Question: When the game explodes into pink soup, why do walls and floors stay un-souped?
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Quote: Originally posted by Bulbizarre
Because that siding is really exquisite, and only deserving of being displayed in full unsoupy glory! (But really I suspect it's because the walls, impostors and hood terrain are flat 2d textures, whereas the 3d models all need shaders and advanced lighting?) |
I was thinking something similar -- the 3D models, not the exquisite siding.
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Mostly out of curiosity, has anybody ever moved Sims into an apartment but then switched to another household in the lot before they rented an apartment? Do the Sims just hang out in the common areas forever?
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Yes they do. You can save in that mode and leave. I sometimes do it as a placeholder if a sim has no money and I want to send them money or merge a household without making them buy a lot. It's not a good place to store them long term as they don't have a phone.
They can't do anything though so they will get hungry etc and buses/carpools don't come - you wouldn't be able to make them hang out forever. |
Quote: Originally posted by Bulbizarre
Honestly, the easiest way to do this is to get the furious-ee to throw a drink at the one you want to make furious. Instant fury!! As for the social worker, I know she doesn't take teens for bad grades. I just don't know whether Pescado's hack is counting both kids' and teens' grades when she looks at the average, or only the grades of the children in primary school. BHAVs are 99% a mystery to me so I can't check the code either. And yes, I know it does seem a little unfair on the children in one-child households who want to be slackers no siblings to bail them out!! I tend to think of this like the school is getting on the parents' back. I think it might build in a bit of a buffer too, so that you have time to correct it, at least, I don't think I have had children removed for bad grades since putting that mod in. |
Quote: Originally posted by simsfreq
Not even with a cell phone? |
Not quite sure, but I think that cellphones never truly count for the "Sim has a phone" check. It's landline or nothing...
Quote: Originally posted by simsfreq
https://strategywiki.org/wiki/The_S...ationship_Types |
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Quote: Originally posted by HugeLunatic
Oops, didn't see the small font at the bottom. Thanks!
Quote: Originally posted by simsample
That's what you get for delegating work to someone who licks their own arse! |
Is there an alternative to Pescado's creature fixes to prevent Mrs Crumplebottom, etc from being bitten by vampires, or is that the best one to use? I was reorganizing my mods folder and realized I don't have anything to prevent this in my game. No idea how that happened.
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Quote: Originally posted by pinkdynamite
Jfade has a set of mods that control where, whom, and whether Vampires will bite. https://sims.jfade.com/index.php-ca...=2&skip=20.html (scroll down) One mod keeps them from biting NPCs (e.g. Mrs. Crumplebottom). One mod keeps them from biting on community lots, meaning they have to be invited onto residential lots before they will bite anybody. One mod keeps them from biting anybody, period. (This is the one I use.) They cannot be used together, so you have to decide what you want to keep your vampires from doing. |
How do coffee bars work on owned businesses?
I seem to recall having some weird issue years ago with the business owner not actually making any money from them, but I can't remember anything else. |
They should get credited if a visitor buys, not when a family member goes to a business. But you need a mod to encourage visitors to buy with extremely high motives, competing with other attractive items and objects for sale. Still it won't make money because it is a low value purchase, and you have to dedicate a person with own needs or salary to man the machine. I made a mod to address this and have the barista also handle a nearby cash register to make better use of her time.
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Is that the 'cashier on business responsive' mod?
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No, it is Espresso and Barista Improvements. She can also be a cleaner for food dishes if there is eating nearby, but be careful with overloading her with too many tasks. There is a flavorpak to turn off automatic cashier.
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Quote: Originally posted by Bulbizarre
I don't know if this is vanilla behavior or just my combination of mods, but in my experience, coffee bars work only when an employee is assigned as a barista and not the owner. |
Quote: Originally posted by topp
Topp is always right. Take note. (I think Topp is always right)? |
Quote: Originally posted by Bulbizarre
No idea. I hardly ever buy them one. The rivals thing is interesting - I hadn't actually realised that! I think NL was one of the later EPs that I got and I didn't bother to read the booklet. |
Quote: Originally posted by pinkdynamite
Set objects.package to read-only. If she gets bitten, she might temporarily lose her little cap but nothing will corrupt. |
Quote: Originally posted by pinkdynamite
Another option might be Midge's version of Creaturefixes: https://midgethetree.tumblr.com/pos...or-a-mod-if-you |
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Quote: Originally posted by Justpetro
I clicked an extra funny on Topp's post to see if it reregulated itself, but instead I seem to have set off anarchy! |
Quote: Originally posted by Charity
Don't worry, you are always right too I'm having another drink. Or two. |
If I want to download cupcakeleaf’s Riverblossom Hills where do I download it to? It doesn’t say anywhere on the page.
