Quote: Originally posted by joandsarah77
Interesting. Do you know how it affects memories and wants? Like if they skill later, do they roll the proper want for six skill points, or do they think they have none? |
They will roll for the sixth skill. They don't have memories of the skills set with mods though.
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Use the testing cheats, and you can drag the points exactly where you want them to go, which can be based on anything from personal preference to a random roll with maxes and minimums chosen by you.
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Quote: Originally posted by Peni Griffin
Yeah, I was thinking of doing that. It's too bad I don't like the simblender for this, as it would've been nice not to add to an already long list of rolls. |
But then you are choosing for them, the simblender is random.
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@PhantomKnight S won't kill Orlando because she needs more heirs for the businesses. Also, Aliana, Elissa and dozens of other people would surely try to kill her. Orlando is on good terms with pretty much everyone in Pleasantview.
As for your dilemma, maybe Herbert and Faith could divorce and Herbert could get a baby with someone else? Then, the baby could be taken away and adopted by Faith. That's how I would do it if I had Apartment Life :P |
Dice are random, too, Jo! When I'm randomizing skill points I use polyhedrals. Just decide what range you'll allow, choose a die based on that, roll, and drag. Because you've set the range you never wind up having to delete points. Say you think an elder should have a few cooking points, because she's cooked before, but shouldn't max them because she's assumed to have lived in a city all her life and now she'll be doing campfire cookery, so you want her to have no more than five, but no less than two. That's d4+1. You decide charisma is universal and she's allowed to max it, but it's not survival-necessary, so she could have any number - straight d10, or, if you want a chance that she has no charisma skill, d12 - 2, with results of 1 and 2 on the die counting as 0, 3 as 1, and so on.
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I guess you could, I forgot about dice. I only ever use Boolprop if I need an error report, I prefer mods.
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Hrm. Okay, so, one of my households just got a genie lamp, and I'm wondering what you guys typically do with them for story purposes? I don't want to cheat my way to a ton of money (although, it technically isn't cheating) but I also don't see the point of any of the other wishes. Plus, the whole supernatural vibe to it breaks immersion for me personally.
The sim who got it is an artist, so I guess I could sell the lamp and do a family fund thing to add some simoleons to the household by acting like she sold paintings to an art gallery? Or I could treat it as overdue child support (she raised her two kids alone, the dad wasn't in the picture)? Any other ideas? |
I've never gotten a genie lamp, haha...
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How about paint it?
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I have Cyjon's mod that expands the wishes and generally save lamps till I need them. My favorite is immunity from disease. If you put it in inventory you won't even have to look at it and it won't bother you.
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She's an artist. She found it at an antique store and it works just fine as an end table decoration/conversation piece. If it ever is appropriate for someone in her family to rub it and make a wish, well, that's what happens when you're dusting, right?
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I'd go with Sunbee's option in my hoods, as use of the genie lamp by non magical creatures is banned, usually. I've been playing a more realistic game lately so the lamp and aspiration rewards got the boot. Only evil witches are allowed to use genie lamps--a rule I instituted as a way to compliment their sucky spell set. So, my evil witches buy the lamp from normal sims for $1,000, because regular sims don't know the value of what they have. Supernatural creatures can sell the lamp to evil witches at a rate of $22,000 per wish (cost of a money wish, otherwise, they'd just use it themselves) though now that I think about it, this really only applies to vampires and aliens. Werewolves are supposed to have a ingrained hatred for magic and witches in my game, so it's unlikely that they'd make a deal or use the lamp. Plantsims don't care about earthly concerns like money and zombies are supposed to go feral over time, so chances are they wouldn't be coherent long enough to make trades and such. Good witches, theoretically could use the lamp, too, but they're are too good to do so ; they just keep the lamp as decoration.
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Say it's a lotto ticket and they won.
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Thanks for all the replies!!
