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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

Bulbizarre 14th Aug 2024 9:49 AM

Quote: Originally posted by kestrellyn
The game can also crash all by itself while saving, which will result in corrupted save data.


I just had my game crash while saving. Got pink soup, went to save the game before exiting - "the application will now terminate." grrrr...

Thankfully HoodCheck seems to indicate nothing's shredded - just the usual mess of invalid self-relaitonships.

kestrellyn 14th Aug 2024 9:53 AM

Quote: Originally posted by Bulbizarre
Pescado's Lot Sync Timer has a bunch of numbers alongside each family name. What do they mean?


The numbers are what turn each family was last saved at.

gummilutt 14th Aug 2024 10:16 AM

Quote: Originally posted by kestrellyn
Yes, you just click on the ground to tell the sim to "go here" the way you usually do, or tell them to interact with some object, and if that location or object is on the other side of the secret door they will just automatically use the secret door instead of complaining that there's no route. Authorized personnel only works the same way with the secret door as it does with any other door, there aren't any secret-door-specific options. You just put it in the room you want to selectively restrict access to, and set the options to tell it who is allowed and who isn't.


I thought I was misunderstanding something about how it is supposed to work, but no, it just straight up doesn't work for me. I have the mod in, there are no conflicts, and my Sim still stomps and complains he can't get through the door when I direct him to something beyond it. I guess I'll have to extract the door code itself and see if I have something that edits it somewhere. Thank you for confirming it is supposed to just let the Sim pass by

simsfreq 14th Aug 2024 12:44 PM

Quote: Originally posted by kestrellyn
The numbers are what turn each family was last saved at.


I wonder if Bulbizarre means the "F" number - This seems to be some kind of family identifier. I used the lotsynctimer religiously in my Uberhood and I had a little document telling me which Capp/Monty family was which, I used that number, and it didn't change between play sessions.

The timer usually displays a number, the family name, and which day they are on (but the days thing is labelled so it's clear what the number means).

e.g. this is from my Uberhood list. The bracketed names are not part of the official sim household name, they are just added by me in my document.

VERONAVILLE
Beaker (Erin) F:92
capp (consort - Main) F:25
capp (cornwall) F:29
capp (Goneril, Albany) F:30
Capp (Kent) F:83
Cordial F:59
Monty (Antonio) F:27
Monty (Bianca) F:28
Monty (Patrizio - Main) F:26
Summerdream F:31
O'Mackey (Pirate mum) F:[35]

Re: People turning off the computer while the game is saving We have moved so far from the times when you had to physically turn the computer off only AFTER it told you it was safe to do so. In fact, I think continuous cloud saving has probably diminished the importance of waiting for proper saving/shutdown procedures in people's minds in general. Interesting as computers become more intuitive and easier to use, people understand much less about what the computer is actually doing.

Bulbizarre 14th Aug 2024 1:15 PM

Yeah, the F:### and L:###. I assumed L was for Lot, I wasn't sure for F.

FranH 14th Aug 2024 1:20 PM

About the lot sync timer: you can edit those input numbers to simplify the readout: "Family name" and "day" if you wish. I've done it before, and it's a simple text replacement in SimPE.

simsfreq 14th Aug 2024 2:01 PM

Oh yes you're right. I forgot it has L as well - I think that may indeed mean Lot number. Maybe it's left over from when you could use it to load that lot instantly. Unless L is some kind of turn tracker as Kestrellyn says? If "turns" are different to days.

The Family number is helpful when there is more than one household with the same surname, I can never be bothered to go in and change the household name in SimPE, it's easier to keep a little notepad file noting which Capp household is which.

topp 14th Aug 2024 2:50 PM

Quote: Originally posted by Bulbizarre
the game was running (not smart) and then ran out of dick

Poor game

Charity 14th Aug 2024 3:10 PM

Quote: Originally posted by ani_
Is it possible to update a lot's preview "image" in neighborhood view?

I have sims living in apartment lots and they have been renovating the apartments to fit their needs better (adding a second story or changing the paint outside). All is good in live mode, but when I'm in neighborhood view the lot looks from the outside, like it did when they first moved in. Is there a way to force an update on the lot so the apartment looks in neighborhood view as it does in live mode?


I'm pretty sure that those changes will vanish once the family moves out. If you want apartment structural changes to be properly registered then you need to edit the lot with no sims living in it.

simsample 14th Aug 2024 3:25 PM

Quote: Originally posted by Bulbizarre
the game was running (not smart) and then ran out of dick

Quote: Originally posted by topp
Poor game


It gets more painful though-
Quote: Originally posted by Bulbizarre
then ran out of dick space


Peni Griffin 14th Aug 2024 3:32 PM

I have also never been able to use a secret door without going through the book selection process. Obviously Kestrellyn has something we don't.

@ani_, you know how you're using cheats to remodel the apartments? Those are only enabling those tools for the copy of the lot that the game is running to play this family. Neither the cheated nor the uncheated changes are being saved to the base apartment lot that was locked in when the apartment's zoning was changed from residential to apartment when it was originally built. As soon as that family is moved out (and deleted with move objects if they're still hanging out there when you play other apartments on the lot) the copy will no longer be available and the next tenant will be right back where you started.

That's just how apartments work in this game.

omglo 14th Aug 2024 6:46 PM

Quote: Originally posted by aelflaed
The MATY cs harvestable trees are probably not the best version.
Gwenke improved them:
https://sims2artists.com/index.php?topic=3053.0

I have used Gwenke's version for many years, and they work fine.

Recently, I made versions of them to suit the Planting Overhaul, and had to make a few extra changes to Gwenke's files. My version is included in this download:
https://www.pillowfort.social/posts/5021565

Thanks, this one has all the capabilities.

Tleilaxu3 14th Aug 2024 11:17 PM

Quote: Originally posted by Tleilaxu3
I downloaded this and really love it !
https://modthesims.info/d/637829/aq...-kit.html?new=0

Question : I'd like the totally transparent one ; with the invisible wood and decor as described .

So far the aqua box shows up with the dark frame overlay and I was wanting only the transparent box.



I cannot get the 'fish tank options' to work, either.
So, no fish or feeding them either.
Thanks in advance for any help.

