I'd go with island, and choose (or make) a terrain that does have room for one or two beach lots, probably apart from the rest of the 'hood (either completely separate or at the end of a long road). I'd also want a mountains along the rest of the edges of the terrain to justify saying that everything else is in a rain-shadow and I'd use the desert terrain.
|
Quote: Originally posted by Peni Griffin
I'd go with Island. They have the fire dancers, which is definitely a Burning Man thing, and the native costumes definitely work better than the kimonos or lumberjacks. The pirate ship could still work in a desert. Apart from the Man, people also build other wooden structures like statues and temples that they burn at the end of the week as well, so you could just pretend the ship was one of them. What a good idea. If I had space for another vacation hood, I'd definitely consider this. The uni bonfire, tents, painted Smooga cars, the bubble blowers, fireworks. You could do it CC-free. |
Why wouldn't you have space? I've never heard of a limit on them - it's just that you're limited to three types, so most people don't bother.
|
Computer space, I mean. I don't need a whole new set of vacation townies clogging up my character files.
|
That's why there's empty templates!
|
Do you actually get a new set of vacation townies when you make a fourth hood? I have done that in the past, but I honestly can't remember.
Edit - or do you get those from the type of hood - eg. the Far East tourists will be the same than the ones already in? (I will not mind some new vacation townies, especially teens. Most of mine have been redeployed elsewhere ). |
Yeah, that's what I'm wondering. Will it be 12 new Island townies, or just the same people (/character file) in both hoods? I've never tried.
|
Dilemma: Kimberly Cordial accidentally got pregnant with Armand DeBateau's child. By the time she realized, it was too late for a morning-after pill, but she doesn't feel that she is suited to raise a child and is planning to give it up for adoption. Two things I'm thinking of here:
Would Armand take the infant to raise on his own, or would it go to the orphanage? And would Kimberly keep family ties with it? |
Armand's a Family sim, and can certainly afford an extra mouth, so if he finds out about the kid, I think he'd claim it on reflex.
The question is, Will Kimberley tell HIm? |
He adopted Tara and put her in private school. I'm not sure what your Armand has gone through, but it seems like he wants the best for his kids, which wouldn't be getting sent to an orphanage. I would let Kimberly cut family ties if she doesn't want to be involved. If Kimberly's willing to have a role in the child's life, even if it's more like an aunt than a mother, I'd have her keep the family ties.
|
Isn't Armand the guy who divorced his wife because she didn't want to have children with him? (That and I think she was having an affair. But they probably could have gotten over this if it weren't for the kids issue) I'm sure he'll be ecstatic to have a biological child.
Quote: Originally posted by Peni Griffin
Isn't this kind of redundant considering Sims just magically know when they become parents? |
Oh, you can play around that! If they never meet they'll never have a relationship.
|
Well, Armand did come visit when she was pregnant, although I don't know if she actually told him that it was his. Anyways, she's mad at him for kissing Samantha. I think I'll have Kimberly send the infant to the orphanage, but Samantha discreetly (or discretely? that's one of those words I always fuddle up) inform him.
|
Yes - that's a good idea. Then he can storm into that orphanage all righteous and claim his child. And of course they will insist on doing all of the paperwork, and Kimberly could easily make that difficult for him, but I expect a paternity test would eventually sort things out unless Kimberly feels bad for them early enough to stop it.
Discreet = in a hidden or secretive manner Discrete = separate Discrete is a great word, worth using correctly |
I forgot to respond here. I decided that Kimberly gave up parental rights, but asked Samantha to let Armand know and he adopts the child. Since he's rich enough, he might get a live-in nanny (since I messed up slightly when generating townies, I ended up with two sets of identical nannies, so I'd just grab one of them).
|
So minor dilemma in setting up my integrated hood: I can't decide which direction I want the hood to go! I know roughly when I want it set. Sort of. My theme for the hood is "old-timey maxis match." I guess in translation it wood be like, modern Amish maybe? Anyway, it's been difficult finding clothes to fit that description. I've plenty of things that will work for the ladies, but the guys... things are looking bleak. I only have a few things that will work, mostly thanks to Skell and her repository project.
But that's not my biggest concern. I don't know who I want to populate the hood. I decided to use premades, so I don't have to come up with backstories and family relationships, etc. I got out my master list of premades and rolled for ten families and got: Goth, Aspir, Dreamer, Picaso, Loner, Bianca Monty, Alexandra Teatherton/O'Mackey, Delarosa, Antonio Monty and his kids, and the Student Housing household, which has William Williamson, Blossom Moonbeam, and Klara Vonderstein. Oh and the Brokes. That family was my one non-randomized pick. Now, the list is kinda all over the place, but actually seems like a good mix of people. Goths could be the main money behind founding the town, Picaso could be law enforcement, Delarosa might be a farmer, Montys could team up to run restaurants and bring businesses to town, Aspirs would have the town doctor and architect covered plus Elizabeth Aspir could use her business skills and love of arts and crafts to start a clothes shop. So, yeah, lots of variety and ways to get the town going. The "problem" is that I had another idea. Basically the second idea is Pleasantview starting over, maybe after a big event like a plague, and it'd start with just the kids. The town would be really tiny, since Pleasantview kids only include Dustin, Beau, and their unborn brother, Angela, Lilith, Lucy, Dirk, and Alexander--maybe Tessa and Melody, too, if I include Bluewater. Later on I could also add the bin sim kids like the Newsons, the Ottomases (? no idea how to make that plural), Tina Traveller, and Isaiah Gavigan. And with this one, I guess I'd keep the main group together for a while, at least until the younger ones like Lucy, Beau, Tessa, and Alexander grow to teen, so that there's opportunity for romantic drama. But as they grow older, they'd split off and specialize their occupations. But I'm not really sure how much fun this will be to play out, especially since Dustin, Angela, Lilith, and Dirk are already couples. I'm not 100% convinced they should stay couples, but on free will, they'll just make out and flirt with their SO, instead of making new bonds with other people. So I don't know. I don't really have any story ideas for this one, beyond getting rid of the parents. Thoughts? |
If you find some good Amish-ish clothing links, I'd be interested as well. I have been trying to find clothing for men and women that could be considered old-time Amish or old-time farmer or Western. (I hope to make my next neighborhood into a Pioneer/Wild West themed game.
Here is something that might work for you -- but maybe too old-time Amish--or maybe not plain enough: http://www.all-about-style.com/themes_prairie.html Here is a set of Amish clothing -- very plain -- so plain they all look alike: https://www.thesimsresource.com/dow...mish/id/184494/ I like your idea of populating a town with only children. Have you seen the TV Show, "The 100?" I watch it on Netflix. It's about a group of teens who've been in an aircraft because of nuclear issues on Earth. Now, they've come back down to Earth and are trying to survive. Fun! You mentioned "Pleasantview Starting Over" and said that you want to use premade Sims. You might like marka93's Beginnings neighborhoods. http://www.modthesims.info/browse.p...&gs=0&u=7749491 The Sims he's included are the (formerly) dead ancestors to the EA neighborhood inhabitants. I think it's a novel concept that I might try myself one day. But for now, I like making my own Sims -- and I love dreaming up backstories. (yeah, I'm a nerd!) |
@SIMelissa, thanks! I saw the clothes on All About Style, but not TSR. I find it so hard to search there and I hate it because of all the ads. And I've only seen a few episodes of The 100, even though I'm a CW junkie. Maybe I'll watch it for more inspiration!
