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Viable Photography

by aldavor Posted 1st Apr 2019 at 6:08 PM - Updated 14th Aug 2019 at 2:04 AM by aldavor : updates
 
22 Comments / Replies (Who?) - 14 Feedback Posts, 7 Thanks Posts
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Forum Resident
THANKS POST
#2 Old 2nd Apr 2019 at 11:38 PM
Can't wait to try this. Thank you!
Test Subject
THANKS POST
#3 Old 3rd Apr 2019 at 1:46 PM
This is a must-have for me, thank you qso much for making this!
Field Researcher
THANKS POST
#4 Old 3rd Apr 2019 at 7:50 PM
Thank you for sharing! I too think there's a missed opportunity for EA to flesh out a new career, but I like my sims to take pictures anyway. It will be nice when the pictures are worth more, thanks again.
Instructor
THANKS POST
#5 Old 18th Apr 2019 at 1:34 PM
Thank you very much for this mod and the update ;) Best regards from Austria
Lab Assistant
THANKS POST
#6 Old 13th Aug 2019 at 11:13 PM
Your mod is have conflict with new at least 2 new interactions with new object stuff pack, the interactions not working. Im pretty sure about this conflict i make a couple tests and only work this 2 new interactions (take photo with... and take a photo with dog) without your mod. You have to updated it! Thank you!
Lab Assistant
Original Poster
#7 Old 14th Aug 2019 at 2:05 AM
Quote: Originally posted by guedespoa
Your mod is have conflict with new at least 2 new interactions with new object stuff pack, the interactions not working. Im pretty sure about this conflict i make a couple tests and only work this 2 new interactions (take photo with... and take a photo with dog) without your mod. You have to updated it! Thank you!

Thanks for the feedback; I've made some changes to the tuning file that hopefully addresses these issues. I've done some cursory tests but please re-download and advise if there are still problems. Thanks
Lab Assistant
#8 Old 14th Aug 2019 at 6:45 AM
Quote: Originally posted by aldavor
Thanks for the feedback; I've made some changes to the tuning file that hopefully addresses these issues. I've done some cursory tests but please re-download and advise if there are still problems. Thanks


Gotcha! Thanks for fast update!
Test Subject
#9 Old 15th Nov 2019 at 11:40 PM
This won't need an update?
Lab Assistant
Original Poster
#10 Old 16th Nov 2019 at 10:47 AM
Quote: Originally posted by marieruth
This won't need an update?

I haven't tested the new pack yet but hope to in the next few days. Have you noticed any issues with it?
Test Subject
#11 Old 26th Dec 2019 at 12:04 AM
Quote: Originally posted by aldavor
I haven't tested the new pack yet but hope to in the next few days. Have you noticed any issues with it?

Oh goodness I didn't notice you responded to me I apologize for this (late) message!
I haven't noticed any issues with it so far it's been in my game for the last few patches including the most recent one.
Test Subject
#12 Old 2nd Jan 2020 at 2:26 PM
Default Doesn't work with Moschino
Quote: Originally posted by aldavor
I haven't tested the new pack yet but hope to in the next few days. Have you noticed any issues with it?


When a camera is installed on a tripod a counter of shots drops back to default (10 with tripod) and photos values are 10 dollars again. It seems that the tripod is a "taking pictures object" and not affected by the mod.
Lab Assistant
Original Poster
#13 Old 9th Jan 2020 at 12:10 PM
Quote: Originally posted by Anthony_Wu
When a camera is installed on a tripod a counter of shots drops back to default (10 with tripod) and photos values are 10 dollars again. It seems that the tripod is a "taking pictures object" and not affected by the mod.

I've just tested this in my game, and I see no instance where the photo cost goes to 10... I've taken pictures using the tripod (10), and the values for each photo if sold to publication (at level 5 photography) are around $250-300 each. If I set them for sale in my retail store (using Set for Sale option) then check on the price, it shows around 340 sims which is the new improved value plus the retail markup (25% in this case).