Looking for this :



I think you have to have a different color enabler package to make the transparent option show ?
Not sure why I can't stock it with fish.

simmer22 14th Aug 2024 11:32 PM

Quote: Originally posted by Tleilaxu3
I cannot get the 'fish tank options' to work, either.
So, no fish or feeding them either.


Fish in ponds and aquariums need shaders to show.
Or if you don't want to enable shaders, they need this mod to show: https://modthesims.info/d/481859/fi...out-shader.html

The aquarium options will still work (view, feed, stock, etc.) without shaders or the mod, but the fish aren't visible.

(I sincerely thought there weren't any fish in the ponds or aquariums with my first laptop. Turns out I just didn't have shaders enabled. Then again, if I did, that laptop probably would've thrown in the towel way faster than it did )

Tleilaxu3 15th Aug 2024 12:03 AM

Quote: Originally posted by simmer22
Fish in ponds and aquariums need shaders to show.
Or if you don't want to enable shaders, they need this mod to show: https://modthesims.info/d/481859/fi...out-shader.html

The aquarium options will still work (view, feed, stock, etc.) without shaders or the mod, but the fish aren't visible.

(I sincerely thought there weren't any fish in the ponds or aquariums with my first laptop. Turns out I just didn't have shaders enabled. Then again, if I did, that laptop probably would've thrown in the towel way faster than it did )

So far, all of the in-game fish aquariums in my pc are showing up fine.

Just not this specific download.
Also the totally transparent glass and frame options do not work ?

I meant when you click on the front of the tank, there's no 'stock' option ?
It's ok. I'll keep trying to get it to work.

And, I'll see if the mod works for this specific download.

I'll post back here if the invisible option shows like in the photos I uploaded; and if the tank can be stocked.
Thanks again.

simmer22 15th Aug 2024 12:51 AM

Slight misunderstanding...

My guess is that you're placing the overlay item, and not the invisible recolor of the tank.

The invisible tank recolors (the totally transparent one you want, is my guess) are just recolors, and are supposed to show up with the recolors of the original tank.

The overlay option is not the actual fish tank, so it won't have aquarium options. If put together, you'll have to access the aquarium options like mentioned in the download text:

Quote:
AquaBox Empty Overlay - 298 S (just lamp, needs master),
Buy mode/Decorative/Miscellaneous, next to AquaBox fish tank.
- Use "moveObjects on" cheat to place these over the aquarium
- To switch the light on/off, click on water surface
- Fish tank options can be accessed by clicking front glass (or plastic bits - when viewed from the back).


So look through the recolors and find the invisible ones. If those are the items you want (and not the rest of it), you don't need the other items, just the recolors. Fair warning, it will probably look like the aquarium is hovering, depending on what you put underneath. The frame/wood seems to be required for it to look attached to something.

If that's not the issue, you'll want to check if you've got the latest CEP installed (mentioned in the comments), and that you don't have anything interfering with said CEPs, like a CEP-edit / default replacement of the tanks.

Tleilaxu3 15th Aug 2024 3:57 AM

Ok, thanks simmer 22.

kestrellyn 15th Aug 2024 7:06 AM

Quote: Originally posted by Bulbizarre
Yeah, the F:### and L:###. I assumed L was for Lot, I wasn't sure for F.


The F number is probably the family instance number, and the L number probably the lot instance number. You can see them SimPE.

And yeah, turns = days, I just usually call them turns.

ani_ 15th Aug 2024 3:08 PM

Bulbizarre, Charity and Peni Griffin, thanks for the answer
Such a shame the lot can't be updated by the residents living in it.

Peni Griffin 15th Aug 2024 3:32 PM

Well, you know what landlords are like...

Charity 15th Aug 2024 6:26 PM

Quote: Originally posted by ani_
Bulbizarre, Charity and Peni Griffin, thanks for the answer
Such a shame the lot can't be updated by the residents living in it.


Well, you can update the furniture and stuff inside the apartment. Landlords don't usually let their tenants knock down or build walls.

AndrewGloria 17th Aug 2024 4:52 AM

Why is this Thumbnail showing as nude? -- SOLVED!!
 
2 Attachment(s)
I thought about making the a Help thread, but I don't think it's important enough. Even if the problem can't be solved, I can live with it.

A couple of days ago I downloaded these two teen Goth dresses by mimiextra5 (aka mimix5). I am currently playing Pleasantview, and I thought Lilith might like them. Initially both were suffering from the "bright CAS" problem, but I fixed that in the usual way by adding a "HasTangentArray:" comment to the fat morph Milkshape. (I've no idea why that works, but it usually does! ) However one of the dresses (Sally's one) is showing with a nude thumbnail in the CAS catalogue:
The usual cure of right clicking on it while holding down the Control key isn't worki/ng. Has anyone any idea why the game is using this nude thumbnail, and how I can get the game to make and use a proper thumbnail for this outfit?
========================================================================================================================
I thought I'd try one more thing. The outfit appeared to work OK in CAS, but I hadn't tried it in-game. To do that, I thought the best thing was to send a teenage girl to a clothes shop, and let her buy the dress. So I returned to Veronaville, or at least its sub-hood of Bluewater, and asked teenager Millie Taylor to go (with her young family) to Amelia's Closet and buy the dress in question. On the way there, they stopped off at the Here and There Grocery to buy provisions. But when they got to the shop, the dress she wanted was out of stock -- not available! This is the catalogue :-
If you compare it with the CAS catalogue above, it's just not there! (It ought to be at the beginning of the second row.) So Millie just bought a different little black dress. Which was probably a mistake, as it wasn't much different to one she already has and often wears. She and her family went home, and I shut the game down. I opened Wardrobe Wrangler and looked at the two dresses there. The problem one -- the Sally one -- just said "Skin", but the Judy one said "Skin, full body". That made me think the place to look was probably the Property Sets. I opened both dresses and compared their Property Sets. Sure enough the Judy dress had an "outfit" entry and the Sally one hadn't. So I added one, copying the value from the Judy dress. I opened CAS again, and this time I was able to correct the nude thumbnail with Control -- Right Click. I'm pretty sure it will now work in the shop as well but I'm too tired to test it tonight.

This outfit property is the reason why clothes made with the original (unpatched) version of Pets Body Shop won't work properly in a pre-Pets installation of the game like mine. Pre-Pets the game used the outfit property to indicate what sort of "skin" it was. I guess later versions must know some other way.

