Quote: Originally posted by jonasn
It appears when there's customers actively waiting at the cash register. |
Quote: Originally posted by Corax
Object Workshop is really the easiest to me. You can just extract the texture from the item you cloned and delete the clone.
Quote: Originally posted by Peni Griffin
I read somewhere that there's always a 1% chance to bring flu home from work or school. |
Quote: Originally posted by Corax
This is immensely helpful. I was wondering where each individual type of file was, so thank you for pointing me to this! :D |
Quote: Originally posted by Bulbizarre
I think I undersand it. It means "be cashier as long as there are people in the queue" (don't wait for more). The job role doesn't change to cashier. I've never used it a single time, except as an indicator that customers are approaching. Ring up phrasal verb. |
Quote: Originally posted by Charity
I agree, the Object Workshop is very convenient for when you know which texture you want. But what I wanted to do at the time was to scroll through all the EAxis textures in order to get some inspiration for recolouring. And for that just clicking through the LIFO files one by one was faster than making a clone for every single object. Especially because it also gave me easy access to Maxis Lost & Found textures like this one: https://modthesims.info/d/161883/ma...s-from-cas.html |
If you know what you're looking for, and roughly the name of the items, you can also use the Finder + NameMap search to locate textures, meshes, and so on. Useful if you want the LIFO files for multiple things, or can't find an item easily in Object Workshop.
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While rummaging through game files like the geek I am, I found an "EpisodeDefinitions.txt" in The Sims 2/TSData/Res/Tutorial. I'm assuming that's the information the game needs for the tutorial mode to work?
In the text it says: "RewardObjectGUID - guid of the object that will be offered as a reward for completing the episode" Was there a planned reward object for you completing the tutorial? |
Would everybody in a house going to college (in other words, a teen-only household) cause the household to be considered as selling their house and having the value in their household when moving in?
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You have 1337 pages. Gz.
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Quote: Originally posted by jonasn
k3w1 |
Quote: Originally posted by ThoughtfulUnknownSandwich
I think it will be the island counters - the cook usually wants to serve to an island,, but only from one side. With that central square of islands, the cook can't reach the right area, so they won't serve properly. |
Quote: Originally posted by DrChillgood
Teens start college with whatever scholarship money they've earned, it doesn't matter if they were the last sim to leave their house. |
What happens if you stock a fridge on an owned community lot?
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I'm not sure if you can do that - owned community lot fridges work differently in that they never run out of food and instead charge the owner money every time someone takes something out of them.
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If I have custom stockable foods in my Sim's inventory, the option appears.
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Quote: Originally posted by Bulbizarre
Probably not configured to exclude fridges in businesses. You'd probably lose them if you stocked them. But can always try and not save. |
Is there a fixed count of how many custom neighbourhoods you can have? I literally have 4 and with some subhoods.
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I don't think so. There are 3 digits in the neighbourhood number, after all. Some of the downloadable custom ones are configured to be N515 etc so they don't accidentally overwrite a player's current hoods and cause havoc.
I think the most I've had is about 10 but I'm sure you can have more. |
I'd imagine that you'd run out of number of neighbourhoods that you can actually get round to playing before you hit a neighbourhood limit hehe.
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Quote: Originally posted by simsfreq
It's four alphanumeric characters- you can rename the neighbourhood files to any combination, for example 1234 or zzzz. |
Quote: Originally posted by simsample
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How would you like these two children to turn up for your wedding?
I've been looking for formal outfits with shorts for boys. After all I almost always wore shorts before I was about twelve. Most British boys did in the fifties and early sixties. I couldn't find any suitable all-in-one outfits, so I started looking at separates. I downloaded fakepeeps7's "Playground Hazard" shirts with ties and paired them with shorts from Simphany.com that I already had in my game. I made both available for Formal wear. That worked quite well for the boys. (It's really a child's version of Andrew's preferred "semi-formal" outfit for school and church.) But the Simphany.com shorts are for both sexes, and I didn't have any separate Formal tops for girls. This meant that some girls weren't getting Formal wear at all -- the game gave them the shorts, but didn't any tops to give them. So I've decided to enable at least the plainer version of those shirts for girls for Formal, and I've also made Formal-enabled versions of a couple of Maxis girls' tops. I think these kids look quite good in these outfits -- quite smart enough for a wedding IMAO. My sister used to wear a school tie, much the same as the one I wore, apart from being in her school colours. She also wore a shirt, but she called it a blouse, and it buttoned up the other way. That girl's hair is something else. It's called skysims246, and I've had it in my game since forever and a day. It's too flamboyant for most of my Sims, but this one seems to like it! |
Quote: Originally posted by simsample
I didn't know that - but I meant in terms of when the game would start reusing numbers, I'd guess the limit for that is 1000, then it would try to create N001 again and cause a mess. No, I don't care enough to test it |
Two stupid questions: When a roommate moves into an apartment does he pay rent?
