Video Game Developer Career TS3 To TS4 Remake
Made for the latest game version (1.41.42.1020.)
Most of the data was taken from the Sims Wiki, however skills where mostly made from my own logic. (Since 'Nerd Influence' isnt a thing in TS4)
Video Game Developer
Do Sims Dream of Pixel Sheep? We don't know! But you could certainly develop a game about it!
Main Skill focuses:
No Branch: Video Games / Charisma / Painting / Logic
Engineer (4-6): Programming (Focus) / Logic (Secondary)
Artist (4-6): Painting (Focus) / Programming (Secondary)
Both: (5-9): Charisma (Focus) / Writing (Secondary)
LEVEL 1 - Game Button Tester
Everyone has to start somewhere, and there's no better way to get in on the ground floor than as a Game Button Tester!
Wage P/Hour: 26
Mood: Focused
Days of Work: M - - - F S S
Objectives: Video Gaming (2)
LEVEL 2 - Assistant Concept Artist
[Your Sim here] paid their dues and earned a promotion: Assistant Concept Artist! Time to break out the coffee for those long nights!
Wage P/Hour: 32
Mood: [/I]Focused
Days of Work: M T - T - - S
Objectives: Painting (2) ; Video Gaming (3)
LEVEL 3 - Quality Assurance Manager
You can only draw so many downloadable coffee tables before snapping. [Your Sim here] craved a shot at leadership, and earned a promotion to Quality Assurance Manager.
Wage P/Hour: 39
Mood: Focused
Days of Work: M T W T F - -
Objectives: Logic (2) ; Charisma (2)
BRANCH : ENGINEER
It's all about those 1s and 0s for [Your Sim here]! Becoming a Video Game Engineer is going to take a lot of coffee and headaches. Break out that rubber duck!
LEVEL 4 - Code Monkey
[Your Sim here] has been poring through the programming books, and they've finally mastered lf-Then statements!
Wage P/Hour: 48
Mood: Focused
Days of Work: M T W T F - -
Objectives: Programming (4) ; Logic (2)
LEVEL 5 - Game Programmer
Now that While loops are a cinch, [Your Sim here] is ready to be a Game Programmer!
Wage P/Hour: 65
Mood: Focused
Days of Work: M T W T F - -
Objectives: Programming (5) ; Logic (3)
LEVEL 6 - Senior Engineer
After programming enough core systems in a video game, nobody else really knows how they work. [Your Sim here] made him/herself indispensable - congratulations, Senior Engineer!
Wage P/Hour: 101
Mood: Focused
Days of Work: M T W T F - -
Objectives: Programming (6) ; Logic (4)
LEVEL 7 - Technical Director
Software engineers earn respect the hard way, which earned [Your Sim here] a promotion to Technical Director!
Wage P/Hour: 144
Mood: Focused
Days of Work: M T W T F - -
Objectives: Writing (4) ; Charisma (6)
LEVEL 8 - Lead Designer
[Your Sim here] paid their dues, rising through the ranks to Lead Designer. Without a hands-on role, [Your Sim here] needs their writing and social skills more than ever.
Wage P/Hour: 220
Mood: Confident
Days of Work: M T W T - - -
Objectives: Writing (5) ; Charisma (8)
LEVEL 9 - Executive Producer
[Your Sim here] is an Executive Producer: a role where he/she can simply tell underlings, "I want it this way." Any problems that arise are THEIR problems.
Wage P/Hour: 393
Mood: Confident
Days of Work: M T W T - - -
Objectives: Writing (6) ; Charisma (10)
LEVEL 10 - Game Studio Head
A string of excellent Ubercritic scores have elevated [Your Sim here] to a Game Studio Head! Be ready for the 'Thanks [Your Sim here] {0.SimLastName}' jokes!
Wage P/Hour: 987
Mood: Confident
Days of Work: M - W - F - -
Objectives: N/A
BRANCH : ARTIST
While some people think in code, [Your Sim here]'s dreams in technicolour! Becoming a Video Game Artist might involve long nights of staring at tablets and getting RSI, but in the end, without them, there's no game for the engineers to make!
LEVEL 4 - Pixel Pusher
Management has its perks, but in Quality Assurance you're not managing people so much as sentient beasts. It's time to pick up a digital pen and paintbrush, Pixel Pusher! Still you'll need the basics of programming to know how these pixels will lie in the end!
Wage P/Hour: 48
Mood: Inspired
Days of Work: M T W T F - -
Objectives: Painting (4) ; Programming (2)
LEVEL 5 - Character Modeler
Awesome painting skills has lead [Your Sim here] to a promotion to Character Modeler! Now this is where art and programming really collide!
Wage P/Hour: 65
Mood: Inspired
Days of Work: M T W T F - -
Objectives: Painting (5) ; Programming (3)
LEVEL 6 - Senior Animator
"The hands are too big!" "The feet are too small!" All that iteration has finally paid off and [Your Sim here] is now a Senior Animator, where they'll have more control.
Wage P/Hour: 101
Mood: Inspired
Days of Work: M T W T F - -
Objectives: Painting (6) ; Programming (4)
LEVEL 7 - Art Director
A promotion to Art Director means a lot of control and responsibility, so crack that whip!
Wage P/Hour: 144
Mood: Inspired
Days of Work: M T W T F - -
Objectives: Writing (4) ; Charisma (6)
LEVEL 8 - Lead Designer
[Your Sim here] paid their dues, rising through the ranks to Lead Designer. Without a hands-on role, [Your Sim here] needs their writing and social skills more than ever.
Wage P/Hour: 220
Mood: Confident
Days of Work: M T W T - - -
Objectives: Writing (5) ; Charisma (8)
LEVEL 9 - Executive Producer
[Your Sim here] is an Executive Producer: a role where he/she can simply tell underlings, "I want it this way." Any problems that arise are THEIR problems.
Wage P/Hour: 393
Mood: Confident
Days of Work: M T W T - - -
Objectives: Writing (6) ; Charisma (10)
LEVEL 10 - Game Studio Head
A string of excellent Ubercritic scores have elevated [Your Sim here] to a Game Studio Head! Be ready for the 'Thanks [Your Sim here] {0.SimLastName}' jokes!
Wage P/Hour: 987
Mood: Confident
Days of Work: M - W - F - -
Objectives: N/A
Additional Credits:
S4PE
Neia and her wonderful Career editor beta
Python
Anarth_Careers_VideoGameDeveloper.rar
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