Bulbizarre 17th Aug 2024 8:55 AM

Is there any way, perhaps with the Charles Object Editor, to change the name of a parrot or womrat?

kestrellyn 17th Aug 2024 10:21 AM

You can always just set it free and get a new one with a different name. I don't think they have any kind of stats attached to them like friendship or whatever that makes them unique beyond the color and name that you pick.

AndrewGloria 17th Aug 2024 1:59 PM

4 Attachment(s)
Quote: Originally posted by AndrewGloria
The problem one -- the Sally one -- just said "Skin", but the Judy one said "Skin, full body". That made me think the place to look was probably the Property Sets. I opened both dresses and compared their Property Sets. Sure enough the Judy dress had an "outfit" entry and the Sally one hadn't. So I added one, copying the value from the Judy dress. I opened CAS again, and this time I was able to correct the nude thumbnail with Control -- Right Click. I'm pretty sure it will now work in the shop as well but I'm too tired to test it tonight.
After getting some sleep myself, I restarted the game, and sent Millie Taylor and her family back to Amelia's Closet in Bluewater where she tried to buy mimextra5's "Sally" dress again. This time it worked, and she bought it with no problems. After paying for the dress, she grilled hot dogs, which she ate at the back of the shop with her son Timmie and her boyfriend Rory (Timmie's father).
She bought some new undies for Timmie, and then they all went home in the taxi. At home she changed into her new black dress, and had a pillow fight with Rory, while Timmie went to bed to catch up on his sleep.

To compensate Millie for wasting her time and her money (she bought two little black dresses which she neither wanted no needed) I gave her a thousand Simoleons (kaching). She and Rory are a teenage couple with a child and, as yet, no regular income, so I'm sure they can use the money. Do any other people here try to reward their Sims when they help us out by testing things?

Charity 17th Aug 2024 2:53 PM

Quote: Originally posted by kestrellyn
You can always just set it free and get a new one with a different name. I don't think they have any kind of stats attached to them like friendship or whatever that makes them unique beyond the color and name that you pick.


Might be a problem with a parrot if it had learned to talk.

simsample 17th Aug 2024 3:35 PM

Quote: Originally posted by AndrewGloria
Do any other people here try to reward their Sims when they help us out by testing things?

Sim Sample's entire existence in Sims 2, 3 and 4 was because he was created in Sims 1 to test out community lots, which often involved him dying due to getting stuck between chairs and walls (or silly things like that). I felt bad for him, so now whenever I play him he has plenty of money and a nice house.

Charity 17th Aug 2024 5:22 PM

Quote: Originally posted by simsample
Sim Sample's entire existence in Sims 2, 3 and 4 was because he was created in Sims 1 to test out community lots, which often involved him dying due to getting stuck between chairs and walls (or silly things like that). I felt bad for him, so now whenever I play him he has plenty of money and a nice house.


Ouch. It was a lot easier to die in Sims 1.

LauraPamplonaS 17th Aug 2024 9:09 PM

8 Attachment(s)
Okay, maybe as an old simmer I should know this, but I don't

I just built a restaurant. Why are some of my booths not accessible, and some are? What are the rules???


simsample 17th Aug 2024 10:12 PM

Do you have a podium in that room? I remember @jonasn (I think?) giving some detail about how restaurant layout works, and also something about these sectional chairs requiring a restaurant podium to work- can anyone elaborate or correct me please?

LauraPamplonaS 17th Aug 2024 10:19 PM

Quote: Originally posted by simsample
Do you have a podium in that room? I remember @jonasn (I think?) giving some detail about how restaurant layout works, and also something about these sectional chairs requiring a restaurant podium to work- can anyone elaborate or correct me please?


Yes! I do have a podium in the room.

simsample 17th Aug 2024 10:33 PM

Ohay, maybe I was remembering completely wrong! Perhaps someone else will dive in and rescue us.

Sokisims 17th Aug 2024 11:03 PM

You may have to remove the sofa from the middle. The truth is that I don't remember the rules either, but those sofas tend to be problematic and only work in certain ways. Or maybe is the table. idk xD

FranH 17th Aug 2024 11:10 PM

According to this page, the booths cannot be built around a table: https://strategywiki.org/wiki/The_S...ife/Restaurants

"Have lots of space between your furniture. Too many objects can cause clogging and traffic jams.
Have a separate room for the kitchen and keep the path free from objects
Booths can be built but make sure they're not built around one-tile tables
You only need one podium and one stove, regardless of how many tables you have."

They have to be open on both sides for them to work.

Bulbizarre 18th Aug 2024 3:17 AM

it's been said before that dickhurt's mods tend to be 'dodgy.' Does anyone have any more specific details?

Peni Griffin 18th Aug 2024 6:03 AM

The tables have legs at the corners, blocking access. Booth tables can be one or two tiles, but must have central legs, not corner legs.

jonasn 18th Aug 2024 8:42 AM

They have a special animation with stretching and jumping into an inaccessible seat which only happens when Dining, not when eating normally or trying to sit. I don't remember the details as I rarely build booths. I looked at it maybe a year ago. Perhaps they need to not be able to approach the target chair at all like in One-Twenty-Five Cafe to do this. To sit normally, they might need to be able to approach the chair from the side where the middle chair facing the walkway is.

The furniture doesn't look visually compatible, but that doesn't impact how it functions. Their feet often go through tables. You can try swapping just the table and see what changes.

AndrewGloria 18th Aug 2024 5:22 PM

One place where one tile wide tables do work satisfactorily with Jacuster's "Last Stand" sectional seating is the popular rooftop restaurant at The Hub in Downtown. It's been a favourite dining venue for my Veronaville teens ever since I attached Downtown to Veronaville some three months after I started to play. There they use "La Table" Long Tables, with central supports rather than legs at the corners, and Sims do seem to be able to get into and out of their seats with comparative ease. I say "comparative" because, on a recent visit to The Hub, Andrew had to resort to jumping over another Sim in his party just to get out of his seat to go to the toilet! I'm glad Andrew can do that because I'm sure I couldn't! I suppose he has youth on his side. Talking about myself, I fear if yours was a real life restaurant, I probably would think twice about eating there. With legs at the corners of the table, pressing against the amply upholstered sectional seating, I'd find it hard to get into and out of my seat, without putting my feet on the seat. And I can't help thinking that the management and owners of a posh restaurant like that wouldn't like that! So, rather than risk getting myself banned, I probably just wouldn't go there.