What happens if a sim doesn't pay rent? Better yet, what if he owes rent but moves out? And another thing... in college what if no one pays rent in a dorm?Seems dumb to pay rent anyway, students should have to pay tuition and other costs! But while going to college they actually make money if they get good grades...if ONLY! |
Quote: Originally posted by Zarathustra
I can't speak to full kitchen because I've never tried a stove and dishwasher, but I do have hotel rooms with fridges, microwaves, and grills, and the playables can use the kitchen to prepare meals in their hotel room. |
@grammapat, There is no rent in a dorm. You move into a dorm for free and then once in awhile bills come to the mailbox, dorm fees for the use of the facilities I suppose, to cover the food you eat and wear and tear on the amenities. They don't come that often (maybe once per continuous residency? I generally prefer residences so don't play dorms very long usually), but I expect if you can't pay them the repo man will come and take some of the college's stuff.
Residences and frat houses are much the same. The move-in cost can be astronomical but then after that it's just ordinary bills once in a blue moon. Get several people in a house - as in a Greek, but also just random assortment of roommates - and even if nobody makes dean's list the money accumulates nicely. |
Quote: Originally posted by AndrewGloria
My brain says that it should be formal shoes rather than sneakers and knee length socks. Based on school uniforms at my schools. XD
Quote: Originally posted by Peni Griffin
Never having lived in a dorm in RL, I'm curious. I'd imagine you would have to pay to live there unless you had a scholarship? Sims get it easy. They don't even have to pay for University. |
IRL, there's a dorm fee that's paid generally along with tuition, once per semester, which is generally much lower than local rents. You can express preferences beforehand about your roommate and which dorm you go into, which will be accommodated if possible, but generally speaking you'll be assigned a roommate, building, and room and just have to deal for at least the semester, when you can apply to change something. My college had "suites" with two rooms sharing a bathroom and usually two people per room, though some of the larger rooms could house three people. Cooking is not allowed in the rooms (but it's done, and in my dorm, which had balconies, a lot of people had grills) and there was one laundry room for the whole building. Older dorms in older colleges might only have one bathroom per floor, but I would be surprised if any of these were still operational. And you'd also pay for a meal plan that would allow you to eat in the cafeteria and snack bar without any money changing hands at time of consumption. Unlike sim dorms there was one big cafeteria with an industrial kitchen, centrally located, and one snack bar in the student union, which were both covered by the meal plan.
It's forty years since I attended college so I expect some things have changed; there might be more snack bars, or franchises allowed to operate on campus and participate in the meal plan, or dorms with only one inhabitant per room or a different bathroom arrangement. I believe they're all co-ed dorms now, which was still a little controversial when I attended. My first semester was in a co-ed dorm, but the boys were all on the bottom three floors and the girls all on the 7 above, and theoretically we weren't allowed opposite-sex guests or even on the same floor except during certain hours (but we all know how that went!). |
I lived in the dorms my first two years of uni. Granted that was 20-ish years ago, but I understand not much has changed at that particular school since then. The residences (we had several buildings) were each divided into wings, usually by floor. Our roommate selection was similar to what Peni Griffin was saying, but we also had single rooms available. The rooms all came with a bed, desk, chair, closet, dresser, and mirror for each person, and they were SMALL. Each wing had a communal bathroom with toilets, showers, and sometimes tubs (all in their own little stalls, of course). They were usually male-only or female-only, however I did live in a co-ed wing during my last year there. Males and females were separated, and there were separate communal bathrooms for each.