As for what I've found, most just stuff by Skell, since I'm trying to keep things as Maxis Match as possible. Her old timey skellington tumblr and Maxis Match Repositoried Project have been helpful, but again, not a lot of old timey stuff for guys. Or not a lot of everyday, old timey farmer stuff, you know? Sometimes I think about giving up and just going medieval. It's waaaay easier finding stuff for that. Anyway, I put a big list of links of some of the stuff I found, under a spoiler below, if you're curious. Maybe you'll find something you missed? |
Thanks for the links, Phantomknight. I'd never heard of Skell before. I look forward to going through her site.
Normally, I don't like to speak ill of other Simmers, but I make an exception when it comes to TSR. While other Sims sites are open and free and rely on donations, TSR slams you with ads or blackmails you for money. I use an ad blocker -- which means I get a message that tells me I have to wait 60 seconds before I can download. Sixty seconds is not that long, but it's annoying -- and it's a deliberate attempt to force me to help them make money off their site. Grrr .... What I've learned is if I leave the 60-second download page and open another window on TSR, it freezes the time on that download page. When I return, I still have to finish waiting. But, if I open a second window and visit something off site, then the clock keeps running. So, what I do is have one window for downloading and another window for MTS or whatever. Click download -- get the wait message -- let it run while I spend my time elsewhere. Enough ranting, on to better topics . . . I wouldn't give up on the Amish idea. After all, your Amish Sims--especially the men-- would not have a closet full of different clothes. For the men, maybe just some overalls for work and the blue TSR outfits for more formal gatherings. http://modthesims.info/download.php?t=269319 One day, I *might* have a medieval game. There is certainly a ton of stuff for one. But I think I'll save that for a time when I want to have a huge hood with tons of Sims. For now, I'm quite happy to play with my little group of shipwreck survivors, while I gather stuff for my next group of pioneers. :-) |
Use another adblocker (I use ublock origin, TSR doesn't detect it and I wait the normal time), or if you use chrome, there's an extension that takes you directly to the download without having to wait.
|
Get uBlock Origin. It's one of the better adblockers.
|
To update on my story dilemma with Lillith Pleasant-it appears that she won't be going into any hibernation chamber any time soon. She's gotten pregnant, and the father wants to marry her.
That doesn't mean she's totally reformed, or that the justice system is flawed-she'll still be incarcerated for the rest of her life, but with other people to help her fulfill whatever life she has left that's useful. I blame Paulie Costello for ruining a perfectly good storyline! He had to go and fall in love with her, and now she's not quite as evil as she used to be.. |
I wanted to ask for ideas when it comes to the Premade Plant Sims of Riverblossom Hils.
The Greenman Family: Jason Greenman, Normal happens to be in Love with Rose Greenman. Rose Greenman, Plant Sim Daisy Greenman, Plant Sim Child. Questions: 1. should I turn Daisy into a Normal Sim? I am thinking of it, but not sure. 2. Can I send Daisy to Uni like I do other Sims? 3. Ideas for Playing Jason? 4. Ideas for PLaying Rose? 5. Ideas for Playing Daisy, as Plant Sim or Normal. Notes: I have never played a Plant Sim. I don't really think much of them, sort of slightly negative, but not extremely negative. Every Sim that I have set the turn ons/off for except Jason has as their Turn Off of Plant Sim. |
For #2, you can, but the process is a bit more involved: http://modthesims.info/showthread.p...isy#post5237038
|
There's a mod here that makes it possible for a plantbaby to drink the plantsimism "cure." I haven't actually tried it in game, but it seems like a great idea, so plantsims don't all have to skip child/teen/YA. They can always change back into plantsims after graduation. (I recommend this mod for that.)
I played the Greenmans briefly some years ago, and I enjoyed them for the most part. Jason became a plantsim, which made him very happy. He grew his own plantbaby, and he and Rose had one baby together as well, so they had three children in total, all half siblings. As someone who's recently been exploring plantsims more, I would recommend having two plantsims in any household with at least one plantsim. To put that another way: if you're going to have a plantsim in a household, have two. I say that because plantsim needs are very different from regular sim needs, and sunlight is especially tricky at night if you don't want those ugly sun lamps everywhere, but a pair of plantsims can keep each other in very high mood indefinitely through liberal use of "spores of happiness." (This will also have the side-effect of keeping everyone else's mood quite high, often to the point where it feels a bit cheaty. ) Of course this might not suit your playstyle, but it works very well for me. In order to keep plantsims from all looking nearly identical, I also recommend a plantsim overlay default replacement; I use a simple "vines only" Maxis Match overlay replacement, but Almight Hat has a gorgeous one called "A Bit of Growth" (or something like that) if you're looking for something less Maxis Match-y. Either way, the sim's genetic skin/eyes show through. (There are probably a few other replacements floating around if you don't like how your plantsims currently look.) You can also use the "fix>flashing blue" option on the batbox to change a plantsim's hair to whatever style you like if the leaves get a little tiresome. And of course you can change their clothes at any dresser/armoire/closet. And one last thing, if you're going to do any growing of plantbabies, I recommend getting some Ideal Plantsim replacements, either a few individual replacements (which can be swapped in and our as you like) or a multi set (much like a multi PT set). The default Ideal is, well, a bit less than ideal. But more importantly, you probably want a bit more variation in your plantsims' appearances. (I guess I'm assuming a lot, but personally I hate having them all look the same!) Not related to appearance, but I also highly recommend these two mods by Cyjon. The second on I consider especially important. Getting back to actual the "story" side of things, I find the Greenmans to be a perfect starting point for one of my favourite things in the Sims 2: creating complex family trees! :lovestruc As I said above, when I played them I ended up with the three half siblings in the household. You could push it a bit farther if you were so inclined, by having Jason (and/or Rose, if you have a mod to remove the alien sexism) impregnated by aliens. As a Knowledge sim, getting abducted would make Jason very happy. I feel like Family is the best secondary aspiration for him, but of course you can set things however you like; that's just how I see him. And while we're on the subject, Knowledge is a good fit for Rose's secondary, as it will help keep her from whining about being a plantsim. I find plantsims age far too fast without mods, skipping all the way from toddler to adult. If you want to send Daisy to college (and I would want that as well!), I think the simplest way is to "cure" her while she's still a toddler so she can have a normal childhood and teen stage then head off to college with her similar-age peers. I can understand being put off by plantsims, as they certainly are different from regular sims and take some getting used to. But they are a huge help with gardening, especially orchard trees which can be so difficult to keep healthy! Just direct a plantsim chat with the plant/tree for a bit, and suddenly everything's okay. :lovestruc |
@Rosawyn and @ihatemandatoryregister
Thanks for your responses. I think that the Bat Box can change the Toddler to normal if desired, so I will see if it will do the job of changing the little one to normal sim, that way I can send her to Uni like I do all of my other Sims. In my game I have Free Education for Everyone including University and I make everyone go. I don't think I will have her become a Plant Sim again after she graduates, but I will consider making Jason into a Plant Sim. Speaking of that I think that the Bat box might come in handy with that too. I can certainly see Jason and Rose being Plant Sims together, but I don't think I will have them have more Plant Sims. I will likely have Daisy come back with her partner and live with them. I can always change my mind later. I did download the Mods thanks for the links. Oh and I don't have the ability to set Secondary Aspirations, that came with Free Time I think not sure, but I know that I just get one Aspiration. At least I know what I am going to with Daisy now that I know how Plan Sims Age up, I was sort of expecting what you said...it is why I asked about going to Uni in the first place. Now I just need to come up with Story Line reasons for what I am going to do, |
Quote: Originally posted by lordtyger9
This is very true.