So, @LauraPamplonaS , I suggest replacing those tables with "La Table" Long Tables, and see if that fixes the issue. If it doesn't, I've one or two other things I might try!

Tleilaxu3 18th Aug 2024 5:32 PM

2 Attachment(s)
A few random questions :


https://fracturedmoonlight.tumblr.c...t-pen-a-default

So I downloaded this and it worked fine, except when visitors to my lot pick up the rabbit to hold it ?
Then the game instantly starts running at 3x ?
When I saw that I adjusted the time back to normal.

It didn't seem to have that glitch when the sim who lived in that lot, picked it up.

Question : Do I need to readjust anything in my "Pets" expansion pack in the "C" file -- in the 86x folder EA games ?
Did this CC change any functions in the core files ?

Or do I just remove the CC and nothing is changed in the game itself ?
Let me know if this question should go in the 'help' section, thanks.


Second question :
https://www.pinterest.com/pin/571886852695319442/

I downloaded this lovely "House End Table and terrarium" from ekrubynafitt ; and was wondering if anyone has recolored them yet ?

simsfreq 18th Aug 2024 5:42 PM

I should think you can remove the mod safely. You can always send a message to the mod creators to let them know of the glitch. I've never heard of TS2 CC which means you have to go and adjust things in the game files, apart from custom stairs and lighting mods.

Booth tables - the game knows if a table has legs at the corners vs a central one?? This game keeps on surprising me.

Tleilaxu3 18th Aug 2024 6:45 PM

Quote: Originally posted by simsfreq
I should think you can remove the mod safely. You can always send a message to the mod creators to let them know of the glitch. I've never heard of TS2 CC which means you have to go and adjust things in the game files, apart from custom stairs and lighting mods.

Booth tables - the game knows if a table has legs at the corners vs a central one?? This game keeps on surprising me.


Thanks.
I will try to let the creator know... it's been since 2022 though, so....

The only CC I have for certain -- which affects the core files -- is the empty Jawusa stuff pack empty character files and MMTTR's cleaned and mostly empty neighborhoods. Their Belladonna Cove comes with only 65 files instead of the game's 145.
Thought I should check.

omglo 18th Aug 2024 6:56 PM

Quote: Originally posted by Tleilaxu3
Thanks.
I will try to let the creator know... it's been since 2022 though, so....


DeeDee and episims are still active, so they're probably still supporting their work.

simmer22 18th Aug 2024 7:38 PM

Quote: Originally posted by Tleilaxu3
Question : Do I need to readjust anything in my "Pets" expansion pack in the "C" file -- in the 86x folder EA games ?
Did this CC change any functions in the core files ?


Package files you put in the Downloads folder shouldn't directly change any functions in the core files. My guess is that there is a bug, and most likely it's a fixable one.

The creators of the mod are available and active, so ask them if they can have a look at it.

You should not readjust anything in your install files for this mod. Unless otherwise stated, it's best to not modify anything in the install files (mods like lighting hacks, modular stairs, and similar, are more the exception to the rule - and then it's best to follow instructions. Best not to mess around with anything in the install files unless you have clear guidelines, are reasonably sure what you're doing, or are prepared to royally screw up to the point of needing a reinstall).

Tleilaxu3 18th Aug 2024 9:10 PM

1 Attachment(s)
Thanks for the advice, everyone. I asked about the rabbit pen glitch at both DeeDee sims and Epi sims.


One more question -- has anyone recolored Ekrubynafitt's SimBox House End table and Terrarium ?

I tried to find where Ekrubynafitt described their Simbox House end table and terrarium, but I lost the link (it's not at Pinterest site)

omglo 18th Aug 2024 10:37 PM

Is there a way to make more shallow lakes? Even one click moves the grid downward too much. I'd like something realistic, with edges with a gradual slope and a deeper center. Changing the terrain level after you put the water in will often drain the lake.

Ivrats Dargy 18th Aug 2024 11:19 PM

1 Attachment(s)
The small stereo with the CD rack has easter eggs referencing Aphex Twin's "Come to Daddy", Radiohead's "The Bends", and Beck's "Midnite Vultures", but does anyone know what this one, if any, is referencing? MY best guess is Portishead's "Dummy".

LauraPamplonaS 19th Aug 2024 3:06 AM

Thank you everyone for your answers! I was dreading testing stuff out because of all the loading, but I finally sat down and did it. I followed all of your suggestions.

1. @FranH I removed the extra stove and the extra podium. I thought that because of the number of tables I had, it’d be more efficient if I had 2 and 2, but it actually became buggy. Some of my customers were never served, and I’d already seen this before, but I didn’t know having more than one podium was the cause. Anyway, that’s not the reason my booths are buggy.

2. @AndrewGloria I went in again and changed all the tables to “La Table”, but they were still unable to use the booths.

3. @Peni Griffin @jonasn I tried different tables, and it didn’t matter which one I used, they were still unable to use them.

4. @Sokisims I deleted the sofas from the middle, but that didn’t do anything, either.

5. I tried deleting the booths from one side and added tables instead. This worked… partially, as they were able to use the chairs, but not the sofas, so this was not a complete solution as this didn’t end up completely functional.

6. Now, something I noticed from the beginning (I wanted to try everything else first), is that the only booths that worked were those who were not stuck to a wall; and all of those that, either the back or the side of the chairs were against a wall, didn’t work. I separated the booths from the walls, and now they work.

Though, I’m not entirely satisfied because I’m almost positive I have other restaurants with a similar layout--with booth chairs against walls--and they still work. But yeah… I’m ok for now. That was too much testing and I’m exhausted

Corax 19th Aug 2024 3:42 AM

Quote: Originally posted by Ivrats Dargy
but does anyone know what this one, if any, is referencing?

Belle and Sebastian - Tigermilk

Found with the help of this thread:
https://www.reddit.com/r/radiohead/..._on_the_sims_2/

Peni Griffin 19th Aug 2024 5:47 AM

Quote: Originally posted by LauraPamplonaS

6. Now, something I noticed from the beginning (I wanted to try everything else first), is that the only booths that worked were those who were not stuck to a wall; and all of those that, either the back or the side of the chairs were against a wall, didn’t work. I separated the booths from the walls, and now they work.