We had one central cafeteria for all the buildings, but could also get snacks at different food shops around the university. Our meals and rooms were all paid for per semester (there was no separate meal plan). There were also study halls located through the dorms that everyone was welcome to use at any time. (My personal favourite was the Gold Room, with lovely gold shag carpeting, gold wallpaper, and the ugliest couches ever to grace the earth.) In theory we weren't supposed to have opposite-sex members in our dorm rooms as well, although my first-year roommate's boyfriend pretty much lived with us all year so that was fun. Did I mention the rooms were small? Yeah... I usually make my Sims stay in the dorms for their first two years before they can move out. If I had to suffer through it then so do they! |
Oh, yes, there was also a "day room" on each floor - TV, armchairs and couches with stuffing coming out, elementary cooking facilities, just enough to make nachos or something for a party. That's where all the male/female socializing was supposed to happen, and "dorm business" was supposed to be conducted there, but I barely remember what they looked like. The day room is what I was thinking of when I made the common areas of the dorms for LGU. There were no book cases in the dorms, though. If you wanted to study outside of your own room you went to the library, where all the books were. No dorm could have held even all the textbooks for all the different classes available.
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Is it possible for a Sim to sustain the "have a baby" fear throughout their whole pregnancy? Or is it automatically granted when they find out they're pregnant?
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Quote: Originally posted by Peni Griffin
And again, totally too unrealistic for me. College should be hugely expensive; relatives and friends should be able to contribute. Better yet, the student should be able to have a job! Yes, I like realism. |
Secondary Knowledge aspiration helps reduce "Cure Friend's Occult State" wants, right? I'm pairing a witch up with somebody and he has a wish for her to be cured. Relinquishing her powers would prevent the entire story I want to play out.
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No, aspiration doesn't reduce the frequency of any wants. You can block the wants entirely with a check tree mod, but that's it.
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Quote: Originally posted by pinkdynamite
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Looking at this disease token, which byte is the current severity? I see 01 is 4 (the id for flu), 02 is hex for 120 (the lethality threshold), and 04 is hex for 70 (the CT which I don't know what that means).
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I believe that prop 3 (zero based) is "severity" and prop 4 (zero based) is "contagiousness". At least that's what I have written down. Note that in a script properties are counted from 1.
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Thanks. Looks like one more day of bed rest (possibly calling in sick) for the sufferer.
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Quote: Originally posted by DrChillgood
Some aspirations have wants and fears which conflict with other aspirations, and this can result in conflicting wants and fears with sims with a secondary aspiration. For example, Knowledge can roll wants of becoming occult life states and will fear being cured of them, along with wanting to be abducted by aliens, but all other sims of different aspirations fear becoming occults and aliens, and will wish to be cured of being occult. Having Knowledge as the primary aspiration can mitigate fears from secondary aspirations generally speaking, as the opposing wants and fears will re-roll and change. Another example is the conflicting desires of Family and Romance sims, as the aforementioned seeks romantic commitment and having children, whereas the latter fears such things and seeks a noncommittal lifestyle. So, secondary Knowledge aspiration could give you some amusing situations where they want someone to be cured, yet also want to become a witch themselves. XD |
Quote: Originally posted by topp
But they won't sustain it autonomously without locking it, correct? |
Quote: Originally posted by DrChillgood
You don't need to look at the token in SimPE to find this out, the batbox displays all of these values in game. |
Is there a way to limit the number of customers on a specific owned lot? My Sim's sandwich shop is often overcrowded.
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The number of customers is based on the business level, so if you can lose some stars and knock it down to level 9, there will be fewer customers.
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I took two customers who are friends and made them sit down at one of the tables. Now they just hang out there and take up two slots which helps a bit.
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Quote: Originally posted by Bulbizarre
Didn't SimWardrobe used to have something like this? I though it was called the customer limit adjustor or something like that. |
...Yup!
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here's a random question...would it be possible to make a mod that flags tents as indoor spaces? Where would one begin? I'm sick of my sims suffering through the hours with temperature extremes and weather reactions.
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Quote: Originally posted by aelflaed
There's a mod for the temperature. |
Quote: Originally posted by Bulbizarre
I have that one. Maybe it isn't working correctly. There could be a conflict, I suppose. |
What is this 'who?' that's showing up besides agree/disagree/helpful/funny/love for? Is it to try and spot who disagreed with you?
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It shows everyone who reacted on the post (though not their specific reactions, though it's obvious if there's only one of them).
Now we can see who the phantom disagreers are! |
Is there a full on, complete tutorial on how to literally extract ingame objects and use them as regular ones? I really want to try and make some accessory items into deco myself, but haven't been able to find a good enough tutorial (The only one I've found is ancient). I know there are already extracted objects, just want to try my hand at doing it myself.
