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Essa 18th Jun 2024 9:01 PM

Is there a way to reduce the number of sims on an unowned community lot?
I have intProp maxNumOfVisitingSims 20 in my userStartup.cheat.
I don't really want to change as it allows "large" community lots to feel more lively.

Bulbizarre 18th Jun 2024 9:30 PM

I haven't tested it for unowned lots, but SW customer limit adjuster works for owned lots and might be worth a try.

Bulbizarre 18th Jun 2024 10:05 PM

Question: Is there any tool that can be used to give/cure a sunburn to a Sim without having them initialize the action?

When using a default replacement skin, premade Sims have a head/body skintone mismatch. For normal Sims, I make them selectable and use the Manipulator to burn then unburn them, but the NPCs some of them can't initialize actions properly..

simsample 18th Jun 2024 10:11 PM

Batbox (FFS Debugger) Fix... burns and tans?

Bulbizarre 18th Jun 2024 10:13 PM

I tried that in the past, but it only works if they already have a burn.

aelflaed 19th Jun 2024 2:34 AM

Quote: Originally posted by Bulbizarre
I tried that in the past, but it only works if they already have a burn.


If you can age them , then age them back, that usually works to fix the skintone mismatch. Or 'Change Appearance' often works too.

simsample 19th Jun 2024 10:20 AM

Oh yes @aelflaed that could definitely work, you reminded me that I had a similar problem and solved it with ageing.
https://modthesims.info/showthread.php?p=5775548

simsfreq 19th Jun 2024 2:13 PM

Quote: Originally posted by Essa
Is there a way to reduce the number of sims on an unowned community lot?
I have intProp maxNumOfVisitingSims 20 in my userStartup.cheat.
I don't really want to change as it allows "large" community lots to feel more lively.


Do you use the visitor controller? I use this to tailor the clientele to the lot. More restrictions means fewer sims are eligible to show up. Fewer restrictions = more show up!

Just be aware, if you use the version with personality controls, there is an error in the code - it uses limits of 0-10, when it should use limits of 0-1000. So if for example you set it to "ban shy sims" only sims with 0 outgoing points will be banned, and if you set it to "ban outgoing sims" everyone except 0 outgoing is allowed. This is fairly easily fixed in SimPE. I messaged Midge about it but she hasn't responded.

inspiredzone 19th Jun 2024 4:29 PM

Quote: Originally posted by simsfreq
Do you use the visitor controller? I use this to tailor the clientele to the lot. More restrictions means fewer sims are eligible to show up. Fewer restrictions = more show up!

Just be aware, if you use the version with personality controls, there is an error in the code - it uses limits of 0-10, when it should use limits of 0-1000. So if for example you set it to "ban shy sims" only sims with 0 outgoing points will be banned, and if you set it to "ban outgoing sims" everyone except 0 outgoing is allowed. This is fairly easily fixed in SimPE. I messaged Midge about it but she hasn't responded.

Which version has personality controls?

Charity 19th Jun 2024 7:30 PM

Quote: Originally posted by inspiredzone
Which version has personality controls?


https://crispsandkerosene.tumblr.co...ller-with-added

Bulbizarre 19th Jun 2024 8:14 PM

Quote: Originally posted by simsfreq
Just be aware, if you use the version with personality controls, there is an error in the code - it uses limits of 0-10, when it should use limits of 0-1000. So if for example you set it to "ban shy sims" only sims with 0 outgoing points will be banned, and if you set it to "ban outgoing sims" everyone except 0 outgoing is allowed. This is fairly easily fixed in SimPE. I messaged Midge about it but she hasn't responded.


That explains why it wasn't working for me.

Essa 19th Jun 2024 8:20 PM

Quote: Originally posted by Bulbizarre
I haven't tested it for unowned lots, but SW customer limit adjuster works for owned lots and might be worth a try.

I use it on my owned businesses but never try on unowned lots.

Quote: Originally posted by simsfreq
Do you use the visitor controller? I use this to tailor the clientele to the lot. More restrictions means fewer sims are eligible to show up. Fewer restrictions = more show up!

Just be aware, if you use the version with personality controls, there is an error in the code - it uses limits of 0-10, when it should use limits of 0-1000. So if for example you set it to "ban shy sims" only sims with 0 outgoing points will be banned, and if you set it to "ban outgoing sims" everyone except 0 outgoing is allowed. This is fairly easily fixed in SimPE. I messaged Midge about it but she hasn't responded.

I use TJ's visitor controller for some owned lots. I didn't know about the personality one but I'm not sure I'll use it.

Essa 19th Jun 2024 8:27 PM

Does Community time project play well with Merola's clock?
I have Chris Hatch's stand-alone version.

FranH 19th Jun 2024 10:20 PM

Quote: Originally posted by Essa
Does Community time project play well with Merola's clock?
I have Chris Hatch's stand-alone version.



I don't know but I will say that Chris's 'half speed' mod does play perfectly well with his CLT-especially the stand alone version, because it uses Merola's clock as its inspiration.

EDIT: found the link to the time controller from Smorbie's links: https://simfileshare.net/folder/22484/

Essa 20th Jun 2024 4:17 PM

Thank you, @FranH.

Bulbizarre 21st Jun 2024 7:48 AM

Does anyone know how to prevent the lot catalog from jumbling up as lots are added and removed?

simsfreq 21st Jun 2024 3:23 PM

Quote: Originally posted by Essa
I use TJ's visitor controller for some owned lots. I didn't know about the personality one but I'm not sure I'll use it.


You don't need the personality one, but it's worth noting that the original TJ one prevents toga parties and stops sims coming home from work, or walking around the town in their work clothing. It also has an error if you ever set the hobby selection and you also happen to have any sims without a "one true hobby" set (which must be the case for certain sims) - this will make the affected lot load forever and if you have testingcheats on, it shows an error related to "community lot populator". Anyway, MidgeTheTree's version fixes this.