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I already found the part where you talked about the fairy of disagreements. I love gossip xD. Personally, what I like most about being able to see disagreements is that it is less likely that there will be misunderstandings, since with anonymity you can play, and there are people who, although sometimes we sound a little bitch, try to be honest and true. The only thing may be that now fewer people dare to disagree, but I don't think that's a bad thing, maybe we'll stop being so impulsive.
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Quote: Originally posted by Sokisims
I hope that people will still disagree when there is discussion or opinion which they really do disagree with. What I hope will stop now is people disagreeing just to annoy other users, or disagreeing when there is no opinion or fact to qualify a disagreement. An example of this would be, someone disagreeing with me when I say 'I ate some cheese'. I mean, how can you disagree that I ate some cheese, unless you know me personally? (Actually it wouldn't bother me if this did happen to my posts- I would just find it amusing, but I know of others who have been upset by persistent disagreements of their posts). If the disagreement was because I posted 'I ate some cheese' in a forum where it is against site rules to post about cheese, then the 'report' button would be more appropriate to press. |
It's also great to know which people are supportive or generally positive. Sometimes it is difficult to recognize users, I only remember about 5 from this forum and sometimes I still confuse them. If you don't interact much, nicknames and profile photos aren't always enough to remember people. It's much easier for me to start getting to know people now. Sometimes the forum seems very big and I don't know who anyone is. xd
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@Fearless Butterfly, it's not in the zip on the Download?
(lol, simsample, did you disagree with your own post? ) |
Quote: Originally posted by Phantomknight
Well I annoy myself quite a lot, I deserved it. |
Thank you @Sims2Maven, @Bulbizarre, & @simsample. I'll have a look through those and see which I think will work best for me. It's always good to have options!
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Quote: Originally posted by Phantomknight
At work on phone so can’t check |
Is there any way to see all the members of the current casual group? One of them disappeared off the lot and I don't know who.
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Maybe select the date controller in COE, after first selecting a person in the group, then Show Object Attributes. The members should listed in an array.
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Quote: Originally posted by simsample
I hate it when people disagree when someone says 'I like doing this' or 'this is my preference'. You're disagreeing about how someone else feels? They didn't say that they thought something was bad or wrong. |
A reddit-like voting system discourages making a response post where you elaborate on your negative reaction. Because then the post you made will receive negative votes from the other person and his kabal.
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Quote: Originally posted by jonasn
I see what you mean, there is always an option to feedback to Tashiketh about this, as the thread is still open. https://modthesims.info/showthread.php?p=5944800 Pretty sure he'd appreciate knowing how people feel about this now it's implemented. |
Do you guys ever give yourself the thumbs up to control a sim that randomly decided to visit the lot? Or do you always enjoy the randomness of their autonomy?
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Quote: Originally posted by Misaki Chan
The thumbs up is a sim controlling mod? |
I use Dolphin's Control-This-Sim on those assholes who won't join the spontaneous group smustles.
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Quote: Originally posted by Bulbizarre
Nothing worse than a guest who refuses to smustle. Give in to the peer pressure! |
Quote: Originally posted by Misaki Chan
I like having full control over the story. I also sometimes control my guests to ensure my plans for them go through. Regarding the hidden aspiration tokens, I remember somebody asking if they act as secondary / tertiary aspirations in this thread, but not getting an answer. I’m planning for Carlos Contender to settle down and have a family of his own while being more present in his grandniblings’ lives, so giving him Family secondary. Would he still act on his Romance Aspiration Token? I actually want that, since I’m planning on having him marry a Romance primary Sim. It’ll be an open marriage for the both of them. |
I sometimes select visitors to make them do what I don't have a mod for. I may want them to care for a toddler. For the most part in vanilla actions, they respect the primary aspiration, which is obtained by removing the secondary aspiration bit from the aspiration field. If you have a mod that makes romance aspirants treated differently for jealosy, then it depends on how the mod is made. If it simply checks for an aspiration flag without bothering with the secondary, then he will get the options for romance or restrictions for family regardless if they are primary or secondary.
