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Football Table

by crocobaura Posted 16th Sep 2006 at 12:06 AM - Updated 19th Mar 2009 at 12:04 PM by -Maylin-
 
47 Comments / Replies (Who?) - 43 Feedback Posts, 3 Thanks Posts
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Test Subject
#26 Old 19th Oct 2006 at 9:09 PM
It's ok ,but not completely realistic
Lab Assistant
#27 Old 4th Nov 2006 at 8:11 PM
aw joey and chandler would have loved this!! =)
thanks maan this is appreciated!

and oh, btw "how you doooiinnn" :P

.................................................................................
Sim2 Avatars - Still need some?
http://photobucket.com/albums/c89/gill_granier/
Lab Assistant
#28 Old 30th Dec 2006 at 9:23 PM
what a brilliant idea! i love it!

When life gives you lemons, make lemonade. =D
Scholar
#29 Old 18th Feb 2007 at 4:47 PM
Genius! It's a really creative idea; looks great and it's useful!...WoW!
Nothing more you could ask for.
Thank you VERY much!!

"What we say is good for nothing, if we say nothing for good.".
Lab Assistant
#30 Old 14th Mar 2007 at 7:27 AM
Well I Have To Say Best Idea In A While When It Comes To Games For The Home. I Really Didn't Like The Pinball Machine As The Only Option Either But I Am So Bad At Cloning And Manipulating Objects All I Can Do Is Give Suggestions. I Will Be Testing This Object I Think I Know A Way To Merge Two Cloned Objects So That You Can Have Four People Playing This At The Same Time. My Whole Problem Is Getting It To Look Good And Work. I Will Be Back With Feed Back. This Kind Of Stuff I Love To Play With .
Forum Resident
#31 Old 28th Aug 2007 at 1:27 AM
Love it thanks!!!!!!
Forum Resident
#32 Old 30th Aug 2007 at 12:00 AM
FOOSBALL!!! =D

I love this game, I actually have a foosball table of my own. And it's so much more home-environment friendly than the arcade games. It's a real pity about the lights and sounds, but what canya do. Thanks so much! <3
Test Subject
#33 Old 11th Sep 2007 at 6:52 PM
I appreciate your efforts and time spend creating this but, the Sims only play the game for a few seconds then they stop, Why?
Test Subject
#34 Old 23rd Sep 2007 at 8:41 AM
YAY, table football is great! I also missed it from Sims 1, Thanks BTW... Do you know that hexameter made a tutorial ''Sound for Sims2'' (how to add custom sound to a object). You'll find it here http://modthesims2.com/showthread.php?t=235268 I hope this can be helpfull
Test Subject
#35 Old 26th Oct 2007 at 9:03 PM
I really liked this a lot, however I keep getting an error message when I try to use it.

Here is the info I got from the error log. I hope I included enough for you to tell me what might be wrong.

Stack size: 7
Error: Invalid constant.
Iterations: 73
Frame 6:
Stack Object id: 11
Stack Object name: _Football Table - 0,1
Node: 0
Tree: id 8206 name 'Sub - Give Money for Playing' version -32757
from PinballMachineGlobals
Prim state: 0
Params: Locals:
Frame 5:
Stack Object id: 11
Stack Object name: _Football Table - 0,1
Node: 78
Tree: id 8194 name 'Play - Main' version -32724
from PinballMachineGlobals
Prim state: 0
Params: 9 Locals: 0 1 0 6 11 5 1
Frame 4:
Stack Object id: 11
Stack Object name: _Football Table - 0,1
Node: 9
Tree: id 8196 name 'Interaction - Play' version -32745
from PinballMachineGlobals
Prim state: 0
Params: Locals: 0
Frame 3:
Stack Object id: 204
Stack Object name: N004_User00260 - Marco
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 2:
Stack Object id: 204
Stack Object name: N004_User00260 - Marco
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 11
Frame 1:
Stack Object id: 204
Stack Object name: N004_User00260 - Marco
Node: 18
Tree: id 8193 name 'Function - Main' version 109
from PersonGlobals
Prim state: 0
Params: Locals: 5 20 0
Frame 0:
Stack Object id: 204
Stack Object name: N004_User00260 - Marco
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:


Global Simulator Variables
= 14
= 16
= 0
= 204
= 0
= 16
= 38
= 6
= 1997
= 6
= 170
= 0
= 0
= 915
= 7
= 1
= 2
= 0
= -1
= 0
= 207
= 0
= 1
= 20
= 0
= 0
= 0
= 0
= 1
= 30
= 1
= 0
= 0
= 0
= 1
= 0
= 9403
= 0
= 750
= 30
= 8
= 0
= 1
= -1
= 0
= 1
= 0
= 900
= 31
= 687
= 8
= 0
= 0
= 1
= 1
= 2
= 0
= 1


Other Simulator Details:
All Menus On = false
Move Objects On = false


My Object:
Interaction details for Person N004_User00260 - Marco
Current Interaction
Name Play
Index 0
TreeID 8196
Initiating Object -1
Current Icon Object 11
Icon Table Index 0
Icon GUID 0


Person Data for Person N004_User00260 - Marco
0, = 0
1, = 0
2, = 400
3, = 500
4, = 0
5, = 400
6, = 700
7, = 500
8, = 0
9, = 0
10, = 320
11, = 0
12, = 0
13, = 0
14, = 0
15, = 216
16, = 0
17, = 0
18, = 0
19, = -19460
20, = 0
21, = 0
22, = 0
23, = 0
24, = 0
25, = 2
26, = 0
27, = 196
28, = 0
29, = 0
30, = 0
31, = 204
32, = 0
33, = 49
34, = 0
35, = 0
36, = 50
37, = 0
38, = 0
39, = 0
40, = 11
41, = 0
42, = 0
43, = 9900
44, = 0
45, = 0
46, = 128
47, = 500
48, = 400
49, = 500
50, = 700
51, = 400
52, = 0
53, = 0
54, = 81
55, = -1
56, = 0
57, = 1
58, = 19
59, = 0
60, = 0
61, = 6
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 0
68, = 0
69, = 0
70, = 1
71, = 0
72, = 0
73, = 0
74, = 0
75, = 0
76, = 0
77, = 0
78, = 0
79, = 0
80, = 11
81, = 0
82, = 500
83, = 0
84, = 0
85, = 0
86, = 0
87, = 0
88, = 21045
89, = -32511
90, = -5098
91, = 28
92, = 26
93, = -209
94, = -200
95, = -250
96, = -230
97, = -200
98, = 0
99, = -160
100, = -300
101, = -160
102, = 0
103, = 11
104, = 0
105, = 0
106, = 0
107, = 0
108, = 0
109, = 9401
110, = 0
111, = 0
112, = 25
113, = 75
114, = 0
115, = 0
116, = 0
117, = 0
118, = 3100
119, = 0
120, = 0
121, = 0
122, = 0
123, = 0
124, = 708
125, = 847
126, = 6
127, = 554
128, = 318
129, = 607
130, = 112
131, = 372
132, = 749
133, = 116
134, = 721
135, = 827
136, = 948
137, = 482
138, = 173
139, = 400
140, = 400
141, = 400
142, = 0
143, = 0
144, = 0
145, = 0
146, = 0
147, = 0
148, = 0
149, = 0
150, = 0
151, = 0
152, = 0
153, = 0
154, = 0
155, = 0
156, = 28
157, = 0
158, = 1
159, = 0
160, = 47
161, = 550
162, = 451
163, = 0
164, = 1
165, = 0
166, = 0
167, = 0
168, = 0
169, = 0
170, = -16611
171, = -29033
172, = 72
173, = 1025
174, = 1
175, = 0
176, = 1
177, = 0
178, = 500
179, = 0
180, = 256
181, = 16
182, = 4
183, = 16
184, = 128
185, = 0
186, = 0
187, = 0
188, = 0
189, = 0
190, = 0
191, = 0
192, = 0
193, = 0
194, = 0
195, = 0
196, = 0
197, = 0
198, = 0
199, = 97

Motives:
0, = -100
1, = 100
2, = 0
3, = 46.6312
4, = 46.6312
5, = 91.7222
6, = 91.8889
7, = 47.8389
8, = 93.8889
9, = 5.61111
10, = 0
11, = 0
12, = 0
13, = 37.5311
14, = 34.1111
15, = 38.5111