With any version of the VC, you can spawn it on any lot by clicking on a sim and choosing "Adjust... Spawn Visitor Controller" or something like that. So you can change settings per visit if you want to.

simsfreq 21st Jun 2024 3:25 PM

Sorry, I wrote that last night and apparently forgot to send it!

CrispsAndKerosene indeed added the personality controls, and Midge updated it from there and added the clothing fix, more easily customisable setting for which NPCs are classed as "annoying" and fixed the community lot populator/One True Hobby issue, which plagued me for years until I realised it was VC related.

Since I fixed the Personality traits thing for my game I'm happy to upload it but I don't want to step on anyone's toes. Is that allowed as a share considering TJ is retired or not?

FranH 21st Jun 2024 3:54 PM

Quote: Originally posted by simsfreq
Sorry, I wrote that last night and apparently forgot to send it!

CrispsAndKerosene indeed added the personality controls, and Midge updated it from there and added the clothing fix, more easily customisable setting for which NPCs are classed as "annoying" and fixed the community lot populator/One True Hobby issue, which plagued me for years until I realised it was VC related.

Since I fixed the Personality traits thing for my game I'm happy to upload it but I don't want to step on anyone's toes. Is that allowed as a share considering TJ is retired or not?


TJ has been retired long enough so that I think he could not care less what anyone does with his files. He said so himself long ago in Simbology. As for other creators, they might not have the same TOU so you'd probably be wise to at least inquire.

Bulbizarre 21st Jun 2024 11:05 PM

Quote: Originally posted by Bulbizarre
Does anyone know how to prevent the lot catalog from jumbling up as lots are added and removed?


According to @CatherineTCJD and @maxon on Sim Crafters, you can use Clean Installer to rename the files.

Bulbizarre 22nd Jun 2024 9:14 AM

Question: I have the DNA code for a specific eye colour. Is there a way to search my downloads folder and see which package it's from? I know it's the family dtString in the XTOL.

Bulbizarre 22nd Jun 2024 11:47 AM

Quote: Originally posted by Bulbizarre
Question: I have the DNA code for a specific eye colour. Is there a way to search my downloads folder and see which package it's from? I know it's the family dtString in the XTOL.


According to @whoward69, non-compressorized files can be searched plain-text (Windows search or Agent Ransack).

As for compressorized files.... What I did was run a ccmerger on each set of eyes, used SimPE to uncompress everything inside the package (resource tab), and then search through them to narrow down which folder I need to manually dig through.

JoyaJoelle 22nd Jun 2024 6:27 PM

Hi guys,
I have one apartment lot fully inhabited but whenever I play with one family, there is always a Sim from another playable family that stays in the communal garden. This sim will pee their pants and pass out and stuff. How can I get rid of those Sims without hurting their actual playable life?

Peni Griffin 22nd Jun 2024 7:48 PM

Delete with move_objects. They'll regenerate in their apartment, no harm done.

You are also likely to get apartment "ghosts" after moving a playable family out. Same trick works for that.

LauraPamplonaS 22nd Jun 2024 11:50 PM

Is there a reason why a couple won't cuddle/spoon while sleeping in the same bed? I have one couple who just sleeps in their double bed, but they never cuddle. They're in love and married, and they are the only couple who is doing this. I tried resetting the bed, changing it, they even moved out and into a new home, so they have a new bed, yet they still won't spoon

simsfreq 23rd Jun 2024 12:58 AM

Do you have the mod someone (Simler90?) wrote to stop them spooning if a baby is too close to them? It was made to use in conjunction with my co-sleeper object because that player preferred to place the baby in the centre. I usually place it on the edge so they look like they are cuddling the baby/toddler as they spoon, or I just kick one parent out of bed but it does look like it's suffocating under the covers slightly which I think bothered that player :D

LauraPamplonaS 23rd Jun 2024 1:15 AM

Quote: Originally posted by simsfreq
Do you have the mod someone (Simler90?) wrote to stop them spooning if a baby is too close to them? It was made to use in conjunction with my co-sleeper object because that player preferred to place the baby in the centre. I usually place it on the edge so they look like they are cuddling the baby/toddler as they spoon, or I just kick one parent out of bed but it does look like it's suffocating under the covers slightly which I think bothered that player :D

I don't have that mod... but I might check it out

noprobllama 23rd Jun 2024 6:15 AM

Is there a way to extract pictures generated in-game, like Photobooth pictures? Thank you!

jonasn 23rd Jun 2024 10:26 AM

For photobooth pictures, open the character file of the person who has the inventory item. You will see the file is quite big compared to the others. But there are other reasons why it might be bigger. Find the resource type 0xAF74F8E0 at the top of the list. Temporarily change this type into 0x1C4A276C 'Texture Image'. Now you can view and extract the image. Do not save the character file.

Zarathustra 23rd Jun 2024 6:14 PM

I haven't done an outer-space themed lot in quite a while and since I just started playing Starfield for the first time, that kind of aesthetic is in my head now and I'm trying to figure out a spaceport of some sort. I don't have a lot of notion yet what the interior will be, though at this point I'm thinking community lot and essentially making it something like an outer-space truck stop lol.

Is it more fun if something like this is on Earth (lush terrain), on Mars (desert terrain) or on Luna / an asteroid (concrete terrain, and my current thinking)?

Charity 23rd Jun 2024 6:35 PM

Quote: Originally posted by Zarathustra
I haven't done an outer-space themed lot in quite a while and since I just started playing Starfield for the first time, that kind of aesthetic is in my head now and I'm trying to figure out a spaceport of some sort. I don't have a lot of notion yet what the interior will be, though at this point I'm thinking community lot and essentially making it something like an outer-space truck stop lol.

