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Bulbizarre 17th May 2024 8:30 PM

Quote: Originally posted by simsample
You also need this:
http://www.cyjon.net/node/422


I dunno, a giant flaming tree in the backyard is honestly pretty cool.

iforgot 17th May 2024 9:26 PM

Quote: Originally posted by Bulbizarre
Only 50% in vanilla. Cyjon makes it more effective.



Quote: Originally posted by simsample
You also need this:
http://www.cyjon.net/node/422

Thanks both! More mods for my game.

Ironically, after I just cleared a couple of long-since-forgotten unused mods out. Which, due to being forgotten caused:

Quote:
Object id: 55
name: Controller - Apartment
Stack size: 2
Error: Bad gosub tree number.


This was due to a long since forgotten conflicting mod. That was put in before I learned about simp and only got my attention when I couldn't rent a newly built apartment block.

Remember folks: Check your mods and remove old unused conflicting ones.

Quote: Originally posted by Bulbizarre
I dunno, a giant flaming tree in the backyard is honestly pretty cool.

Yeah.. I've been doing it the old way all this time:

1) ctrl+shift+c
2) type tc1 (enable testing cheats)
3) shift click tree & force error, selecting reset. (fire goes out)
4) type tc0 (disable them)


Bulbizarre 25th May 2024 9:42 PM

Is there any good reason I shouldn't clear out all the files in the Logs folder? I have some 100 mb of error logs.

simmer22 25th May 2024 10:10 PM

Quote: Originally posted by Bulbizarre
Is there any good reason I shouldn't clear out all the files in the Logs folder? I have some 100 mb of error logs.


100 mb? What have you been doing???

But yeah, you can clear out the "ObjectError" and "Sims2Exception" files. They don't do anything else than report errors, and I don't think the game uses them after they're created and you've exited the game.

FranH 25th May 2024 10:20 PM

Quote: Originally posted by Bulbizarre
Is there any good reason I shouldn't clear out all the files in the Logs folder? I have some 100 mb of error logs.



Really?

How do you get that much?

I always clear out the "exception" files. How many crashes have you had?

Mine only occur after a crash and I've been forced to close the game.

simsample 25th May 2024 11:57 PM

Quote: Originally posted by simmer22
100 mb? What have you been doing???

Quote: Originally posted by FranH
Really?

How do you get that much?


https://modthesims.info/showthread....657#post5948657

Just the usual 'experiments'...

Bulbizarre 26th May 2024 2:28 AM

Quote: Originally posted by FranH
Really?

How do you get that much?

I always clear out the "exception" files. How many crashes have you had?

Mine only occur after a crash and I've been forced to close the game.


I play with testingcheatsenabled on and have a... habit of force-erroring noncontrollables when they're being annoying.

Charity 26th May 2024 11:52 AM

I just checked and I have over 600 error logs dating back to 2017 (when I got a new computer and had to reinstall Sims 2). XD

LauraPamplonaS 28th May 2024 1:47 AM

Does anyone play "active careers"? As in, do you actually do something special with your sims who work in a specific career track? What do you do with them?

I've been thinking about making some lots to send my sims who work in a specific career to work over there sometimes, but I don't really know what I'd do with them. I have functional schools in my neighborhood, which I only play when I feel like it , and I send my sims who work in the Education career to be the teachers. When I play my prison/jail, I have my law enforcement sims over there to "work". I have a few vague ideas for others, but I have no idea for careers like paranormal or adventurer. What would my criminals do? And slackers?

chamelea 28th May 2024 5:58 AM

Quote: Originally posted by LauraPamplonaS
What would my criminals do? And slackers?


In my last neighborhood, I had a teenage grave robber. He'd hang around at the cemetery and dig around for stuff to sell. He wasn't in the criminal career track because he didn't believe in bosses, but I can see that working for the lower levels of the career.

As for slacker, the most fun lots would probably be a golf course for the golf caddy, clubs for the party DJ, maybe even an exclusive-looking club for the professional party guest. I'm not sure how fun a convenience store or gas station would be, but in my current game, I've made a music shop that would work for the record store clerk position (as well as music career sims). Nothing is actually for sale, just set up to appear that way - it's part of a mini-mall, and functionally gives my sims instruments to jam out on for fun - but you could always make it an OFB business, if you wanted.

I haven't intentionally created lots for specific careers, but I do act out careers on community lots when I can. Like, athletic sims will show off on the sports field, culinary sims will fire up the grill to feed everyone, music and entertainment sims will perform for tips, etc. I also downloaded the NPC careers, so I've had at least one barista "go into work" on their day off to cover a shift. I'm intrigued by the challenge of designing a career lot now, though!

stitching 28th May 2024 7:59 AM

I've got a mod that enables pickpocketing, so some of my criminals do that sometimes on community lots. If other sims lose a dice roll when walking past my criminal's home, I'll also make the playable walk by sim selectable and if they have anything in their inventory, I roll again to see what my criminal steal from them before making them unselectable again.

My doctors often run clinics (home or community lot business) using an eye chart that opens up the make over screen; bruise or scar makeup gets added or removed depending on the sim, or they get bandages or glasses.

My sims in the adventure career take more vacations than my other sims.

Sims in the politics career often run a community lot as a municipal building, selling pet items (licenses), deco papers or books (building permits), toy cars (licenses) and other odds and ends to represent fees people might have to pay to government offices, or things some municipalities might sell.

sturlington 28th May 2024 6:09 PM

A while ago, I developed some alternate BACC rules, and each career path had an associated lot. Several of these are more useful if you have a mod that enables skilling on community lots, and Monique's Hacked Computer is required to do stuff like pay fees or fines. Feel free to use any of these ideas or adapt them. I didn't get so very far in that BACC, if I recall. Making up the rules was fun, though.

