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Default Replacement Face Templates
Just a quick question.
I've just installed SleepyTabby's * Subtlety * Default Face Templates and Argon's Archfix (which I believe fixes the broken templates). Am I right in believing that both of these only affect new Sims created or generated from now onwards? As I understand it, all Sims made in CAS or Body Shop from now on, or NPCs and Townies generated by the game will use SleepyTabby's templates, but it won't affect the appearance or the genetics of any of my existing Sims. And conversely, if after a year or so, I feel that my Sims are getting too bland, I can pull the Default Replacement templates, and my game will revert to using Maxis face templates for new Sims. But again, removing the default replacements won't affect any Sims created during the time they were in place. Similarly, as I understand it, Argon's Archfix will fix the broken templates in any Sims created while the fix is in place, but it won't fix the generics of existing Sims. They and their genetic descendants will still have broken faces that are likely to change when they age up. Normally I'm not a fan of Default Replacements, because I don't want to change the appearance of my Sims, but I understand that face templates are only used when creating new Sims. Can any one tell me that I am correct in my assumptions? |
The assumption about SleepyTabby's replacements is correct. Faces are not like eyes or skin, once made they are stuck. Makes sense, since we can edit them after we pick our base. Whatever templates you have only affect Sims created when those templates were in, no changes to previously made Sims.
No idea about Argon's fix, though. |
Thanks gummilutt! I'm pretty sure Peni said that Argon's fix doesn't work for existing Sims or their descendants in a recent thread about face templates. I'm not even sure if I need it with SleepyTabby's replacements. I'd ask her, but she's not around the forum nearly as much as she was a few months ago.
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So....this is probably really going to make me sound like a noob, but I've never actually had sims break up before.... Do they ever scroll wants to break up? Or am I just supposed to decide for them that they're really done? I've got two sims who are currently completely furious with each other because the husband caught the wife cheating when she blatantly flirted with her boyfriend literally right in front of him (she initiated the flirt, so I can't even "blame" the boyfriend), and the husband slapped the wife's face - and then she turned around and made out with the boyfriend as her husband was walking away (thinking about how hot she was, lol). (This happened on a community lot when I was controlling an unrelated sim.) I have no interest in repairing the relationship, but I'm a little at a loss about how to properly break them up - I'm generally the type of player who doesn't make my sims do much unless they want to do it.
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I don't know if it's with a mod that I've done it with, but I've have the option to "break up" appear in the game-where either of the pixels is furious with the other..and it has to be below the threshold of reuniting. Usually they cement the break up with fighting one another constantly so both of them are ticked off enough to make it work. By that time, the player will also be tired of it so the option will look very appealing.
Because otherwise the situation will be one of "She/he left me! What did I do to get them to leave?", and broken hearts all over the place. |
@FranH, the option is there, but I guess I'm just hoping one (or both!) will scroll on a want to break up. But if that's just not a thing that happens...? I mean, sims will want to get married and they'll want to cheat on each other...but they won't ever want to break up?
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I don't recall ever seeing anything like that when poking around in SimPE, so I'm guessing it's up to the players' discretion. Might be remembering wrong.
Question: Can servos safely clean fishtanks? |
@ihatemandatoryregister, thanks! I guess I'll just have to go ahead and break them up then.
It's actually really funny, because even with all this, they're both currently still in Platinum mood. :P |
Quote: Originally posted by FranH
I know that at least Inge made a mod to make break-ups easier accessible, even when neither of them is furious. Others may have done other versions of such mods as well.
Quote: Originally posted by Rosawyn
Would you believe that I actually don't know? I mean: some sims *do* get positive memories about breaking up with someone with whom they had a bad relationship. So one would assume that if only the relationship stinks enough, they might in fact roll the want to break up, as well. But I do not for sure remember that any of my sims ever rolled such a want. So this may be something that rests squarely on the player's conscience. |
Quote: Originally posted by AndrewGloria
Yeah, it doesn't work for existing Sims. Maybe you could try the plastic surgery reward (or mods) to see if it you can update their face? I'm not sure it'd work, though. |
I've never seen the "want" to break up, because I don't think it exists in the game-the mod (as BO correctly acknowledges) does only list the option to do so, but there is nothing in game that encourages the break up. It's up to the individual to do so, but the game is acknowledging that the relationship is really on the brink of dissolving, at least for one (if not both) partner. Such a moral quandary-because as has been noted, there is a positive memory that can be generated when it is done. "Hey, I'm better off without that loser!" (or something like that)
It's as if the game itself is giving the player the option to change the emotional landscape by giving it back to the player..."Hey, if you really wanna do this, here it is.." |
According to SimPE, there is a want to "break up" (actually two, probably because the game distinguishes between wedding and joint union). It's worth 2500/1250 aspiration points respectively (no influence points). I have no idea what triggers it though - probably a combination of bad relationship/fury with the spouse and aspiration (because it would make sense for family Sims to be devastated because of a break-up while romance Sims just shrug it off, so to speak). Personally I can't recall to have ever seen it in my game, but I've spotted the corresponding fear once or twice.
