-expansion mod I currently have has 40 sims and 15 pets as a new "limit" in the UserStartup (it can be edited down, possibly up, too). Depending on icon size and screen resolution, that would make around 3-5 columns, I think. Normal gameplay I tend to keep it at 10 sims or below, and for picture sessions I try to keep below 14-15 sims unless it's a very sim-intense photo session, but if I need more I remove them from the lot as soon as possible. Mostly to avoid things like lag issues or pink-flashing, especially if the lot or sims are CC-heavy. |
Is it possible to age up teen Sims still in the Sim Bin using that mechanic you use to age other teens to YA with your currently played Sims? I'm considering this because my household ended up getting to know the Newson teens, over placing and playing them.
Would that leave the younger Newson kids as an unplayable household? Would placing them into an empty lot instead of joining an adult cause them to get immediately sent to the adoption pool? |
Why not just make the Newson kids townies (aging up Georgia and Garrett to kids first)? Then you can age them with the FT dialog when their playable friends grow up (simler90 and I think Nopke both have fixes to make sure townies aging to teen get an aspiration and turn ons). And if you want to send them to Uni, you can do that from the button in Uni hoods when they're teens.
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When the pet adoption service comes, how the hell does the game decide which Sim to greet? It always seems to be the Sim who's asleep or otherwise occupied instead of the Sim who called.
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Why not just play the Newsons? I'm biased of course, but I find Ginger and (perhaps to a slightly lesser extent) Gavin about the most inspiring characters in my game. I know I made a rod for my own and their backs by playing them in my usual way with aging off, so Garrett and Georgia stayed toddlers for real years. Living in a picturesque hovel on the outskirts of Veronaville, and with a pittance of a wage from Gavin's teen job to live on, the Newson teens have withstood every adversity that life has thrown at them, and they seem to be coming out on top. The younger children are a real credit to them; if you met Gabriella and Gallagher outside, you would never guess the poverty of their home.
In my opinion the Newsons are the most rewarding of the pre-made families to play. I wouldn't want to miss out on the experience of getting to know them. |
You can send playable teens to college via the university neighborhood UI just like you can with townie teens. Yes, that would leave the younger Newsons alone, they'd be like the crittur family where you can't really play them by themselves and have to move them in with another family. Personally, I sent the toddlers to the adoption pool and made the children and teens into townies anyway.
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It is the first member of the current family equal or greater to teen and in room 0 or higher. Sleep state is not considered. The caller person is not passed on. Me the caller could be set to an attrib in "CT - Set One Pet To Deliver" and then looked at the by the Animal Control Officer in "Find Adult in Current Family for Social (T0)".
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Quote: Originally posted by AndrewGloria
I hope you have at least aged them up by now. XD |
I don't think you can age up sims in the sim bin using the send to college dialog. I doubt they appear in the age townies dialog because they are considered playable.
If you did somehow find a way to age the teens, then the household of children + toddlers would probably be like the Critturs, I agree. But if you did place them alone, it would likely trigger the social worker immediately unless you have a mod that disables her. I think in this scenario, I would make a totally blank lot somewhere on the edge of the hood where you'll never see it, move them all in here, make sure to add a phone and computer to the lot if you want other sims to be able to contact them, and then leave them there pretending that they are townies. I've made "fake townies" like this before. They will be frozen in time on their lot so won't age or have aspiration changes etc, but be allowed to walk around the neighbourhood making friends etc. Sending the teens to college after doing this probably would work and likely would not trigger the younger sims to be adopted until you load their lot after ageing the teens up. Note that playables don't automatically get scholarships; you might want to get them to call for scholarships before saving that lot. Don't they start out with poor grades, though? I wonder if they would even be eligible for college (I can't remember if this is a mod or not.) |
Quote: Originally posted by Phantomknight
Yeah, that's what I went with.
Quote: Originally posted by AndrewGloria
I'd like to try them, but in a world where I play mostly the canon Sims. Maybe Riverblossom Hills. |
I am fond of the Newson bunch as well
By the way, @AndrewGloria - those young todds make some awesome teens. And students. And grown-ups. Especially Garett - he is one handsome sim. |
If I didn't change anything, why would the game load last night, but crash every time I tried to play this morning?
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What's going on with the rest of the computer? @orilon
Sometimes it's not the game's fault. |
I shut the computer down last night to go to bed. I booted it up and tried to start the game, but the game crashed trying to load the family. My Windows 10 computer doesn't have a disc reader, so I use the Ultimate Collection through the EA Desktop. I don't know if there could have been changes in the background through EA or Windows 10.