- Adventurer: Travel Agency where Sims can schedule vacations using the hacked computer. It could also sell vacation-related items like camping gear.
- Artist: Gallery that also offers art classes
- Athletic: Gym and Salon
- Business: any kind of store
- Criminal: Casino; I had a rule about there being a chance of it being raided if there was also a Police Station
- Culinary: Diner
- Education: Public Library with skilling objects
- Gamer: Arcade and Internet Cafe
- Journalism: Coffeeshop/Bookstore
- Law: Law Office; I had a rule about Sims being able to go here and settle disputes or divorces but I don't think I ever played that out, so I'm not sure how it would work exactly
- Law Enforcement: Police Station; the police were able to levy fines for violations like public fighting, trashcan kicking, or owning a bubble blower, and they also sold burglar and fire alarms
- Medicine: Medical Clinic; Sims could get treated for illness or get artificial insemination/fertility treatments (all require mods), or they could get plastic surgery
- Military: I actually developed an idea for a whole military base with a residential barracks and an officer's club; I played some of these ideas in my beginning of Strangetown hood
- Music: Concert Theater
- Natural Science: Animal Shelter
- Paranormal: Graveyard; I had some ideas for buying services like supernatural potions or resurrection services, but I never implemented those
- Politics: Public Square; I put the lectern career reward on it and Sims could give speeches--it was fun because the townies would actually go listen
- Science: Learning Lab; this was where the chess club met, and they could also learn robotics or play on the medical career reward
- Show Business: some kind of entertainment venue, like a skating rink
- Slacker: Nightclub with karaoke

FuryCat 28th May 2024 6:49 PM

Is it fine to just compressorize your whole Downloads folder?
I don't even have that much CC, just curious.

Charity 28th May 2024 7:30 PM

Quote: Originally posted by FuryCat
Is it fine to just compressorize your whole Downloads folder?
I don't even have that much CC, just curious.


I don't think that hacks or hacked objects should be Compressorised.

FuryCat 28th May 2024 7:32 PM

Quote: Originally posted by Charity
I don't think that hacks or hacked objects should be Compressorised.

I think so. The whole idea seemed too good to be true, so I imagined there would be some catches.

FranH 28th May 2024 8:36 PM

Quote:
Is it fine to just compressorize your whole Downloads folder?


I've compressed all of my downloads, including hacks.
it does not affect them at all-or not that I've seen.
I've been compressing everything for about 16 years so far.

Most mods are text based by definition and compressing their external file size should not going to affect their ability to work.

Some of the biggest files, by the way are the usual suspects-cars, hairs and deco items.

I've compressed everything-including pixels themselves. If pixels can withstand it, so can CC.

FuryCat 28th May 2024 8:46 PM

Quote: Originally posted by FranH
I've compressed all of my downloads, including hacks.
it does not affect them at all-or not that I've seen.
I've been compressing everything for about 16 years so far.

Most mods are text based by definition and compressing their external file size should not going to affect their ability to work.

Some of the biggest files, by the way are the usual suspects-cars, hairs and deco items.

I've compressed everything-including pixels themselves. If pixels can withstand it, so can CC.


Wait, really? I'm not kidding when it sounds too good to be true. Magically making my CC smaller in filesize sounds like a miracle to me for some reason
I'll try compressorizing my DL folder to see if it works. Some things just don't change filesize also.

AndrewGloria 28th May 2024 10:01 PM

2 Attachment(s)
I have a Sim (his name is Hector Pringle, picture below) and I was about to make him into a townie. Unfortunately he has overeaten and grown fat! My question is : Will he still be overweight when he's a townie? To be on the safe side, he's bought a "Sim Bouncer" mini trampoline , but he's going to have to do a lot of bouncing on it to regain his slim figure:

(I wish I could work off my own stomach with a few hours exercise on a cheap trampoline! The Sim Bouncer costs only §99, and it's fun to use! I look like an overweight male Sim! )

Peni Griffin 28th May 2024 11:09 PM

He will be fat, and more power to him.

FranH 29th May 2024 12:50 AM

Quote: Originally posted by FuryCat
Wait, really? I'm not kidding when it sounds too good to be true. Magically making my CC smaller in filesize sounds like a miracle to me for some reason
I'll try compressorizing my DL folder to see if it works. Some things just don't change filesize also.



TIP:

When you do this, do it in stages-even if you have small CC folder, it might take a little bit of time.

Once you get everything compressed, keep it that way-if you get new CC, compress it if the creator has not. Now the standard practice is almost every creator I know of does compress their files before releasing them.

That's how safe this is.

Charity 29th May 2024 8:12 PM

Quote: Originally posted by FranH
TIP:

When you do this, do it in stages-even if you have small CC folder, it might take a little bit of time.

Once you get everything compressed, keep it that way-if you get new CC, compress it if the creator has not. Now the standard practice is almost every creator I know of does compress their files before releasing them.

That's how safe this is.


Really? I never noticed lol. I never compressed my own CC. There are still things that shouldn't be compressed. I just can't remember what they are, just that there was a post on them.

FranH 29th May 2024 9:19 PM

Quote: Originally posted by Charity
Really? I never noticed lol. I never compressed my own CC. There are still things that shouldn't be compressed. I just can't remember what they are, just that there was a post on them.


I think from memory that the compressorizer should not be used on doors/windows. For some reason those are the only exceptions to the rule of using it, and I found this post by Searbiet about the program-and she never saw any file being corrupted by the program and the recommendation is to delete your groups cache file when the game crashes.

https://serabiet.tumblr.com/post/61...zer-manual-2007

simmer22 29th May 2024 9:49 PM

Quote: Originally posted by FranH
I think from memory that the compressorizer should not be used on doors/windows.


I've compressed doors/windows without any issues. Never heard if there being any issues with those and compression. Maybe you're thinking about something else?

