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Creation Start-Up Center (All new creators please start here)
New Creator's Start-Up Center
Introduction This thread is to try and help the new folks who wish to create but do not know where to begin. It is also for the folks who want to learn a new area of creating but do not know where to start. I will try and direct new and old creators looking for tools or information regarding the very basics of creating anything for the Sims2. I will list basic things that can be created and list the free and/or cheap software I am aware of to get you started. Note: I will not answer creation questions in this thread so please do not ask them. I will not support or answer questions as to downloading or using the software for the link’s I have provided, please read the information provided by the software homepages. If anyone has something they think would be valuable to add to the thread then I would be happy to except your idea's and add them if I feel they are helpful and in line with my efforts in this thread. Basic things that can be created for the Sims2 game:smash: New Objects Recolours for existing Objects Paintings and Posters Sims New Clothing, Accessories, Genetics Recolours for existing Clothing, Accessories and Genetics Walls and Floors Buildings What we need to create Tools (you need ALL of the following) SimPE (free) 3D Creation Software (choose ONE of the following) Wing's 3D (free) Blender 3D (free) Anim8tor 3D (free) MilkShape 3D (trial) UV Mapping Software (choose ONE of the following) UVMapper Classic (free) UVMapper Pro (trial) LithUnwarp (Free) Ultimate Unwrap (trial, the more advanced version of LithUnwarp) NOTE: Most 3D programs have built in UV mapping tools. Paint Programs (choose ONE of the following) MS Paint (free with Windows) Gimp (free) ImageForge (free) Jasc Paint Shop Pro (trial) Adobe Photoshop CS2 (trial) Maxis Tools Homecrafter (free) The Sims 2 Body Shop (free, released along with the game) Other Tutorials Object Creation Clothing Mesh Tutorial Hair Mesh Tutorial All MTS2 Tutorials Advanced Techniques Help A final word of advice :read: Read, Reading is the key to knowledge. :comp: Practice: Repetition embeds procedures. . |
What's Sims 2 Poster Importer, exactly?
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Umm... it imports posters, ie helps make wall hangings for the game. Really - you should click on the links to find out.
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Any good links for making new careers?
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Taking a moment to click the link "All MTS2 Tutorials" reveals the answer to your question. 3rd tutorial down " Custom Career Tutorials".
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A much helpful thread. Thanks *adds to "favourites"*
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Quote: Originally posted by JWoods
Actually I've seen those, and though very helpful for getting started, they've led me to a dead end I can't seem to get past. I was hoping there were other resources out there, though I haven't been able to find any. Thanks for taking the time to respond. |
Good idea to have all these links in one place.
I wanted to add a UVmapping tool you didn't include: LithUnwarp (Free) - http://files.seriouszone.com/download.php?fileid=198 Ultimate Unwrap (trial, the more advanced version of LithUnwarp) - http://www.unwrap3d.com/ |
Thanks "Dr Pixel", I have added them to the first post...
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Awesome thread! Thanks much as I would like to try some things aside from recoloring. You Rock as usual!
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Greets,
Okay just a curiousity, as I have seen a lot of hacked objects... In your list you mention that objects can be created... Is there a specificaly different process for this? Say for instance I want to make a 4 person couch (so it lines up (centers) better with the TV) Or perhaps a double curtain that will/can be placed into corners. I understand that it would need to get catagorized with a particular grouping (I.E. Comfort/couches or Decoration/curtains) What I am wondering is that as a completely new object (no reference within the current game objects,) how do you get these new objects into the game? Thanks V |
Quote: Originally posted by Viallynor
Making an actual 4-person couch might be quite difficult, but you could "cheat" and make, for example, two 2-person couches that line up like a 4-person couch when put side by side. There are some two-tile curtains in the game, aren't there? In that case, you'd have to clone one of those, and to make them work on diagonal walls you can follow Numenor's tutorial in the Modding Info Center. |
First I'd like to say thanks for the many fine objects you have created, however I find the SimPE site is suspended is there any other way to obtain the program?