Though, I’m not entirely satisfied because I’m almost positive I have other restaurants with a similar layout--with booth chairs against walls--and they still work. But yeah… I’m ok for now. That was too much testing and I’m exhausted


That's odd. Almost all of my booths are built adjacent to walls and they work fine. Some time when you're rested and ready to explore again, test a premade lot, such as F.M. in Downtown, and see if their booth works. If so, there's probably some CC you're using on those lots that's doing weird things. If not, that's going to be one of those weird mod conflicts that shouldn't have any effect at all and there'll be nothing for it but the 50/50.

However, you have definitely earned a break now. Glad you have a workaround.

LauraPamplonaS 19th Aug 2024 6:32 AM

Quote: Originally posted by Peni Griffin
That's odd. Almost all of my booths are built adjacent to walls and they work fine. Some time when you're rested and ready to explore again, test a premade lot, such as F.M. in Downtown, and see if their booth works. If so, there's probably some CC you're using on those lots that's doing weird things. If not, that's going to be one of those weird mod conflicts that shouldn't have any effect at all and there'll be nothing for it but the 50/50.

However, you have definitely earned a break now. Glad you have a workaround.


A mod conflict has definitely been on my mind! :'( It's so strange how some mods can break completely unrelated things.

I'll give a premade lot a try, and also vanilla to see if it's a mod. But not today haha. Thanks!

Bulbizarre 19th Aug 2024 7:46 AM

So.

Two families: The Kim and Gavigan families. Both of them begin with married couples, and for no real reason other "ridiculous traditions" I'm assuming that the wives took their husband's surnames. However, there's no ancestors.

In my game, both couples got divorced and while going through my database I just realized both wives are still using their married names because I have no idea what their original surnames could've been.

So, uh, any ideas what to do here?

Tleilaxu3 19th Aug 2024 7:42 PM

Quote: Originally posted by Bulbizarre
So.

Two families: The Kim and Gavigan families. Both of them begin with married couples, and for no real reason other "ridiculous traditions" I'm assuming that the wives took their husband's surnames. However, there's no ancestors.

In my game, both couples got divorced and while going through my database I just realized both wives are still using their married names because I have no idea what their original surnames could've been.

So, uh, any ideas what to do here?


The Simblender gives the option to rename your sims' first and/or last name ?

Charity 19th Aug 2024 7:51 PM

Quote: Originally posted by Tleilaxu3
The Simblender gives the option to rename your sims' first and/or last name ?


So does the batbox, but he doesn't know what their maiden names might have been.

Tleilaxu3 19th Aug 2024 7:53 PM

2 Attachment(s)
Quote: Originally posted by Tleilaxu3
A few random questions :


https://fracturedmoonlight.tumblr.c...t-pen-a-default

So I downloaded this and it worked fine, except when visitors to my lot pick up the rabbit to hold it ?
Then the game instantly starts running at 3x ?
When I saw that I adjusted the time back to normal.

It didn't seem to have that glitch when the sim who lived in that lot, picked it up.

Question : Do I need to readjust anything in my "Pets" expansion pack in the "C" file -- in the 86x folder EA games ?
Did this CC change any functions in the core files ?

Or do I just remove the CC and nothing is changed in the game itself ?
Let me know if this question should go in the 'help' section, thanks.


Second question :
https://www.pinterest.com/pin/571886852695319442/

I downloaded this lovely "House End Table and terrarium" from ekrubynafitt ; and was wondering if anyone has recolored them yet ?


Firstly ; I took out ALL of my hacks and the rabbit pen worked fine; even with sim visitors coming by and after my current playable sim 'greets' them --- they pick up my bunny and the game doesn't accelerate.
So I'll gradually add hacks back in to see where the conflict is.

I have 'no stray respawn' and other ones like 'caged pet fixes'.
I'll include a screenshot of my total hack list, and will add them gradually to see where the glitch is.
There haven't been any pet issues in other neighborhoods that do not have the rabbit cage default.
I totally forgot what the 'caged pet fixes' does !



Secondly ; The House endtable (not a shelf) and the terrarium were made (I think) by Simsbox, not Ekrubynafitt.

The Sims 2 Graveyard has a repository of their CC content. Some very nice stuff indeed !
I was curious if they can be be contacted about recoloring the House endtable ?
I tried to find the item description by the Simsbox creator (thought I'd found it a few days ago and I lost the link ).

Bulbizarre 19th Aug 2024 11:47 PM

Quote: Originally posted by Tleilaxu3
The Simblender gives the option to rename your sims' first and/or last name ?


I already know how to change surnames. Don't know what to change it to.

Thinking of taking names from https://sims.fandom.com/wiki/List_o...lish#Last_names

omglo 20th Aug 2024 12:37 AM

Quote: Originally posted by Bulbizarre
I already know how to change surnames. Don't know what to change it to.

Thinking of taking names from https://sims.fandom.com/wiki/List_o...lish#Last_names

What about taking one of the family names from a different language?
https://sims.fandom.com/wiki/Cynthia_Kim - like in French, her last name is Vangarde for example.

Bulbizarre 20th Aug 2024 1:05 AM

Quote: Originally posted by omglo
What about taking one of the family names from a different language?
https://sims.fandom.com/wiki/Cynthia_Kim - like in French, her last name is Vangarde for example.


I like that idea.

Tleilaxu3 20th Aug 2024 1:50 AM

Found the issue, I think : It's the SimBlender. Take it out and the rabbit pen works fine, and the time doesn't speed up unless I manually set it.

Tleilaxu3 20th Aug 2024 2:14 AM

Some hacks in my game may not be needed ?
I have "No Pet Code Spam".
I don't play pets that have a job, so maybe I can remove it ?

In the former Simbology site , it is called "No Pet Unlock Code Spam".

https://archive.org/details/nopetunlockcodespam

Bulbizarre 20th Aug 2024 2:14 AM

Has anybody else ever gotten frozen cashiers despite having SimWardrobe's fix? The cashier just stands there staring at the customers.

Tleilaxu3 20th Aug 2024 2:27 AM

Quote: Originally posted by Bulbizarre
Has anybody else ever gotten frozen cashiers despite having SimWardrobe's fix? The cashier just stands there staring at the customers.