There is one significant token for the secondary aspiration. It's not in any way hidden. |
I was about to suggest Squinge's mod to enable 'ask to watch kids' for all Sims but that requires AL and I think you not have that.
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Quote: Originally posted by DrChillgood
Both aspirations unlock all of the associated want trees, if that's what you're asking. Which wants they roll more of depend on what you do with them, since wants are generally triggered by what sims do in the game. |
Quote: Originally posted by kestrellyn
I was asking if the aspiration token also worked the same way as having the primary (his is Popularity), so that he'd have Popularity wants from Primary, Family wants from Secondary, and Romance wants from the hidden token. (I'm changing Jessica's hidden Romance token to Popularity since I made Romance her Secondary). |
What is a hidden aspiration token?
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As far as I'm aware, tokens can't affect which want trees are available.
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How does the game decide which social group to move into apartments?
A slightly modified Corsica Heights ended up filled with mostly low-income Gearheads (and some regular townies, due to a mod). |
Quote: Originally posted by Bulbizarre
When I was doing the LotCatalog Project - Specialty Lots I learned about this... The info I used to set the apartments was here: https://csydes.miraheze.org/wiki/Pr...tandard_Tenants And, you can use the Lot-Adjuster to set them. |
Does anyone know if someone has "updated" all the maxis computers to be Monique's Hacked Computer??? As a replacement or something?
I have a few recolors, but sometimes I want to use the maxis computers as well, though with the hacked computer's options. Edit: I am a "Field Researcher", and my field research consists on asking people online instead of doing actual research |
Lots have a classification - lower, middle, or upperclass. Social groups for townie neighbours and also who shows up on community lots are supposedly set by this. You can change it using a cheat, but when I was trying to find the info I thought I read before, I found a lot of people saying the cheat doesn't work properly.
Personally, EA's idea of social groups and who they put in them is absolutely bizarre and baffling to me, plus I find the AL social townies annoying so I just banned them all - there are four different versions of mods that you can use to prevent them showing up (no apartment neighbours at all, normal townie apartment neighbours, NPC + townie apartment neighbours, or no social townie regen, which is the newest one). If you have a mod you might want to check whether it changes which lot class a type of townie can move into. BTW I think "PrintLotClass" as a cheat displays the current class of the lot on screen. |
Quote: Originally posted by Fearless Butterfly
Do you mean how do you install it? First of all make sure you don't already have another G004 folder in your My Documents\...[Sims 2]...\Neighborhoods\ folder. Then you'll want to unzip it and place the "G004" folder in your Neighborhoods folder. Load the game and it should show up. If you already have a G004 and you want to keep that one, you can follow this tutorial to change it. I would do this for the established one, as I don't know if doing this breaks scripted events: https://sims.fandom.com/wiki/Game_g...hood%27s_folder |
If I delete a subhood in which a Sim lives in, will it get rid of him in character files, too or am I forever to be plagued with the shreds of past mistakes and misclicks?
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If you delete the subhood, every playable in it will appear in the family bin to the main hood.
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Quote: Originally posted by Matryoshkah
If you delete a subhood, the sims living in the subhood will be in the sim bin. You can get rid of the subhood, but not of the sim |
Anyone have an idea of why BodyShop has the hidden full face makeup items unlocked? There's even the neutral witch overlay which changes... Nothing.
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Quote: Originally posted by FuryCat
Oddly enough the neutral overlay does actually change things- there's ONE SINGLE tiny gold freckle that appears under one of the ears IIRC, which is somehow even more ridiculous than if it changed nothing! |
Quote: Originally posted by Zarathustra
What? Really? That's just funny! I like how EA made a whole overlay only for ONE gold freckle! The game would explode if they didn't add that in! Seriously, I doubt this overlay takes up space in the AL game files but come on now. This is a feature I would have never in my life noticed until someone told me. |
I wonder if there's one green freckle somewhere to represent them being between good and evil lol.