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Have there been any forced updates lately?
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Quote: Originally posted by Peni Griffin
Patch Tuesday was last week. |
Quote: Originally posted by Orilon
What does your logs say? |
So in my new neighbourhood, I can't take pictures using the ingame camera. I have no idea why. It takes the photo but then when I open the neighbourhood album, nothing is there at all. Which is a shame because I've been working on this neighbourhood for weeks and I love it. I'm looking at the neighbourhood file and it seems it's taken the place of N003 (I removed Veronaville from my game a while ago but all other neighbourhoods have been 004,005 etc)... is this why? I don't see how this would be an issue and I'm not really sure how to test it because I don't think I can just rename the neighbourhood file can I?
Edit: Found this so will try to rename the file later. I don't see how this would be the issue though? Is Veronaville stored elsewhere? E.g. program files? This is a specific neighbourhood problem and I can't think of what could be causing it! |
I see you say you verified that the hood did take the ID of 003, so maybe that's it. You must rename the id to one that is not being used.
Changing the name of the folder and hood files is not the same as changing the ID, the first is done with Bulk rename utility, and the second with Simpe. There are tutorials about it, I recommend that you make a backup and watch the tutorials carefully. It might be a good idea to check if the other hoods have the correct ID to make sure it hasn't interfered. It's rare for this to happen to you if you say nothing is interfering. But just in case I would try changing the ID. I hope someone who knows more can advise you better. |
Quote: Originally posted by Bigsimsfan12
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That seems more coherent, even if your ID had interfered, you should see the new photos. So the anti virus thing may be the correct answer.
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Hmmm, I didn't even consider my anti-virus! Perhaps thats the problem. It seems to be specific to this one neighbourhood though. I got a new laptop about 10 months ago and I've made other hoods since and this hasn't been an issue, but it could be a possibility? There are other things that don't work on this laptop - SimPE and BodyShop for example. So I guess changing the neighbourhood ID is out
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Quote: Originally posted by Bigsimsfan12
The Veronaville template (along with templates for all the EAxis hoods, stealth hoods, etc.) are stored in Program Files. It's the ones that will normally be used to regenerate the hoods if you reinstall, delete the save files, or the game for other reasons think the folders need regenerating. Some AV programs can cause weird issues for the game. I had Norton cause vertigo for the TAB camera (it would point up and not stop spinning) every time it started a random scan if I was in the middle of a play session. Took me a while to figure out what was causing it. I think it also tried to quarantine one of the older versions of Bodyshop (I still could use the newest version). Avira and Avast both just slowed the machine/game down if they started random scans, but I don't think they did any harm. Haven't had any issues with my current one. |
Quote: Originally posted by Peni Griffin
I can't remember what day it said update and shut down. It could have been the 14th into the 15th which is the day my game was crashing. I didn't know things like Windows 10 updating could affect the game. |
A couple of times I've notice, from the cormer of my eye, a sort of particle explosion, like when a party balloon pops. Do you know guys have any idea what could be the cause? I'm certain it wasn't a balloon.
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Quote: Originally posted by mocuna
Could be the toilets; if you watch them closely, the water will splash when you unpause the game. |
Quote: Originally posted by simsample
Interesting, I'll try to recreate. Tho I'm sure I saw a splash of color in that pop. |
Quote: Originally posted by mocuna
Do your Sims have these party poppers? I don't know if they use them autonomously but they do emit some confetti particles when popped. |
Quote: Originally posted by Orilon
If I recall right, video driver updates sometimes ship out with the updates. A video driver update definitely has caused crashing for me in the past. |
At the time I had the issue with in-game pictures not being taken, I was also getting an issue of temporary files being left in the Sims 2 neighbourhood folders and being unable to delete them until locks were removed. The presence of these undeletable temporary files seemed to coincide with being unable to take in-game pictures, so I think the two issues were related. I believe these temporary files are normally created by the game, and then deleted when they are no longer required. As I said I could manually delete them after rebooting the game, or using the "Unlocker" utility. When I had the issue with the in-game pictures, the game went through the motions of taking the pictures. I got the camera click and the flash. But the picture files never appeared in the Storytelling folder. But with the caveat that this was some eleven years ago in the spring of 2013, so my memory of the details could be hazy. At that time Veronaville (N003) was the only neighbourhood I was playing.
