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It seems like it's been settled, but I can definitely confirm that getting skill points out of a date is a normal game feature having nothing to do with mods/cc. I know this because the very first time I ever ran a date -- back shortly after I decided to try actually playing the game instead of just building in it, when I had absolutely no gameplay-changing mods whatsoever -- my Sim got a Cleaning point out of her date, who happened to be another playable that I knew had max Cleaning points. So...yeah. It's in the code somewhere. I don't recall if that particular date was a good one or not, since this was like 8 years ago, so I don't know if the date has to be good in order to get the point. Also, I've only ever gotten cleaning points out of dates (and, like gummilutt said, outings), so I don't know if it's possible to get other kinds of points.
And I've also gotten career promotions out of dates. As in, one of my Sims will go on a date and then the next day, when they return from work, there's a promotion (when I wasn't expecting one and the Sim in question didn't have the required skill points) and a pop-up that says that their date from the previous night "pulled some strings" and got them a promotion. I think (although I'm not sure) that this will only happen if your playable and their date are in the same career track and the date is higher-up in the track than your playable. So...Yeah, all normal game features, whether you want to believe it or not. ![]() |
Thank you, iCad! You and gummilutt do remind me that I've also seen points gained for outings, though I don't do those nearly as often as dates. So it may only have been once or twice that that happened.
I've had dating almost since I started playing, and because I like for my sims to date (even when married---they date their spouses, mostly...some are exceptions, of course!), I run them a lot. For example, any high-achieving sim of mine (I use calculations like those of Katya Stevens or lauratje86 to figure that; I know joandsarah77 uses a system like that too) who has the Woohoo with 20 Different Sims want generally will get it, and since woohoo can be tiring, I make sure it all happens on dates, for the motive refresh. So I've done that LTW alone a bunch of times, which means I've done a ridiculous number of good, great, and Dream dates. The 50 Dream Dates one is a bit more wearing, especially if they're partnered (no fresh conquests; I don't want to give sims dozens of cheating memories, unless they really seem to want it themselves). But I've done it once too and got most of the way there a second time. My guess is that because the skillpoint gain is not a common date result, it's just a matter of numbers: the more dates you run, the more likely you are to see it. One thing I'm looking forward to finding out is whether it and other outcomes, like the promotion one iCad mentions (I've gotten that too, the next workday!) can happen on bad dates. |
My sims never get skill points after a date. Well they don't date much in my game.
Q: I play Raynald Martains' household yesterday and one of the members bought a small dog at my owned pet shop. The generated dog was a senior (I quit without saving thrice). I'm sure that I have a mod which prevents getting old generated pets unless I'm imagining things. I was unable to recall the name of the mod so I'm now wondering if it really exists. I used the Simmanipulator to age the pet to adult. |
Hm. I have not come across such a mod before, but I have not really looked, either. I do know it's a common preference, not to have pets start as elders. So I suspect it will indeed take some searching to find this mod, if someone has made one.
I doubt it will help for buying pets at pet shops, but in case it is useful, I thought I'd mention that in SimPE, I went in and changed the ages of all elder pets in the Adoptable Pets family back to adult. Though of course that is a method that has to be repeated regularly, especially because I have Pescado's nostrayregen in, which means that existing strays also are transferred to the adoption pool when it runs low. |
Quote: Originally posted by natboopsie
I could very well be wrong, but it would make sense that since skill point and promotions are date rewards, they probably only happen as a result of good dates, kind of like how the others -- like bouquets and love notes and extra dropped-off gifts -- only happen as a result of good dates. (Aside from flaming bags of poo, of course. ![]() All that being said, if one wanted to look "under the hood" into the coding for this stuff, it seems to me that it'd be similar in location and coding to all the other date rewards, wherever they are. I am not a good enough modder to know where that is. I just do simple object mods, after all. ![]() |
I have gotten a point in a different skill than cleaning only once as a date reward, that I can recall. I was amused particularly, since of course that sim did need a Cleaning point for promotion! So I cannot even remember what the other skill was, but I know it is possible.
ETA: And yes, I agree with you that it is most likely it only happens on a date that's at least decent, not bad. Exactly, it seems like a bear to test in game, and apparently it's also not in the most obvious place to look, so it's certainly far above my head as well to check the code for. Fortunately, gummilutt said earlier that she'd be willing to look into it in the code directly this summer, so I've got it noted down now to remind her, as she suggested. Oh, no, why would anyone say that I'm obsessive about this game? ![]() |
Quote: Originally posted by natboopsie
Gummilutt has no self-control and is also very obsessive about the game, so she just spent the last 40 minutes digging and will be posting her results when she's done. She's also being obnoxious and talking about herself in third person ![]() |
Quote: Originally posted by natboopsie
If I had to guess, I would say the date had to at least be good, but I can't swear to anything. It just doesn't happen very often so I never paid too much attention to the specifics. Sorry. ![]() |
[QUOTE=BoilingOil]I have just examined a rather lengthy BHAV that is responsible for your sim ending the date with the other. For anyone who wants to verify my results - assuming they know how to do that - it's Group 0x7F9EE20D, instance 0x00002019 - "End - Date".
