More like I'm worried about other nonintentional effects of the whole thing. Hehe.
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Quote: Originally posted by ihatemandatoryregister
It's not really quick, but have you tried moving your sims out and back in again? |
That's what I'm trying to avoid here, if at all possible. It takes about 2 real-life hours to get all the furniture and stuff into place again.
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To move a sim, have your controlled sim use the 'shoo' option, most often they move away. If that doesn't work, I usually use move objects on but open inventory and use the hand tool, this way I don't make a mistake by deleted the sim, of course you can't put him in inventory so they should be safe. This also saves time from not having to open buy-build modes. Apartments work much better with stairs placed double wide and porches big enough to place the newspaper or other deliveries without those placing them and block their own exit. (:
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What about moving your neighbour into your household and then moving him out?
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Actually, the suggestion about using moveobjects gave me an idea - next time he appears outside his apartment, I'll try deleting him, saving, and reloading the lot. Maybe that'll reset him.
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Quote: Originally posted by ihatemandatoryregister
Your neighbour seems already messed up though, judging by the wages thing. Have you tried the option on the batbox under the fix menu (bad apartment residencies or whatever it's called)? I'm not sure what it does but it sounds like it could be pertinent (with a backup of course)? If not, if you have a spare sim handy, you could move him in quickly (then back out to the family bin) just to kick out the neighbours. |
I didn't see your post before trying. Yup, that's exactly what happened. Well, I packed up all the furniture in their inventory, I'll just move them back in and out. If that doesn't work...restore from backup.
EDIT: It worked. Unique Separator is no more. |
Quote: Originally posted by Justpetro
Nope, she's a real reporter. ;-) The thief is a male and I hope he'll go to jail when my cop will catch him. *Well, still need to build that police station though*. |
Can children ask other children on outings?
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Quote: Originally posted by WildIrishBanshee
They can use the Manage Groups... option on the phone and use that to invite children over to their house on an outing (or just for fun). If there's at least one playable teen, adult or elder (from the child's household, so, like, actively being played at that time) in the group they can then go to community lots as a group. I do that sometimes if I have a very sociable child who would want to hang out with his/her friends at the weekend - they use the phone to set up and invite over a group including all of their child-aged friends and at least one teen+ household member, then when the other children come over the older household member takes the lot of them out somewhere, for example to a playground or for lunch or whatever. As far as I can remember children can't ask anyone on outings if they're already on the lot with them, but I could be wrong...... |
They can't, I just found that out the hard way! But I didn't know about them being able to do the groups option, so that could be useful. Thanks!
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Is there a reason that all the lots in downtown seem to be low class? I know that surrounding lots affects the lot class, but when I placed a few expensive and well decorated lots near the House of Fallen Trees, all of them ended up being considered low class. I've had no problem getting high class lots in other neighbourhoods without using cheats. Is something about downtown that is drawing the class down?
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It might just be the House of Fallen Trees. After all, it has a spooky reputation.
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Quote: Originally posted by ihatemandatoryregister
Sorry that I didn't see your post earlier. Bink13y made a set of headless sims years ago. They work great for making playable Grim Reapers. http://www.modthesims.info/download.php?t=86687
Quote: Originally posted by iCad
Actually there is one other option. Several years ago, Christianlov made a program called cpackeditor that had a "DNA Fixer" function in it. You do your plastic surgery in the game, exit TS2, aim the DNA Fixer at the "Characters" folder for your neighborhood and click a button. The tool automatically finds and fixes all instances of plastic surgery in that 'hood. The catch: when Christianlov left the simming community, he removed a lot of his mods, including this one. It is now very very hard to find. I got my copy from the very generous person in post # 144 of this thread: http://www.modthesims.info/download...25#startcomment The second reason that I love this thing is that the other tool in it which Christianlov got working before he left is the loader for his skintone switcher painting - aim this at your downloads folder and hit the button. It finds all your skintones and loads them into the data file for the skintone switcher. (I think he said somewhere in the support thread that it can hold about 200 skintones?) Don't like the skintone your favorite sim is using? Just click on the painting and pick something else. :lovestruc (this is the tool I used to change Stella Terrano's skin in Sim Expressions & Emotions (v5) post # 546 ) He apparently planned to add an eye switcher and some other neat stuff to cpackeditor, but didn't get any of them done before he left. |
Quote: Originally posted by RoxEllen1965
Edit: Nevermind, it's here. |
Is Crmelsimlover in that link I pasted no longer sharing? I'll be happy to share my copy (give me a few minutes to find it and figure out how to attach it to a PM).