I don't play stores (that my sim owns) very much.
Sorry this is happening in your game .

jonasn 20th Aug 2024 5:56 AM

That fix tries to accomodate bigger stores where the customer has to walk a long time to pay after signing up with the register. It increases a time limit. A big store would have other inefficiencies with employees spending a greater proportion of time walking too. It does nothing in small businesses like Delarosa or Electronics Supercenter. If you have an even bigger store than the fix expects, possibly with stairs, then it will be insufficient.

I addressed the problem in a different way, by making the register clerk not react to the customer until he is close. A better way would be for the customer to enter the q after approaching, but that is a bit challenging to do while also remaining compatible with other mods.

simsample 20th Aug 2024 12:53 PM

Quote: Originally posted by Tleilaxu3
Found the issue, I think : It's the SimBlender. Take it out and the rabbit pen works fine, and the time doesn't speed up unless I manually set it.

That's odd, I always have the blender on a lot, and my sims' visitors play with the rabbits just fine. :/

Pideli 20th Aug 2024 1:40 PM

Can you just backup your objects.package file as a precaution against game corruption? If that happens, can you just replace that file rather than reinstalling the entire game?

kestrellyn 20th Aug 2024 1:55 PM

Just mark it as read-only and it can't get corrupted in the first place.

Charity 20th Aug 2024 2:16 PM

Quote: Originally posted by Tleilaxu3
Some hacks in my game may not be needed ?
I have "No Pet Code Spam".
I don't play pets that have a job, so maybe I can remove it ?

In the former Simbology site , it is called "No Pet Unlock Code Spam".

https://archive.org/details/nopetunlockcodespam


I don't have that hack, but I do have the altered kissingpoints file that comes with it and goes in the LockedBins folder. I've never had any problems with pet jobs since doing that.

Quote: Originally posted by Pideli
Can you just backup your objects.package file as a precaution against game corruption? If that happens, can you just replace that file rather than reinstalling the entire game?


Making it read only should protect it, but if some freak occurrence happens and buggers it anyway then a backup should work. Not sure, because mine is read only and I've never had to replace it *crosses fingers*, but the repair option if you have the UC might fix it as well.

Bulbizarre 20th Aug 2024 10:55 PM

I wonder why the file is called kissingpoints, lol.

Bulbizarre 20th Aug 2024 10:59 PM

Quote: Originally posted by jonasn
That fix tries to accomodate bigger stores where the customer has to walk a long time to pay after signing up with the register. It increases a time limit. A big store would have other inefficiencies with employees spending a greater proportion of time walking too. It does nothing in small businesses like Delarosa or Electronics Supercenter. If you have an even bigger store than the fix expects, possibly with stairs, then it will be insufficient.

I addressed the problem in a different way, by making the register clerk not react to the customer until he is close. A better way would be for the customer to enter the q after approaching, but that is a bit challenging to do while also remaining compatible with other mods.


I'll swap out the frozen customer fix for Cashier_on_Business_Responsive. Unfortunately the problem is so random that it'll be hard to actually test

Tleilaxu3 20th Aug 2024 11:29 PM

Quote: Originally posted by simsample
That's odd, I always have the blender on a lot, and my sims' visitors play with the rabbits just fine. :/


I'm not 100 % sure.

I did remove the two pet hacks I mentioned.
The game would suddenly run at 2x speed instead of three when visitors interacted with the rabbit.
Possible in the 4T2 rabbit there was a coding conflict ?
I might try to run a test hood for a birt longer with the bunny pen and add/subtract hacks to see what is going on.
IF I can positively isolate the conflict, I'll post it here.

Bulbizarre 20th Aug 2024 11:53 PM

Did you remove the other mods at the same time as Blender? If so, you can't pin it down to one specific mod.

Bulbizarre 21st Aug 2024 1:02 AM

Is it safe to delete a pregnancy token in SimPE, or should I go in-game to terminate it?

AndrewGloria 21st Aug 2024 2:10 AM

In my Pleasantview Cassandra has a want to have a baby, although she's not in relationship. Is this normal?

Maybe she should adopt a child. (I have the mod that lets adoption fulfil the "have baby" want.)

Bulbizarre 21st Aug 2024 2:31 AM

Quote: Originally posted by AndrewGloria
In my Pleasantview Cassandra has a want to have a baby, although she's not in relationship. Is this normal?

Maybe she should adopt a child. (I have the mod that lets adoption fulfil the "have baby" want.)


Yes, it's normal. Why wouldn't it be?

AndrewGloria 21st Aug 2024 4:46 AM

Quote: Originally posted by Bulbizarre
Yes, it's normal. Why wouldn't it be?


Maybe I'm old-fashioned (Andrew tells me I am!), but I still thought the "normal" way to have a baby was for a male and a female to get together who like each other enough to be able to do woohoo together. In Sims terms that usually means a strong romantic attraction. I'd call that a relationship. Now since she spectacularly fell out with Don, the only unrelated male with whom Cassandra has a strong friendship is Darren Dreamer, and I suppose I could let them turn that into a relationship. But I feel that everybody pairs up Cassandra and Darren, and I'd really like to do something different. Maybe Cassandra and Goopy! Or with a CAS Sim I haven't even made yet! Or even perhaps with a female!

I seldom play Family Sims because -- well, just they don't think the way that I do. Too often they seem to just see themselves as baby-making machines. And then they try to dominate their children's lives -- even when they're adults. I've been on the receiving end of that sort of parental love, and found it very constraining -- "Get a good job, marry a nice girl, and have children with her! Who in turn will go to university, get good middle class jobs, marry nice boys and girls and have yet more children." 'Little boxes made of ticky-tacky!' ! I feel the daughter of Mortimer and Bella should be capable of a lot better than that!

Bulbizarre 21st Aug 2024 4:48 AM

In previous hoods, my asexual Knowledge/Pleasure self-Sim has (rarely) rolled a want to have a baby, though it always rolled away pretty quickly.

Bulbizarre 21st Aug 2024 6:05 AM

Quote: Originally posted by Bulbizarre
Is it safe to delete a pregnancy token in SimPE, or should I go in-game to terminate it?


It seems to be the only way to remove a pregnancy from a townie (don't ask) as on all the tools I've tried "terminate pregnancy" is only available to household Sims.

jonasn 21st Aug 2024 7:15 AM

Do the abdomen and locomotion animations go away on their own? My ToLD has no such restriction, but I rarely make people pregnant, so I don't know if it works fully.

simmer22 21st Aug 2024 7:45 AM

Quote: Originally posted by AndrewGloria
In my Pleasantview Cassandra has a want to have a baby, although she's not in relationship. Is this normal?


