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TS3 Step-by-step Start-to-Finish Basic How To Mesh Guide

TOC  | Chapter A: Objective  | Chapter B: Preamble  | Chapter C: Staging  | Chapter D: Cloning  | Chapter E: Extracting  | Chapter F: Decompiling  | Chapter G: Texturing in Gimp  | Chapter H: Meshing in Milkshape  | Chapter I: UVMapping in LithUnwrap  | Chapter J: Recompiling  | Chapter K: Packaging  | Chapter L: Testing  | Chapter M: FAQs  | Chapter N: References


E. Using s3pe to extract the files

E1. Launch s3pe. The mesh files are in the MODL and MLOD resources; so, we need to export these into their respective folders which you would have created when you prepared your workspace.

Understanding naming conventions of the:
  1. MLOD 00000 file
    • The main mesh is the MLOD resource with ResourceType 01D10F34 & GroupID 0x00000000 in s3pe
    • It will be exported as S3_01D10F34_00000000_*MLOD.lod by ObjTool
    • This is the only mesh that has a dropshadow.

  2. MLOD 10000 file
    • This mesh is the companion pair to the above MLOD resource and it is identified by ResourceType 01D10F34 & GroupID 0x00010000 in s3pe
    • It will be exported as S3_01D10F34_00010000_*MLOD.lod by ObjTool
    • This mesh provides the sunshadow when the object is placed outdoors, with some in-game calculations.

  3. MODL 00001 file
    • This mesh is the companion pair to the main MLOD 00000 resource and it is identified by ResourceType 01661233& GroupID 0x00000001 in s3pe
    • It will be exported as S3_01661233_00000001_*MODL.model by ObjTool
    • It is recognized by ObjTool as a EllaMeshTutorial 251.png filetype.

  4. MLOD 10001 file
    • This mesh is the low-poly version of the main mesh, which will be used on zoom-outs and it is identified by ResourceType 01D10F34 & GroupID 0x00010001 in s3pe
    • This mesh provides the sunshadow for the MODL 00001 file when the object is placed outdoors.
    • It will be exported as S3_01D10F34_00010001_*MLOD.lod by ObjTool
    • All *.lod files are recognized by ObjTool as a EllaMeshTutorial 252.png filetype



Better explanation from Wes Howe post#21:
EllaMeshTutorial 07.jpg Quote:

The MODL is usually group "00000001" (lod1) and it pairs with "00010001" for it's sun shadow. The other lod0 (main) file will be group "00000000" and it pairs with "00010000" for its sunshadow. But the sunshadow mesh is not the shadow, it is the other half of some sort of template the game uses to make a sunshadow by calculation... as the sun moves, the shadow changes, whereas the dropshadow stays the same.


E2. Exporting the resources:

  1. Ensure the Names & Tags Display and the Sort options are checked.

  2. If you have not done so, click the EllaMeshTutorial 253.png column heading just below your menu bar to sort the resources by its Tag ID.

  3. Select the resources you need to change – _IMG, MLOD & MODL – by using CTRL-click to select multiple non-contiguous files at the same time.

  4. Then from the EllaMeshTutorial 254.png menu, select EllaMeshTutorial 255.png.

  5. Choose the folder you created earlier (you did prepare your workspace, right? If you hadn't – naughty! you can create a new folder now), and click EllaMeshTutorial 256.png.

  6. If you did not export them individually, drag each MLOD/MODL package file to its individual folder.

  7. We can exit from s3pe for now.


If you found this article useful, please remember to click Post thanks.gif


Questions? Problems?


  • If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or


  • If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.


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