(I don't think I've had issues with regular buy/build items - only exception I can think of is files using other formats than DXT, such as RAW, since those barely compress. I've also had the occasional weirdness if textures were larger than 1024x1024 and the files were very large, but it could be tied to the RAW issue. The files weren't corrupted, but showed up a bit weird in the Compressorizer, so I either recompressed the originals, made the textures smaller, and/or set them as DXT format, which I think worked in the cases I can remember. Most of the time I've not had any issues with the Compressorizer, and you shouldn't get any ingame trouble as long as you delete the cache files).

Personally, I don't compress mods if they don't contain textures/meshes, mostly because the files are already small (you should be able to, though). Everything else? If it has a texture/mesh, it usually goes in the Compressorizer.

miriamnz 29th May 2024 10:29 PM

Since I started using Pescado's clothing object many years ago, shopping and browsing for clothes has been essentially become an extinct activity in my Neighbourhoods. TBH, it seems like an elemental aspect of TS2 has been lost. I'm curious how other people balance shopping and paying for clothes, alongside useful tools like Pescado's?

Peni Griffin 29th May 2024 11:01 PM

I don't use the clothing object. I have the updated Christianlove Gussy Up function, which allows me to spruce up townies and the occasional playable, but in most circumstances I send sims to buy clothes. It's a good first outing right after growing up, and some sims just like to buy clothes. Sometimes I'll have a clotheshorse who wears a new outfit every day, and sometimes I have a sim who has one warm-weather outfit, one cold-weather outfit, and nothing else for the entirety of each lifestage. And of course there's the sewing machine, though it takes a long time and a lot of focus that few of my sims have to get to the stage where making outfits is practical.

I never use grocery delivery, either. Every community lot visit is an opportunity for not only my active sims, but sims from outside the current household, to meet people, make friends, catch cheaters, have fights, fall in love, etc. Some of my favorite developments have happened on outings to get groceries or new clothes.

It's good to have something on hand for emergencies (the red-headed sim who arrives at college in an outfit that clashes with their hair and only has the base $500 to their name, for example), but where convenience is the enemy of fun, I'm discarding the convenience.

joandsarah77 29th May 2024 11:34 PM

Quote: Originally posted by miriamnz
Since I started using Pescado's clothing object many years ago, shopping and browsing for clothes has been essentially become an extinct activity in my Neighbourhoods. TBH, it seems like an elemental aspect of TS2 has been lost. I'm curious how other people balance shopping and paying for clothes, alongside useful tools like Pescado's?


I don't use that anymore, as Peni said it's been superseded by the updated Gussy up. It checks clothes, 'buys' clothes, plans clothes, change appearance, buy jewelry and cosmetic surgery. It even does toddlers now.

When a sim has a want to actually buy clothes I might go to a shop or might have them buy online on Monique's computer. They do actually spend money when buying things that way and its quite realistic apart from the instant materialization of whatever they have bought. I wouldn't mind if they had to wait a few hours for a delivery van to arrive with their on line shopping items. I myself do a lot of online shopping, so I don't see why sims wouldn't.

Because I mostly play integrated hoods and a playable sim will own and run at least one clothing store, I do try and send them there as well. I am playing my Uber hood now and even that has 1 sim owned clothing store, run by Dina.

If you don't want it to be extinct then bring it back and set some rules. I have seen people who only allow one set of free clothes on age up. Or they fill the buy clothes want either like me online or by going to a store. I keep in mind if the sim is too busy to go out, for example Jennifer Burb was going nowhere but to work while her quads were toddlers, yet she often wanted new clothes. They were probably stained poor thing and she needed to feel good about her appearance. Online shopping, the go to of many a busy parent! But a sim who has a day off and no potty chasing? Off to the store I send them.

One way of ensuring more clothes are bought at physical stores is adding the ability on the community lots you often send your sims to. For example I added a rack at the Pleasantview pool when I made it over. That's a place that sees a lot of use so the rack is handy.
If the answer to that is "I don't send them to community lots very often",maybe the 'issue' (play how you want, but if you are playing in a way that isn't making you happy) goes further to them not getting out to be able to buy the clothes. In which case placing racks won't do much and you might need to see why you don't take them out more.

Bulbizarre 29th May 2024 11:45 PM

In my game, playables are entitled to one free clothing purchase though Christianlov's gussy-up after aging. Otherwise, they purchase them normally.

sturlington 30th May 2024 12:39 AM

On the first day of each season, I check their wardrobe, and if they don't have anything appropriate, they buy clothes. I like to try to send them to a clothing store. It can be a nice family outing. I recently had Goneril Capp take all of her daughters shopping for new winter clothes, and it was fun. I agree it helps if the community lot has other activities. There are a couple of places in Veronaville where you can buy clothes and groceries, and then go swimming or play darts or otherwise socialize and have some recreation.

As for groceries, I do try to send them out, but a lot of times I get caught flat with an empty fridge, which is when express delivery from the computer comes in very handy. I just rationalize it that the Sim stopped on their way home from work or something.

Gussy Up is on my list of essential mods, by the way. It comes in handy quite often.

Bulbizarre 30th May 2024 12:56 AM

Quote: Originally posted by sturlington
As for groceries, I do try to send them out, but a lot of times I get caught flat with an empty fridge, which is when express delivery from the computer comes in very handy. I just rationalize it that the Sim stopped on their way home from work or something.


Dizzy's work-deliver-40-20 gives Sims a 40% chance of bringing home groceries if they have a partially-empty fridge and enough money. (They also have a 20% chance of bringing pizza.)

FranH 30th May 2024 1:44 AM

In my hoods, most of the time I let them go to the clothing store when they think they need to-money is usually not a problem so they're happy and I'll even throw in a makeover session at the same time.

Most of the time for that, it's all right-but Cornelia Goth got one the other day that her lips turned into bright red clown lips. She wasn't too upset. If she wants to go some more clothes shopping I'll throw in another makeover and see if it's better.