Do be aware though, I have heard that the version at Simbology.com is an earlier version and DOES NOT have a working DNA fixer. The one I have is labeled version 0.2.4.128 EDIT - I don't see a way to attach a file to a private message. Is that a feature only CC creators have? I see that it's possible to attach files to the message board posts - are we allowed to do that in this board? I don't see it mentioned in the site rules. |
Quote: Originally posted by Orlion at Simbology
According to Orlion at Simbology they state that it will NOT change the dna in the game that SimPe is still needed.
Quote: Originally posted by RoxEllen1965
Crmelsimlover may have a more updated version than the one over at Simbology. I would be interested in the one you have As for attaching it to a post go advanced, then look down below and click on the one that says attachment. (Edit: Gave info for when editin not origial ...) |
You know how when a Sim invites someone over they sometimes ask to bring a friend? How does the game decide who they bring? I've had Sims show up with perfect strangers in tow.
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I've noticed the same thing. I think it might be randomly generated. I'd love it if someone made a mod (or linked to an existing one) that made the selection more logical.
Also, more out of curiousity: Is there a way to make the Charlatan target a specific Sim? I know making him selectable is a Very Bad Thing but I was thinking there might've been something hidden in one of the debug tools or allmenus for it. Or even a posebox - I could make a Sim identical in appearance to him for this. |
Christianlov's cpackeditor with DNA fixer
The PM that Carmelsimslover sent to me had links not file attachments (don't know how I could've managed to forget that ). I figured it would be easier to post the links than to upload the files. They were sent to me last summer and appear to still be working.
Quote: Originally posted by Crmelsimlover
I tested this when I got it and it appears to work as advertised. I made a pair of sims, gave them both the same face template (I think it was #1 "heart"), and dropped them into testing town. I then used Christianlov's clothing rack to do plastic surgery on them and give them more extreme features - I think I gave one of them face # 18 and the other one Argon's unlocked Maxis alien face. Saved the game, exited and ran the DNA fixer. I then reloaded the lot and made each of the two pregnant with twins by the other. According to my limited understanding of TS2 DNA, since both parents were originally made with the same #1 face, if the DNA fixer had not worked, all 4 kids should also have had that face. Instead, each of the 4 clearly had a face that was a combination of the plastic surgery features I gave to the parents (and quite an endearing group of freaks they were too!) |
Does it change personality to be genetic ... is personality even genetic to begin with?
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@Charity: Genetic Personality? In a manner of speaking, but not exactly... There *are* two sets of personality traits for each sim, and one of them *is* considered the *genetic* set. To determine a baby's personality, the game uses the genetic personalities of both parents. It may use a few of the father's traits and a few of the mother's, or all of the father's or all of the mother's. But it may also add or subtract some random points from any traits it uses to allow for variety.
During the course of its life, a sim may, however, be encouraged to change certain traits. Those changes do *not* make it into the genetic set, though, unless something odd happens to the sim that *makes* it so. Like one of the features in my Alien Experiments mod, which can cause the current set to overwrite the genetic set, or vice versa. But normally, encouraged changes do not make it into the genetic set, and are therefor not usually transferred to a sim's children. |
is there a cheat that moves things like half tile or less?
I have downloaded some houses with other lot sizes than I have in the game, is there a way to change the lot size in game or do I need downloads/ convertions or what do I need to get these lot sizes without houses? |
@wolfenhase: Yes, there is such a cheat:
CTRL-SHIFT-C "setQuarterTilePlacement on". This cheat will allow you to move objects a quarter tile at a time. It may not work well with some objects, and it's possible that some chairs, beds or other objects are less well accessible if they are not snapped into proper tiles, tho. CTRL-SHIFT-C "boolProp snapObjectsToGrid false" is also an option. This cheat allows much finer control of where to place objects. But I would only advise that for use with OMSPs and decorative objects that go on them. Objects with slots may not be very usable when placed with this cheat active. |
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