Quote: Originally posted by lordtyger9
Yep, one of the most useful FT features...after Comfort Soup, I guess. |
Desiree Rotspatz has got Caesar Rafferty imprisoned on her rooftop. Her sister does pretty much nothing but make potions for Desiree to use, and she's been mistreating him horribly. If I go to his home lot right now, though, he'll be there still, because he isn't moved in at the Rotspatz'.
Katelyna has met him, so the question of who her dad was is answered. She met Sebastien first, and they observed they have the same nose, so she had a suspicion. Do I move Caesar in and let him die there? Do I let Katelyna rescue him? She's pregnant by Tim Rowland and might feel sentimental, even though she doesn't like Caesar, and she doesn't really grasp why her mother and aunt hate Caesar--she and Tim are perfectly happy meeting up here and there and woohooing and have no desire to form an official couple. Unbeknownst to her mom and aunt, Katelyna is a maxed skill neutral witch--she skilled up at the Fortress of Light and even befriended the Good Witch. Katelyna is mean on stats, but that comes across as having an iron will, not being malicious, in play. She also turned her cousin, Isaac, into a warlock, as it's his heritage as well as hers. (I suppose she got her standards of right and wrong from one of the deceased relatives.) However, Desiree has worked really hard for this chance. She's tyrannized her family, alienated relatives who wouldn't submit, and schemed for years. She may've committed other murders--her ongoing desires to see ALL the ghosts, but especially the ones at the gentlemen's lot, are interesting. If Katelyna rescues Caesar, she'll have to flee her mother. She'd have to take little Elvira with her, and probably the boys as well, to keep them safe. Let Desiree kill Caesar, or let Katelyna save him? |
Quote: Originally posted by lordtyger9
I don't know if you're still mulling this over, but I actually had some thoughts about it...so I'll share them in case they turn out to be helpful or t least interesting. Jason, being a Knowledge sim, of course thinks being a plantsim is amazing. But there is that issue of skipping all of school (elementary, high, and university), so it's troubling to think his stepdaughter will miss out on the wonders of an education. He hears of an experimental treatment, though, one that can change a plantsim back into a normal sim. He does his research and discovers it can in fact be administered to a toddler with no observed ill effects. It doesn't take much to get Rose on board; she's not even a Knowledge sim, so she's never quite been 100% comfortable with being a plantsim herself (though of course there are undeniable benefits). So they agree to let Daisy experience a normal childhood and let her decide for herself if she'd like to be a plantsim again once she comes of age. |
Quote: Originally posted by Sunbee
I'd let Katelyna save him, because the story possibilities there seem more interesting. But it's your game so you do what feels right. |
@Sunbee
Quote: Originally posted by ihatemandatoryregister
I would let Katelyna save him also. Just seems to be the best to me. |
I've recently learned how to edit memories in SimPE and since I also discovered it's fun, I've been doing my best to make a coherent backstory for all the sims in a newly-downloaded hood. I've run into a bit of dilemma while working my way through the memory's of the town's mayor Anton (Fortune/Romance) and his wife Sylvia (Family/Popularity), a retired icon. He's cheated on her twice, and both times resulted in illegitimate children. The first affair was while Anton and Sylvia were at university, and resulted in Sylvia breaking off their engagement. But since they need to be married in "present day" (and they need to have two children together) of course they need to reconcile. As it stands, Anton's memories of that time go: Got Caught Cheating by Sylvia, Broke Up with Sylvia (negative), Became Big Man on Campus, Got Engaged to Sylvia. As I'm adding on to a story originally written by someone else, I'm not entirely sure if it's intended to imply that Anton becoming a Big Man on Campus supposedly impressed her so much she decided to give him another chance, but I'd rather make it harder for him than that. But that's where I'm stuck. What can a sim do to impress his ex-fiancee so much that she'll give him another chance after such a betrayal? (Overlooking the second betrayal seems more understandable, because Sylvia was actually pregnant with their second child at the time; Anton's two sons by two different mothers were born one right after the other.) Since this is just editing memories, I need a visible memory I can add to Anton's backstory to flesh out that break up/make up during college.
It's too bad there isn't a "Begged for Forgiveness" memory. |
Answer for Rosawyn:
I have 2 dilemmas. I'm just leaving the household in limbo while I think things through. Lilith had 3 children - 1 son by Dustin and 2 daughters by a travelling musician who happens to be a downtownie. Her son never went to university and currently works as a repoman, but is happily married to his wife. Lilith never developed a relationship with her son - neither autonomously nor by wants, most likely because he reminds her too much of her much regretted fling with Dustin when they were teens. She loved the middle child, Lyric, the most and rolled the most wants for her over all of her other children - toddler skills, grades, and university. Despite being limited to a pickpocket, she was so determined to give her middle child a university education that she worked horrible hours to scrounge up the money for it and succeeded. She never told the musician about their children, yet they did go out together whenever he was in town. Just before Lilith died in a criminal operation gone wrong, she had an argument with Lyric over her choice of major - economics, because she knew that Lyric had originally wanted to take up art yet chose a safer major out of fear that she wouldn't be able to find an opening or make much money as a musician. Lilith's youngest, Cadence, was treated slightly better than her eldest - no toddler skill, grade, or university wants, but no pranks or leaving her behind in a fire either. Now, Lyric wants Cadence to go to university. I have 2 major concerns about this - Cadence doesn't meet the minimum of 3 scholarships for university nor do they have the money to send her there. If nothing goes wrong, Cadence will top her teen career and with her athletic scholarship, all she needs is 1 more to get in. I'm tempted to play her off as an orphan since in-story, they have no idea who their father is anyway. If I do that, that leaves them with §16, 800 of debt, excluding loan interest. Lyric and Cadence might actually be able to pay it off if nothing else goes wrong, though it'll take some time and determination. Then it connects to the second dilemma. Dustin's daughter by Meadow Thayer, Macy, ran away to their trailer when she and Lyric were teens and has been there ever since. She only earns §50/day as a masseuse and works as a coffee shop's janitress during the rest of her free time. One of her Romance excursions left her with a child, and while Macy and Lyric are childhood best friends, I'm not sure if Lyric can deal with raising her child (since Macy is an ineffectual parent - takes after her parents), working her butt off for Cadence's tuition, and pay off the rent. To top it off, Macy inherited a huge debt from a permanently-asylumed Meadow so it's not like she can help Lyric out. Then again, would Lyric really kick her closest friend out? Macy has the option to move out but her options aren't pretty. Her half-brother, Durant, is currently squatting in Dustin's old apartment after he bullied him out of it, indirectly causing his death. Macy could move in with him, but the apartment is small and bare-bones and she only recently found out that Durant is indirectly responsible for but deliberately orchestrated Dustin and Duncan's (Durant's twin) deaths. While Macy has never liked Dustin or Duncan, I still don't really see them being able to live together as they also hate each other anyway. The father of her illegitimate and inexplicably nice daughter is a criminal townie with a completely negative reputation but actually came over to visit them once because he heard that Macy was pregnant with his child. He has met the baby yet hasn't come back to see her as a toddler. I could have him take Macy and the kid with him but he's on the run from the authorities, so I'd rather keep him a townie to simulate that. He's also not too financially stable, so it's not going to be much better running from both the debt collectors and his criminal cohorts. He and Lyric didn't get along when they met either. Overall, I feel bad for Lyric. She's been shouldering a lot of emotional baggage. Two main questions then: 1) Should Cadence go to university? She seems to be aware of the problem herself - she's alternating between wishing to grow up well and attend university, and the wants never show up at the same time. 2) Should Macy and her child move out of the trailer? Some personality stats, just in case it helps : |