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Quote: Originally posted by DrChillgood
http://www.moreawesomethanyou.com/s...pic,5200.0.html
Quote: Originally posted by J. M. Pescado
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They gain or lose recovery points while off-lot, but the calculation isn't actually applied until they come home. What can then happen is that they return home and immediately die next to the mailbox. It is risky to send a sick sim to work if you have the Real Sickness mod in.
I should think an ancient tutorial is likely sufficient? Not much will have changed in the meantime. |
Quote: Originally posted by FuryCat
For the actual "make a deco object" part, you need a start-to-finish tutorial on how to make an object (if you don't know how to already). For extracting, you can use the "Finder" tab with "Namemap" selected (in SimPE), then search for a word that matches the item you're looking for (if you're unsure exactly what it's called). If you find it, double-click the GMDC, and it pops up in the Plugin View. Extract (right-click/extract to get the GMDC/SMD, or click the Extract button to get the OBJ file). Go back to the Finder, double click the LIFO and/or the TXMTs to get the textures ("Extract"). The LIFO with 0 in it is the largest, not every item has a LIFO (LIFOs are the best quality/largest versions of the textures). You can also check out the files in the "\TSData\Res\3D" for the individual pack, if you know which pack the item comes with (the "Finder" searches through the packs). Depending on the item, you may have to move/rotate it to make it look like deco, as some acessory objects have an unusual rotation. But really, most of what you need besides the tutorial is to extract a texture and a mesh. |
Quote: Originally posted by FuryCat
Cloning an item also clones the properties of that item, which usually means you'd have to fix a bunch of other things. If you want to make a deco object, the best thing is to clone a deco object that's as close as possible to the item you want in properties, and replace the mesh and texture (which you can extract from the game - see above). |
Quote: Originally posted by simmer22
Yeah, I had just posted it at the same time you did and didn't see it yet, sorry Alright, I'll try that. |
Quote: Originally posted by topp
Sims at work are not off-lot. They are still on the lot, they are just in the off-world room. |
What would be considered as "off-lot," then? Because in that case I imagine that anything that adds the errands icon next to the Sim portrait acts the same way (hovering over the Sim stack on the left hand side and reading Name Surname (At Work/At School/On a Hike/Snuck Out/Running Errands)). Except for maybe being abducted?
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Generally, only non-household members can truly be off-lot. Probably Pescado was just referring to how diseases don't progress on community lots.
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Speaking of off-world Sims, does anyone know what happens if a social worker shows up while children are at school? I'll probably try it in a test hood later to see for myself.
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Can they? Or do they wait until they're home?
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Quote: Originally posted by Bulbizarre
Please test it out and tell us! If I remember correctly, the social worker spares the children that are not home at the moment and doesn't take them. I think I've had that happen, but maybe it was a fever dream??? I don't remember. Here's a side note: I one time had a single mom with four children, and I made them walk to a community lot. I think some of the children disappeared first, then the mom, and one or two were just behind her. As soon as the mom vanished, I got the "children shouldn't be left alone" message, but I was redirected to the community lot. Over there, it was just the mom and 3 of the children. When they went back home, the social worker was gone, but so was one of the kids. So... in a way, she only took one and spared the other three because they were "not home". |
Quote: Originally posted by Charity
I was thinking of a situation in where the social worker came to get a neglected toddler while an older kid was at school. |
When summoned with the Instant Inviter, any children not at home when the social worker comes don't get taken away.
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What happens if you have children and adults both going to school/work in the morning, essentially at the same time, and the adults try to board the carpool first? Do they have to wait until the bus has left or can they go to work normally? It's been a long time since I played with the social worker.
All the smarts from the worker is within it and the car. All I do with the Inviter is create the car with a parameter, so it should be the same. I found that Children's running that they had after growing up with a cake unfortunately is also reset when going to school. So it's hard to keep them stuck in running. My Toilet no longer resets running. Without a mod they would reset there too. |
I'm not sure - I play with the social worker modded out (BO's Children and Pets Unattended).
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I have Pescado's social worker hack, so I don't need to worry about parents leaving first to go to work. I've had it for so long that I can't remember how it worked without it. The only improvement I'd like is not being taken for bad grades. Although I wouldn't mind it if the parents could, say, take a parenting course to get their kids back. Social Services in RL isn't so scorched earth.
