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Go for a Walk! Not a Run!

by severedsolo Posted 7th Aug 2010 at 12:42 AM - Updated 28th Jul 2011 at 4:30 AM by severedsolo
 
114 Comments / Replies (Who?) - 87 Feedback Posts, 26 Thanks Posts
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Scholar
THANKS POST
#101 Old 1st Jul 2013 at 5:59 AM
Update to 1.55?
Field Researcher
#102 Old 22nd Sep 2013 at 5:18 AM
I this compatible with the patch 1.57? :o I really like this mod and hope it gets updated, if it needs it. It was always annoying how Sims would always run...when they really ought to just walk, especially if a lot was, like, not that far away from them... xD

"Tomorrow may be hell, but today was a good writing day, and on the good writing days nothing else matters." - Neil Gaiman

Field Researcher
THANKS POST
#103 Old 23rd Nov 2013 at 7:37 PM
Dunno if anyone has said, but this mod works find with 1.63 update.
Mad Poster
#104 Old 24th Nov 2013 at 4:24 PM
Quote: Originally posted by MystiTsu
Dunno if anyone has said, but this mod works find with 1.63 update.

It might need an update if you have any of the new Sim types take a toddler out in a stoller. Like a Simbot for example.

My deviantART, MTS Yearbook Origin ID = Alistu
Field Researcher
#105 Old 3rd Dec 2013 at 4:11 AM
Quote: Originally posted by Menaceman44
It might need an update if you have any of the new Sim types take a toddler out in a stoller. Like a Simbot for example.
Simbots do still run, but i can wait till its updated. a few simbots running around i can deal with, Sims running around? No. walk please.
Scholar
THANKS POST
#106 Old 11th Jan 2014 at 8:06 PM
Thanks for this mod!
Field Researcher
#107 Old 28th Jan 2014 at 3:53 AM
Is this compatible with patch 1.67?

"Tomorrow may be hell, but today was a good writing day, and on the good writing days nothing else matters." - Neil Gaiman

Test Subject
#108 Old 9th Feb 2014 at 2:34 PM
First of all, thank you for this wonderful mod =) Works absolutely fine with 1.67.
However, it does seem to conflict with AwesomeMod. I tried running the game with only those two mods and while I can't find any problems in gameplay, sims simply keep running everywhere, like I didn't even have your mod installed.
Could you maybe look into making these two compatible?
Test Subject
THANKS POST
#109 Old 14th May 2014 at 9:16 PM
Thanks you
Test Subject
#110 Old 25th Jul 2014 at 5:27 AM
Doesnt work with pets, pretty obvious that it wouldnt. I loved this mod though and hopefully it could be updated
Test Subject
THANKS POST
#111 Old 19th Aug 2014 at 10:52 AM
THANKYOU!
Theorist
#112 Old 24th Aug 2014 at 2:17 PM
Can confirm it doesn't work with Pets, horses just keep resetting.

Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Lab Assistant
#113 Old 7th Mar 2015 at 2:40 PM
Quote: Originally posted by gremar
This is the updated mod for those people using Pets and Supernatural(like I am). I am not the mod developer, nor do I know the person, so, no support. I hope the developer would find the time to update their mod. This is just to "remedy" the situation until they have updated their mod.

It functions in Pets and Supernatural(tested).


I'm quite sure it doesn't compute with the latest patches but I'll give it a try. I have used it for couple of Sim days and so far it seems to be working. There shouldn't be any walking adjustments post-SN EPs anyway, right?
Test Subject
THANKS POST
#114 Old 15th Dec 2016 at 7:38 PM
Fixed for Pets version is at bottom of 4th page. BUT!
It really conflicts with awesomemod, sims still running when both installed... Need fix!!!
Test Subject
#115 Old 2nd Apr 2022 at 3:26 PM
Quote: Originally posted by marcelachata
i looooved this... but sadly i can't use it... if i do my pets don't do any automous and i can't play like this... do you thik you can fix this pets problem?

edit: oh, just notice that someone made it for pets.... sorry ><

I have the same issue with my dogs, can you tell me where I can find this other one for pets please xx
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