Yep. All family sims, pretty much regardless of relationship status (but especially in a relationship, and when married), rolls the baby want at some point. It's often one of the first thing they roll. It's also one of the first things they'll roll after having a baby

kestrellyn 21st Aug 2024 8:27 AM

Big wants like having a baby for family sims are wants that they roll when they are at low (or about to be low) aspiration. Since sims start with absolutely neutral aspiration, that counts as "low" for the system and they start rolling those big wants. If you keep them permanently in platinum, they generally only roll wants for babies when they get married, or after they've had another baby, or one of their children has just aged up.

Bulbizarre 21st Aug 2024 8:57 AM

Quote: Originally posted by jonasn
Do the abdomen and locomotion animations go away on their own? My ToLD has no such restriction, but I rarely make people pregnant, so I don't know if it works fully.


Is there any special animations for first trimester? I just checked and SimPE does have a Pregnant (Invisible) flag checked but I'm not sure what it does.

kestrellyn 21st Aug 2024 9:02 AM

I've heard people claim that their sims walk slightly differently in the first trimester, but I've never noticed a difference. I think the belly at least does not go away if you terminate the pregnancy after the first trimester, which is I think why usually the option is only available on modded objects during the first trimester.

Bulbizarre 21st Aug 2024 9:04 AM

If I use the Sim Locomotor to make a Sim walk with a pregnant style, they do that exaggerated walk (which honestly looks hilarious when there's no pregnant belly).

Bulbizarre 21st Aug 2024 9:10 AM

Quote: Originally posted by kestrellyn
Big wants like having a baby for family sims are wants that they roll when they are at low (or about to be low) aspiration. Since sims start with absolutely neutral aspiration, that counts as "low" for the system and they start rolling those big wants. If you keep them permanently in platinum, they generally only roll wants for babies when they get married, or after they've had another baby, or one of their children has just aged up.


Considering that Andrew mentioned that Cassandra "spectacularly fell out" with Don, that would point to a possible low aspiration.

simmer22 21st Aug 2024 1:19 PM

Quote: Originally posted by kestrellyn
Big wants like having a baby for family sims are wants that they roll when they are at low (or about to be low) aspiration.


Not necessarily. They also get triggered by events/event trees and related wants, even when the sim is at a high aspiration. I try to keep my sims at high green/platinum aspiration, and they often roll the high-point wants.

The baby want gets triggered by positive changes in their relationship status, especially if you've got a couple turtledoves getting on, and once they're engaged/married/etc. the baby want is usually the first one popping up for family sims (and by then my sims usually have platinum aspiration...). I've had single sims rolling it, too (usually when first moving in, from CAS).

(I play with mostly unmodded wants/fears).

sturlington 21st Aug 2024 1:38 PM

This is my anecdotal observation, and I have no hard evidence of this, but I have restarted Pleasantview enough times to believe that there are some wants that the premades are programmed to have that they normally wouldn't (other than the obvious ones that push the storylines). Cassandra is a family Sim, so it would be normal for her to want to just have a baby, but I've noticed that she always has that want starting out (before getting left at the altar, if that's what happens), along with wanting to marry Don and talk to Darren. Mortimer has a want to flirt with Nina for some reason--game making trouble? Dina has also rolled the want to have a baby before getting married quite often when I've played her, which I interpreted as her wanting to "baby trap" Mortimer into marriage.

simmer22 21st Aug 2024 1:43 PM

^ That's quite likely.

Also, adult family sims usually have the baby want as one of their first wants directly from CAS, but also sometimes at the point of growing from teen to adult (if it's not the "find love" want, or both).

Married family sims from CAS always have the baby want (so far I don't think I've seen a single exception, and I've made plenty enough family sims from CAS...).

Bulbizarre 21st Aug 2024 2:22 PM

4 Attachment(s)
Quote: Originally posted by sturlington
This is my anecdotal observation, and I have no hard evidence of this, but I have restarted Pleasantview enough times to believe that there are some wants that the premades are programmed to have that they normally wouldn't (other than the obvious ones that push the storylines). Cassandra is a family Sim, so it would be normal for her to want to just have a baby, but I've noticed that she always has that want starting out (before getting left at the altar, if that's what happens), along with wanting to marry Don and talk to Darren. Mortimer has a want to flirt with Nina for some reason--game making trouble? Dina has also rolled the want to have a baby before getting married quite often when I've played her, which I interpreted as her wanting to "baby trap" Mortimer into marriage.


In the wants tree, there is a want called "IAmGothCassandra" - a scripted want, I'm not sure specifically what it is. There's also wants for two characters from a British sitcom (???)



I opened up the Pleasantview template from the game folder and here's Cassandra's initial SWAF.


sturlington 21st Aug 2024 3:18 PM

Fawlty Towers? That's hilarious! I absolutely loved that show. If you can get hold of any episodes, it's well worth a watch. But what does it mean? Was it just for testing? Maybe a developer was a fan? Puzzled.

Charity 21st Aug 2024 3:51 PM

Quote: Originally posted by AndrewGloria
Maybe I'm old-fashioned (Andrew tells me I am!), but I still thought the "normal" way to have a baby was for a male and a female to get together who like each other enough to be able to do woohoo together. In Sims terms that usually means a strong romantic attraction. I'd call that a relationship. Now since she spectacularly fell out with Don, the only unrelated male with whom Cassandra has a strong friendship is Darren Dreamer, and I suppose I could let them turn that into a relationship. But I feel that everybody pairs up Cassandra and Darren, and I'd really like to do something different. Maybe Cassandra and Goopy! Or with a CAS Sim I haven't even made yet! Or even perhaps with a female!


Huh? You have teenage couples adopting/having children when they're still children themselves, but Cassandra having a baby while single is a nono?

AndrewGloria 22nd Aug 2024 4:58 AM

Quote: Originally posted by Bulbizarre
Considering that Andrew mentioned that Cassandra "spectacularly fell out" with Don, that would point to a possible low aspiration.
As some of you will doubtless remember, Cassandra's intended wedding with Don ended up with her (autonomously) attacking Don rather than marrying him. See picture here. She had spotted him kissing and flirting with Nina at a nightclub I built. (I was playing Don with Nina, but I had set the visitor criteria for the nightclub to make it almost certain that Cassandra would turn up and see them together.) It's actually over ten years since I played that bit, but for them it's only a couple of days, so Cassandra is not in a very good state of aspiration.