Sunbee - I love that idea to be honest, so I might run with it. I did consider selling the lamp and family fund some money as a lottery win too, but the lamp is very pretty... And Phantomknight, if I had witches or supernaturals in my 'hood, I'd definitely run with your idea! Sadly there's only two households so far and no creature to be found |
I love this thread. Thanks for creating it! <3
Right now I have such a dilemma, I guess I just wanted to ask you guys for advice. My sims Emma and Nathan Winchester both have the family aspiration. They have 2 toddlers and one baby. After the baby was born Emma rolled to wish to have 10 children. For a couple of minutes I blinked at the screen. Now I don't know what to do with this wish. Please allow me to explain why this wish is such a dilemma for me. I only recently started playing TS2 again, after being bored with 4. I first moved back to 3, but reading everyone's posts here on the TS2 forum made me re-install the game and I'm having so much fun with it. Even more than I did 10 years ago lol. I created my own hood with my own townies, etc. And here we are... Emma and Nathan are the first ones to have children. When the twins were born I couldn't stop staring at them. REAL babies!!! And they were very good parents, as in doing stuff autonomously... like the father would feed them before going to work. (that's so cute!!). Shortly, everything I missed in TS3 and 4 is happening in my game right now. So when they both rolled the wish to get another one, I thought.. sure. Now after this baby was born, Emma rolled the wish to have 10 children. I've never had such a big family in the sims and can't decide whether or not to fulfill that wish. And anyway, isn't there a mod needed for that? |
You don't actually need a mod, though there are mods that make it easier. Since it takes three sim days to carry a pregnancy to term, the oldest children will be able to go to college to make room for the youngest ones in plenty of time, and you'll need to extend the fertile period to have all ten; but you can do that with elixir.
If you want to get to 10 faster, you can use the Freetime perk and/or cheesecake to get twins, without mods; or you can install the Triplets and Quads hack; but in that case you'l either be sending teens to college early (and teens make big families much, much easier to manage!) or needing a Larger Households hack. Be aware that if you try to run households that are more than your machine can handle, it'll start crashing on you. I suggest you lock the want for now and go for it. You can always unlock it if you change your mind. But remember - your other families will be having babies, too. You don't want to get too much of a good thing. |
I'm glad you enjoy the thread.
Anyways, personally what I would do is I'd lock the want and treat it as more of a long-term goal. Two mods that will help with the process though is BoilingOil's Unlimited Sims (lets you have more than 8 Sims in a household) and twojeff's Triplets and Quads hack (which hopefully is self-explanatory). I would also suggest getting some one tile cribs (there's other ones, but I just linked to the one). |
Family sims after a few kids will nearly always roll that ten kid want. I haven't done it in years myself simply because it's too many sims in a family, I would rather have smaller more numerous families. Just know that its a common family sim want, not something rare or special. The last time I filled this want the couple had two sets of twins and 6 single babies.
Larger household mod:There are at least three of these available. I use one from here. You can do it without and if you are new to sims 2 I would say better not to as more sims makes for harder game play. Trips and Quads mod: I personally for a new player would not. I think you might find 3 or 4 toddlers at one time overwhelming. Try eating cheesecake or forcing twins and see how you go with two before branching out to 3 and 4. Shorter pregnancy/longer life span mod: Maybe. If your female sim is getting old there are many ways to give her more days. For any kind of family play I always recommend toddler beds or sleep mats. Having toddlers put themselves to bed and get themselves up makes a huge difference. |
Thank you guys so much!! <3
Yes, if I'm going to do this, it's probably going to be a one time thing hahaha. It's definitely a lot to manage. When I got the twins and they were babies I constantly checked on them. It's probably a thing I got from TS3, because babies and toddlers always needed something. Now the twins are toddlers, they can use the activity table and their social and fun will both go up, without the parents having to do anything. Wow, I have no idea why I forgot so much about TS2 and I'm thinking, why on earth didn't they put this is 3 and 4! I didn't know about the cheesecake, so I'm going to try that and I'm looking at the one tile cribs right now. That would definitely be useful! I had already put in some extra pet beds in the house, because I noticed the tots kept wanting to sleep in the cat's bed lol. That's a life saver though, because they can go in and out themselves. So I will also go looking for some mats or beds where they can put themselves in. Thanks so much for all your advises and I'll lock the want for now. :hugs: |
The main trouble with pet beds (unless you add a mod) is the energy rating is very low. A toddler can sleep a long time in one then wakes up because they need to eat and pee and socialize and you can end up in a loop of low moods. A proper toddler bed or sleep mat is far and away better.
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Phae's Tiny Tots sleepy mat was cloned from a dog bed. I didn't know that until I realized I had happen exactly what Jo said above. Since I love the sleepy mats I found the mod that fixed that, I want to say it was by Charity, but I know it's here at MTS. I posted the link in another thread just recently.
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Charity made the mod here: http://www.modthesims.info/download.php?t=542654
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I went to download it and it turned out that I already had them, oops.
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