I have to say that those parents pillow fighting while their toddler was being taken away probably deserved it lol. IRL it would be a bit dodgy to only take the kid that was home lol. "I'm taking this kid because you neglected him, but I'm sure the others are fine!" |
Pescado's hack only takes them for bad grades if more than half of the children have bad grades. I find that OK; I use it as a proxy for neglect. One child with worse grades where the others are reasonable shouldn't cause them all to get taken. But if they all have constant Fs - why is nobody meeting their needs so they can do well at school? Why is nobody helping them with their homework?
The only thing is I don't know if it counts teenagers' grades too or only kids'. I had a case where a family had four children, mum died, social worker came and removed the children who were at home and by the time the older ones came home from school, dad was home from work so she didn't come back. I gave them back to him with the blender, because IRL someone would have called him to come home straight away. If the children are still alone after school she will come twice. |
Quote: Originally posted by simsfreq
I don't think she takes teenagers. The problem is, what if you only have one kid and they have bad grades? |
Does the Shiny Tyme dorm cooktop automatically spawn an NPC cook on community lots or so I need the Simlogical patch for that? I'm having a moment and can't remember. Also, do they have a default outfit? I'm building a separate canteen for my military base and don't really want a cook showing up in civvies.
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It spawns in non-primary neighborhoods. The NPC has work clothes with the green body apron. Maybe you can use Memory Commander if you want to redress NPCs without making a mod for each.
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Quote: Originally posted by pinkdynamite
I don't know for certain (because I've never tried it) but I'm pretty sure you do need the Simlogical patch, and I expect the cook will be wearing the usual Maxis dorm cook uniform of a cream gown with a green apron. May I suggest a workaround that works for me in a similar situation? (I wanted the waiters in a unowned restaurant to wear CC outfits.) Give the cook that spawns a military uniform as her/his Formal outfit. Then, when you open the lot, just use christianlov's Change Into to make them change into their military clothes. |
Quote: Originally posted by Charity
I think, under sshack, that would count and they'd be taken away. sshack also specifically eliminates a problem in where adopting a kid who was taken away for bad grades could trigger a social worker visit, lol. |
Quote: Originally posted by jonasn
Thank you, that's very helpful. I already have a DR for that outfit so it'll be great to be able to just switch the outfits on one lot.
Quote: Originally posted by AndrewGloria
That's a good idea, I never thought of setting it as Formal before. Thanks! |
Quote: Originally posted by pinkdynamite
Use the option Set Person's Outfit with Lot Operations installed. To set a GUID outfit like career military, just find it. To dress in everyday, select a GUID outfit without the sim's age, such as teen register clerk. Since most outfits are not available for Young Adults, you can make a Young Adult NPC. |
Quote: Originally posted by Bulbizarre
Now its showing who clicked what. |
Is there a way to make a Sim furious at another? Blender and Manipulator only have options to remove it, and I can't find any options under InSim.
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Quote: Originally posted by Bulbizarre
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Quote: Originally posted by Bulbizarre
You can shit-click them with the testing cheats enabled. There's a "Make Furious with This Sim" option. |
Quote: Originally posted by topp
This is actually kinda hilarious. It's like an fbi swat exposing everyone |
Quote: Originally posted by Bulbizarre
Really good, that's better I think!
Quote: Originally posted by topp
Hehe, there were some threads where people were getting so upset about the disagrees, I went through the entire threads clicking all of the buttons just to confuse people! |
Quote: Originally posted by simsample
I thought you were trying to balance the yin and the yang... or the colours... or uh, something like that |
Quote: Originally posted by Bulbizarre
You made me wonder how you shit-clicked someone. |
Quote: Originally posted by Charity
Explosive diarrhea and failing to wash hands afterwards. |
Quote: Originally posted by Bulbizarre
Oh, uh, yes, that too! |
Quote: Originally posted by topp
Ngl today I went through a post from 2019 to find out who had spent WEEKS disagreeing with every pic I uploaded in the pic section of the forum. I considered sending them a message and asking what that was all about but they haven't been active in 4 years Also much like SimSample, I too would click all the buttons to offset a phantom disagreer |
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Was messing around with my profile while bored. I understand most of the stats here, but what are R.1 and R.2?