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@Quietscheente
Yeah, the fear does indeed exist. And it gets rolled, too. So far, everything is alright. It makes sense for there to be a want as well. Romance sims would want to get out of any relationship - good or bad - because it cramps their style. They fear getting into it, so why not want to get out? And other sims should want to get out of something rotten, in hopes of finding a better deal somewhere. Family sims might indeed be broken up about it (pun?), but they would also need to see how it's to their advantage. What I would have wanted to see, though, is a way to part as friends. Sometimes, two sims get married (as also happens in RL, I'm sure), and later mutually and in friendship decide to break up not because they're unhappy with each other, but simply because they're not overjoyed either. They both realize that a better prospect is waiting for them out there - they might even already have met them - and want to pursue it (my parents did that, by the way; they realized that their love was more like you would love a sibling, not like a life partner. So they ended it and both found something they liked better). I've played such things in my games, and I'm always forced to silently break them up in SimPE, because there is no way to have them break up in a friendly manner. |
....Whoops, I remembered incorrectly. I should mention that my memory's pretty shot so you should take anything I say with a healthy grain of salt.
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I've used simblender to remove crush flags before, but can it also be used to remove engaged or married flags? If so, would removing them work to end a marriage or would the lack of a breakup memory cause problems to future relationships or with other sims and their fear of relatives breaking up?
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I think I've seen the want once or twice, when one spouse was a serial cheater and the other was just so done. I don't see it very often, but I don't have very many cheaters: if I know a sim's likely to cheat, then I take the want to commit, whatever it is, with a grain of salt, and it has to linger without being locked for quite a while.
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Quote: Originally posted by stitching
Yup, you can kill any flag this way. And it will not cause any issues. No effect on wants or fears, either. Sims will simply not remember that it happened. They married someone in the past, but they are not married now. That is all! |
Wow, thanks so much, everyone!
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Because I have an instinctive feeling that my Medieval Hood is going to go completely insane (I really worry about Letha Bigge, a romance teen in my hood), I wanted extra mods. I'm going to finally install silent pregnancy. I don't think it'll conflict with ACR, however, I'm not sure about inTeen.
Will InTeen and ACR conflict? If so, is there another teen pregnancy mod that may work. I figured inTeen offered the most features.... |
Quote: Originally posted by AliaD85
I don't use either mod, but I'm relatively certain that quite a few people use both together. (Someone please do correct me if I'm just confused here.) |
@AliaD85 They don't, I have both in my game
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I use ACRv2 and InTeen together.
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So for today's stupid question from me...what's the deal with fluctuating chemistry, anyway? I've had sims with negative chemistry jump up to 2 bolts and sims with 1-2 bolts jump to 3 all without me adjusting any turn ons/offs, aspersions, personalities, or anything at all. It just...changes. And I don't understand what making it happen - and because I'm at least a little Knowledge aspiration myself, not knowing is bugging me. :P
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That's mostly based on relationship and is hard to parse, but allows love to trump all other factors in attraction. Don't forget, though, that some turn-ons/offs are conditional - a sim with glasses who wears an everyday outfit that is also classified as formalwear will activate the turn-ons for glasses and formalwear; but when he gets into the hot tub, he loses the glasses and changes into swimwear. Depending on his partner's turn-ons/offs, and the state of the relationship, this can make a noticeable improvement or degradation of the boltage.
If you've got a Knowledge aspiration, then you want to read Cyjon's number-crunching analysis of Chemistry, and possibly also of Death, found linked here: http://www.cyjon.net/node/42 on the upper left sidebar. |
Quote: Originally posted by Peni Griffin
Huh. I guess that makes sense. But then I've got the 3 bolt sims who've just met, so I guess that chemistry is technically stronger.
Quote: Originally posted by Peni Griffin
Oh, I've seen that too, but that I understand. ![]()
Quote: Originally posted by Peni Griffin
I might not be quite as much of a Knowledge aspiration as all that, lol. But thanks! Maybe I'll take a look at it when I'm in the right mood. ![]() |
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