Quote: Originally posted by Charity
Huh? You have teenage couples adopting/having children when they're still children themselves, but Cassandra having a baby while single is a nono?
It's not so much that I might disapprove of her having a baby, it's more that can't see the mechanics of her having a baby when she's not in a heterosexual relationship. How is she going to get pregnant? I think the easiest way is for her to adopt. I wonder if, even with the mod I mentioned, the game will see her adopting an older child as fulfilling the "Have a baby" want. Because, let's face it, babies and (especially) toddlers are a lot of work. Whereas, if she adopted a school age child, that would be a potential playmate for Alexander, who desperately needs to be brought out of his shell. I don't think I've ever seen a more uptight child. Having his mother turn up again is a big help, but having friends his own age would be better still.

I know that legally teens are now to be regarded as children right up till their 18th birthday, but at 16 and 17 I certainly didn't consider myself a child. I was still at school till I was nearly 18, but the school leaving age was 15, so school after that age was optional. So I was aware that, while I was still at school, other people my own age were both working for a living and caring for a family. I simply don't believe that all of them were feckless. I prefer the Sims concept where teens area quite separate life-stage from children, and, even in a vanilla game, teens can do almost anything that adults can. Think of Ginger and Gavin Newson. I'm sure that some of their neighbours think that they're a couple.

simmer22 22nd Aug 2024 5:20 AM

Quote: Originally posted by AndrewGloria
It's not so much that I might disapprove of her having a baby, it's more that can't see the mechanics of her having a baby when she's not in a heterosexual relationship. How is she going to get pregnant?


Oh, there are several ways to do that... let's just say women have several options (both in RL and ingame). Then again, even the men have (unmodded) options ingame, if a bit unconventional (and ingame you can always fix stuff with a mod, if green babies or brief "baby daddy only" relationships aren't what you're after)

I don't think adoption fulfills the "have a baby" want without a mod. Can't quite remember (been a while), but I think single sims can adopt, and there's a mod that lets you choose more (gender/age/teens/etc.), so there's always that option.

kestrellyn 22nd Aug 2024 5:29 AM

Quote: Originally posted by simmer22
Not necessarily. They also get triggered by events/event trees and related wants, even when the sim is at a high aspiration. I try to keep my sims at high green/platinum aspiration, and they often roll the high-point wants.

The baby want gets triggered by positive changes in their relationship status, especially if you've got a couple turtledoves getting on, and once they're engaged/married/etc. the baby want is usually the first one popping up for family sims (and by then my sims usually have platinum aspiration...). I've had single sims rolling it, too (usually when first moving in, from CAS).

(I play with mostly unmodded wants/fears).


Yes? I literally listed the contexts where it occurs normally. I said they only occur outside of those contexts when the sim is at low aspiration.

Charity 22nd Aug 2024 12:56 PM

Quote: Originally posted by AndrewGloria
It's not so much that I might disapprove of her having a baby, it's more that can't see the mechanics of her having a baby when she's not in a heterosexual relationship. How is she going to get pregnant? I think the easiest way is for her to adopt. I wonder if, even with the mod I mentioned, the game will see her adopting an older child as fulfilling the "Have a baby" want. Because, let's face it, babies and (especially) toddlers are a lot of work. Whereas, if she adopted a school age child, that would be a potential playmate for Alexander, who desperately needs to be brought out of his shell. I don't think I've ever seen a more uptight child. Having his mother turn up again is a big help, but having friends his own age would be better still.

I know that legally teens are now to be regarded as children right up till their 18th birthday, but at 16 and 17 I certainly didn't consider myself a child. I was still at school till I was nearly 18, but the school leaving age was 15, so school after that age was optional. So I was aware that, while I was still at school, other people my own age were both working for a living and caring for a family. I simply don't believe that all of them were feckless. I prefer the Sims concept where teens area quite separate life-stage from children, and, even in a vanilla game, teens can do almost anything that adults can. Think of Ginger and Gavin Newson. I'm sure that some of their neighbours think that they're a couple.


One night stand, sperm donor ... There are ways and means.

I didn't mean to say that teens were feckless lol. But teens shouldn't have adult responsibilities. I feel very sorry for the Newsons. They've been forced into a terrible situation and sure, they're coping with it. But Ginger and Gavin have been forced to grow up way too soon. There are way too many RL stories where teenage pregnancies and/or parentification ruined lives.

sturlington 22nd Aug 2024 1:42 PM

I was watching a Let's Play recently where the player kept Cassandra single and had her adopt the Newsons instead. A better outcome for all? As a player, I would consider that as fulfilling the want, even if the game didn't.

Here is my stupid random question: I was considering adding a shopping district to Strangetown. I have Strangetown and Downtown, so I was thinking I'd call it Newtown. Is that just too boring and uncreative? Anyone have a better suggestion? I would like something that ends in "town".

topp 22nd Aug 2024 9:22 PM

Motherlodetown sounds way made up. However, Kachingtown sounds nice, but doesn't really roll off the tongue as easily. Perhaps if after many years, people have just started saying Kachington instead?

There's always a goofier approach: Buytown. Or, to match Downtown, Uptown.

Bulbizarre 22nd Aug 2024 10:06 PM

Nonametown.

Bulbizarre 23rd Aug 2024 4:01 AM

Which recipes can use the food processor? I'm trying to figure out if I broke something, or if I'm just picking foods that don't use them.

kestrellyn 23rd Aug 2024 4:48 AM

Quote: Originally posted by Bulbizarre
Which recipes can use the food processor? I'm trying to figure out if I broke something, or if I'm just picking foods that don't use them.


I would guess probably stuff that has a "chop" step.

simmer22 23rd Aug 2024 5:50 AM

Quote: Originally posted by Bulbizarre
Which recipes can use the food processor?


Salad.
Other choppable food, too.

jonasn 23rd Aug 2024 7:44 AM

I think Spagetti. When a food processor is available, they save a lot of time by not having to clean the counter or bandagefingers. Imagine having a magic sauce-o-phobic food processor that doesn't need cleaning. A f/p takes more care to wash than a straight knife; the plastic parts are partially hollow with grooves.


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