As for groceries, I've been using a modified SimWardrobe food replicator and thus that eases the strain on the refrigerator a lot. If the fridge gets low, though, I use Boiling Oil's Aspiration Rewards card to fill it back up with aspiration points granted and collected. If that does not do it, I'll have them order from the computer.

Although in most hoods I've got a grocery store filled with Exnem's burgers and other food, along with the 6 pack of beer, so the pixels end up not cooking an awful lot and the refrigerator stays full almost all the time. Speaking of which I really do have to make another one for Duma Key so they'll have all the goodies available.

They LOVE fried chicken and hamburgers.

sturlington 30th May 2024 2:04 AM

@FranH: I've been meaning to ask you if the name Duma Key is a reference to the novel?

FranH 30th May 2024 3:28 AM

Quote: Originally posted by sturlington
@FranH: I've been meaning to ask you if the name Duma Key is a reference to the novel?


It is, indeed-only a hat tip to it, though..nothing that spooky has happened on the island yet.

(and yes, I am a Stephen King fan..ever since "Carrie" came out. Nearly everyone in Maine is..)

sturlington 30th May 2024 4:00 AM

Quote: Originally posted by FranH
It is, indeed-only a hat tip to it, though..nothing that spooky has happened on the island yet.

(and yes, I am a Stephen King fan..ever since "Carrie" came out. Nearly everyone in Maine is..)


I thought so! I'm also a fan, although I'm not in Maine. I'm actually reading his latest book now!

pinkdynamite 30th May 2024 4:43 AM

So I'm having a total "duh" moment. Is there a way to change what the Sims think is the front door? I just had a neighbour walk through my house, up the back stairs, and ring the doorbell on the patio. I don't remember having this issue before, or perhaps I've just forgotten how to fix it.

Peni Griffin 30th May 2024 4:52 AM

Though there seem to be doors that are somehow defined as "interior" and therefore cannot be made into the front door (I had this problem setting up the Beech house in Widespot), generally speaking the front door is the door, on the lowest level, that was placed last.

pinkdynamite 30th May 2024 5:01 AM

Quote: Originally posted by Peni Griffin
Though there seem to be doors that are somehow defined as "interior" and therefore cannot be made into the front door (I had this problem setting up the Beech house in Widespot), generally speaking the front door is the door, on the lowest level, that was placed last.

Interesting, I didn't know that. I'll try replacing the doors and see what happens. Thanks!

Bulbizarre 30th May 2024 5:02 AM

Quote: Originally posted by pinkdynamite
So I'm having a total "duh" moment. Is there a way to change what the Sims think is the front door? I just had a neighbour walk through my house, up the back stairs, and ring the doorbell on the patio. I don't remember having this issue before, or perhaps I've just forgotten how to fix it.


Pescado's frontdoorhack helps, but not 100% of the time.

pinkdynamite 30th May 2024 5:16 AM

Quote: Originally posted by Bulbizarre
Pescado's frontdoorhack helps, but not 100% of the time.

I just redid my mods folder and apparently I don't have that hack in there anymore. I'm sure I had it at some point. I'll add it back in and see what happens. Between this and Peni Griffin's suggestion one of them has to work. Thanks for the reminder.

miriamnz 30th May 2024 9:23 AM

Thanks everyone for the advice about the Gussy Up mod - it sounds like a better option, if it means that sims will actually have to buy their new outfits! It's been fun to read about how everyone incorporates shopping into their game, and I think I do need to bring fashion excursions back with same basic guidelines as JoandSarah suggested.

Charity 30th May 2024 1:30 PM

I've seen a few red headed people in RL that wear outfits that clash with their hair lol.

I've also been that person who sells and replaces a fridge because I can't be assed getting delivery. XD

Bulbizarre 31st May 2024 1:43 AM

Quote: Originally posted by Charity
I've also been that person who sells and replaces a fridge because I can't be assed getting delivery. XD


Because I found myself.... cheating a bit with that, I use the no free food with fridge mod, lol.

Bulbizarre 31st May 2024 7:51 AM

Is there any way to see how much rent costs after renting the apartment but before it's actually due?

Charity 31st May 2024 1:32 PM

Quote: Originally posted by Bulbizarre
Because I found myself.... cheating a bit with that, I use the no free food with fridge mod, lol.


But then how do I be lazy?

Bulbizarre 2nd Jun 2024 4:22 AM

There's a known glitch where in some apartments, the hobby club instructor never shows up and the Sim can never go to the hobby lot. The batbox option doesn't work in this case. Is there any known fix for this aside from moving Sims to a different place?

stitching 2nd Jun 2024 5:49 AM

Quote: Originally posted by Bulbizarre
There's a known glitch where in some apartments, the hobby club instructor never shows up and the Sim can never go to the hobby lot. The batbox option doesn't work in this case. Is there any known fix for this aside from moving Sims to a different place?



No hobby instructors regen by Midge the Tree (https://midgethetree.tumblr.com/pos...-a-mod-stopping) stops the instructors from coming to the lot, but sims still get the membership once they have enough enthusiasm. I've used this one, but I don't pay enough attention to hobby membership in my current 'hood to be sure it works with apartment residents.

Nopke's mysterysim version of this mod (https://modthesims.info/d/622669/no-hobby-stalkers.html) might also work. I think I'll try this version in my next test 'hood, as I don't send sims in my fantasy/history hood to the hobby lots (I use normal hobby themed community lots) and so I don't need the instructors.

I don't know if either mod would work to get sims who already have more than 5 enthusiasm points the membership card; you might have to let enthusiasm drop and then build it up again to test if either of these work.

Ruusupapu 2nd Jun 2024 7:11 PM

One of my sims has acted weird lately. First she came visit her sister but there was only four interactions available. When i played the problematic sim on her own house, she teleported home from work middle of day. I quit work and moved her other house but there the sim could not interact with welcome wagoon. Interactions disappeared from top screen and sim keep stopping. Then came error message.