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Quote: Originally posted by Bigsimsfan12
Well, the disagree is rather like a dislike (imo). Perhaps your picture didn't suit their tastes and they just didn't like it?
Quote: Originally posted by Charity
It has some footnotes at the bottom explaining.
Code:
Note: Ratio 1 is the ratio of downloads to thread views. This is the percentage of people who view your thread and decide to download. This may be incorrect if a thread has multiple files. Note: Ratio 2 is the ratio of thanks to downloads. This is the percentage of people who download your item and decide to say 'Thanks'. Note: The 'Faves' column is an indication of how many people have added downloads of yours to their Favourites list. |
Quote: Originally posted by Bigsimsfan12
I found one who has recently become inactive! (below)
Quote: Originally posted by Bulbizarre
I found one phantom disagreer when you reminded me of this, I remembered I'd called it 'restoring colour balance in the universe' so I searched for that, and looooook.... (first three results have predominantly one person disagreeing): https://modthesims.info/search.php?...5&cb=1711911401 (I hope that link works, if it doesn't then search for posts with colour balance by me). |
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Quote: Originally posted by simsample
This is hilarious. |
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Quote: Originally posted by Pideli
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LD's Story Progression and home businesses - should this work? Or is it just a happy coincidence?
Also, a petition to change pianogrinder's forum... title? tag? from Forum Resident to Disagree Bandit! |
If you see me in your disagrees it's because I diagree'd so hard I couldn't keep it to myself. Sorry.
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Quote: Originally posted by Bulbizarre
Sometimes, because of the nature of my game, I have assumed that my disagree-ers are simply homophobic. In which case I just ignored them. Now recently I got a Disagree when I told Julian Moltke-Jones (Andrew's husband) that he was beautiful, and I assumed it was homophobia. But once I found out (in that case because she told me) that the disagree-er was Charity, I knew that she must have a more valid reason for disagreeing. So I suppose on balance it's a change for the better. Now, I hardly ever use the disagree button myself, and when I do, I usually explain why. However I think I might now feel reticent about using the "Funny" button, if I don't think the poster intended their post to be funny. Of course now they'll be able to ask me what I found funny in their post. So maybe I should forestall them by posting in the thread why I thought it funny. All in all I suppose this is really a change for the better. But it does rather change the dynamic of the forum. I have to say that, despite the occasional anonymous "Disagree", I've always found the MTS Sims 2 forum a very friendly and accepting place. I suppose that's why I spend so much time here. This change certainly won't drive me away, and it might encourage some other people to hang around or come back. I hope so! |
Quote: Originally posted by AndrewGloria
Oh I hope it doesn't change things too much, I was one who was asking the site owner for accountability, just because I had seen some members become upset and thought it may help to have people just give a little thought as to how their actions may be perceived. Also, I hope that we can all agree that the buttons really don't mean anything and have no significance whatsoever. This was what I was attempting to demonstrate in previous threads when I pressed all of the buttons. Also, we all come from different cultures and backgrounds, we're all of differing ages and personalities and understandings, and so what feels mean to one person may just be a misunderstanding. For example, I hope pianogrinder will understand that I consider their actions top notch[*] bants[**], and tip my humour hat to their incredible deviousness. I am all for the lulz[***] but also I can empathise with those who are upset by these bants (having been contacted on more than one occasion by members upset by disagrees), so I thought maybe it would be good if we all tried to make our bants a little bit more transparent; i.e, out in the open as opposed to hidden behind a button. [*] Top notch (chiefly British) The highest point or level attainable. [**]Bants colloquial (chiefly British) Playfully teasing or mocking remarks exchanged with another person or group, esp. among men; banter. Also more generally: playful or wild behaviour. [***]I Did it for the Lulz (also known as 4 the lulz) is a popular catchphrase used to express that one carried out a specific action for the sake of personal comic enjoyment. This is sometimes used to to explain why one has posted offensive, far-fetched or disgusting contents on image boards and discussion forums. |
I have to be more careful because I'm always accidentally pressing buttons
Or it's just obvious what I disagree with and there's no point/I'm too lazy to explain. |
Quote: Originally posted by Bigsimsfan12
Once, my cat created havoc by lying on the keyboard whilst I was making tea. I had several tabs open, and he managed to quarantine some uploads for delete and issue some warnings, if I remember correctly! Got me in trouble with the other mods |
Quote: Originally posted by simsample
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