Quote: Originally posted by Rosawyn
The thing that immediately comes to my mind would be "saved [Sim] from death"/"was saved from death by [Sim]" (not sure how it's phrased in english, my game's in german). I don't know if you engage in the supernatural aspects of the game or not, but since these are only memories, not actual game play, you could always pretend he didn't plead with Grim but instead took the sufficent actions to prevent her death (e. g. he ran into a burning building to get her out). |
Quote: Originally posted by Sketching
OK I think Cadence should go to University. Maybe there is time for her to work on one or more skills to level 8? Having more money from skills would help. Maybe a little different answer than most would give, but have Macy go off with her Baby Daddy, she is Romantic {and likes Bad Boys} and He is a Criminal on the Run. Then have the Criminal Daddy become a Master Criminal because he wants to provide for his new family. Works for me. @Rosawyn I like Sketching's take on Sylvia. I also would have Sylvia think she can "reform" her wayward boyfriend and her thinking would be she does want to be Popular so she wants to be with the Big Man On Campus and him helping her with becoming an Icon in Show Business can't hurt. |
Quote: Originally posted by Quietscheente
This strikes me as a good idea. |
Thank you Sketching and Quietscheente! I suppose I could have shared a bit more about their shared backstories, since it is probably relevant. Anton and Sylvia have been best friends since they were kids and attended Private School together. So I guess that's a factor in everything, in that Sylvia would not want to throw all that away; when she broke off the engagement, they somehow managed to say best friends, even though obviously she was furious with him. But they do both come from wealthy families, and I'm sure some of her relatives would be dropping a few hints in her direction about how good of a match it would be if only they could work through this rough patch. But I really love that idea of having him save her from death! :lovestruc I am so going to use that! See, Anton really isn't a good guy. He's power-mad and kind of just evil and creepy and stuff, but he sees the value in a long-standing friendship, so if Sylvia is in danger of actually dying, damn right he's going to try to save her (and what better way to get a person's loyalty? ). So I think I'll add "Fire!" and "Saved Sylvia from Death"/"Was Saved from Death By Anton" to their memories. That's basically my whole dilemma solved right there. :lovestruc
Edit, because I didn't see lordtyger9's response until after I posted: Yes, I think Sylvia is very prone to trying to see the best in people, especially Anton, and to giving people second (and third, and fourth, etc, lol) chances. So I can definitely see her trying to reform him. That makes sense, and it's probably something she's still trying to do in present time even when he actually hates her. Edit again: Decided to take a couple screen caps because I just love how it looks now. :lovestruc
Quote: Originally posted by Sketching
I might not be the best person to ask, because I always send my sims to college! Send her to college!! Do it!! She deserves an education and just that opportunity to have fun and get live experience as well. If she needs another scholarship, have her go to a community lot on an outing and dance for a few hours or play pool. Or hell, get bit by a vampire! And there are sooo many ways she could get extra money, though it sounds like you intentionally limit your sims in that area. Are they allowed to dig for treasure under any circumstances? Could Cadence and/or Lyric do some part time work as DJ's or bartenders? Is fishing and selling the results an option for them? As far as Macy goes, have her kick Durant out and live there with her kid! She can call her childhood best friend over to watch the kid when necessary. I get the feeling that I tend to deliberately make things a lot easier for my sims than you do, though... |
I'd be grateful for feedback of how you guys interpret something that's going on in my game.
In my game I have a couple where the female Sim is significantly older than her male husband. The way I see their relationship she was rather hesitant to get involved with him at all since he's so much younger and she felt it'd be mean to tie him down to someone so much older where he's destined to be alone for a large part of his life. But he really loves her and convinced her that he'd rather be with her for whatever time they have than not at all, so in the end she caved. He is a family Sim and naturally really wanted kids. She's family too, but she'd already had her kid and has grandkids too. But in the end she decided that okay, we can have a child so that you have someone else to love after I'm gone. But to me, she saw the child as his child. Doesn't want to get too close to it, or too connected, because she again feels that it's mean to the other person when she's going to disappear from their life. She does love her son, but keeps a sort of distance and leaves the child rearing to her husband if he's home. The female is OTH cuisine, and her LTW is to be a celebrity chef. She runs a OFB take out restaurant, where she sells all the maxis dishes made from season crops. She hasn't reached her LTW yet because she was working as the manager in her daughters business, to help her out since she had three kids to take care of. But when she and her hubby became parents she quit that job (daughter agreed she can manage herself now) so she could take care of their son while her husband had to work (chief of hospital, no one to take over that job). But whenever her husband is home she's devoted herself to her business, and eventually got a job in the cooking career. She's now level 9, and will be allowed to be promoted as soon as I have the energy to set up recording cooking shows to add to maxis cooking channel on tv (thanks PenelopeT for that idea, in a thread long ago). So here's where I need help. Their son is 100/100 and BFF with both (too lazy to simulate my distancing-thing with relationship scores). When left to himself he's more prone to autonomously interact with his mother. His OTH is sports, he has high interest in sports, and my plan was for him and his father to engage in sports activities together (throw ball, go to community lots and play soccer/basketball etc). But despite having only 4/10 in food interest, one cooking skill, and 1 in cuisine hobby, whenever I leave him to his own devices he makes a beeline for his toy stove to make a muffin. Even if his hunger is maxed out, he still wants to make yet another muffin. He's got plenty of other toys, and while he does use some of the other ones his favorite by far is the toy stove. I see two ways to interpret this. His constant cooking could be an attempt to connect with his mother, since she spends so much of her time in the kitchen making dishes to sell at her take out store. Kids are great at picking up on things so he's noticed that she keeps a distance and that she kind of isolates herself in her cooking, so to try and reach her he too engages in cooking activities. Or I could interpret it as his OTH/interest is not indicative of reality and that deep down he's inherited his mothers love for food and this is a sign that he's destined to follow in her footsteps and take over her business one day. What do you guys think? How would you interpret it? |
I would read it as an interest in food to connect with his mother; but I would also let the sports interest wither, because I've never found that the OTHs were particularly compelling in practice. He could develop an interest in nutrition as it applies to sports performance and focus his career around that, though.
Parental issues, after all, can shape a life as much as natural proclivities do. |
@gummilutt
I see it as he is trying to connect with his mom as a child and when he grows up he will have a LTW of becoming a Celebrity Chef. |
I'm inclined to think that the son's behavior might come from a desire to develop a "stronger" relationship with his mother, but I'd keep the the Sports OTH and interest for characterization because I find it interesting that he chooses to do something else that doesn't exactly relate to his natural tendencies. He makes muffins even when he's full, which gives me the idea that maybe he's pushing himself for her - of course, it can be interpreted another way, but that's how I'd play it.
|
I have a dilemma in my Beginnings of Pleasantview hood by Marka93. The idea is to breed down the generations to reach the EAxis Pleasantview inhabitants. My generation 2 are now old enough to be attending college, which by my reckoning puts the hood era around 1960.