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Quote: Originally posted by Charity
Not quite, but they should age up to children the next time I play them. Moreover Regina Tsvirkunov, one of the kindest and most considerate characters in the neighbourhood, has moved in with the Newsons, and is doing her best with her limited resources to help them financially. She's the first adult in years to win the trust of Ginger and Gavin. Bitter experience of those in authority has taught Ginger and Gavin to trust nobody. Ginger has long ago resolved to do anything in her power to keep "her" family together and out of a so-called "care" system that feels more like a prison. See the pictures here of what life has been like for the Newsons in recent years. And we'll draw a veil over the hell they went through before they made it to Veronaville. "If this is bad," she says, "It's like The Promised Land compared to what we went through to get here!" At long last I think there may be light at the end of the tunnel for Ginger! |
Quote: Originally posted by FuryCat
Not the case (that part of an SP, right? cuz I only have M&G). I remember I saw it near the back of the house, there was no sim around, only a graveyard. Could a ghost provoque such particles? |
Quote: Originally posted by mocuna
Well, they are from the Happy Holidays pack which is shipped with the game in some cases, but if you dont have it then we can rule that out. Not that I know of. Ghosts can haunt objects and if they had died by drowning they can flood the lot. I think ghosts emit particles in TS3, not TS2, so I cant think of ghosts doing this. With Pets, Sims can spawn a food box to feed womrats , cats, dogs or birds. This drops a pet food effect and can sometimes cause it to get stuck on Sims' hands. It's kind of earthy coloured, I dont know if this could be it because you said it was like a party balloon. Could you send a screenshot of the back of the house? I'll see if there are any other objects that cause colourful particles. |
Quote: Originally posted by mocuna
Having a bird on the lot can seem to trigger a visual bug where the food "confetti" from the cage and/or sim when they interact with it. Not sure if it was patched out at some point, though - haven't checked if it still happens in UC (my old game was maybe a bit iffy on the patching, as in I can't remember if I did it...). There's a neighborhood deco item effect that has some popping effects, but I'm not sure if it shows on lot view (check if there's a blue effect box near the house in NH view. Pretty sure the party effects come with the holiday packs, and I don't think they throw off any particles on their own without sims interacting with them. There's fireworks (cone-shaped, small?) and a sparkler (in a box with some other things), but you'll have to put the items out for sims to interact with them. Sims also do some party popper things when there's a birthay celebration (I think? Been a while since I did birthday parties...) but you'd know about that. Balloons are the only things I can think of that do random popping with confetti on a lot, but you'd see the remains of the balloon. |
Is there a way to load up a household without clicking on the lot, via console or something?
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Is there a way to stop a career (specifically, a custom one) from appearing during the job search on the newspaper or the computer?
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Quote: Originally posted by simmer22
This happens to me as well, but I cant remember if patch notes mention it. I'll try to recreate it once again. I think it's continuous(?), it isnt just for one second. @Bulbizarre the load lot cheat does that. See this post: Loadlot Cheat |
Quote: Originally posted by MHS0501
Yes! Read the instructions. |
Cross-posting in here: Is it safe to age down an adult who has received the extra wants slots from the Bat-box upgrading a pre-University Sim to teen? My teen party house needs more family friends for a promotion to afford to party, I don't want to risk not making that friend requirement before work when playing them, and I'd feel horribly wrong trying to have my self-insert befriend kids half my age.
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Quote: Originally posted by FuryCat
I think there was a mod that fixed that, not a patch. Can't think of one, though. But yes, it's definitely the bird cage and stuck VFX, it's the first thing that popped in my mind when I read confetti on unpause! It also happens when I zoom in quickly from afar. |
Quote: Originally posted by topp
One time I thought the bird was throwing up. I then zoomed in and realized the cage was bleeding pet food. |
Quote: Originally posted by DrChillgood
It might cause complications, which is not the same thing as harm. But honestly I don't see a reason to. Just make friends. People need friends in all age groups throughout their lives; it is a weird (and I believe peculiarly American) modern irrationality, and an unhealthy one to boot, to treat intergenerational friendship as somehow icky. Read some biographies and memoirs. Scientists grew up making friends with adults who did science; queer teens in homophobic families regularly have their lives saved by making friends with older queers and joining queer networks; craftspeople and chefs and fashion designers and inventors get their start learning basic skills and having their interest encouraged by older friends. The way sims make friends across age-lines spontaneously is charming and delightful and it makes me weep that the society I live in has made people second-guess this natural and necessary process. |
Are there any small beach lots on here to download? The ones in the game are a little bigger than what I was looking for but the search didn't turn anything up. I know someone made mini community lots once so I was wondering if they had mini beach lots.