Can you please clarify under what circumstances the photos were being sold at $10? Please note that the script file MUST be placed either directly within the Mods folder or only one folder deeper. If you've placed the file outside of these boundaries, it won't read properly. Thanks.
Test Subject
#14 Old 12th Jan 2020 at 8:16 PM
Default My Bad
Quote: Originally posted by aldavor
I've just tested this in my game, and I see no instance where the photo cost goes to 10... I've taken pictures using the tripod (10), and the values for each photo if sold to publication (at level 5 photography) are around $250-300 each. If I set them for sale in my retail store (using Set for Sale option) then check on the price, it shows around 340 sims which is the new improved value plus the retail markup (25% in this case).

Can you please clarify under what circumstances the photos were being sold at $10? Please note that the script file MUST be placed either directly within the Mods folder or only one folder deeper. If you've placed the file outside of these boundaries, it won't read properly. Thanks.


Thank you for your reply!

As it turned out I missed the fact that I was using an older version without Moschino support. New version produced decently priced photos.
The only minor thing left at the moment - shots counter on the tripod. Is it tunable somehow?
Lab Assistant
Original Poster
#15 Old 13th Jan 2020 at 9:21 AM
It is indeed tuneable... I use Sims 4 Studio (which I highly recommend!) so, using that, if you want to override the existing interaction, create a new package and extract the tuning file "fashion_Studio_Camera_Tripod_Take_Photo_Dummy" (serial #220945).

At line 35 you'll see the xml instruction:
Code:
            <V n="number_of_photos_override" t="enabled">
              <T n="enabled">10</T>
            </V>

Change that to however many you need then save as your package name
Test Subject
#16 Old 10th Jun 2020 at 9:59 PM
Does this still work with patch 1.63.134.1020 ?
Lab Assistant
Original Poster
#17 Old 11th Jun 2020 at 4:17 AM
Quote: Originally posted by rosesareredtoo
Does this still work with patch 1.63.134.1020 ?

Yes, as far as I've tested it - I also have the EL gamepack and everything seems to be working fine with it.
Test Subject
#18 Old 5th Sep 2020 at 7:18 AM
My Bad again :)
I apologize - never noticed the reply. Thank you so much - the mod actually adds a lot of value and fun to the game. Love it.


Quote: Originally posted by aldavor
It is indeed tuneable... I use Sims 4 Studio (which I highly recommend!) so, using that, if you want to override the existing interaction, create a new package and extract the tuning file "fashion_Studio_Camera_Tripod_Take_Photo_Dummy" (serial #220945).

At line 35 you'll see the xml instruction:
Code:
            <V n="number_of_photos_override" t="enabled">
              <T n="enabled">10</T>
            </V>

Change that to however many you need then save as your package name
Lab Assistant
#19 Old 16th Sep 2020 at 5:55 PM
Quote: Originally posted by Anthony_Wu
I apologize - never noticed the reply. Thank you so much - the mod actually adds a lot of value and fun to the game. Love it.

Is this still working for you with the new patch?
Lab Assistant
Original Poster
#20 Old 27th Oct 2020 at 1:22 AM
Quote: Originally posted by gdwitch
Is this still working for you with the new patch?
Sorry for the late reply, I've had a lot of personal issues that I'm still dealing with.

I've cursory tested all my mods with the latest version (1.67.45.1020) and all seem to be working fine.
Lab Assistant
THANKS POST
#21 Old 16th Nov 2020 at 6:28 PM
Is this still working with 168? I see you updated the social skills one.
Lab Assistant
Original Poster
#22 Old 16th Nov 2020 at 11:00 PM
Quote: Originally posted by gdwitch
Is this still working with 168? I see you updated the social skills one.
I've got 1.68.154.1020 and this mod seems to be working fine with that version.
Lab Assistant
THANKS POST
#23 Old 17th Nov 2020 at 1:02 AM
Thanks Aldavor!