Thanks to ACR and Inteen, also thanks to me putting a hot tub in the dorm, Diane Danders (canon) is now pregnant from casual woo-hoo with Rico Fiorello (not canon). As soon as her bump showed, I made Diane drop out of the university in disgrace, and she will have to go live far away from Pleasantview to finish her pregnancy. Because of the era, being a single parent is not an option, so she will either have to give the baby up for adoption or marry Rico. However, she would later have to get a divorce or be widowed, since she needs to marry Jeff Pleasant and have Daniel and Jennifer. Arguments in favour of Rico also dropping out to marry Diane: 1. It is what would have been expected in 1960. 2. Rico is not a scumbag. 3. Rico would get to know his child. 4. After a few years they could move back to Pleasantview and put the scandal behind them. 5. Engineering an affair between Diane and Jeff that would break up their marriage would be interesting game play. Arguments against: 1. Neither of them has rolled any romantic wants for the other. Rico wants to be best friends with Diane but that's as far as it goes. 2. Rico's wants are mainly to do with skilling and completing his studies. Dropping out would hit him hard. 3. After giving up the baby, Diane could return home. I just put Chris Hatch's pregnancy relations mod in, so her father should be suitably angry with her. 4. I could have the baby adopted by a Pleasantview family. It could grow up not knowing its true parentage, with all the potential for future drama that implies. |
Oh, they had single mothers in 1960! Single mothers have always existed, and it's always been hard.
They also had abortions, though the chance of death was higher. (The only kinds of abortions that can be banned are the safe ones!) And if her parents are supportive/concerned enough about their image, she could go to a sanitarium with "Rheumatic fever" or something, have the baby in private, put it up for adoption, and come back to school with no one - including Rico - any the wiser, which could be simulated with a vacation neighborhood. She's gone "sick" for a semester - you leave her in the vacation hood till you've moved everybody else past her - and comes back to graduate a little later than her friends. Rico's studies are never disrupted, because he has no idea he's a father. |
Diane's mother died when she was a toddler - of simorexia, following the birth of her second daughter, Mary Ann. Marshall Danders raised his girls as a single parent, living in a rented cottage. He doesn't have the money for a sanitorium, he bought a house just before Diane went to college and had to take out a loan to do it.
Marshall is in the Education career track, and in my head he is the headmaster of the Pleasantview school, so it would really hurt his career if his neighbours found out about Diane. |
in one of my hoods odell bay there are a large ammount of aliens and i've recently downloaded the hacked wedding arch so that anyone can marry,should i allow 2 alien half siblings to marry?
|
Quote: Originally posted by Aysarth
Doesn't have to be a sanitorium. An out-of-state relative would work. Or the illegal abortion, if he has any medical contacts. (Assuming he isn't a big enough jackass about it for her to get sufficiently desperate to go the coat hangar route.) |
Well I'm also doing the Beginning of Pleasantview (combined with beginning of Bluewater Village) neighbourhood.
I'm mostly planning on keeping the canon pairings and canon characters with some additional characters (preserving some of the family lines) I'm at the point when Gunther Goth's (mortimer's grandfather) generation is growing into adults. Just moved in the Bachelors (my interpretation of them) and now I'm facing a dilemma. Two, actually. The first is Agnes Crumplebottom, good old Ms.Crumplebottom from the original Sims Games. She's a teenager right now, quite a pretty one, actually, much more so than her sister who kind of looks like one of those very cartoony background characters in old Archie comics. Now my problem is that to me playing a lifelong spinster is not very entertaining (I never play Sims that stay single and/or childless for their whole lives). However, due to me not really planning for that at the beginning, there's also nobody of the correct age around she could marry. So any ideas what I can do with young Agnes? She's also a romance Sim. The second dilemma is sorta related. I want to preserve the Crumplebottom line, at least for a few generations. This generation it will happen through Agnes' twin-brother, Benjamin and Flora (Frieda) Goth. However, I haven't really been able to work out a distinctive identity for the family. The Goths are old, stuffy money with a philanthropic streak, the Bachelors are occultists and witches, the Landgraabs are gonna be evil crime syndicate bosses. What to do with the Crumplebottoms? Usually I don't really have problems working out distinctive identities for families, but in those beginning hoods there are a lot of families and I've never given any thoughts to the Crumplebottoms before... |
I need some help ... no not that kind I'm to far beyond bein helped with that and this seemed like the perfect spot to ask.
I'm tryin to come up with 4 more street names - 2 West to East and 2 North to South. The hood is an island so bein the goof I am I was tryin to stick with a theme with the names. So far I've come up with: Harbor Street Oceanside Drive Sea Water Warf (is sea water 1 or 2 words?) Town Center Drive (yeah I know not water related, but I like that much better than Main Street) Inland Pointe Road Coral Bay Street Sand Dollar Cove The road on the other island in the top right will disappear (I hope) once I put either the hermits shack or the lighthouse house ... haven't quiet decided which direction I'm gonna go there either. Any and all suggestions welcomed (also if ya think I should change any of the names I already have to somethin that is better will be considered too). Edit to post my thoughts for others' dilemmas:
Quote: Originally posted by Orphalesion
The original Mrs. CB and Agnes are not supposed to be one and the same person according to the info out there. Also, if you take into acct Sims 3 info Agnes married Erik Darling, however he died before they could consummate the marriage .. talk about tough luck. LOL .. you could have Benjamin and Flora have an early demise (after procreatin of course) and then Agnes takes them in, but as she's wantin to find love herself doesn't have much time for her brothers kids .... Bit of drama could be had there.
Quote: Originally posted by Aysarth
If you're plannin on stickin w/ to the origional story cannon, then I say go for your against #4. Give Daniel Pleasant an unknown illegitimate older brother/ sister ... Ohhh the drama that could raise when the child found out about its parentage ... :P |
Sea water can be one or two words at will. No hyphens, though. Wharf has an H in it.
Albatross or Albacore Alley. Laughing Gull Lane. Sandpiper Street. Beachball, Bass, Bittern, or Blue Heron Boulevard. Volleyball or Curlew Court. Petrel Pass. Turtle Trail. Rail Road (a rail being a marsh bird, one of the hardest to spot in the world). Crane Crossing. Avocet Avenue. As for the Crumplebottoms - perhaps they were the old-money family that went around giving money to institutions which they then felt entitled to control? That would explain some of the Old Dear's mania. They went for orphanages that trained their charges for servitude, temperance societies, anti-gambling crusades, feeding "the deserving poor" as if anyone could deserve to starve, etc. |
Quote: Originally posted by CaliBrat
Omg I LOVE that idea! "Don't worry poor orphan children, Auntie Crumplebottom will take care of you!...Now go to your rooms, I have a date tonight!" I was actually planning on having Agne's one true love being Flora, who will then leave her for Benjamin. So Agnes will be raising the children of her brother and her former lover. Would also give the Crumplebottoms an identity; Simon Crumplebottom (Cornleia, Agnes and Benjamin's father) died in a fire (not planned) and now Benjamin will also suffer an early demise...maybe I make their male line cursed mawhahah. They had the poor decision skills of originally moving into the House of Fallen Trees, and the Tricou curse might have trnasferred to them (The Bachelors live there now and have helped the restless spirits move on) Too bad poly-amorous relationships aren't a thing in Sims 2, would also be kinda fun to have Benjamin, Flora and Agnes live in a sort of triangle relationship, with the twins being Flora's husband and wife (no incest or anything, just a pair of siblings married to/in love with/living with the same woman) |
I got my 4 new names ... woot woot .. thanks to some awesome people @Buckley @SummerGlau in Discord who helped me brainstorm live and thanks Peni for your suggestions as they came in handy too
#1 Driftwood Way #2 Sea Mist Trail #3 Morning Tide Avenue #4 Nautical Knot Place and then Sea Water Wharf is bein changed to Clear Water Wharf |
Thank you for your advice. I am going for the adoption route.