I ran Hoodcheker but it did not help with this. Then I deleted cashe files. Now my sim could interact with other (at least in her own house or at the commiunity lot with other unplayable sims.) But I am not sure is all right there. While interacting I have to command the sim many times to do something and it looks like she is resetting herself all the time. Sim just stops and stand still and do this many times.

After deleting cashes I noticed that her aspiration was missing. I gave it back with Simblender. Even the lifetime want was same after. But I am still unsure is all right here. Does anyone know what is this and should I still do something for fix it?

simsfreq 3rd Jun 2024 12:25 AM

I use the Gussy Up mod way more often than I buy clothes. The reason is that clothes are way too expensive, why does it cost $200 for a single top or bottom? I feel like $30 would be more reasonable for separates and $60 for an outfit. I also wish you could set clothing racks like the restaurant menu, then you could set prices differently too and have a cheap shop with plain basics or an expensive shop with fabulous dresses and suits, and you'd have a reason to take sims to different shops to purchase sporty clothing, gothic clothing etc.

But I do take them shopping if they want to go and they have money to spend or just for a fun outing e.g. for teens or a family. I made a nice wedding shop too which is quite fun to play - I take sims there to get their wedding party outfits fitted and I don't mind them spending money on that.

Bulbizarre 3rd Jun 2024 12:39 AM

Quote: Originally posted by stitching
No hobby instructors regen by Midge the Tree (https://midgethetree.tumblr.com/pos...-a-mod-stopping) stops the instructors from coming to the lot, but sims still get the membership once they have enough enthusiasm. I've used this one, but I don't pay enough attention to hobby membership in my current 'hood to be sure it works with apartment residents.

Nopke's mysterysim version of this mod (https://modthesims.info/d/622669/no-hobby-stalkers.html) might also work. I think I'll try this version in my next test 'hood, as I don't send sims in my fantasy/history hood to the hobby lots (I use normal hobby themed community lots) and so I don't need the instructors.

I don't know if either mod would work to get sims who already have more than 5 enthusiasm points the membership card; you might have to let enthusiasm drop and then build it up again to test if either of these work.


I'm not sure that would help - thinking on it, I'm pretty sure that the hobby notifications also didn't work on the 'bugged' lots, so it might not be just an issue of the instructor failing to spawn. But I found that teleporting them to a regular household, making them selectable, and having them do a hobby action makes them get the membership.

Charity 3rd Jun 2024 2:00 PM

Quote: Originally posted by simsfreq
I use the Gussy Up mod way more often than I buy clothes. The reason is that clothes are way too expensive, why does it cost $200 for a single top or bottom? I feel like $30 would be more reasonable for separates and $60 for an outfit.


I browsed Google randomly looking for winter skirts (for me, not my sims XD). I found one listed at over a thousand dollars. Who tf pays that much for a single skirt?

I've been looking at the Traits project, bringing Sims 3 traits to Sims 2. Is there any way to assign a trait to a sim if you don't want to put something in their inventory?

simmer22 3rd Jun 2024 4:09 PM

I let my sims shop clothes from home, and fill up their bank account before doing so, because going through the clothing catalog once per family is plenty enough, unless I add clothes I want them to wear...

Loading clothes from the dresser takes almost no time at all, but shopping for clothes or Gussy up usually means a lot of scrolling, and/or waiting for the clothes to load (on my old computer it used to take quite a bit of time, unless I'd loaded anything CAS related beforehand).

simsample 3rd Jun 2024 4:41 PM

Quote: Originally posted by Ruusupapu
After deleting cashes I noticed that her aspiration was missing. I gave it back with Simblender. Even the lifetime want was same after. But I am still unsure is all right here. Does anyone know what is this and should I still do something for fix it?

Having a missing aspiration causes all of the issues you were mentioning, so I think you fixed it. But the worry is, if one sim lost an aspiration, what caused it, and is any other data in your neighbourhood damaged? I would make a backup, also save any older backups you have in case you need to go back, and then carry on playing to see if you get any further issues.

Quote: Originally posted by Charity
I browsed Google randomly looking for winter skirts (for me, not my sims XD). I found one listed at over a thousand dollars. Who tf pays that much for a single skirt?

Someone with more money than me! Which is most people probably.

kestrellyn 3rd Jun 2024 5:10 PM

Missing aspiration is something that seems to happen fairly frequently based on how often people post about it, so it may just be a thing like SREL deletion that just happens periodically for unknown reasons.

Bulbizarre 4th Jun 2024 7:58 PM

Quote: Originally posted by Ruusupapu
One of my sims has acted weird lately. First she came visit her sister but there was only four interactions available. When i played the problematic sim on her own house, she teleported home from work middle of day. I quit work and moved her other house but there the sim could not interact with welcome wagoon. Interactions disappeared from top screen and sim keep stopping. Then came error message.

I ran Hoodcheker but it did not help with this. Then I deleted cashe files. Now my sim could interact with other (at least in her own house or at the commiunity lot with other unplayable sims.) But I am not sure is all right there. While interacting I have to command the sim many times to do something and it looks like she is resetting herself all the time. Sim just stops and stand still and do this many times.

After deleting cashes I noticed that her aspiration was missing. I gave it back with Simblender. Even the lifetime want was same after. But I am still unsure is all right here. Does anyone know what is this and should I still do something for fix it?


I remember several members on this forum having issues with this - I've also had it myself. Unknown why it happens. The easiest way to identify it is you get an error about failing to calculate AttractionScore whenever the Sim tries to interact socially.

jonasn 4th Jun 2024 10:20 PM

Maybe a bug with a mod that intends to read the aspiration, but unintentionally writes to it. If you keep your debug mode on, you'll be more likely to catch the moment when an error starts and can deduce where the problem might be. But with many problematic mods, the errors can be overwhelming.

