The Sims 5 In Develpment
Not sure if this has been reported here yet or if this is the correct forum. Now let's hope they don't screw it up. Nothing in the story on what the mechanics are yet, i.e. open world, aging, genetics, etc. But there was some interesting items that I'll quote as well as post the link.
Quote:
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Direct link to the stream:
https://www.youtube.com/watch?v=Tmm6h6bHD3o I hope they don't make the artstyle anything like Sims 4's! |
Quote: Originally posted by simsample
The textures looked more textured. Less like painted scenery. But it is early days yet... Glad they are gonna take feedback during development! |
I'm curious to see how they pull off Co-op and cross play. Those would literally be game changers.
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Quote: Originally posted by kennyinbmore
Interesting point of view & speculation:
Quote: Originally posted by Skeleton
Quote: Originally posted by Karina K
Quote: Originally posted by pxmens
Quote: Originally posted by Bryan Wright
https://www.youtube.com/watch?v=apixcPclpx0 |
Truth be told I don't care why they did it. I'm just glad it's done. I'm ready to play the game again even if it's going to take me a couple of years to get there.
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I'm doubtful that they'll be able to pull off some of the mechanics. Placing pillows where you want? Surely that would clip into Sims or cause strange behavior with animations. I'm not looking forward to Sims 5, because Sims 4 has been such a letdown. I'm not convinced that'll change.
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Quote: Originally posted by pxmens
Is it possible to copywrite (or register in some way) a style of game mechanic? The resizing thing in Paralives is very cool, I would have loved for that to be in a Sims game. The movable windows too! I mean, a colour wheel or picker is something that's in all sorts of games, and resizing things is used in a lot of games too. How does one even go about defining what it is about a feature that's unique? |
I'm a bit in shock ... we waited YEARS for that crappy little presentation about some buy/build mode? The TS3 and even TS4 announcements were so ambitious but this..
Also the graphics look like The Sims 4/Olympus? |
Quote: Originally posted by Craft90
It's been a long time since TS4 was released. But I get what you're saying.
Quote: Originally posted by simsample
My mind immediately went there as well.
Quote: Originally posted by ZenGarden
It's early in development. |
I don’t really know what to make of it. I am kinda annoyed that they’re still trying to push multiplayer into the Sims when it has no place there, but at least they’ll be giving us a choice I guess.
Obviously this could easily turn into a “fool me twice” situation, but for the time being, I’ll say that I’m…*very* cautiously optimistic? Sure, let’s go with that. If anything, this does demonstrate how competition breeds innovation. Paralives has seemed to give EA enough of a spook for them to try and push this out to direct people’s attention elsewhere. Will it actually succeed? Only time will tell, I suppose. |
I would like to see more about buy/build but am not going to watch all that to find probably very short segment on that, and we will be hearing more. I do like seeing there is a CASt type thing again. And I do like that multi-player is optional and not sole option. So good news in those areas.
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TS4 is now "free to play" on Steam (DLCs still cost a million, of course). If everybody on this forum swears TS5 is better than TS2 and TS3 combined I might consider buying it. If not, I'll wait until it will be free as well.
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Quote: Originally posted by itskatie
I don't mind a quality multiplayer that doesn't come at the cost of singleplayer, as the Sims has always been a 'social' game, just that its social aspect has been divorced from actual gameplay (with a few tentative attempts to bridge that gap in TS1 and TS3). It should be a no-brainer to be able to be able to take a family of sims to your friends' house, or at least meet up with them at an online social hub. The bigger issue IMO is the insistence of multiplatform, especially IOS. I see nothing good coming out of that, and mobile potentially acting as a chain around TS5's leg. |
Quote: Originally posted by jje1000
This definitely has me concerned as well. I see mobile compatibility as a hindrance to the game’s complexity/graphics. Unless the mobile version has certain features removed or other modifications (which I don’t see happening seeing as they said it’ll be the same experience regardless of the device), I don’t see it working well. I’m all for cross-progression among PC and console releases, but can they please leave mobile out of it when they already have not one, but TWO mobile-exclusive Sims games as it is? |
It’s still way too early to make heads or tails of this, but build buy is looking fine. Only fine.
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Quote: Originally posted by matrix54
I would of hoped they would of started with the gameplay, and if that's a winner then start build/buy options. |
I don't trust the quality of the simulation or the game itself at all, but I am curious.
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I wonder how co-op will affect mods. If you have co-op gameplay on official servers, there is no way you can run gameplay mods. And your CC will not be visible by the other player if they don't have it.
And from what I experienced with EA games, I also wonder if the main goal for online gameplay is monetization (which again could be a reason to not allow mods). When sim players can visit other player's houses and see all the shiny new shop items, this is automatically great advertisement for an ingame store. Anyway, this would be the worst scenario imo. Official servers, no mods, just ingame store. And all the free bugs to go with it (Because no mods to fix them). |
Quote: Originally posted by Citysim
They need an environment for gameplay and animations takes longer time to make, unless they just reuse of course. A professional modeller only takes a couple of hours to model a table.
Quote: Originally posted by Craft90
They are using Unreal and it looked very unreal to me, almost like the viewport The pillow should have a collision box so clipping shouldn't happen, but sometimes clipping happens because the decorator wants the pillow to be just there. It's looking very low poly and low texture resolution, but with all the expansions they know will come, it's going to be like that. Oh yes and I love the changing of patterns and textures. |
Quote: Originally posted by mithrak_nl
Well they are doing this for Sims 4: https://thesims4.curseforge.com/ So if they implement something like that for Sims 5 then they can control content to a subscriber base. And if simmers choose to add mods manually then they could block online features, in the same way that Steam can block achievements for modded games. Of course there are ways around all this... |
Tbh, I would prefer for The Sims to maintain its grid based design, as it’s so “The Sims.” Anything else feels like a routing nightmare.
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I guess TS5 will be great for kids, especially since they love playing mobile games more-so than console and desktop games.
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I wonder, if this is an attempt to get in front of a possible Paralives competition. And if so, it might backfire since more people will also hear about Paralives simply because it's coming up a lot in comments about this announcement. Possibly causing more people to check out the possible competition.
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Quote: Originally posted by 310175
You're the second person to mention Paralives. There may be some truth that, but from what I've seen from that game it doesn't look like a Sims killer. TS4 killer maybe, but I think a lot of you have forgotten how old TS4 is. A new game with new technology backed by EA money could make a game that the Paralives team likely couldn't come close to. The question is, will they or will they pull another TS4 debacle? This is all strictly my opinion by the way. |
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