Diane drops out of college without telling Rico or her father why. She moves to the city, has the baby in secret and gives it up for adoption. I think I will have to get her a job in the city, and she can meet Jeff Pleasant there - when he is old enough. (Now which empty nesters might adopt a baby... The Goths?) |
Quote: Originally posted by Emerald1234
I don't see why not. Given the way the Curious family are so interbred, I get the impression aliens have different views on these matters than humans anyway. Besides, the half-Sim aliens wouldn't actually know they had the same alien parent, since they've never met him. For future reference, if you want to have a hood full of aliens and feel uncomfortable about the incest, there is at least one mod that gives more Pollination Technicians, so you can have aliens in the hood that don't all have the same alien parent. I don't use it myself, but you could probably find it, or somebody who does use it might jump in here and point you to it/them.
Quote: Originally posted by Peni Griffin
Thanks, Peni! I was just hanging out on here while I tried to think of a name for my dirt-poor subhood. Crumplebottom Heights it is. Once a charitable low-cost housing area, and now just a slum. |
I've got a dilemma in my newest neighborhood-it's a deserted island which was abandoned by the natives as having bad luck. A plane full of returning vacationing adults crashed on it, and 24 people now are at the mercy of the island.
They know that rescue is a slim possibility, so they built encampments to live on until they get an idea for how to survive this disaster. Several problems arise though: They cannot have a job-there aren't any jobs in this place. What do they do besides fish, grow vegetables and commune with nature every day? How to fulfill their wants to have jobs? I see this being a long term thing, where they build up their skills to the point where they can communicate with the outside world, but it's going to be years in the making. If they have children, should they home-school them, because they don't have any other way to educate them. I guess this is the solution, but when the kids grow up, it's going to be without having gone to Uni. I'll have to suspend the YA stage of the game (I've got Squinge's Uni hacks in game..) I've been pondering how to play this whole scenario without having the carpools, careers or schooling that the game normally does. What would you do in this instance, and when do they finally make contact with the outside world? How to develop a society where one did not exist before? |
Quote: Originally posted by FranH
Well the closest thing I can compare that to is the bunker phase and very early rebuilding phase in my Post-Apocalyptic hoods. With jobs I usually ignore those wants and work with the Sims' frustration over not being able to work in their chosen (or any) career. They are stranded, aren't they? So it makes sense for them to wish for things they can't possibly ghave in their current situation. Real people do it all the time, so why not Sims? It even works for the children of future generation, because they'd grow up listening to their parents and grandparents as they tell tall tales of the outside world. With the careers i usually gradually reintroduce the careers in an order that makes sense to me. You might want to look at some BACCs for the order and ways they introduce careers. The Education career would likely be one of the early ones, along with Medicine, Culinary maybe and perhaps Military (security)? School and the existence of a uni are simply tied to advancement (and maybe availability) of Sims in the Education career, otherwise it just doesn't happen and parents teach children the skills they need to survive. Re-establishing communication with the outside world could be tied to one or more careers for example Science (coconut radios), Intelligence and/or Adventurer |
You'll want mods for homeschooling, suppression of traffic, road defaults, and so on. I suggest studying challenges and the mods recommended for them. Test of Time, BACC, and Apocalypse challenges will all have mod recommendations and rulesets you can study to see what works for you.
|
I agree with looking at other challenges--the build a city challenge is a very similar premise to yours; in that you are building a settlement from the ground up. IIRC, the BACC starts with sims cut off from the outside anyway, or at least that's how I play it. So, I would focus on that, thinking what stages of development would come up naturally. And yes, your sims would probably have to ignore careers for a little while. It sounds like food and shelter would be the main priorities for a while. Then maybe once those are stable, establishing a connection to the outside world would be next. You can symbolize that by having sims stock up a certain amount of resources or money (like maybe you're using some of Sun and Moon's sets at Plumb Bob Keep and you have sims chop enough logs to symbolize building a boat to the mainland, etc. etc.).
Then once connections to the outside are established, maybe you lift some restrictions (like having access to another subhood and being able to move, or maybe sims can now sell items to the air/through buy mode and inventory because there's now a trade route, etc.) or maybe the connection exists, but sims still need infrastructure. So you have the town focus on collecting resources to symbolize build a dock or something, then once that's open, they can travel freely to the mainland and take jobs there, etc., etc. Just take some time and figure out how you would like to play the hood--like if you want to play the hood slowly developing or if you want to start in the midst of things with a few things already set up. Think about what things might be "locked" or unavailable to sims living there and then think about how you want to symbolize unlocking those things. Like maybe once the town has a certain amount of money in the treasury, they unlock X set of items, or once the town has X amount of buildings or business, it unlocks X. It might take a bit of planning, but it's really fun once you get going. |
I've just started the Beginnings of Pleasantview and have run into an issue that I'm trying to figure out what to do with. I'm trying my best to stick to the original hood, but Simon Crumplebottom got abducted by aliens and is currently alien pregnant (a totally natural abduction, he's spent a lot of time star gazing to get the logic he needs for his job). ACR gives an abortion option, but that only works before the pregnancy has advanced 24 hours.
I'm trying to figure out if I should use ACR's abortion option before Simon pops, or keep the baby. |
Quote: Originally posted by Orilon
Personally I see the family trees that were presented in the Sims as being stripped down to the bare minimum information on the families. And the way I see it half the fun of these Beginning Neighbourhoods is playing out and shaping the untold stories, the forgotten ones. Just now I was too slow with saving the game and now Tiffany Marsh has an older brother, I'll have the Landgraabs have a baby girl for him to marry. So I'm seeing nothing worng with Cornelia and Agnes having a half-alien sibling and you can bet someone like Mortimer would love a cool, green uncle/aunt. If you want you could include a storyline about the Crumplebottoms trying to hide their alien offspring and/or having them be involved with Bella's disappearance if you are planning on playing that out. |
Quote: Originally posted by Aysarth
Set up an orphanage and let it be raised there. Drama central ... poor unwanted child given up and hidden away to be raised in an orphanage, while it's siblings are born into and raised with two (loving?..lol) parents. |
Quote: Originally posted by BlueAlien
I have been using BoilingOil's PT#8 mod for several years now. There are 8 PT's that can be chosen so its possible for alien offspring to not be related (like what happened in my abduction happy Veronaville. There were 4 natural abductions and three babies. Romeo Monty was a teen when he was abducted so he just got the alien abduction scholarship. Oberon Summerdream had a alien daughter, newly grown up Puck Summerdream had an alien daughter, and newly grown up Tybalt Capp had an alien son. Oberon's daughter and Puck's daughter were related though Oberon and Puck, but were not related through their different PTs. Tybalt's son had a different PT so if the hood had lasted long enough he could have married either Oberon or Puck's alien daughters without incest.) The one I use is here: http://www.leefish.nl/mybb/thread-2965.html and there are plenty of others if you google Sims 2 Multi PT mods However, all Multi PT mods are one of those mods you have be very careful with. It adds NPCs to the hoods, and can corrupt your hood by deleting the NPCS if you remove it from your downloads folder.
Quote: Originally posted by Orphalesion
I had never thought of it that way before. I was more curious about the genetics of the Sims. Simon kept the baby, although I imagine that baby Agnes was not happy that he put her back into her crib with a dirty diaper when he went into labor. Prudence gave birth to Agnes while Simon was pregnant with this alien son Caelum, and Prudence then got pregnant with and gave birth to Cornelia. Agnes and Caelum are now toddlers and Cornelia is a baby. I'm hoping this is the only alien abduction and it doesn't become abduction happy like my Veronaville I mentioned above. |
Quote: Originally posted by Orphalesion
@ Orphalesion You can make your Sims in Sims 2 have poly relationships if you want. I do this with some of my Sims in my game, I have communes and triads etc.. It helps if you use a MOD that alters Jealousy. I use the No Jealousy Mod by LizzLove. |
Oh, quick shout-out to those who suggested that I read some challenges. I did find one about 'shipwrecked sims' and I've adopted some of those rules. Thanks again for your input, Peni and Orpahlesion! It helped a lot!
|
Quote: Originally posted by lordtyger9
hank you, but with those mods you lose all jealousy and I need that drama and heartbreak in my game |
with ACR you can disable jealousy on just that lot i think
|
An anti-jealousy potion exists here on MTS that will turn off jealousy for the sim who drinks it for about three days.
|
sometimes 3 days isn't enough though
|
So you give them more potion.