Bulbizarre 5th Jun 2024 2:52 AM

Do Sims lose access to the secret lots if hobby decays?

kestrellyn 5th Jun 2024 4:35 AM

I don't think so, I have some sims with access to hobby lots for hobbies they have next to no enthusiasm for anymore.

aelflaed 6th Jun 2024 7:34 AM

Are there any defaults for hairhatbaker around?
I can't find any, and all my attempts to default it myself are failing.
I specifically want to default the version used by the local chefs, if that makes a difference.

joandsarah77 6th Jun 2024 8:09 AM

Quote: Originally posted by aelflaed
Are there any defaults for hairhatbaker around?
I can't find any, and all my attempts to default it myself are failing.
I specifically want to default the version used by the local chefs, if that makes a difference.


There are some on the data base. I think that is this one? https://sims2defaults.dreamwidth.org/417165.html

aelflaed 6th Jun 2024 8:18 AM

Quote: Originally posted by joandsarah77
There are some on the data base. I think that is this one? https://sims2defaults.dreamwidth.org/417165.html


Amazing. I've looked and looked for the last couple of weeks. Must be cupboard blindness. Thank you!

LauraPamplonaS 7th Jun 2024 4:19 PM

Are the police officers who show up for pet adoptions different from the rest? As in, does the game consider them two different kind of NPCs?

I have noticed two things: first, even when using the anti redundancy mod, which works perfectly fine, my game still generated a different cop when I adopted a pet; and my other one wasn't on the lot so there was no need to create a new one; and second, when I'm using the "playable cops" mod, my game always selects my law enforcement sims to show up, except when it's pet-related. I'm curious if these are two different NPCs.

simsfreq 7th Jun 2024 4:30 PM

Yes. There are "Animal Control Officers" and "Cops" - they wear the same uniform, and both drive a police car, but they are separate roles.

FranH 9th Jun 2024 1:03 PM

Does anyone remember an old mod of a fire hydrant that used to spawn extra firemen when a fire broke out on a lot?

I've been searching very hard for it, but nothing seems to come up except that mod for spawning more vehicles per lot, and that's not what I'm looking for.

I could have sworn it was from Simslice, but I looked at their files on MATY's booty and I could not find it.

Does anyone know of what I'm talking about? It is a very, very old hack..

simsample 9th Jun 2024 2:16 PM

@FranH Sounds kinda like something Shaklin would have made.

FranH 9th Jun 2024 2:32 PM

Quote: Originally posted by simsample
@FranH Sounds kinda like something Shaklin would have made.


Actually, I had dig through the innumerable thousands (and I am NOT kidding) of files that I have stored on various disks, and I found it.

It's PC Sims-fire and water hydrants-from 2007!

Edit: they don't spawn firefighters, but the fire hydrant does put out fires.
I must have misremembered the download.


Thanks anyway!

Charity 9th Jun 2024 5:14 PM

Quote: Originally posted by FranH
It's PC Sims-fire and water hydrants-from 2007!

Edit: they don't spawn firefighters, but the fire hydrant does put out fires.
I must have misremembered the download.


How do they put out fires? Can you hook a hose up to them?

FranH 9th Jun 2024 8:21 PM

Quote: Originally posted by Charity
How do they put out fires? Can you hook a hose up to them?


I think that when a fire is on the lot, the pixels can 'use them' to put it out. I haven't played with them in literally a decade. I'll let you know what happens when there is a fire to put out.


EDIT:

I did have a fire stemming from someone overheating and burning up the gnome-with the fire hydrant on the lot-it automatically douses the fire completely.

No need of the fire department!

Bulbizarre 10th Jun 2024 1:08 AM

Is there any way to tell if a specific hack will cause Sims to reset when installing?

kestrellyn 10th Jun 2024 2:57 AM

I think it's mainly hacks that modify global functions, but I don't know how to tell for sure (other than if the creator says it will).

Ruusupapu 10th Jun 2024 5:53 PM

Old flower shop owner would probably die soon. How I can be sure who is gonna herit him business? The person, I want give the shop lives in same household with the father but does the game keep the business in household or does it give it to a random child of the owner?

Yeah, stupid question but somehow this is first time the business owner has a child or it matter who is going to herit. I assume the business will going to sim who live in the same house but I am not sure. If not, I should seek some mod for that.

kestrellyn 10th Jun 2024 10:56 PM

If you want someone in particular to get the business you can just transfer the lot ownership manually.

noprobllama 11th Jun 2024 1:10 AM

Quote: Originally posted by Ruusupapu
Old flower shop owner would probably die soon. How I can be sure who is gonna herit him business? The person, I want give the shop lives in same household with the father but does the game keep the business in household or does it give it to a random child of the owner?

Yeah, stupid question but somehow this is first time the business owner has a child or it matter who is going to herit. I assume the business will going to sim who live in the same house but I am not sure. If not, I should seek some mod for that.


If there's only one Sim living with him, I think that Sim will get the business. Not sure what happens if there's a whole family in the same household. I agree with the suggestion of just changing ownership yourself. This is a good question, now I wonder...

simsfreq 11th Jun 2024 10:22 AM

I suppose you could test by inserting the global hack into a throwaway hood? Just rename your The Sims 2 folder temporarily and it will spawn a new folder. Load the hood, enable CC, add the global mod, check if all the sims ping out of bed.

Ruusupapu 11th Jun 2024 11:21 AM

Quote: Originally posted by noprobllama
If there's only one Sim living with him, I think that Sim will get the business. Not sure what happens if there's a whole family in the same household. I agree with the suggestion of just changing ownership yourself. This is a good question, now I wonder...


Yeah, he has five children and he lives with a wife, one adult child and daughter-in-law.

What do "cahnging ownership" mean? Do I need SimPe or something? I think I read somewhere that I should not just a give the lot as a regural present. I think there is a some mod for that.

topp 11th Jun 2024 2:33 PM

Changing the game's language is as easy as changing the registry value? There aren't any repercussions?