Is it more fun if something like this is on Earth (lush terrain), on Mars (desert terrain) or on Luna / an asteroid (concrete terrain, and my current thinking)?


Anyone who downloads it will be able to choose their preferred terrain anyway, so go with what you like best.

I just found these cakes here, apparently based on Maxis cakes and birthdayified, but I've never seen the fancy cake before. Where does it come from?

https://www.leefish.nl/mybb/showthread.php?tid=5700

inspiredzone 23rd Jun 2024 7:48 PM

2 Attachment(s)
Quote: Originally posted by LauraPamplonaS
@simmer22 @Charity Sounds like it might be easier to just make my own defaults then

I used to use the maternity outfit hack as well, but it was difficult for me to remember which were my pregnancy outfits, and after a while, I preferred the system of "getting one at random" and not choosing the outfit that they get, so I went for defaults instead.

As for letting them all give birth, the lot didn't implode haha, it just got extremely slow and I just quit. I went back to the lot and made them all townies before they gave birth, and now this test hood has about a hundred pregnant sims walking around.

@simsample I got around 100 sims pregnant, and only one of them got the "navyrust", and 2 sims got the "spring" one. I kinda want to try again with different circumstances to test out and try to discover these mysterious petterns, but honestly??? Too much work and I'd rather not know

@simsfreq Here they are:


I have no idea if this related because I've never seen it before. I was recategorizing the maternity clothes as unhidden so I can choose which ones my sims get and remembered that this post had only one of the navyrust outfit out of 100 sims.

Clothes that are flagged with odd numbers are hidden and clothes flagged with even numbers are visible (in the store). All the other maternity outfits are flagged with 0x00000009, but the navyrust outfit is flagged as 0x0000000D. Which is neither an odd or even number, so that's weird. I've never seen a non-number there and I've recategorized/unhidden hundreds of Maxis outfits. So I don't entirely know what this means, but I think it's likely this has an impact on the rarity of this outfit appearing in game.


simsfreq 23rd Jun 2024 8:09 PM

[000]D is an even number, because it's a number in hexadecimal. Hexadecimal is base 16, so rather than just 0123456789, it includes A-F as six extra digits. So in decimal numbers, you count 19, 20, 21, 22 - Hex would be 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21, etc.

Usually for those numbers in TS2, you convert them into binary and then read it backwards to understand what it refers to. 9 in binary would be 1010. D in binary would be 1111.

simmer22 23rd Jun 2024 8:35 PM

Quote: Originally posted by inspiredzone
Clothes that are flagged with odd numbers are hidden and clothes flagged with even numbers are visible (in the store). All the other maternity outfits are flagged with 0x00000009, but the navyrust outfit is flagged as 0x0000000D. Which is neither an odd or even number, so that's weird. I've never seen a non-number there and I've recategorized/unhidden hundreds of Maxis outfits. So I don't entirely know what this means, but I think it's likely this has an impact on the rarity of this outfit appearing in game.


Most (likely all?) of the values in the PropertySet are based on Hexadecimal, and so is pretty much everything else in the game. So seeing letters A thorugh F sprinkled around the game code is something you just have to get used to (even Bodyshop spits out recolor files with Hexadecimal numbers). A lot of the values just happen to look very much like regular decimal numbers.

Ever seen the categories for a hair, or an outfit categorized for all the normal categories? It's usually 0x0000137F. The F stands for 15, which is 8 (swim) + 7 (everyday). It's a quite common one, at least in the regular categories.

inspiredzone 23rd Jun 2024 8:46 PM

Quote: Originally posted by simsfreq
[000]D is an even number, because it's a number in hexadecimal. Hexadecimal is base 16, so rather than just 0123456789, it includes A-F as six extra digits. So in decimal numbers, you count 19, 20, 21, 22 - Hex would be 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21, etc.

Usually for those numbers in TS2, you convert them into binary and then read it backwards to understand what it refers to. 9 in binary would be 1010. D in binary would be 1111.

This makes sense and I'm definitely not well-versed in hexadecimal, but if D is an even number, then why is this outfit flagged as hidden?

inspiredzone 23rd Jun 2024 9:11 PM

2 Attachment(s)
The plot thickens. I categorized all the Maxis maternity clothes as every day and unhidden, using the same values, then went to check in game. Navyrust is the only one not coming up in the catalog. Link to LauraPamplonaS post for full list





I'm going to have to look at all the values of the skins to figure out where the discrepancy is. I know I've had navyrust come up in game, but in my experience, it is less common.

JoyaJoelle 23rd Jun 2024 10:32 PM

Ohhh I'd would love a mod that makes Maxis pregnancy outfits available to buy (or not) so I can give my Sim different maternity clothes

Essa 23rd Jun 2024 11:23 PM

Does Boiling Oil's inventory mod work with modded fridges?
I tried to use aspiration points to buy food by choosing "Delivery" as a reward.
Unfortunately, nothing happens. Maybe was I doing it wrong...

stitching 24th Jun 2024 1:18 AM

Quote: Originally posted by simsfreq
[000]D is an even number, because it's a number in hexadecimal. Hexadecimal is base 16, so rather than just 0123456789, it includes A-F as six extra digits. So in decimal numbers, you count 19, 20, 21, 22 - Hex would be 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21, etc.

Usually for those numbers in TS2, you convert them into binary and then read it backwards to understand what it refers to. 9 in binary would be 1010. D in binary would be 1111.


D is odd; it is the same as decimal 13, or 1101 in binary. Any binary value that ends in 1 (the 2^0 position, or rightmost) is odd. Decimal 19, 20, 21... in hex would be 13, 14, 15. Hex 19, 1A, 1B... in decimal would be 25, 26, 27...