It's a little clunky, but if you other jealousy mods are too wholesale, complicated, or whatever for you, it's another option. |
I think I got the jealousy potions from here and you can make them steady for as long as you want (you need to click on the sim and there will be a pie menu for the potion status) but you can also make it fade anytime you want to. So in my opinion they would still be the perfect option since with one click you can make it last forever or suddenly have a sim being jealous again after they did not care for their spouses cheating for years.
|
Quote: Originally posted by Emerald1234
You can turn Jealousy on or off using ACR for a specific set of Sims, but you need to make the setting static, or they will go back to being Jealous. |
I didn't know about the potion; that's cool! I use ACR though, and @Orphalesion I can give a bit more in-depth pros and cons if you're still looking at mods:
|
The potions sound interesting. Sadly it's too late for poor Agnes, she caught Flora and Benjamin making out and there was "such slap, very drama, much poke". But next time I'm in the mood for some polyamory (it'd probably suit Simis and Jocasta Bachelor...) I'll give the potions a try.
@Phantomknight Thank you for your in-dept analysis of ACR. I read it carefully, gave it all a good thought and, while some aspects sound very tempting, it's the Autonomous aspect that kills it. No matter how customizable it is, I do not want my Sims to be able to meaningfully advance their lives without my input. I'm a control-freak when it comes to my pixel people and am careful to provide interesting situations as much as possible and whenever I want. That lack of full control over the neighbourhood is pretty much the reason I've stuck with Sims 2 over 3 or 4, so a mod that detracts from that control, is simply not for me. |
ACR does have the option to turn off 'autonomous' behavior-you can go into the sim settings and change their autonomy (which is whatever standard there is for that aspiration-'romance' being the most amorous of course,) from their default into 'none'. Which will make them behave within reason.
If they're married, you can set it to 'faithful for spouse only" and they will never stray from their marriage vows. True, it can't be set globally but only individually, -and that's not horrid, unless you have a lot of teen & adult pixels in your game.. |
I think you can turn off ACR by hood. Like maybe in one hood it's off but in another test hood you have it off.
But, yeah, Orphalesion, I get it. Not liking the autonomy/having to give up some control is one of the reasons I see people keep ACR out of their games. It's weird, I used to feel the same way, but I'm at a point in my simming life where I'm trying to introduce some more randomness and autonomous interactions into my gameplay. And I saying trying because 85% of the time I end up canceling my sims actions and directing them to do something less stupid/more to my liking. |
Born in Game Frida Goth, Agnes Crumplebottom and Caelum Crumplebottom are now teens, and I'm trying to figure out what to do with them in terms of romance. If a teen doesn't find a boyfriend/ girlfriend before they go to college, I tend to make a Young Adult CAS Sim and add them to the playable's dorm.
I have several trains of thought: 1) Frida Goth gets with Caelum Crumplebottom, and try to find a boyfriend for Agnes as a teen. 2) Frida Goth gets with Caelum, and create a Young Adult CAS sim when Agnes moves into a dorm. 3)Create Young Adult CAS Sims for all three. |
hmm pherhaps try to find an erik darling to download and get caelum and frida together?
or just leave them all single after all frida and agnes never had kids and if caelum was never meant to exist |
Quote: Originally posted by Orilon
I always make sure that my matches always involve 3 bolts. So does Frida or Agnes have a 3 bolt relationship with Caelum? If so then that pairing that has 3 bolts. If neither then create 3 YA CAS Sims. If Both, then choose one pairing or have a triad, your choice , maybe choose randomly. |
I just sent Frida and Caelum on a date and they have two bolts. I hate three bolt Sims and prefer two bolt Sims. So I will most likely have Frida marry Caelum after they graduate. Agnes is Caelum's older half sister and I'm not fond of incest. I'm thinking of making a Sims 2 Young Adult CAS version of Eric Darling and putting him in Agnes' dorm when she goes to college.
|
Quote: Originally posted by Orilon
Your comment made me laugh--I always try to find a sim's "one true love" in the game, and for me that means three bolts. |
Quote: Originally posted by grumpy_otter
For me everything from 1-3 Bolts is a-ok when it comes to marrying, after all, aren't the bolts meant to simulate "attraction"? attraction, imho, is something altogether different from romantic love. |
Three bolt Sim behavior drives me up the wall (a recent example happened with Jason and Rose Greenman. They were three bolts, so if Jason was taking a shower in the upstairs bathroom, Rose had an habit of washing dishes in the upstairs bathroom), so I look for strong two bolt pairings.
|
oh ACR literally doesnt care about that they have sex everywhere,your quadruplet kids are about to be taken away? nah just woohoo with a college boy
|
Amusingly, ACR decided to pair up Justin Cleveland and Melody Tinker despite them having negative chemistry. They seemed to enjoy it (well, up until Melody sneaked off to the hot tub with Justin's uncle, Geoff Rutherford, and in that case I reloaded) and actually jumped up to 1 bolt after they fell in love.
|
From Welcome to Sedona: The Desert Hamlet
Quote: Originally posted by AliaD85
@AliaD85 I am bringing this to this thread, maybe some people want to make some suggestions? I have a game where Aliens play a large and increasing role and I have something like 4 Alien Clans plus the products of the Abductions in my game and all of the Aliens work on making matches with mostly non-Aliens. Not every Sim household has an Alien, but a lot of them do. LOL They ARE taking over the world, slowly though. Strangetown and Bluewater village are well started, and now Riverblossom Hills, Pleasantview and Veronaville are in their sights. {I just recently added the other Neighborhoods to Strangetown}. News: General Buzz Grunt has been found to have two Alien Lovers that he impregnated when it was revealed recently that Chloe and her sister Lola are both Pregnant by General Buzz Grunt head of the Strangetown Military. General Buzz really loves Chloë and Chloë visits General Buzz with her sister Lola quite often. General Buzz is in love with both Chloë and Lola. Since The Sim most likely to be chosen as the head of the Anti-Alien Alliance has decided to join with the Aliens. Does anyone has any suggestions for some sims that might be inclined to be the head of the Anti-Alien Alliance? I have not really moved any Aliens into Riverblossom Hills, Pleasantview or Veronaville, but they are now connected and I am thinking that maybe someone in one of the Families from those Neighborhoods might be the Next Logical Head of the Anti-Alien Alliance. If anyone wants to read about my game this is my Aliens Every Where Thread. I invite comments and suggestions. |
Consort Capp could bring his feuding skills to bear. After all, if any sim is prone to be anti-everything, it's him!