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Quote: Originally posted by Matryoshkah
You know, it's not actually that bad to delete a single sim from the family bin. We used to think it was dangerous but April Black did a great video explaining all the various worries that people have about this and how they don't actually cause problems. Alternatively, would you like any help brainstorming/working with the mistakes and misclicks? A lot of things can be changed about a sim; if you're unhappy with something, it might be possible to fix it without deleting the character. And if you don't like them at all, it is actually possible to completely reinvent a sim, changing almost everything about them. Another option if you don't want to delete the sim, but don't want him showing up among his neighbours would be to kill him off (maybe one of your more nefarious, evil sims has a certain hungry plant to feed?) or perhaps you might use this as a catalyst to start a wider neighbourhood story ripple? Or, SimLogical has under the playable prison set a prisoner token, which when placed in a sim's inventory, if you use the Visitor Controller, will automatically prevent the sim from showing up on any lot. Or another option is to turn him into a townie if you don't mind him existing but don't want to play him. |
Asking in case someone else has already tried it before I test it.
You know the AL feature to age up townies you know? Would it work if a toddler knew a townie toddler or is it hard-coded for only child and up? |
I'm pretty sure the dialog lists every available townie of the relevant age group regardless of whether or not your sim knows them, and yes, only for child and up.
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Quote: Originally posted by kestrellyn
You have to at least know the townie to have them appear in the options. |
Since when are there toddler townies? As I understand it, adoptees are generated at time of adoption unless there's a kid in the pool previously taken by the social worker.
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Been a while since I've played uni. I'm wanting to make my own dormies. I presume I can do this by townifying playable young adult with the sim blender - is this correct?
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I use the teleporter myself, but if you make a YA into a townie on campus they'll become a dormie, yes.
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Quote: Originally posted by Peni Griffin
There's not, I wanted to make a playable single mother and her toddler into townies and age them up with their peers, but keep their family ties. |
Great - thanks Peni
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Quote: Originally posted by inspiredzone
To be honest, for this I'd just do it manually, at least until the toddler ages up. Mark a playable toddler as being the one who ages up the child, and go into their lot and age them. Then make both into townies. I have a teleporter shrub on every lot that has toddler-enabled activities and so if I see a parent without their toddler who really ought to bring them with them, I teleport the toddler to the lot. |
Perhaps a building contest or a challenge would be fun?
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What is the model of the NPC and Townie Maker supposed to be?
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Isn't that the thing the repo man uses to suck up your items?
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Oh yeah. I don't think I've ever seen the repoman outside of testing so I didn't recognize it
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I didn't realise, but in creating some custom careers, I found out that career outfits are made into a "set" (male/female/elder) which has a GUID rather than specifying the GUID of the clothes themselves.
In order to save myself some work, I decided to check all of the vanilla careers to see what outfit sets they are. I now have these saved as images. Where can I upload them, that they would be useful for any other career creators? |
Quote: Originally posted by mocuna
I FINALLY thought of what this could be, as old as this discussion was! When Sims finish craftables, confetti pops up. I've seen it happen today with a pottery wheel. I don't know if that lot had one, but maybe it was this after all? |
Quote: Originally posted by simsfreq
It would be helpful, yes please! Maybe put it in the modding discussion forum? |
OK! I'll finish adding the GUIDs to the images, and put them up there.
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Quote: Originally posted by simsfreq
I would say add it to the existing thread that has career outfits listed if it contains different info. I thought I had a fuller list, but I can't find the accreditation so perhaps I had done it. I think having them in a list that is copy-able would be nice. https://modthesims.info/t/293495 |
Oh good idea. In fact, that saves me loading up SimPE trying to find all the individual GUIDs!
It doesn't contain different info but it does show you what these outfits look like. I didn't bother to check the elder or teen outfits, as I felt like the adult ones give enough of a sense of what they are. |
Turning young adults into townies makes them the dormies on the university campus, right?
EDIT: I also attempted to move Sims between households (changing family IDs) while they were still in the bin with SimPE, but the game shows them as all in the original family. Should I put them all back and just do the manipulation in-game or will they place properly? |
Quote: Originally posted by DrChillgood
Yes.
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Back up your game and find out! If you're just looking at the thumbnails, those show the family as it was when they were last open in game. |
Quote: Originally posted by Peni Griffin
Whew, I placed them all and it was safe, they were in the correct households. I'm now moving the original Belladonna Cove townie teens to college (and have generated more teens to repopulate the town). I'll also experiment with turning playable Sims in a dorm into dormies when the time comes. |
Do any of the various traits mods around include traits for pets?
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Quote: Originally posted by Charity
Pets don't have inventories, which I think is required for the traits mod. |
Why no inventories? Traits are something you are given programmatically and have more or less permanently, and not what you need to pick up with the mouse. You can store stuff in pets inventory just the same as with other people.