Hex 25 is the equivalent of in decimal of 2(16^1) + 5(16^0) = 2(16) +5(1) = 32 + 5 = 37

simmer22 24th Jun 2024 1:40 AM

^ Yep. F is 15, so D would be 13.
0A, 0C and 0E are even (10, 12, 14), while 0B, 0D and 0F are odd (11, 13, 15). After 0F you go to 10, 11, 12 in Hex (16, 17, 18 in decimal). And so on.

I think B, D and F (at the end) always are odd numbers in Hex, while A, C and E are even.

0123456789ABCDEF
00, 01, 02, ... , 08, 09, 0A, 0B, 0C, 0D, 0E, 0F, 10, 11, 12, ... , 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21, 22...

Yvelotic2001 24th Jun 2024 3:57 PM

If Sim A has their first kiss rejected by Sim B, Sim A gets the "first kiss rejected" memory. Does Sim B also get that memory if they haven't had their first kiss? I'm just asking because Justin Cleveland and Tara deBateau have mutual "first kiss rejected" memories and while I remember Tara rejecting Justin's kiss I don't remember if the reverse also happened and I want to be sure of the storyline so far.

Charity 24th Jun 2024 6:07 PM

Quote: Originally posted by JoyaJoelle
Ohhh I'd would love a mod that makes Maxis pregnancy outfits available to buy (or not) so I can give my Sim different maternity clothes


You could try this. http://www.insimenator.org/index.php/topic,91730.0.html

Interesting. I didn't know that sims wouldn't appear pregnant in Outerwear.

JoyaJoelle 24th Jun 2024 7:44 PM

Quote: Originally posted by Charity
You could try this. http://www.insimenator.org/index.php/topic,91730.0.html

Interesting. I didn't know that sims wouldn't appear pregnant in Outerwear.


Yeah, even though it says any outfit, I didn't find the option to change their maxis maternity wear. There are three to buy from Freetime (?) but I can't seem to change their clothing to any other base game ones. Feels like all my female sim got the purple one, so sick of it. Love the green/yellow ones.

inspiredzone 25th Jun 2024 12:41 AM

Quote: Originally posted by JoyaJoelle
Ohhh I'd would love a mod that makes Maxis pregnancy outfits available to buy (or not) so I can give my Sim different maternity clothes

Whenever I figure out where the navyrust outfit is, I'll post it

noprobllama 25th Jun 2024 12:51 AM

Quote: Originally posted by jonasn
For photobooth pictures, open the character file of the person who has the inventory item. You will see the file is quite big compared to the others. But there are other reasons why it might be bigger. Find the resource type 0xAF74F8E0 at the top of the list. Temporarily change this type into 0x1C4A276C 'Texture Image'. Now you can view and extract the image. Do not save the character file.


This is so neat, thank you! Is there a way to grab the UI portraits in different poses, too? I'm guessing that's a long shot...

Bulbizarre 25th Jun 2024 9:08 AM

What is the current knowledge of the super duper hug bug and what happens if one installs an 'infected' lot without a mod to nuke it? The information I found is a few years old nd I'm not sure how accurate.

topp 25th Jun 2024 10:03 AM

@Bulbizarre The newest info I have on that is this:
Quote: Originally posted by Chris Hatch
the Super Duper Hug Bug is a social controller that has been set as a regular item like a sculpture or a chair so it won't appear in the game. The problem comes when a custom social controller uses the Super Duper Hug's GUID as a fall back GUID, removing the custom controller or downloading a lot that contained it will cause it to fall back on the Super Duper Hug and cause it to exist. Just like placing a chair on one lot won't cause the chair to exist on all lots so too the Bug won't spread if you never had the custom controller, it's only if you do or did have the problem custom controller that it will spread throughout your game.


Though, I'm still unsure how it "spreads" then. Chairs that he mentions in the example don't just spread into Sims' houses, why would the SDH controller!

Bulbizarre 25th Jun 2024 11:21 AM

Yeah, spreading sounds a bit... weird. The only way I can see is if if one of those social hacks using the fallback GUID gets shipped with the lot and then users later pull it.

topp 25th Jun 2024 12:48 PM

But then, wouldn't it be that only Sims on that particular lot can do the SDH?

Bulbizarre 25th Jun 2024 1:15 PM

Loading other lots with the bugged hack in place would spawn the controller, I think.

sturlington 25th Jun 2024 3:39 PM

I have a question about the antiredundancy mod. If I have no more of a certain type of NPCs--such as maids--will the game generate a new one even if antiredundancy is in? Or do I need to take the mod out first?

My belief is that the game would generate just one new maid if the mod is in and I had no more maids, but if I took the mod out and I had no maids, it would generate three. I also believe that if I took it out while having one maid, the game would generate two new ones to make a total of three. Is that correct?

Charity 25th Jun 2024 4:29 PM

Quote: Originally posted by JoyaJoelle
Yeah, even though it says any outfit, I didn't find the option to change their maxis maternity wear. There are three to buy from Freetime (?) but I can't seem to change their clothing to any other base game ones. Feels like all my female sim got the purple one, so sick of it. Love the green/yellow ones.


It bypasses the Maxis Maternity Wear and lets you wear regular clothes instead.

Quote: Originally posted by sturlington
I have a question about the antiredundancy mod. If I have no more of a certain type of NPCs--such as maids--will the game generate a new one even if antiredundancy is in? Or do I need to take the mod out first?

My belief is that the game would generate just one new maid if the mod is in and I had no more maids, but if I took the mod out and I had no maids, it would generate three. I also believe that if I took it out while having one maid, the game would generate two new ones to make a total of three. Is that correct?


