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Gutter Sims **UPDATE 28 Feb**

by darylmarkloc Posted 6th Feb 2006 at 7:33 AM - Updated 16th Aug 2012 at 4:09 PM by darylmarkloc : Retrun to MTS & Simming
 
65 Comments / Replies (Who?) - 62 Feedback Posts, 2 Thanks Posts
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Lab Assistant
Original Poster
#51 Old 3rd May 2006 at 5:03 AM
dinki - I can't be 100% certain, but I think the blue stucco wall came with University. There are a large quantity of downloadable stucco walls on various sites that you could get. I'm sorry I don't have the actual links - I had some trouble and lost my bookmarks. Try a Google search for 'stucco Sims2 walls'

I live vicariously through my Sims. This is a sad reflection on my life and theirs.
Test Subject
#52 Old 10th May 2006 at 11:01 AM
Default gutters28feb06.zip
I've downloaded & installed the Gutters ok but when I try to use the items I get a pop up error relating to the following log file entry:-

"Build: 1.4.0.74
at Mar 16 2006,14:59:10

Object id: 35
name: Sculpture - Model Plane
Stack size: 3
[B]Error: Transition to node that does not exist.[/B]
Iterations: 0
Frame 2:
Stack Object id: 0
Node: 5
Tree: id 4098 name 'init' version 6
from SIMPE_SCULPTUREMODELPLANE_[DARYLMARKLOC_5.2.2006_12389]_CRES
Prim state: 0
Params: Locals:
Frame 1:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 0:
Stack Object id: 0
Node: 0
Tree: id 4096 name 'main' version 33
from SIMPE_SCULPTUREMODELPLANE_[DARYLMARKLOC_5.2.2006_12389]_CRES



Have I missed something regarding the installation. Advice would be appreciated 'cos I really would like to get these to work.
Lab Assistant
Original Poster
#53 Old 10th May 2006 at 10:52 PM
tel - I pm'ed you - we'll try to track this down as it is the first reported error and I am not sure why it is doing that for you yet.

I live vicariously through my Sims. This is a sad reflection on my life and theirs.
Lab Assistant
#54 Old 25th May 2006 at 1:10 AM
BRILLIANT! I requested this earlier-- I have no idea if you saw that or not, but thank you so much for this.

Miao.
Test Subject
#55 Old 19th Jun 2006 at 8:04 AM
Wow Daryl you are a GENIUS!!!
I saw these gutters and thought ooooh love em!! Then i was reading through the comments and saw one comment about how the roof angles can be altered using 'roofslopeangle' and i just REALISED how to make my roofs go back to normal 30 -35 degrees. Cos in some residental lots the roofs just magically changed to a higher slope and it really peed me off. Cos thats not how i wanted my houses to look!! THANK YOU SOOOOOOOOOOO MUCH!!!
Lab Assistant
#56 Old 1st Aug 2006 at 11:52 PM
I've downloaded & installed the Gutters aswell and im getting errors too not sure if they are the same i can check ... i really want them to work cause they are funktastick and i love u for em!
Test Subject
#57 Old 14th Aug 2006 at 7:00 PM
Great work - just what I was looking for!
Lab Assistant
#58 Old 18th Aug 2006 at 4:25 PM
Cool! Saw this a while ago and forgot to download it. Spent the past 30mins looking for this, but now I've found it. Yeey!

Thanks loads man!!
Lab Assistant
#59 Old 4th Oct 2006 at 5:33 PM
This is cool as heck. Good job. It looks great in game.

[COLOR=DarkRed][I]I think that the only real way to be hypocrisy free is to stand up for nothing…and I’d rather deal with sometimes being a hypocrite than wake up one day, prostrate in my own apathy.
. *Me*
Test Subject
#60 Old 20th Nov 2006 at 1:28 AM
Awesome, it's that nice little realistic touch that every home needs

"I reject your reality, and substitute my own."
~Adam Savage, Mythbusters.

"How many Sims does it take to change a lightbulb?
None. I can't find the BHAV or Anim :("
~darylmarkloc, an awesome MTS2 creator!
Field Researcher
#61 Old 31st Jul 2010 at 9:37 PM
These look great, I love them, but, just 1 question about them, where in the game are these found?

You know, what category in-game?
Lab Assistant
THANKS POST
#62 Old 8th May 2011 at 3:33 AM
thanks and also No distribution on pay sites unlesss I get 33% of the gross and a limo, lol, but i would have asked for a jet and a mansion
Field Researcher
#63 Old 11th May 2012 at 11:31 PM Last edited by Train_guy : 15th May 2012 at 9:56 PM. Reason: Question for you?
Question for you?
Can you do this (and the recolors) again for "The Sims 3"?
Lab Assistant
Original Poster
#64 Old 16th Aug 2012 at 4:13 PM
Quote: Originally posted by Train_guy
Can you do this (and the recolors) again for "The Sims 3"?


Long time to reply but I have been elsewhere :p

I'm looking at a Sims 3 version eventually. When the creation process can be done with Blender, without my having to buy and learn yet *another* 3D programme. I have already picked out the sacrificial object in the base game that will work for this.

I live vicariously through my Sims. This is a sad reflection on my life and theirs.
Field Researcher
#65 Old 27th Aug 2012 at 10:41 PM
Question?
Quote: Originally posted by darylmarkloc
Long time to reply but I have been elsewhere :p

I'm looking at a Sims 3 version eventually. When the creation process can be done with Blender, without my having to buy and learn yet *another* 3D programme. I have already picked out the sacrificial object in the base game that will work for this.


So what are the objects that you would use to make a Sims 3 version of this object set, and what category in the Sims 3 game are you going to put them in when they are done?
Mad Poster
THANKS POST
#66 Old 13th May 2017 at 7:18 PM
Thank you
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