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How can i Add more Wall Masks?
Hey! I attempted to convert the basic base game door into a two-tile door, but I'm struggling with adding more wall masks. Both tiles need to have a window, but I’m not sure how to achieve that since the original door only uses a single wall mask (as it’s a one-tile door). Here’s a picture of how it looks. Also, for some reason, when I place the door on a diagonal wall, the mesh reverts to the base game version. Any ideas on how to fix this? (?)
Help me please!! |
The easiest thing is to clone a three tile door that has all the masks. Othewise you'll need to add a n/s resource for the txmt, txtr and lght for each of the footprints. You'll need to also clone the diagonal door and create that mesh, Numenor has a tutorial for linking straight and diagonal objects.
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Quote: Originally posted by HugeLunatic
Can you send the link? i couldn't find it. |
Another question, how can i change the door handle? because i think its a material, i tried to turn the texture to silver, but the lighting still gold.
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nevermind, i figured out
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