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Quote: Originally posted by FuryCat
The ghost died of old age. Interesting about the pets stuff, but there's no pets on the household, just the ocassional stray. Wish I could offer a screenshot but I redesigned the house. I can say that at the back (outside) there was a tombstone, couple flowers, a chess table and fences. And the room next to that zone was a simple bathroom, with no special objects.
Quote: Originally posted by simmer22
Sadly, I'm confident it's a no to any of that. But thank you for the input! I've played again for a couple of times, even paying attention to the toilet like @simsample suggested, but the effect hasn't happened again.I'll let you guys know if I see it again. |
Quote: Originally posted by mocuna
A screenshot of the lot or around the area where you think you've been seeing the effect would've been helpful. It's possible we can help solve the mystery if we know which items we've got to work with. I think pets growing up + giving birth also have "popper" effects, and those can happen quite randomly if you don't pay much attention to them. Strays won't do that, but they sometimes dig holes in the backyard, which if you don't look directly at it potentially could look like a color effect paired with a colorful background. |
Quote: Originally posted by mocuna
Hmm, I really don't know either. Rather mysterious. If I ever come across that bug/thing, I'll take a screenshot. It's pretty weird! :D |
I edited the userStartup.cheat file while the game was running. Will nothing bad happen?
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Quote: Originally posted by Gabrielogic
Pretty sure it should be fine, but I don't think changes will apply until you restart the game. If you've edited any cheats/aliases you're planning to use in this game session and the new ones don't work, try the old ones (or the full cheat code, those should still work). |
Worst case, the file didn't get saved because it was used by a different process (Sims2.exe). Average and best cases: nothing happens.
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Beach lots have really finicky terrain requirements, I don't think it's possible to make them any smaller.
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How does the game vanilla select the Sims appearing in the welcome wagon?
I'm using twojeffs' Welcome Wagon Dialog. In Welcome Wagon - Make - Standard and Welcome Wagon - Make - For Singles I notice a thing (forgot the word) called 'Sub - Can Person Visit?' which makes me think that's why it always sends unemployed Sims (or, recently, none at all). |
Is it ok to age the Dining Podium Host from elder to an adult, using the SimBlender ?
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Yes. You can also make a new adult host.
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Quote: Originally posted by Bulbizarre
It sends sims who are home at the time of move-in. Which includes unemployed sims, but probably also includes people who work at night, or who have Monday off. |
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Quote: Originally posted by simmer22
Alright. This is more or less what I had back then. The orange room used to be an office with a desk, computer, bookcase, nothing else. Iirc it happened first near the chess table/where the bathroom at the right is now, and again around he bathroom. And I think that's about it |
Quote: Originally posted by mocuna
- Ghostly activities (not sure which ones, though) - Woohoo in the closet? |
Quote: Originally posted by jonasn
Wow. I didn't know that ! How is this done ? And, can you make your own servers as well ? I've been creating my own townies and downtownies for a while now. Would love to create my own restaurant hosts and severs. I have all the stuff and expansion packs installed except Holidays. Also have the hacks needed so only one maid per neighborhood and one host is spawned per podium. The cafe I'm running is not sim-owned. It's on a commercial lot and is spawned by placing a dining podium. Thanks in advance. |
You can do it with my Tombstone of Life and Death. There is the built-in vanilla "NPC Gun" and others, but they have age/gender limits imposed. To make an NPC you have to select the Age/Skin, the Template, family:NPCs, and New Archetypical to make it.
You can also make a sim any way you want in CAS, move him into the NPC family 7FFF, and change his Original GUID in the character's file, OBJd using Sim PE. But closing the game and opening Sim PE takes a long time. The Original GUID is the template that is shared by all hosts (0xEF2F2878), or other NPCs of a kind. Some NPCs do not work fully with other ages, so you have to explore for yourself. Possible issues: they don't have the work clothes (cosmetic, can give him everyday clothes); they can't access Interactions (Bartender EP1), they play wrong animations from the semiglobal group (Local Chef). I like to make NPCs with normal everyday clothes, so that they can be invited to visit. I think the Dining Host has the formal suit for Adult too, and works right away. Dining servers work nicely in Teen age. They seem to animate slightly differently. I think they were fully enabled to work on Business. Young Adults don't have any work clothes, except for some University NPCs roles. You can take advantage of this to prevent the NPC from dressing. You can select a Familiar NPC to return for work on the lot always (using Memory Commander, or some other way). I think that with the default system only 1 Familiar NPC can be selected, and you can't have control over a second dining server. |
Thanks !