Charity 11th Jun 2024 2:48 PM

Quote: Originally posted by Ruusupapu
What do "cahnging ownership" mean? Do I need SimPe or something? I think I read somewhere that I should not just a give the lot as a regural present. I think there is a some mod for that.


In the Sim's inventory is a little deed, which you can pull out of his backpack and display on a wall or table. Interacting with the deed allows you to sell it back to the community or transfer ownership to someone else.

Also, what is a regural present? My brain thinks that it must be something you receive from the king.

Peni Griffin 11th Jun 2024 3:11 PM

It's just a typo - regular present. I'm not aware of any consequences of transferring business deeds using the "give gift" interaction, but I seem to remember a unique "transfer ownership" interaction? Am I confused and conflating the deed with the "transfer perks" mechanic?

There's bound to be a protocol for inheritance of businesses and vacation homes, but I haven't paid enough attention to it to know what it is. If it's related to the insurance benefit code it would be based on relationship level, which seems like the way the developers liked to work things, but my impression is that deeds can only be automatically redistributed to someone in the same household.

FranH 11th Jun 2024 4:39 PM

Quote: Originally posted by Peni Griffin
It's just a typo - regular present. I'm not aware of any consequences of transferring business deeds using the "give gift" interaction, but I seem to remember a unique "transfer ownership" interaction? Am I confused and conflating the deed with the "transfer perks" mechanic?

There's bound to be a protocol for inheritance of businesses and vacation homes, but I haven't paid enough attention to it to know what it is. If it's related to the insurance benefit code it would be based on relationship level, which seems like the way the developers liked to work things, but my impression is that deeds can only be automatically redistributed to someone in the same household.


I have had instances where businesses are passed on to the next nearest relative living in the house. Usually it's a spouse, I do believe but it can be a child if there is no spouse. Relationship levels are important, just as they are when insurance payouts are made.

Charity 11th Jun 2024 4:47 PM

Quote: Originally posted by Peni Griffin
It's just a typo - regular present. I'm not aware of any consequences of transferring business deeds using the "give gift" interaction, but I seem to remember a unique "transfer ownership" interaction? Am I confused and conflating the deed with the "transfer perks" mechanic?


I just posted that lol.

In the Sim's inventory is a little deed, which you can pull out of his backpack and display on a wall or table. Interacting with the deed allows you to sell it back to the community or transfer ownership to someone else.

simsample 11th Jun 2024 5:46 PM

Quote: Originally posted by topp
Changing the game's language is as easy as changing the registry value? There aren't any repercussions?

No repercussions, apart from the usual caveats that apply when registry editing.

I frequently change mine, my daughter's game is in US English and mine in UK English- and if I play our shared hood in the wrong language the sim names are different. I fix them as I go along but change the language anyway in case we generate any new sims in a session.

kestrellyn 12th Jun 2024 1:07 AM

Quote: Originally posted by Peni Griffin
It's just a typo - regular present. I'm not aware of any consequences of transferring business deeds using the "give gift" interaction, but I seem to remember a unique "transfer ownership" interaction? Am I confused and conflating the deed with the "transfer perks" mechanic?

There's bound to be a protocol for inheritance of businesses and vacation homes, but I haven't paid enough attention to it to know what it is. If it's related to the insurance benefit code it would be based on relationship level, which seems like the way the developers liked to work things, but my impression is that deeds can only be automatically redistributed to someone in the same household.


You can either transfer ownership by clicking on the deed, or use the Propose.../Transfer Lot Ownership social interaction. It doesn't really matter who has the deed, or where the deed is, that doesn't determine who owns the business (and if the deed gets deleted, the business owner can order another one). If you sell the deed to another playable sim via a business lot, that also transfers the business to the sim that bought it.

topp 12th Jun 2024 12:28 PM

Quote: Originally posted by simsample
I frequently change mine, my daughter's game is in US English and mine in UK English
I'm thinking of something bolder – changing it from US English to Finnish. Will be hilarious to see my first attempts at romantic hugs between spouses result in a physical confrontation instead

Bulbizarre 12th Jun 2024 12:48 PM

Quote: Originally posted by topp
I'm thinking of something bolder – changing it from US English to Finnish. Will be hilarious to see my first attempts at romantic hugs between spouses result in a physical confrontation instead


If I recall right, early Finnish versions had a mistranslation where they used the wrong context when translating 'fire', so the pie menu actually ended up being something like 'shoot nanny'.

simsample 12th Jun 2024 12:52 PM

Quote: Originally posted by topp
I'm thinking of something bolder – changing it from US English to Finnish. Will be hilarious to see my first attempts at romantic hugs between spouses result in a physical confrontation instead

Well I can't speak for any cultural differences!
But really the only glitches you'd see are strings being translated- anything that has text in the game (pie menus on modded objects, sims, lots...) will be translated (or not, depending on how it's set up). So if you play Pleasantview, you will see Johanna Goottila and Toni Lorula instead of Bella Goth and Don Lothario. It was confusing thta even the sims we'd made ourselves or had generated during gameplay had different names in the different languages.

Bulbizarre 12th Jun 2024 1:17 PM

Quote: Originally posted by simsample
Well I can't speak for any cultural differences!
But really the only glitches you'd see are strings being translated- anything that has text in the game (pie menus on modded objects, sims, lots...) will be translated (or not, depending on how it's set up). So if you play Pleasantview, you will see Johanna Goottila and Toni Lorula instead of Bella Goth and Don Lothario. It was confusing thta even the sims we'd made ourselves or had generated during gameplay had different names in the different languages.


Oh god I still remember panicking and thinking I'd somehow corrupted my hood after I launched SimPE with the wrong English and got all random names on my custom Sims.