The code in there does several things: satisfy related wants, distribute memories, and determine what type of date reward OBJECT is given. Nothing more, nothing less, nothing but. If there were any chance of this code giving either sim a skill point as a result of the date, then there should be at least a single call into the skill-gain globals. But there isn't one!I Sorry for the double post, but I don't know how to edit my post with a quote from more than one member. The pop up I get doesn't refer to a tidy date. It says something like, you never know what you are going to pick up. From this date you get 1 cleaning point. So, it's definitely tied to the date itself. As to the code, I can't explain it. Code scares me. But through the years, I've had it happen more than once. Edit: here's the quote from the wickie: Reward Objects. These objects are the most common rewards that will be given to Sims according to their date score: Dream Date: Bouquet of flowers Great Date: One single flower Good Date: Love letter Bad Date: Hate letter Horrible Date: Flaming Bag of Poo Instant Promotion. If Sims' date is on the same career track with higher level, Sims may be rewarded instant promotion. Sims will be notified if they have been helped after they go home from work. Restaurant Coupon. If the date involves dining at a restaurant, there's a chance that Sims will be given a restaurant coupon the next day.[1] Skill Point Award. If Sims' date has high particular skills, Sims may get an instant skill point just after the date ends. Skipp Point Award. If Sims' date has high paarticular skills, Sims may get an instant skill point just after the date ends. |
Just so, smorbie!
ETA: Darn, today I keep posting before I mean to. @Essa, I looked through the archive of all of dizzy's mods, plus the archive of all of jfade's mods (actually in the very next post after the one I linked), and I did not find anything like what you have asked for. Just wanted to let folks know where I had looked. |
So from what BO said, I would say that while the "regular" reward objects (bouquets and letters and such) are controlled by the one BHAV, there is something else somewhere that controls the extra gifts, skill point, promotions, restaurant coupons, etc., which are all absolutely date/outing-linked. This would make intuitive sense since the "regular" objects are guaranteed to happen as a result of every date, without fail. The others are conditional and not necessarily linked to the success level of the date, either triggered by random chance or when certain are conditions are met, like dating a Sim with a lot of a certain skill point or one who's in the same career track at the playable. In addition, since those other rewards are available for outings as well, and not just dates as the bouquets and letters are, it would make sense that they wouldn't be part of the End Date BHAV.
Quote: Originally posted by gummilutt
You do know that talking about yourself in third person is a classic symptom of dissociation, right? iCad thinks you ought to have your head examined. ![]() |
Quote: Originally posted by natboopsie
@natboopsie Thank for looking. I did a quick search through my downloads folder and even check my Pes' hacks folder (I also have a file with the description of his hacks). It seems my memory failed me. I don't seem to find anything with Google. Well good thing I have a turnaround in case my sims decide to buy a pet. |
Quote: Originally posted by iCad
Nonsense, I am the most mentally sane person there ever was ![]() ![]() |
To anyone who's been following the debate about whether skill points can be gained as a date-ending result, gummilutt has posted detailed results here of her foray into the game's code to see.
@gummilutt I hope you don't mind that I have done this! I am thrilled that it's resolved. And as someone who prolifically posted during the debate but really only about that topic, thanks to everyone in this thread for their patience. I realize that the discussion rather overwhelmed this thread at times. She was very wise to move it out, and I apologize for my part in helping the topic to take over unnecessarily here. |
Quote: Originally posted by iCad
Thanks for your prompt reply iCad, I just had a chance to fire up my game and test out your suggestions; 1) Unfortunately, it's not possible for adults to get teen/elder careers through the SimBlender - the Careers function only assigns regular adult jobs for adult sims, and teen/elder jobs to teen/elder sims. 2) Your workaround to move in a playable family to evict a non-playable apt neighbor was great! In conjunction with Nysha's mod, while I'm playing this new playable family the other apartments remain vacant. Thanks for your help ![]() |
Since my sims do a lot of dating, some have gained cleaning and charisma skills from it. It's possible a body skill may have been gained, I would assume it was from all that dancing they usually do, maybe from smustle. I do remember a body skill from something other than the normal skills, just guessing it may have been a date.
I remember once, a long time ago, Johnny Smith got a promotion because Tank Grunt pulled some strings. Since they were not dating, as each had their own girlfriend, I'm not quite sure what brought that about. |
Normally I'd say AL secret network benefit, but isn't Tank Grunt a playable? *is very bad with premades*
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Yes, he's a pre-made in Strangetown, son of General Buzz.
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Yes Brandi does have a blonde hair recessive gene @Bigsimsfan12
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I think it may be quite natural for Fortune Sims to roll a want for a skill point if they need on for a promotion while on a date, actually, because they will probably think it is more important than the date anyway. I think knowledge Sims are for once not guilty
![]() I agree with gummilutt: Once in a while a Sim obtains a skill point during an outing with a group of people - (hanging around with fit people and he gets a body skill point; hanging around with creative people and he gets a creativity point), so perhaps if the date is very neat? Edit: Seems gummilutt has solved this in the other thread - time zones, you know ![]() |
I have had a sim gain a cleaning point from a date and the pop up says something about how it's good to have a tidy date.
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I never had that one - and I think it was a really good idea from the game creators
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Quote: Originally posted by Fearless Butterfly
Thank you! ![]() |
For cheats.startup, is it possible to assign multiple commands to a single alias? It'd be useful to enable or disable all the apartment building cheats in a single command.
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Quote: Originally posted by ihatemandatoryregister
Just FYI, I stopped using those all together. In my game anyway, it always ended up corrupting my building. There are reasons why build mode is disabled on appartments when you are playing sims who lives in them. I took the habit of putting a residential version of each and every appartements i build, in the bin, prior to change their lot zoning. If i see any problems when trying them out with a sim, I make that sim move out...plop another residential version, make changes, re test. It is a longer process, but you are sure to keep a game clean. As I said..just FYI, as I could not say that this is corrupting everyone else's game. I just got this every time I used those cheats, and it never took long before I noticed problems so you end up learning from it. ![]() |
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