|
Quote: Originally posted by Peni Griffin
@Peni Griffin I think Consort Capp is a very good choice for a Sim to be in the 3A, and he is my main Candidate to be the Head of the Anti-Alien Alliance. I don't know whether Consort Capp is alive in my game at the moment, but I can always resurect him if he is temporarily deceased. LOL Also Consort Capp could very easily have a negative attitude about Strangetown. Any other suggestions on Sims most likely to be Anti-Alien? For more Gossip and Scandals in Aliens Everywhere see post #6 in Major Conflicts and Scandals |
Since Bella's disappearance is due to aliens, the entire Goth family could be considered likely to be anti-alien if they are aware of the reason for her disappearance. Don could be anti-alien for the same reason, depending on how you view him, his relationships with the Goths, and how the abduction takes place in your own story.
|
Quote: Originally posted by stitching
@ stiching thanks for the suggestion, however. Bella is a bit of a Problem in one sense as when I joined the other Nieighborhoods other than Strange Town to Strange Town as Shopping Districts, the Bella that the Goths know had her identity altered and now she is a Townie whose name I don't recall right now, her last name is NOT Goth however. Anyway Strange Town Bella is not the same sim as the former wife of Mortimer Goth. So there is a Bella Goth that mysteriously appeared as a Townie in Strange Town and I have her married to a guy she met while he was at University and he took her last name when he married her and they live in Bluewater Village. Bella is now playable and is the owner of 5 Businesses at level 10 and is doing very well. So I don't know that Bella herself is likely to be Anti-Alien or Pro Alien or Not Aligned. I need to check her relationship panel, I think she might be Pro-Alien though since she could have a lot of Alien friends...that is why I need to check of course. So sort of a Tangent to the topic at hand, should I change the last name of Mortimer's former wife or change Strangetown Bella Goth's name, or just leave them the way they are? Mortimer and the other Goths have not had any one that they know abducted by Aliens in my game, so far. Don Lothario is married to the Caliente Sisters, both of them. They don't feel like letting him stray with others though. LOL. |
Peni Griffin, a few months ago you mentioned you were considering a Burning Sim vacation hood. The idea stuck with me and I started to build one of my own. I figure it could be a great college student vacation, and finally a use for all those silly rave clothes from the game. Thanks for the great idea!
|
Quote: Originally posted by lordtyger9
How does Tank feel about his father fraternising with aliens? We know he was groomed for a military career from a young age, and that he starts the game enemies with Johnny Smith: it's a fair guess that he picked up his father's anti-alien beliefs along with everything else he learned from Buzz. Does he see Buzz's change of heart now as a betrayal? Or possibly worse, does he suspect Chloe & Lola (alien floozies, how dare they try to replace Tank's mother) of manipulating or even mind-controlling Buzz into his current attitude? Is he willing to pick up the mantle his father abandoned - and maybe, just maybe, try to get the old Buzz (the one who approved of Tank) back in the process? |
Quote: Originally posted by cakeninja
I made a lot of changes early on when I was starting out with Strangetown. So among other things I made Tank decide to rebell against his father's plans for him and decide to become a Celebrity Chef {As I recall he had an interest in Food}. Also now that the General is an Elder, Tank lives with him along with one of his brothers. Also Tank's wife Gwendolyn Ottomas Grunt was just caught out having an Alien Baby. Tank decided he was OK with having the child live with them until he was sent off to University. I think Tank will likely get one of the Aliens Pregnant though, Alien Women have been working on Tank you see. Chloë and Lola are Alien Floozies of course. However Chloë and Lola along with their Brother Johnny Nigmos are on the Central Commitee for the Nigmos/Davis Alien Clan. Also Ripp his other brother is married to Sarah Love and they live with Úna FitzHugh an Alien who happens to be the Central Commitee for their Clan the FitzHugh/Delarosa Alien Clan. So you can figure that between the two Alien Clans and the Aliens have turned Tank and his brother Buck into being Pro-Alien. I really figure that most of the Families that start out in Strangetown and Bluewater Village are not likely to be Anti-Alien at this point. The Aliens have not asked for any special favours and they don't run things in any sort of obvious way. They help out those who are their friends and they give money or loan money to a lot of people. It is more that the 4 Clans are like the Mafia Families or the Tongs and they work together to reach their common goal of being part of most the Human Families and thereby take over. They still count as members those who are born of Alien Parents, but look human. Anyway I do figure that based on what I have already had happen in my game that Ripp is in the Pro-Alien camp, with Tank being popularity he is friends with several prominent Aliens and Buck being at least Neurtral. I am planning on looking for Sims that don't have Alien Friends and adding them to a list for possibliy Anti-Alien Sims. |
Pffffft first Simming session after the holidays and it's a big one.
So in my beginning of Pleasantview Neighbourhood some stuff happened and now Davis Dreamer (Darren's father) and his twin brother are kind of....dead. Now usually that wouldn't be a problem, especially since there's still a sister around who can continue the family line. However, since it's a beginning Neighbourhood Davis is kinda important. Since without him there's no Darren and no Dirk. So I'll gonna have to resurrect him, probably in some storyline involving the Bachelors (since they're witches) However there's two problems: 1) How would I justify resurrecting Davis without also resurrecting his twin? 2)I don't like doing resurrections without some sort of dark consequences, since I can't have Davis come back as a zombie I need to have some other sort of consequences...any ideas? |
his family line gets cursed? it would explain darrens money problems and darleens death.
|
Quote: Originally posted by Emerald1234
I kinda like this suggestion, but then I don't. I do as it does give a good explanation, but then I don't as when would it end? Would that mean the Dirk and future Dreamers would also be under this curse? Is there a reason why you didn't just not safe and exit the game and let it run again so he/ they didn't die? I think this is the option I woulda went with. Oh, another option ... so you don't say how or why they died ... could you play it off as that they were rushed to the hospital and they were able to revive Davis but it was to late for his twin? |
Quote: Originally posted by CaliBrat
Because the family was getting boring and I thought throwing in some ressurection would spice things up. hehehe
Quote: Originally posted by CaliBrat
I had forgotten to pause the game and stayed away from the computer longer than I expected. I came back to both of them having died and a dialogue box about hobby magazines. According to the ghost colour they must both have died seeing their father's ghost (who had died in a fire earlier) Yeah I might go with them being able to revive Davis but not his brother. |
Quote: Originally posted by Orphalesion
|
You could also resurrect both twins, and it works fine for Davis but his brother comes back as a zombie?
Or, if you want a rather dark scenario, a life has to be given for a life to be gained, so a parent/ the sister/ the next child born to the family either dies or is given to the bachelors as a servant? |
ok in my desiderata valley megahood florence delarosa was experimenting with plants when her house was consumed by nature,she has built a few shacks above she is now a plantsim with her daughter dahlia and granddaughter however the rest of bluewater village has also started to be consumed by nature but i'm a bit stuck and i see 5 options:
1. all of blue water village turn into plant sims and that area is only accessible by plant sims due to toxic atmosphere in the town 2.it slowly spreads to the other sub hoods causing people to live in a spaceship or something 3.everyone dies in whatever town it spreads to 4.the military manage to evacuate everyone (first the farming towns due to the plans there) 5.something else i've yet to think of |
@Emerald1234
an expansion of your option 1. Plant sims get attacked by Vegans and Vegetarian sims. Other sims think they're poisoning the air and hogging all the water. The towns folk have resorted to torches and pitchforks! The plant sims now build their house like someone would for a zombie apocalypse - only it's from human-sims. You now play an apocalypse challenge but as a plant sim. You must now make a self-sufficient town only for plant sims. Any plant sim that comes into contact with a normal sim gets "cured" (if dice rolled even numbers) or be killed (if odd) This is only a suggestion =)) feel free to take it or leave it or add more to it |
i'll use this thanks! i'm still stuck on whether it should spread
oh and do i make the plantsims immortal? |
All times are GMT +1. The time now is 5:52 PM. |
Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.