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The point of putting them in the inventory is so that you can see which traits the sim has by looking there.
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So, no pets traits mods then, I'm guessing.
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What's the interaction "Look At Suds" on a fountain? Sims keep doing this on free will with a fountain but they instead play the failed routing animation.
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Quote: Originally posted by FuryCat
It comes up when someone soaps the fountain. |
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Quote: Originally posted by FuryCat
Interesting info, and again thank you for the input, though that wasn't the case either. BUT, I finally figured it out! This is the reason of my random question: The spiral lights (and confetti) from when a sim ages up! But why does it show up in the far corner, with no aging sim? It turns out it's because of a couple of mods. The thing is: I've been playing with story progression, and every night at 6pm townies age up, and a pop up shows up for me to choose the aspiration of recently aged teens, which I thought it was a SP feature but later realized it's the townie aging fix. I noticed the lights appearing immediately after the choose-aspiration-window showed up. So, since it detected that sims were aging, it activated and acted as if the townies were on the lot. It baffles me how I didn't realize it sooner, I guess I wasn't feeling like paying attention to the far corner back then. So that's it. Mystery solved! I hope I was able to make it clear, sorry if the explanation got messy |
Sims actually can't age off-lot, so Story Progression teleports all aging sims to the lot in the off-world room in order to age them up. When I was using it, this would sometimes cause controllable sims to try to say goodbye to them (because it was late at night) and then throw an error when they couldn't route to them because they were off-world.
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Additionally if you try to follow a Sim that's off-world, the camera will zoom to one corner of the lot.
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Quote: Originally posted by mocuna
Oh wow! Finally, mystery solved. Would've never guessed that was the case. I thought about it being growing up but it wasn't reasonable if there weren't any Sims, only sparkles.
Quote: Originally posted by Bulbizarre
Does it even work? On my game they just play the routing failure animation. |
They might not be able to walk to some fountains, but in general it works. Without mods to limit it, this action is annoying. On a commlot without much else to do, they will put soap in fountains often and call out all NPCs from inside buildings to react.
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Quote: Originally posted by FuryCat
It works, I constantly get soaped fountains on several community lots. Something might be blocking your fountain. |
Quote: Originally posted by Bulbizarre
Maybe, I can't think of anything else that would stop the interaction. It also explains why Sims play the routing failure animation. |
I've noticed some objects might routefail if you use building cheats (snapobjects or quarter-tile) for placement, but not tested fountains specifically.
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You might have multiple fountains on the lot and only some are inaccessible. You can see which object they are trying to walk to using COE (select person, select object ci: [active], cn: [next in q] or route: [what they last walked towards]). If it's a custom cloned fountain, its current size might be incompatible with the target slot that worked with the original.
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Apologies in advance if I could have googled this--I tried.
I have not added a custom downtown before. If I want to add a custom downtown I downloaded--for example, Emerald Heights--that says it's *empty* to a new neighborhood, will it still generate the standard Maxis downtownies when it's added? Or will it be completely empty? And following on that: if I add the *empty* version to a neighborhood that already has the standard Downtown attached, will I get duplicate Downtownies or should it be fine? I do understand that if I add the version with *playable* Sims to a neighborhood where there is already a Downtown attached, then the playables won't appear. My concern is having two versions of the same Downtownies--like when you add all three universities and you have 3 versions of each dormie. |
If you add an empty premade custom downtown, downtownies will start to generate from the downtownie templates. This may go quickly or slowly depending on how you use the downtown and what spawn-suppressors you have in place. The test Bigg City I added to my Widespot years ago still hasn't generated a Mr Big or a Diva, but it's given me a Count and a Contessa. Nor can I find any Tricous, alive or dead.
The only way I know of to get duplicate downtownies is to have a downtown, delete it, and add a new, different downtown that hasn't taken steps to be empty - if you use the standard "make your own downtown" option without using mods to suppress or replace the downtown template. I have done this, so I know it happens! The second Drama Acres downtown had all the same townies as the first, including Tricous alive and dead, but only the dead Tricous had the same names, so it was really just a matter of gussying them up to look different. All the townies I'd made playable were now significantly older than the new ones that came in. |
Is it possible to evict specific nonplayables from an apartment unit?
Two nonplayable Sims keep getting into brawls in the common areas, which would be fun if they didn't keep blocking the exits. |
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