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Hi, I'm having a problem with PhotoStudio - it tells me it can't find any templates in the Data folder, but there's definitely a bunch there. Anyone got any ideas how to fix this?
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I see another version has rolled out (0.77.69.11) which now shows some PersonData flags under Other, and semester flags under University. I sometimes get glitched pets who are marked as Runaways but are actually with their owner, so this saves some hassle of having to go into the Extended Browser and look for the correct bit to flip. I appreciate that. Thanks for maintaining SimPE despite your loss of a loved one (I forgot to bring forth my condolences back then, so I'll do it now) and a loss of interest in Sims itself @Chris Hatch
![]() One thing I lately came to realise I really miss from 0.75.69 though, compared to 0.77.69 - it used to be possible to easily add custom majors, schools and careers to SimPE via XML files stowed away in a Data folder. To this day I still could not find out how to do this in 0.77.69, because even if I do add my dozens of custom majors to the File Table, they won't show up in the drop-down list. Any guidance from someone who's managed to do it? |
They seem to have put all the customizable files inside simpe.commandline.dll now. You no longer have expansions XML or an editable default GUID index.
I'd use another simpe in parallel, and start the one that is best for the task. Unfortunately the CH version pops up a giant License about "naked persons" when you switch versions. |
SimPe's Data Folder is now in your user profile files where Windows System File Protection doesn't interfere with making changes.
The path is %USERPROFILE%\AppData\Roaming\SimPe\Data Editing, adding or removing custom schools, majors and careers can be done through the Settings Manager without you needing to go searching for the .xml files. |
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Thanks, that's what I was looking for! I really thought that the Settings Manager was the same as the Preferences you can access from SimPE. |
Quote: Originally posted by Chris Hatch
Thank you, I popped my PhotoStudio templates there and they worked perfectly. |
Quote: Originally posted by HugeLunatic
Quote: Originally posted by LimeyYoshi
Looks like I didn't have the most recent version - I had 0.77.69.2, which has an interesting plugin view for resource types that didn't normally have one. It said "I love b--bies" or something like that and had a rotation of lady cartoons and x-rated sounds that would suddenly play. Idk what I did to trigger it, but it scared the hell out of me when it first happened and there were suddenly moans coming from Simpe haha. There were a few resource types in the neighborhood files that used it, I think that's the only time I ever saw it. It doesn't appear to be present anymore in later versions (I just downloaded 0.77.69.11) so thank you so much to Chris for removing those! Very appreciated. |
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@Chris Hatch I'm developing a script in Blender to import animations from The Sims 2. To do this, I manually note down the xyz coordinate float values for translation and rotation of each bone into a txt file for every timecode. It would be fantastic if in the cAnimResourceConst there was a button that allows the export of data in an organized manner into a text file like that:
bonename: spine1 type: rot or trans tc = 608 x: -10,00000000 y: 0 z: 0 tc = 782 x: -1,78125000 y: 0 z: 0 etc Would it be possible to include it? thank you very much |
Quote: Originally posted by AlexCroft
Yes, what I have done is added a 'To Clipboard' option to the context menu (Right Click - Dropdown menu) to send all the information to Windows Clipboard. From there you can just paste it into a text file or whatever file you want it in. To save you searching back for the SimPe update files they are: http://simfileshare.net/folder/77372/ |
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Thank you!! The list genarated copy to clipboard RAW data. is it possible to copy the float value instead of the raw data?
the float value in the field showed in the image. thanks |
I was thinking that part of the reason that SimPE didn't get much development in the past decade or so is because there isn't an active public repository for the program, so people interested in adding features or fixing things can't do so. I wonder if it's possible to host the code on Github or any other site? The old sourceforge repo is obviously no longer maintained.
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@AlexCroft I'm not sure if you've seen this, but @ammar2 did some further decoding of the animation format that hasn't been posted to the wiki. He gave me the link to his work when I was looking for someone to make a blender importer for animations (the person I contacted didn't have the time to take on the project).
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Quote: Originally posted by AlexCroft
I have just placed a file (simpe.gmdc.exporter.base.zip) among the SimPe files, use that to replace the simpe.gmdc.exporter.base.dll in SimPe. It is only compatible with very recent versions of SimPe, therefore to avoid problems for others I will remove it once I know you have it. Make sure Windows System File Protection doesn't kick in as that may cause problems with any future SimPe updates, delete the original before placing the new. |
Quote: Originally posted by Chris Hatch
thank you :D |
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In version 0.77.69.12, not all persondata seems to be shown in Extended Browser. Says version=FreeTime, but it ends with Open for Business. In 0.73.44, all data is shown. The person was played and updated recently.
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I noticed that for some reason I donβt have the option to add H&M fashion stuff. Why is this so?
SimPE 0.77.69.12. Screenshots are attached. My interface is in Russian, but I think that you will understand it anyway. |
Quote: Originally posted by Tete-Sims
^ I had that issue for a bref time. It first happened when SimPE had a full-on crash (or my computer had a bluescreen in the middle of a SimPE session, something like that). It turned out to be a problem in one or more of the files in the SimPE "Data" folder. I've since made sure to have a backup of those files (the ones with "date changed" after install date) in case it happens again, plus so I have a copy of my preferred settings - just so I don't have to mess around with reinstalling or similar. Can't remember if I had a backup at the time. I did manage to fix it, though. The "Simpepkg" files can be deleted, they're just cache files and will regenerate as needed. |
Quote: Originally posted by simmer22
R: I don't have the "Data" folder. My Simpe was the one that didn't need to be installed, so when I deleted it and downloaded it again, it didn't work, however, this time I downloaded the option that installs it and I'm happy to report that it's resolved. Thanks! |
Quote: Originally posted by Tete-Sims
It should be in the original install folder if you've used a no-install version. Potentially in a Documents folder if you've used an installer version. |
@simmer22
The "Data" folder no longer exists in SimPE 0.77.69, if that is the version @Tete-Sims is using. SimPE 0.75.69 and older versions do have it, so when in doubt, feel free to use this older version. The link to it is still up in the first post. |
hi, is there a comprehensive guide on how to install this? I'm new to the sims 2. I played the sims 3 exclusively. the guides I see online are based on a version that's nearly a decade old
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First of all, I want to thank Chris for keeping the program up to date. ππ»
Now I want to comment on the problem I have: For many years I used version 0.73.44-QA, but recently it started giving me problems and I decided to try the latest updated version, which is 0.77.69. When I load the object workshop, I see that the fences and rails category is missing, which used to be located in others. I don't know if it's an error, it's a change in the new version or it's just happening to me. π€ I attached an image to explain the problem: |
Quote: Originally posted by ZeusSims
That used to be part of the Advanced mode, now you can enable/disable it in Preferences or in Settings Manager. I intend to obsolete Advanced mode completely as many of the things it enables are debug things and quite useless, instead if you create a User Id SimPe will run in creator mode which enables the good stuff but not the bad. Advanced mode will still be there but renamed to 'Debug Mode'. |
Quote: Originally posted by Chris Hatch
Thanks Chris for responding, I'm calmer now, I thought it was a mistake that only happened to me.ππ» |
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