Yes, all correct.

JoyaJoelle 25th Jun 2024 6:37 PM

Quote: Originally posted by Charity
It bypasses the Maxis Maternity Wear and lets you wear regular clothes instead.


But that's not what I want? I don't mind the Maxis Maternity Wear but would be nice to be able to choose which one.

Charity 25th Jun 2024 8:05 PM

Quote: Originally posted by JoyaJoelle
But that's not what I want? I don't mind the Maxis Maternity Wear but would be nice to be able to choose which one.


Can't help you there. I much prefer being able to choose normal clothes.

simmer22 25th Jun 2024 8:09 PM

Quote: Originally posted by JoyaJoelle
But that's not what I want? I don't mind the Maxis Maternity Wear but would be nice to be able to choose which one.


Some mods enable maternity wear as a dresser option (either in the mod itself or as an addon to dressers), so if the maternity outfits were made buyable, you'd be able to buy them and then select which outfit you want (any maternity outfits the sim got from being pregnant would of course be available to them without buying).

noprobllama 25th Jun 2024 8:43 PM

Quote: Originally posted by JoyaJoelle
But that's not what I want? I don't mind the Maxis Maternity Wear but would be nice to be able to choose which one.


This might help: https://modthesims.info/d/225251/qu...-coat-hook.html

You can use the shop option to add any maternity wear to your household's wardrobe for free and then use the "plan outfit" option on it to select the maternity outfit you want. Pregnant Sims can use it iirc.

Bulbizarre 26th Jun 2024 12:51 AM

Does anyone know if there's a method of checking the business perks a Sim has without sending them to the owned business lot?

Yvelotic2001 26th Jun 2024 3:05 AM

So I've just had Vivian Cho starve to death... Etsu Cho is living alone (as a toddler) at their apartment, is this even possible? What would happen if I were to save the lot? Would she just live there forever as a child, then teen?

EDIT: I actually got the answer myself. The Social Worker comes, even if it took her a while and Etsu Cho was living alone for a fair bit. She's now a child.

Bulbizarre 26th Jun 2024 3:14 AM

Do you have BoilingOil's kids and pets unattended? The description of it's a bit off and it actually disables the social worker entirely.

You can use jonasn's Instant Inviter to force the social worker show up. Or if you want to try.... toddlers can eat pet food and the Sim Blender can be used to refill it.

kestrellyn 26th Jun 2024 6:18 AM

Quote: Originally posted by Bulbizarre
Does anyone know if there's a method of checking the business perks a Sim has without sending them to the owned business lot?


It's not great, but you can see what comes up when you click to pass along business perks on a sim that doesn't have any. It won't tell you how many perks you have in each track, but it will tell you which tracks you have.

aelflaed 27th Jun 2024 8:03 AM

I'm getting a lot of Climate Controller errors (slot number out of range) during storms - I think it is lightning trying to strike various CC trees.
I looked at one of them, and it doesn't have a target slot...maybe that's the issue?

Can I fix it? It's monsoon season, and there are a LOT of thunderstorms!

simsfreq 27th Jun 2024 12:08 PM

Quote: Originally posted by Yvelotic2001
So I've just had Vivian Cho starve to death... Etsu Cho is living alone (as a toddler) at their apartment, is this even possible? What would happen if I were to save the lot? Would she just live there forever as a child, then teen?

EDIT: I actually got the answer myself. The Social Worker comes, even if it took her a while and Etsu Cho was living alone for a fair bit. She's now a child.


Any child younger than a teen will be taken by the Social worker if there are no adults on the lot. This usually happens immediately. Perhaps you have SSHack by Pescado? This lengthens the time before she arrives. It should not usually be days!

BO's Kids and Pets Unattended disables the social worker entirely. The toddler will get very unhappy, but won't actually die - there is code to stop them starving to death, I think. I can't remember (I think when this happened to me during a challenge when I had this mod in, I put a pet bowl down and used the Blender to auto refill it).

Children can starve to death, be scared to death by ghosts and die from disease.

If there is at least one teen-or-older on the lot, they can live there alone without adults (e.g. the Newsons).

@JoyaJoelle try BoilingOil's Plan Maternity Outfit.

Yvelotic2001 27th Jun 2024 2:10 PM

Quote: Originally posted by simsfreq
Any child younger than a teen will be taken by the Social worker if there are no adults on the lot. This usually happens immediately. Perhaps you have SSHack by Pescado? This lengthens the time before she arrives. It should not usually be days!

BO's Kids and Pets Unattended disables the social worker entirely. The toddler will get very unhappy, but won't actually die - there is code to stop them starving to death, I think. I can't remember (I think when this happened to me during a challenge when I had this mod in, I put a pet bowl down and used the Blender to auto refill it).

I don't have either SSHack or Kids and Pets Unattended. Etsu did get taken away eventually, but not before she had time to grow up and skill up in creativity. Maybe it has something to do with it being an apartment and Timothy Riley having been asked to take care of the children?

simsfreq 27th Jun 2024 3:47 PM

Oh, if a neighbour has been asked to watch the kids, then that is essentially a nanny. Nannies completely disable the social worker - the kids can be starving locked in a cellar (or, as I found, on fire XD) but if the nanny is on the lot, they won't get taken away.

I guess that the game considered Timothy to be in charge until he wasn't any more - because nothing told him to leave? I wonder if he stayed until the first day she went to school, and then left as his coding told him that a nanny was no longer needed. Then when she came back from school, the "child is alone" coding kicked in.

topp 27th Jun 2024 4:50 PM

It's been a long time since I abused my Sims without saving - but I vaguely remember that there used to be quite a delay before the social worker would show up. I'd get a message that it's not a great idea leaving kids unattended at home, and then... the quiet before the storm.