Contained Objects:
Slot 2 contains object 205
Slot 18 contains object 14

Data:
0, = 0
1, = 6
2, = 0
3, = -1
4, = 97
5, = 0
6, = 0
7, = 100
8, = -32760
9, = 0
10, = 0
11, = 204
12, = 0
13, = 0
14, = 0
15, = 0
16, = 0
17, = 0
18, = 0
19, = 204
20, = 0
21, = 0
22, = 0
23, = 1
24, = 8
25, = 0
26, = 0
27, = 150
28, = 200
29, = 2
30, = 0
31, = 0
32, = 0
33, = 0
34, = 0
35, = 0
36, = 0
37, = 0
38, = 0
39, = 0
40, = 160
41, = 0
42, = 2307
43, = 0
44, = 0
45, = 1997
46, = 6
47, = 15
48, = 0
49, = 0
50, = 0
51, = 0
52, = 0
53, = 0
54, = 0
55, = 5
56, = 0
57, = 255
58, = 1
59, = 0
60, = 0
61, = 0
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 22
68, = 0
69, = 0
70, = 0
71, = 0
72, = 255
73, = 255
74, = 255
75, = 255
76, = 0
77, = 0
78, = 50
79, = 35
80, = 0
81, = 0
82, = 0
83, = 0
84, = 0
85, = 0
86, = 0
87, = 0
88, = 0
89, = 0
90, = 0
91, = 0
92, = 0
93, = 0
94, = 0
95, = 0
96, = 0
97, = 0
98, = 0
99, = 0
100, = 0
101, = 0
102, = 857
103, = 0
104, = 0
105, = 0
106, = 0
107, = 0
108, = 0
109, = 0
110, = 0
111, = 0
112, = 0

I did have some global hacks installed the first time I got this error, but this log entry was after I had removed them and re-tested it.
Test Subject
#36 Old 12th Jan 2008 at 5:51 PM
Why do people care about the Vertice's, Polycounts, and Faces? We really don't care how much there are.

The San Sebastian Resort is ready and up!!!!!!!!Its finished and HERE NOW!!!!!!!!!!!ON MTS2!!!!!!!!!!
Forum Resident
#37 Old 19th Apr 2008 at 7:17 PM
Ahh, I have one of these myself! I love foosball, and this is no exception. Thanks so much for sharing! <3
Theorist
#38 Old 14th May 2008 at 1:40 PM
theres a problem with this in my game. i have all expansions.
the sim will play it for less than a second before just stopping dead.
the animation between playing it and stopping is very abrupt.

hopefully there will fix for this, otherwise i will just surround it with OMSP's and keep it as a decorative object
Lab Assistant
#39 Old 3rd Dec 2008 at 12:20 PM
Brilliant! Thank you so much.

centime
Instructor
#40 Old 27th Feb 2010 at 4:16 AM
This looks awesome in game. My Sim guys love it and so do I. Thanks for creating it and sharing with us.
Forum Resident
#41 Old 23rd May 2010 at 4:30 PM
Amazing!

Thank you.
Lab Assistant
THANKS POST
#42 Old 8th Jan 2011 at 3:59 AM
Thanks, now can you please do an air-hockey table and ping pong
Instructor
#43 Old 9th Jan 2014 at 12:12 PM
aka FOOSEBALL...
Test Subject
THANKS POST
#44 Old 5th Apr 2014 at 8:04 PM
thanks for the Foosball table.
Mad Poster
#45 Old 12th Oct 2017 at 12:40 PM
For all of those who'd like to get this and it doesn't work-there's a fix! You have to go into SimPE to fix it, though.

From this thread, #6677:

http://www.modthesims.info/showthre...25#startcomment
" Add one more constant to it's only constant list, the default value is zero. That constant is for the price per 'loop', probably didn't exist in basegame where the Football Table was likely to have been cloned from. "

Just add one more 'constant' line to it, and save. That will fix the object so that it does not throw errors. There's only one constant in the object, so it's not hard to find..

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Scholar
#46 Old 27th May 2021 at 12:48 PM
@FranH: maybe a silly question, but how can I add a new constant value? I selected "BCON" in Resource Tree and clicked on "Tuning - Play With" file in Resource List. Should I add or modify Values within that file?
Mad Poster
#47 Old 27th May 2021 at 2:58 PM
There is a "Behavior Constant List" in the Resource List. You literally add one empty line to it and save. The loop will not crack up.

On consideration I'm going to post this fixed Foosball table on my Mediafire link, and will post it for all. I've got the fixed version in my game, and I don't know where she fixed the lines.
I'll PM you with the file link. If anyone else needs to have it, please PM me.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
THANKS POST
#48 Old 28th May 2021 at 6:34 PM
thank you
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