FranH 12th Jun 2024 2:31 PM

I've been wondering-are some items in the buy catalog hard-coded to be not priced for sale, or can you change it by going into SimPe to make it buyable?
I've changed things to become buyable, but that was only because they weren't put in the right category or they were made before "Open for Business' was made.
I'm thinking of the coded items-like there is a new 'male' cowplant (and a growable version plot) that is coded to not be priced for sale. That's very irritating because I think everyone should have the option to buy them at a Garden Center.

Hmph!

simsample 12th Jun 2024 3:07 PM

Quote: Originally posted by FranH
I've been wondering-are some items in the buy catalog hard-coded to be not priced for sale, or can you change it by going into SimPe to make it buyable?

This might help:
https://modthesims.info/showthread.php?t=140183

Pideli 12th Jun 2024 4:09 PM

What could be the cause of huge amounts of money disappearing from time to time? I've asked about it in the past but never got a satisfactory answer... and I've been gaslit into thinking I'm imagining it or it must be because of furniture deprecating in value or something like that but NO! I finally have picture proof and it's on a house that's been there a really long time so the value isn't deprecating that much anymore. It's happening all over my game but it only seems to start to happen when they go above a certain million simoleans. All of a sudden, millions of simoleans will be gone the next time I play the household. Once had that happen to a family with §10M, they went down to §4M and I've never had a family that rich again. I have Monique's laptop with its banking feature, could that be it? If you send too much money, does it go over the 16 bit integer limit and go minus instead or something?
It's really annoying, I'll have to start noting down their family funds myself every time I play. Can't trust the game.

Charity 12th Jun 2024 6:10 PM

If it was Monique's banking feature then I'd expect it to be findable in the bank.

FranH 12th Jun 2024 6:18 PM

Quote: Originally posted by simsample
This might help:
https://modthesims.info/showthread.php?t=140183



I read that thread, and I'm still puzzled as to how it applies to the object I'm referring to, frankly-

because I have the object open in SimPE as I'm writing this,

and under

PJSE "Behavior Function Editor"

the line is

Catalog Function

"Filename CT - Not Restockable" (followed by tab lines and numbers)
"0x0 (0)[global 0x 500) Shopping- Not Resellable" with 'true FFFD' 'False FFFC'

Is the "True Target' Return True False Target: error the reason that you cannot sell such an item, and if so, can you change it to reflect that you can sell it and set a price?

Sorry if I sound incomprehensible but I opened up the object directly in SimPE. It's a custom object so I'm not doing anything because I'm just trying to figure out if it can be recoded to become sellable.

I'm not doing anything until I can be assured that any actions I do won't corrupt the file itself-so I closed it out for the moment.

I'm fairly comfy with SimPE except that the Simantics editors do throw me for a loop.

simsample 12th Jun 2024 7:53 PM

Ooh sorry @FranH I got the wrong thing! Here's an answer that might help:
https://modthesims.info/showthread....374#post1494374
Quote: Originally posted by cathair2005
1. CT - Is Sellable? Make sure that if it has this BHAV that it is set to temp 1
2. Go to the OBJD (raw tab) and go to the unknown section and change 3C from literal value 1 to 0.

FranH 12th Jun 2024 11:15 PM

Quote: Originally posted by simsample
Ooh sorry @FranH I got the wrong thing! Here's an answer that might help:
https://modthesims.info/showthread....374#post1494374


It worked!

It was the custom male cowplant that Episims just released-it had multiple folders under 'functions' and I had to set each one to those settings and it worked!

Set the 'true/False question to "true" and the second one to 0 in the 'is it sellable' area.

I just proved it worked by going to a pixel owned business and using the catalog buying function, I found it and set it for sale.

YAY!

Thanks for the help! Now I can do this for those custom (only) objects that are seemingly unsellable and see if it works for them, too!

simsample 12th Jun 2024 11:17 PM

Well done @FranH you are genius! It's all way too complicated for me, I think I'm doing well if I manage to make a wallpaper!

FranH 12th Jun 2024 11:21 PM

Quote: Originally posted by simsample
Well done @FranH you are genius! It's all way too complicated for me, I think I'm doing well if I manage to make a wallpaper!



Not quite a genius, because there are some days when i forget what day it is..and as for wall papers, that's sometimes out of my reach, too!

Thanks for the compliment. I'll take all I can get these days..

sturlington 14th Jun 2024 12:52 AM

Does anyone know offhand if there is a mod that improves autonomous feeding of fish in fish tanks? I mean, the fish will die and they'll automatically fish them out, flush them down the toilet, and restock, but then they won't feed the fish they put in there.

Bulbizarre 14th Jun 2024 1:23 AM

Quote: Originally posted by sturlington
Does anyone know offhand if there is a mod that improves autonomous feeding of fish in fish tanks? I mean, the fish will die and they'll automatically fish them out, flush them down the toilet, and restock, but then they won't feed the fish they put in there.


If you don't mind cheating, there's no care aquariums.

sturlington 14th Jun 2024 1:35 AM

Thanks, Bulbizarre! I only have the aquariums so the kids and pets can watch the fish, so it doesn't feel like cheating.

Charity 14th Jun 2024 4:17 PM

Quote: Originally posted by sturlington
Does anyone know offhand if there is a mod that improves autonomous feeding of fish in fish tanks? I mean, the fish will die and they'll automatically fish them out, flush them down the toilet, and restock, but then they won't feed the fish they put in there.


Is feeding autonomous? I don't think I've ever seen them do it unprovoked.

sturlington 14th Jun 2024 5:22 PM

Quote: Originally posted by Charity
Is feeding autonomous? I don't think I've ever seen them do it unprovoked.


I feel like someone must have done it at some point, because I always forget but the fish don't always die. Maybe if they have more neat points? I've never really tested it or paid much attention. I'm happy not to have to worry about it at all.

Bulbizarre 15th Jun 2024 3:09 AM

When using Pescado's customer selector, is 'hobby' just the OTH or does a high non-OTH also count?

kestrellyn 15th Jun 2024 4:01 AM

Looks like it checks for either OTH or secret hobby lot membership.


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