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Quote: Originally posted by IgnorantBliss
Not actually interested in making the curtains go on diagonal walls... (Although...Hmmm) I'm talking more about right angles for those corners where two (or one) window is on each wall... curtains wont overlap at the very inside corner. Or even better...how about a three window curtain... or four... See the concept being that these objects are not in game, so a "clone" isn't really the correct terminology. Or is it... Do all curtains, angular or otherwise HAVE to be a clone of a curtain that exists in game? Or can a create a curtain obj and import it as its very own in game object type. Thanks for replying V |
You can get it directly from SourceForge. At least that's what Quaxi said.
I'm wondering how to get GUID numbers. I have several new meshes ready to go, but his site is currently out of commission. |
Quote: Originally posted by Viallynor
I'm not sure if it's possible to create completely original objects instead of cloning, but I can't imagine all the work it takes to actually make the object work in game. There are so many parts to an object file that it just makes sense to clone an existing one and modify it to fit your needs. What makes a lot more sense to me is to make a one- or two-tile curtain and make it in such a way that you can put many of them side by side and make it look like a 3- or 4-tile object. For corners, you'd have to create a separate curtain, but if you make it shorter than the regular ones, I'm not sure if it would actually cover the window. I've actually already seen a lot of couches that have been made of different parts, and they look like long couches. Take a look at 4 Ever Simfantasy for example. |
Quote: Originally posted by Grapholina
I guess that you are already registered on the GUID service, right? Then, you can manually edit the GUID field, trying to keep a progressive numbering (e.g.: if the latest GUID you've registered was 0xEC12341E, continue assigning manual GUIDs using 0xEC12341F, 0xEC123420, 0xEC123421 and so on). Write down the GUIDs you use, and when the service will be ready again, register them officially using either the SimPE interface or the web service. |
Okay, I've tried downloading that Poster Importer twice now, & each time I try to activate the installer, I get this pop-up saying that the file contains invalid data.
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The only suggestion I can give you is: if you use a download manager, deactivate it; if you don't use a download manager, get one. Especially on dial-up connections, downloads can get corrupted, and this trick may help you.
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Thanks for this!!! I'm looking to start creating things for the sims besides wall hangings & custom sims, this helps out loads!!!
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I don't know if this is the right place to ask this question but here it is, I am a 3D designer using ZBrush,3D Studio Max and Poser 6. I am new to the Sims creation stuff but I have a lot of .OBJ files like cars, statues ect. and I am wanting to create them for upload here and so I can use them in my game. I am wanting to make some maniquines for clothing and lingerie shops, as well as some statues to use in other buildings however even though I have the files created in my modeling software and saved as .obj files how dose a novice go about transfering them to a workable game object. Mind you I am NOT trying to create Sims only objects to place on lots and in shops. I have read alot of tutorials but I am confused can someone please explain in simple terms how I can do this? I would be ever so greatful for all you talented modders help and would gladly upload all my creations here for everyone to use and recolor. Thank you in advance.
Alphamale115516 |
alphamale,
a good place to start would be the 'Start to finish object tutorial' that's the first link under 'Tutorials' in the first post, called 'Object creation'. if you already have the 3d models, just skip that part of the tut and go straight to 'uv-mapping' and beyond ![]() there's a 3ds max tutorial here and a little help thread on 3ds max here |
Thanks Lethe
Like I said I am fairly new at all this and I will try the tutorials you sugested and let you know how things go. I appreciate your help.
Sincerly, Alphamale :wave: |
File Not Found
Great Index you got going there JWoods
![]() I may not be a newbie completely but it still comes in handy for even myself. Thank you! xts Edit: Sims 2 Poster Importer stated an error.. "ERROR: FILE NOT FOUND Not Found. Please contact webmaster@socceraccess.com so that we can remove/fix this link" at http://downloads.gamingaccess.com/i...hp?file_id=3138 Just so ya know. I couldn't get it. (Firefox browser) I also tried with IE. |
same here... *shrug* meh... I'm not really into making posters and paintings anyway
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