Peni Griffin 27th Jun 2024 5:30 PM

It's a little bit random. Sometimes you get away with pushing it several times or it takes an hour or two; sometimes the social worker arrives before you've quite realized what happened.

Memories don't get erased until the child is adopted, so you can get around it with a teleporter and an editing tool. Move the kid in with the teleporter, use an editing tool to make them family.

simsfreq 28th Jun 2024 12:16 AM

I am sure it's hours rather than days, usually. But I think Pes said something about it having cycles and without SSHack, sometimes the warning kicks in when it's too late to do anything about it (especially for the overheating one). So it could be that sometimes when they're alone it's the beginning of a cycle and you can have someone arrive home before the cycle completes, and sometimes it's near the end so they get taken much more quickly.

The animal control officer can be very strict sometimes! I had a dog who got a bad chance card and was sent home from work early. The humans in the house were also at work and the dog's food bowl was empty, I thought about using the Blender to fill it up, but they were due back in 30 minutes so I thought I'd just wait. I directed the sim to fill the bowl as soon as she got home from work, but it was too late! In my mind, that dog was a police dog that my (police officer) sim was training, so I wasn't too bothered about them losing a beloved pet but it did seem a bit harsh!

Bulbizarre 28th Jun 2024 2:38 AM

So, what is it with cheesecake and twins? Is this some sort of folklore I'm unaware of? Searching gets just these sorts of results:


simmer22 28th Jun 2024 2:46 AM

Quote: Originally posted by Bulbizarre
So, what is it with cheesecake and twins? Is this some sort of folklore I'm unaware of? Searching gets just these sorts of results:


A pregnant sim eating cheesecake in TS2 will cause a twin pregnancy. Unless you've got a mod to stop this, of course.

I mostly use mods when deciding on baby numbers, so it's been a while since my sims did any cheesecake cooking out of... let's say necessity. Last time I gave it a go (not too long ago), my sim switched from single to twin pregnancy with one slice of cheesecake, so it's powerful stuff.

(To give an answer to the picture - there are several options for increasing the chance of multiple births in both TS3 and TS4 - in TS4 the sim can for instance purchase the fertile trait or the "ley line" lot trait can be used. In TS3 there's for instance fertility treatment, or the sim can watch the kids' channel - But no cheesecake for either of them. Various food options can increase the chance for or decide the gender of the baby/ies, though - apples for boys and watermelons for girls in TS3, strawberries for girls and carrots for boys in TS4).

Bulbizarre 28th Jun 2024 4:06 AM

Yes, I know it causes twins. (Though Prima Guide indicates that it was supposed to simply increase the chances of twins.) But where did they get the idea from?

aelflaed 28th Jun 2024 4:12 AM

Quote: Originally posted by simmer22
my sim switched from single to twin pregnancy with one slice of cheesecake, so it's powerful stuff.


Very! I had forgotten about the power of cheesecake, until one day my sim baked one just for something to do...then I remembered, but the first bite was already enough, and twins it was.

simmer22 28th Jun 2024 4:12 AM

I've never heard of any particular lore around why it's cheesecake. Maybe it's some sort of bad pun around eating for three.

It's probably one of the many random things they decided to put in as a surprise for players who don't check up facts about the game + also having a "non-cheaty" way to get twins ingame.

If it only increases the chance, it's probably by 99%, after the odds I've had with it

Bulbizarre 28th Jun 2024 5:16 AM

Quote: Originally posted by simmer22
If it only increases the chance, it's probably by 99%, after the odds I've had with it


According to the Prima Guide, cheesecake was only supposed to increase the chance for twins. Instead, it always results in twins. Either a glitch or a last-minute change. I'm inclined to think the former.

kestrellyn 28th Jun 2024 9:00 AM

TwoJeffs made a fix for the cheesecake so that it only has a chance of causing twins, instead of a guarantee.

EA also came up with some random foods that would make you more likely to have children of a particular gender in TS3, IIRC, cheesecake was probably just a similar thing and it was just something random they picked.

simsample 28th Jun 2024 9:49 AM

Adding a link- Twojeff's fix for the cheesecake twins odds: choose your latest EP and download CheesecakeTwinsFix.zip:
https://simfileshare.net/folder/92533/

simsfreq 28th Jun 2024 2:00 PM

Before OFB, there were rumours that eating cookies or spaghetti would increase a sim's chance of twins. There was also a fake cheat "twinsr2cute" which didn't do anything but the rumours swept all the sims 2 forums. Everyone was SO excited by twins.

With OFB they added the forcetwins cheat and the cheesecake. I think the in-game chance of twins might have been increased, too. As to why it's cheesecake? Not sure - maybe it was an in-joke at the studio, or maybe it's to do with pregnant women craving cheesecake? I don't think it has that association outside of the sims universe.

And yes it's always been a 100% chance. The fix is better because I would always just make them avoid cheesecake just in case. Now I can let them eat it if they want to.

Actually, is there any mod which reduces the natural chance of twins? I like using the triplets and quads mod and in some testing recently I discovered that if a sim is naturally (or cheatedly) pregnant with twins, triplets and quads won't give them a single birth unless you choose the "pick > single" option. Which means that, effectively, I have my triplets and quads odds for multiples, plus the natural chance of twins on top of that. I'll probably just reduce the trips & quads setting for twin chance to 0% (so I only get the natural twins) but it would be cool to be able to nitpick this more exactly.

simmer22 28th Jun 2024 2:55 PM

There's a video here about twins and the infamous broken pregnancy/"twin" token (plus links to some fixes), and a few other things related to twin births/pregnancy: https://www.youtube.com/watch?v=VQBGidaf35g

Almost forgot you could also increase the chance of having twins with the fertility booster in the aspiration reward system (family sims). Perhaps not a good idea to do it for both sims if you want a chance of having single births...

