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Parent Discipline Actions For All

by tecnic Posted 24th Jul 2019 at 4:03 PM - Updated 22nd Mar 2023 at 9:45 PM by tecnic : Further explanation of how parenting discipline works
 
58 Comments / Replies (Who?) - 35 Feedback Posts, 22 Thanks Posts
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Test Subject
THANKS POST
#51 Old 3rd Mar 2023 at 6:40 PM
Thank you for this!
Lab Assistant
Original Poster
#52 Old 22nd Mar 2023 at 9:39 PM
Quote: Originally posted by ALWAYS770
What would be the requirements for this mod? Do I need any pack for this? Or would base game be enough?


requirements would just be the parenting dlc
Lab Assistant
Original Poster
#53 Old 22nd Mar 2023 at 9:41 PM
Quote: Originally posted by diskoh
is there any progress with getting this to work for toddlers? the mod Toddler Timeout by Zafire works but conflicts with this mod, and this mod does not work with toddlers.



yes i added toddlers a while back, should be able to discipline them the same as others
Lab Assistant
Original Poster
#54 Old 22nd Mar 2023 at 9:43 PM
Been testing this with the new updates "infants and growing together expansion" i thought they would totally break it but seems working fine for me so far
Test Subject
#55 Old 24th Apr 2023 at 6:12 PM
Default Not seeing option to parent after non-family toddler kicks a Sim
It was working for me after the patch, but I'm not seeing an option to parent after a non-family toddler kicked a Sim. I'm not sure if one of my other mods is breaking it (totally possible), or if this isn't an option because toddlers kicking Sims is a new interaction with the recent patch (or possibly with Growing Together, I don't remember). I'll keep poking around and see what happens.

Thank you so much for this mod, I play with NPC toddlers often (I use a daycare mod), and watching them ruin their responsibility level all day is depressing haha.
Test Subject
#56 Old 20th Dec 2023 at 8:36 AM
Hii just letting you know this isn't working after For Rent pack.
Lab Assistant
Original Poster
#57 Old 29th Mar 2024 at 7:26 AM
Default Still working with latest patch
I'm still using this in my game with the latest patch and is still working for me

If any interactions don't show up for anyone..
To use certain interactions sims need to have certain parenting skill level
first make sure you're sim has the correct skill level for the interaction you want to use
Test Subject
#58 Old 8th Jun 2024 at 9:30 PM
You forgot about one thing about Good sims: no matter what their character values, they WILL autonomously insult people for not being Good. "Oh, you're Generous and Loyal? Big deal, I'm the real deal Good!" They will eventually detonate their relationships with non-Good sims, too. As proof:

1) Start a new game, and play without interacting with the world, just be a total shut-in, sit around skilling and working rabbithole jobs. After a sim-year (8 weeks, if you don't have Seasons), go into Manage Worlds and look for Bjorn Bjergsen, Brant Hecking and Moira Fyres. I guarantee you that each and every one of them will have divorced their non-Good spouse and moved out, leaving the spouse and children/pets behind. The only thing these relationships have in common is: the listed sims are Good, their spouses are not.

2) While you're doing that, have twins. While they're children, make one Generous and the other Good. No character traits, no other traits to muddy things. Watch how these children autonomously interact with each other. Observe how the Good child interjects an insult every other interaction. The Generous one will try to be nice and wind up being sad because the Good one keeps insulting her. When they age up to teen, step it up to the next level and make them Good/Outgoing and Generous/Loyal. Now watch as the Generous/Loyal twin autonomously corrects the Good/Outgoing for being a jerk to other people. Take them to high school and watch how they interact. My bet is, if you let them autonomously skate through a whole week of live-mode HSY high school, Generous/Loyal will have more friends, fewer enemies and higher character values than Good/Outgoing.

Because Good/Outgoing is Morgan Fyres...and what group is she with? The Renegades, whose club rules are to be mean to Paragons. Morgan is VERY good at being mean to Paragons.

A Loyal sim, on the other hand, ALREADY HAS THE ABILITY TO INTERVENE. Loyal lets your sim step in and stop people from being mean to each other, and they'll do it autonomously, to complete strangers. The problem here is that you're looking at the wrong trait and conflating a self-righteous affliction (Good) to actual benevolence (Loyal, Generous). The only one a Good person should have long-lasting relationships with is another Good sim. It's like a religion...and I could make a lot of comparisons that'll probably be moderated with a ban-hammer, but the point is this: very few of the traits are named right. "Good" should be "Self Righteous" and "Evil" should be "Delusions Of Villainy" (because they can't actually do anything truly evil or the game will be banned in Germany and Australia, onoes). "Mean" is pretty accurate, if kinda weak...I honestly see more mean socials from Good than Mean. Mean people, I invite to parties. Good? Nooooope.
Field Researcher
#59 Old 26th Aug 2024 at 2:00 AM Last edited by Thrior : 26th Aug 2024 at 2:11 AM.
Love it. Always bothered me how my sims couldn't even discipline the friends of their kids when they were being little jackasses. I mean, would you just ignore it when a classmate of your kid is visiting your house, then starts doing a huge mess in the middle of your living room? Or when they start being rude towards you or your kid? In vanilla game you can't really do anything constructive about it (except using the influence option to make them clean up) so gotta love it how with this mod you can intervene with more realistic ways and actually do some "community parenting" so to speak. Also gotta love how you can put random adults in timeout lol. This way you can basically go: "Insist on behaving like a toddler throwing a tantrum? Then get treated like one. Now sit your bitch ass down." :D
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