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Quote: Originally posted by mdsb759
Back in the days when I was playing vanilla, one of my sims married a female firefighter. There was a fire in the kitchen, everysim freaked out but my former firefighter autonomously extinguished the flames. |
Quote: Originally posted by joandsarah77
That's true. After my witch was jilted, he fell in love and married a burglar. I always thought it was hilarious that the new spouse had a sneak walk option! ![]() And here's my random question: Has anyone ever had townies fall in love with each other? |
The burglar I married in came with a restored Free Time car that he had stolen as well, nothing else mind you, perhaps they only keep the very last thing stolen. I loved his sneak walk option. I married in a cow recently, she has kept her costume and randomly enters peoples homes. Not so sure I am liking that though.
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I,ve read that cow mascotts and cheerleaders were awefully annoying to marry..so guess what? I never tried.
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Quote: Originally posted by Rosebine
I'll keep that into consideration when I have an annoying college sim. |
Quote: Originally posted by Rosebine
To me, the most annoying thing about marrying mascots/cheerleaders is that, unmodded, they'll always wear their mascot/cheerleader outfit when off their home lot, no matter how you set their outfits, until they turn elder. Pescado's noadultmascots mod fixes this, however. The cow mascot personality might be annoying to some because they have 10 Outgoing and 10 Playful points but no other points. Mean, playful, and outgoing means lots of pranks and annoying other people...which, personally, I like, but of course YMMV. They're also slobby, which some people find annoying. All the mascots/cheerleaders have 10 Outgoing points, IIRC, so they are candidates to barge into other people's houses uninvited (Like they did as mascots, too), but, again, that's a personal preference thing as to whether or not that's annoying. (It's another thing that amuses me, personally. ![]() |
I will go looking for that mod, thanks iCad. She is a pretty sim with colourful hair and clothes and I dislike her turning up looking like a cow, even if she is a 'cow'.
![]() Do you know where that mod is? I looked through the mod directory and don't see it. |
Quote: Originally posted by joandsarah77
Hmmmm, maybe it wasn't a Pescado mod. Lemme look and I'll edit this... Yep, wasn't Pes, it was Squinge. Sorry about that! It's here: http://www.insimenator.org/index.php/topic,10546.0.html The EP2-EP3 one works fine in my game, although since I've had it I've only married in a llama mascot. Can't imagine it'd be different for a cow mascot, though. ![]() |
Rippa.
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Does having non-package files (images, text files, etc) in the Downloads folder increase loading time? This is one of those things I know I used to know, but...
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Yes it does. I could not be without my pictures though.
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Indeed. Even if the files is not useful to the game, it still needs to be read, in order for the game to *make* that determination. And that takes time!
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Quote: Originally posted by Rosebine
I've never had one marry a cheerleader, but the mascots are okay. The annoying thing is that they want to constantly change back into their mascot heads. Hey EA, that was such a great bit of coding there. Want to tell me WHY you decided to give them the "ever head"? And thanks for the advice about the golden anniversary party. I don't know why I thought it required a cake. |
Quote: Originally posted by smorbie1
Quote: Originally posted by Annaminna
I actually went and looked to see if I could find that old post of yours and respond there, smorbie1, especially in case someone else had made the suggestions I'm about to. But I didn't see it easily. So here goes... I agree with Annaminna that it must be deep enough. You do not necessarily have to see fish in the pond, although it is much easier to find a spot if you can. In this apartment lot that I have had for some time (I quite love it in game; its pics do not do it justice), both tiny ponds are very shallow and do not show fish. But each has one or two fishing spots that are used regularly by my sims. And yes, they catch fish. I have the same occur with a small residential pond that I built. One problem with residential fishing ponds, or any commercial-lot pond that's been used for a while (ETA: a while during the same visit), is that the fishing spots get stuck in use even if the sims are gone. Pescado's batbox has an option to Nuke>Lost Fishing Spots that only shows up when it sees any, and in my experience, it works perfectly. Suddenly you will get fishing spots again where you were temporarily seeing none. So although the "must see fish" thing is a little bit of a myth, it's a myth that has some basis. Any pond too shallow to show fish will have many fewer spots in the first place than a pond that does show fish, and if one doesn't realize that lost fishing spots can be recovered, then all the spots can quickly disappear, seemingly for good. |
Quote: Originally posted by joandsarah77
I have a folder on my desktop called : Hair Pics. So all my pics that were included in the hair zip I downloaded, will end up there. if need be, I'll rename the pictures, to fit the game mesh etc. This is convenient, and out of my game files. |
I do something similar! Ever since I discovered, well before getting the UC, how major of a difference it makes for the game to only have .package files in Downloads, all cc pictures and documentation go elsewhere than the game folders. But I like that, because it has the very useful side effect of essentially giving me a well-documented backup of my Downloads elsewhere (in my case, a location that is automatically backed up remotely), which is great in case I ever have to restore or change machines again.
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Yes! Oh and you are reminding me that, I also have a folder called : Mod Description. In which I'll keep all the read-me files. hehe
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Is there a similar thread to this for Sims 4 or Sims 3?
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Yes. You'll find them in their sections (Click "Discussions" at the top of the page to get to the other game sections).
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Would taking a bird and/or fishtank to college via inventory cause any problems?
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Nope. They're just objects.
I think it's ownership tags that are most likely to cause problems in inventory, so beds and cars are contraindicated. |
Quote: Originally posted by omglo
Awesome! Thanks. ![]() |
Quote: Originally posted by natboopsie
I guess I'll have to remove the pictures I have in my DL folder. The only I'm doing is removing spaces and odd characters from the files thanks to Bulk rename. |
Quote: Originally posted by Essa
And that is smart, too! The game does better without those. As far as removing pictures from your Downloads folder, I don't know. I mean, I stripped down my Downloads to only .package files, as I said, but for me, load times are very important---especially because I like to run tests and sometimes that requires shutting down the game and taking out or putting in some cc, then deleting the caches and starting back up...and then doing all that again after a little more play. So I have good reason to prefer a game that loads fast. Yet I can understand why people keep pictures and even hack documentation in their Downloads---it keeps everything in one place. So I would guess it depends on what you feel is most important, a choice that has pro and con but not really right or wrong. (ETA: Because it's not a corruption danger for games or hoods either way. Just more, sometimes much more, for your system to handle while loading and running the game when you choose to have documentation and pics in with .package files.) |
I know some people keep a copy of their downloads folder elsewhere, and only have the pictures and text files in the copy outside of game files. It does mean adding everything new twice, one to your real downloads and once to the spare-copy, but then you can have all your pictures and stuff for organization without it slowing down your game
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