Charity 28th Jun 2024 3:22 PM

Quote: Originally posted by simsfreq
Actually, is there any mod which reduces the natural chance of twins? I like using the triplets and quads mod and in some testing recently I discovered that if a sim is naturally (or cheatedly) pregnant with twins, triplets and quads won't give them a single birth unless you choose the "pick > single" option. Which means that, effectively, I have my triplets and quads odds for multiples, plus the natural chance of twins on top of that. I'll probably just reduce the trips & quads setting for twin chance to 0% (so I only get the natural twins) but it would be cool to be able to nitpick this more exactly.


I'm confused. Doesn't Triplets and Quads overwrite the normal choosing of baby numbers?

simmer22 28th Jun 2024 3:59 PM

Quote: Originally posted by Charity
I'm confused. Doesn't Triplets and Quads overwrite the normal choosing of baby numbers?


Pretty sure it does, at least for the "random" option. You shouldn't get the original 10% on top of whatever the T&Q mod is set to. I don't know if there is a "no single baby if pregnant with twins" bug there, but could be (maybe based on the pregnancy controller already being set to twins?).

Twin chance ingame is 10%, which is in effect if you choose "original" (if it's originally twins, you get twins. If it's single, you get single). When using cheesecake or Forcetwins, you'll get twins.

"Pick" should give you the number picked, regardless of chance or original number.

Bulbizarre 29th Jun 2024 9:26 AM

How does a Sim fulfill the "go broke" fear?

FuryCat 30th Jun 2024 5:57 PM

Why do walk-by's stop, look at the ground and then start shaking? It's like there's an invisible object on the ground that is constantly moving that they're looking at.

simsfreq 30th Jun 2024 9:23 PM

Quote: Originally posted by simmer22
Pretty sure it does, at least for the "random" option. You shouldn't get the original 10% on top of whatever the T&Q mod is set to. I don't know if there is a "no single baby if pregnant with twins" bug there, but could be (maybe based on the pregnancy controller already being set to twins?).

Twin chance ingame is 10%, which is in effect if you choose "original" (if it's originally twins, you get twins. If it's single, you get single). When using cheesecake or Forcetwins, you'll get twins.

"Pick" should give you the number picked, regardless of chance or original number.


It kind of does for the random option. I wrote about this in another thread the other day but essentially your pregnancy will start off either as single or twins. For example, if you use the Blender or ACR pregnancy scanner (or any other mod that can "scan" pregnancies) it will say whether the sim is pregnant with 1 or 2 babies.

"Pick" always gives the number picked regardless of chance or original number - yes. 100%.

"Original" gives 1 or 2 as shown in the dialogue shown by a pregnancy scanner mod.

"Random" conformed to whatever odds I set as far as I tested it - I got bored before getting a hugely deep sample size, but I did test around 20-30 births for each setting and I set it to stuff like 50/50 for two options and 0 for the other two, or even 100% one option and 0% for the others and 80/20 and so on.

I found that in Random, if the sim was originally pregnant with twins, she would never have a single baby even if the chance of single was set to a very high percentage.

Actually I just went to check the RTFM and TwoJeffs wrote this:

Quote:
CHANGES IN VERSION 2.7:
1) Update for Free Time compatibility
2) If rolling a random number of babies:
Old behavior: If sim originally pregnant with twins the sim would never have less than twins regardless of odds.
New behavior: If twin odds are set to zero and the random selection is one baby, the sim will only have one. If twin odds are greater than zero, the old behavior is still followed and sim will still have twins.


Interesting because I SWEAR I set it to 0% twins and it still gave me twins! But anyway, I knew I had read it somewhere official.

It's not exactly 10% on top because it's only 10% of whatever your single chance is. But I wanted mine set to something like 4% twins, 2% triplets, 1% quads. In total that is 7% so roughly one in every 15 births will be a multiple birth - which seems plenty! The original triplet and quad odds according to the RTFM are a whopping 40% multiple rate not including the extra (10% of 60%) 6% for vanilla twins! TwoJeffs must absolutely LOVE babies - ACR makes them breed like rabbits as well

Anyway I have found the file that contains the 10% now, but it's in a global BCON that contains loads of commonly used values so I need to figure out what else I have which edits that and I'll probably just tweak it directly in that mod.

simsfreq 30th Jun 2024 9:26 PM

Quote: Originally posted by Bulbizarre
How does a Sim fulfill the "go broke" fear?


If a sim has rolled it in-game, you can usually click on it and it explains how to fulfil it. If you have just read it somewhere outside the game, then I don't know I would guess maybe it's triggered when they try to pay for something and hit $0?

Bulbizarre 30th Jun 2024 9:28 PM

It doesn't really explain, just something along the lines of "there's nothing more embarrassing than going broke, get your Sim a job"

simsfreq 30th Jun 2024 9:30 PM

Oh XD how helpful of them! I mean, I suppose it tells you how to avoid it, at least unless you have to pay the nanny or have a dodgy chance card or something.

Bulbizarre 30th Jun 2024 9:31 PM

Maxis messed up one of the architecture chance cards and made it so it could instantly bankrupt Sims, lol. Thankfully there's a fix.

simsample 30th Jun 2024 10:38 PM

Quote: Originally posted by FuryCat
Why do walk-by's stop, look at the ground and then start shaking? It's like there's an invisible object on the ground that is constantly moving that they're looking at.

I always wondered this, perhaps they are counting the ants?

FuryCat 30th Jun 2024 10:47 PM

Quote: Originally posted by simsample
I always wondered this, perhaps they are counting the ants?

Maybe the roaches..