I have the Tombstone of Life and Death and am going to give it a try. |
Okay, I'm not even sure where to put this... But there's some CC that's just, insanely bloated. More specifically, these Netbook laptops by Minanna .
I de-zipped them (I know, amazing way to phrase it) and even the decorative folded ones are 5 MiB each!!! That's just too large for a deco item. I really love these, they're awesome for my Sim stories and I want to have them, but even 2 recolours and the mesh together have a file size of 24 MiB each. That's even larger than skintones! I would have understood if the actual functioning laptops were this large (They are), but I can't understand what they even have that's bloating the filesize so much. I checked the files in SimPE to see if they have extra files, but nothing, just texture images and only the necessary files they are supposed to have. I just have an ounce of pity for my Downloads folder. I tried to compress them with The Compressorizer but they were still colossal . Is there anything I can do to reduce them to a sensible amount of MiB? |
Quote: Originally posted by simmer22
I thought ghost as well but can't think of a way for them to pop colors. The closet is a new addition, so no. I think this one will stay a mystery, lol. |
Quote: Originally posted by FuryCat
You can convert the textures to DXT1 format. It will hurt the quality of colorful elements like the Windows taskbar. There might be some bleeding around edges. Export the largest image, export the alpha channel and verify that it is blank, compress the image using Photoshop DDS tools, and then do import DDS. Often object textures include an alpha channel when no part of them has transparency. You can get rid of it to save 25% space of raw or 50% of DXT size. Converting between formats will reduce the quality slightly. Nvidia DDS tools will do a better job of it. Minanna_DecoItem_Netbook1_HP(mesh).package becomes 845 kB. |
Here's a thing...lately, my game crashes sometimes (or just freezes until I have to give up and crash it myself). I am starting to spot a pattern - it happens when I try to place big objects so they are right on the lot boundary. Or during play, when I pan across the lot boundary to see things from a better angle. One place was a beach lot, the current major culprit is not, but it does have some steep terrain, which is why I'm panning so much to see the low back corner.
Is this a known issue? Apart from training myself not to do the thing, is there something I can do about it? My game has been really stable for a long time now, but I have a new hood and no doubt the lots play a bit differently. It's annoying me enough that I would like to fix it if I can. |
Quote: Originally posted by FuryCat
Because they use Raw32bit. Changing to dxt3 should reduce it by probably a fourth or so. If you use dxt1 the textures will most likely be pretty crunchy. You could also resize textures from 1024x1024 to 512x512. |
The crunchiness is the same.
DXT3 = DXT1 + 4-bit plain alpha channel DXT5 = DXT1 + alpha channel encoded with gradient compression. DXT1 with 1-bit transparency takes away from color data. Color and alpha channel are the same size. If you have no use for transparency, you spend double space for nothing, and have to rely on external compression to reduce the size, which won't be good because the color and transparency are interleaved. The package compression isn't good. S3 compression works best with natural textures without too much variation in color. Stuff like icons, road signs or computer screeens suffer from it. The color format is 565, and this causes the image to turn greener with some tools that don't account for there being more steps in the green channel. |
@jonasn
@HugeLunatic I'll try converting it to DXT3 with Nvidia's DDS Tools to see if the filesize becomes a bit smaller. If that doesnt work I'll try resizing the textures. Thank you so much! My Downloads folder is especially grateful. |
DXT3 and DXT5 are pretty much identical for the texture, but there's a difference in the alpha (use DXT5 if there's transparency, DXT3 can be used otherwise). DXT1 usuallly has a loss in quality.
PF - shows DXT3 vs DXT5 for transparency: https://pforestsims.tumblr.com/post...vs-texture-size There's hardly any difference between DXT3 and DXT5 in filesize. Maybe a few KB. There's not too much difference between DXT1 and the two others, either (but then you've got quality loss, too). PF has a table showing a comparison between the three here: https://pforestsims.tumblr.com/post...vs-texture-size (and also shows how you can reduce size by filling in unused parts of an UVmap). Raw32 makes the files about 4 times bigger than DXT3/5, and they're more or less uncompressable. Would avoid using this format. Personally I use DXT3 or 5 for everything - they're perfectly fine. I don't like DXT1, it looks a bit too crunchy in my opinion, and sometimes colors get iffy. |
Do Sims ever jump the pirate ship plank? Or do they always chicken out...
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Quote: Originally posted by simmer22
I agree. I was about to try this, but then saw your reply. I don't like blurry textures at all, only as a last resort like for this, but then again I don't know how else I would be able to reduce the filesize. I'll attempt to convert it to DXT3 to see if that'll make any difference, I think that will work as you said Raw32 increases the filesize enormously. I'll come back with news. Edit: I changed the format to DXT3 in SimPE just in the TXTR editor. No crunchy textures and quality loss, and the file went from roughly 5 and a half MiBs to 1 and a half MiBs. I compressed it even more with the Compressorizer and guess what? 1 and a half MiB turned to 464 KB! From 5 MiB's it went to 464 KB with these small modifications. Thanks for your help! :D |
Does anybody else using the slow time controller find pet pregnancies abnormally fast? A pet got pregnant and then gave birth around 8 in-game hours later.
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Who is sunradersims? I downloaded and use their alternative secret hobby lots (which are great BTW) but I was playing last night and noticed an issue at Will's Garage. I kept getting an error about a sim moving while off-world. I would click reset and a sim (I assume a walkby who somehow spawned off-world?) would appear in the middle of the lot. No major issue but slightly annoying. I thought it could be a portal issue?
Their download page says they can be contacted at MTS so I figured someone might know what their username is here |
Does anyone know where all the EAxis textures are in? Not the icons, stuff like the FT activity table drawings, the homework notebook cover, the grilled cheese paintings, all those. Are they in the object's EP object package?
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Quote: Originally posted by simsfreq
Sunrader |
Quote: Originally posted by FuryCat
Graphics are in the 3D directory. You can search through that using the Finder tab, type NameMap Search. Graphics should be under the EP that brought them; rarely they are also included in later EPs with some changes. Objects.package only contains some icons in addition to coding and text. I think time slowing could work by periodicaly resetting the clock backwards by writing to the globals. I have a time freezer that works like this, but not periodically to slow it. If something is set to happen on minute=0, it might be triggered again. How does Idle work when time is accelerated using the arrows on the UI? Do we still have 30 idle ticks and 60 notify ticks per clock second ("minute")? |
Quote: Originally posted by jonasn
Ohh, okay! I thought objects.package contained some graphics too, no idea that it only contained icons. Thanks! |
If I were to take a typical furnished apartment lot, swap the apartment doors for hotel doors, and add a hotel check-in desk, will Sims (playable and NPC) still be able to use everything in the apartments-turned-hotel-rooms? In particular, can they still use a full kitchen if it's part of a hotel room?
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Quote: Originally posted by FuryCat
I wondered the same thing a while ago and this reply really helped me:
Quote: Originally posted by HugeLunatic
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Can Sims catch 'flu at work? When Emily Hunt returned from her job as a Drive-Thru Clerk at 9 p.m., I got the message that she had 'flu. She went straight to bed without talking to anybody. Her husband Horace didn't join her, but slept in the spare bed in the attic. At about 5:20 a.m. I got the message that she was better again. So I suppose we're in the clear. I was afraid the very sociable family would have to go into self-isolation! (An expression I didn't know before 2020!)
But I don't know how she caught it. Their bin hasn't been kicked over. I can't see any cockroaches, but they are small so I suppose I could miss them. I don't know what could have caused them though. Maybe we should get the exterminator in just in case. The house was full of visitors, most of them playables, so I hope nobody else has caught it. Could it be divine punishment for playing Chris Hatch's strip poker? |
I'm sure God loves it when your sims play strip poker.
Yes, they can bring flu home from work! I'm not sure what triggers that. It only seems to happen to me if I already have a plague going, but it's hard for me to believe that, as conscientious as you are, you ever allow a plague to happen. |
What does "ring up these customers" on a cash register accomplish? I don't understand the language. Do we ring a bell to call them (they are already in a q) or ring a bell to drive them away? It seems that you briefly enter the cashier's interaction and are kicked out for not being on the jobs controller.
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It just means they ring up the customers that are waiting to be rung up and they pay for their items. If it's not working for you, you probably have some mod issue.
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"Ring up" is the idiom for "total the purchase, accept payment, make change." Because of the ringing sound old-fashioned cash registers made.
If you want a sim to stand there indefinitely waiting for customers to come, you choose "be cashier." If you want to take care of the existing line of customers and then move on to other interactions, you choose "ring up these customers." |
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