Yvelotic2001 2nd Jul 2024 4:12 AM

I have 5 residents in the Urele-Oresha-Cham lot and 6 members total. I asked the 6th member who's a non-playable student to move in and the game says I cannot have more than 8 household members. What is wrong?

FranH 2nd Jul 2024 11:49 AM

Quote: Originally posted by Yvelotic2001
I have 5 residents in the Urele-Oresha-Cham lot and 6 members total. I asked the 6th member who's a non-playable student to move in and the game says I cannot have more than 8 household members. What is wrong?


Is there a pet on the lot? Pets count as members of the house household.

simsample 2nd Jul 2024 12:41 PM

Or maybe some of them have a pregnancy token you don't know about?

Charity 2nd Jul 2024 1:24 PM

Quote: Originally posted by FranH
Is there a pet on the lot? Pets count as members of the house household.


I thought pets were independent of sims though. 8 sims and 6 pets?

Yvelotic2001 2nd Jul 2024 2:23 PM

No pets and no pregnancies either, just 5 male young adults without a telescope on the lot. I really don't know why I can't ask the other member to move in.

JoyaJoelle 2nd Jul 2024 10:43 PM

Quote: Originally posted by noprobllama
This might help: https://modthesims.info/d/225251/qu...-coat-hook.html

You can use the shop option to add any maternity wear to your household's wardrobe for free and then use the "plan outfit" option on it to select the maternity outfit you want. Pregnant Sims can use it iirc.


Yes, I have this coat hook, it's fabulous. And I've got Wear Any Clothes + BO Plan Maternity but it still only gives me the option to buy the three outfits from Freetime and not those of base game.
I think I'll have to wait for another mod.

simsfreq 3rd Jul 2024 12:03 AM

Quote: Originally posted by Charity
I thought pets were independent of sims though. 8 sims and 6 pets?


Not quite. Vanilla limit is up to 10 (?) in total, of which up to 8 may be sims and up to 6 may be pets.

So if they have 5 humans and 5 pets, they are already at the limit.

simmer22 3rd Jul 2024 12:05 AM

Quote: Originally posted by JoyaJoelle
Yes, I have this coat hook, it's fabulous. And I've got Wear Any Clothes + BO Plan Maternity but it still only gives me the option to buy the three outfits from Freetime and not those of base game.
I think I'll have to wait for another mod.


It's possible the maternity outfits need to be unhidden first. Hidden clothes are usually only accessible when they're assigned to a sim, so not through buy menus or the like.

BO's mod probably lets you plan maternity from dressers, but not if the clothes are still hidden.

(If you use the EA clothes, there are pregmorphs of most of these clothes available as default replacements, here. Very handy alongside Wear Any Clothes. Can't be used with direct-mesh defaults of the same clothes. I think PropertySet-type defaults work alongside these since they bypass the mesh/recolors, so recolors of the original maxis clothes should use the pregmorphs).

Quote: Originally posted by Yvelotic2001
I have 5 residents in the Urele-Oresha-Cham lot and 6 members total. I asked the 6th member who's a non-playable student to move in and the game says I cannot have more than 8 household members. What is wrong?


If it's a Uni lot with dorms, it's possible the game already filled up unclaimed rooms.
As for mentions of pets, pretty sure cats and (regular) dogs aren't allowed on Uni campuses without a mod.

If you have modded the game (pregnancy mod, pet mod, etc.), you may want to check out those to see if there are any hidden sims/pets awaiting arrival.

Peni Griffin 3rd Jul 2024 12:32 AM

The Urele-Oresha-Cham house isn't a dorm and they already said they had no pets. If they're mistaken about the person wanting to move in being a member, the message would be different - actually, there'd be no message at all, just failure of the option to ask them to move in. This is not a standard problem, I don't think.

Turn testing cheats on and see if you get an error, Yvelotic. If not, I'm afraid it's the 50/50 and troubleshooting and all that hassle.

simmer22 3rd Jul 2024 2:04 AM

Have you tried with a different sim? Could be something iffy going on with the non-playable sim you're trying to move in (sure they're not pregnant? Or that the game thinks you're moving in them and their household, somehow?).

A mod to increase the household limit could also be of help. BO's mod is probably the best one. You don't need to have more sims on the lot, but the mod does help when the game is being annoying with move-ins and such.

Peni Griffin 3rd Jul 2024 2:38 AM

Wait. Wait wait wait.
It's not a streaker, is it? Because the streakers, for no readily apparent reason, are adults, not YAs, and can't be moved in on campus. I don't think it should be possible to ask them to pledge, for the same reason, but I could be wrong about that.

Yvelotic2001 3rd Jul 2024 2:43 AM

2 Attachment(s)
Thanks. I found the culprit: it's Cyjon's Bigger Families mod. The documentation says it doesn't allow neighbourhood sims to join the household if there are already 8+ household members, but like I said there are only 5 living in the lot, so I don't quite understand what's the problem here.
Quote: Originally posted by Cyjon
The one thing this mod doesn't let you do is add sims from the neighborhood to houses which already have 8+ sims in the house. To do that you need to add the following lines to your userStartup.cheat file:
uintProp maxTotalSims 50
uintProp maxTotalHumans 35
uintProp maxTotalPets 15

The documentation mentions this, but I did some further testing and it does not fix the issue - I am still unable to get the 6th member to join the greek house. testingcheatsenabled does not throw an error, I simply get a message box mentioning that households with more than 8 members are one of the main causes of global warming. I also moved in the Newsons to some random apartment as they're 6 sims to test if this happens elsewhere or only at a greek house (or maybe even that specific greek house). After a very questionable relationship between Ginger Newson and some random elder townie the matchmaker sent me I asked him to move in and it worked just fine, so it might be a greek house-only problem.


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