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Lot Transition and Vehicle Mods

by simler90 Posted 20th Sep 2019 at 8:50 AM - Updated 28th Apr 2021 at 9:09 PM by simler90
 
11 Comments / Replies (Who?) - 4 Feedback Posts, 6 Thanks Posts
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Mad Poster
THANKS POST
#2 Old 20th Sep 2019 at 10:06 AM
Awesome! That's always bugged me!
Lab Assistant
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#3 Old 20th Sep 2019 at 7:27 PM
Amazing - this makes much more sense to me than the default!
Test Subject
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#4 Old 21st Sep 2019 at 12:26 AM
Thanks for the mod! Does this also affect Fly to Lot for witches?
Mad Poster
THANKS POST
#5 Old 23rd Sep 2019 at 10:00 PM
Thanks!It was always a bother for me in my games.
Test Subject
#6 Old 24th Sep 2019 at 12:16 AM
Thanks for the great mod! Actually I never knew cars affect motives (wow fake fan). Perhaps I'd like to see an option to make walk to the lot interaction cause small drop in motives (maybe slight drop in hygiene, hunger and energy and more significant in comfort, possibly a chance to have a slight raise of fun like they've seen something interesting on the way) and bigger drop if they go to one of the subhoods. Maybe taxis would give a small motive raise. Also it would be very cool if you'd do something with witch broomsticks (I don't think that's very comfortable but it'll definitely give sim more fun). But that's just my random suggestions, I would appreciate if you'll make updates to this mod
Test Subject
#7 Old 30th Sep 2019 at 7:27 AM
I second Metiyu's comment!
Top Secret Researcher
THANKS POST
#8 Old 23rd Jan 2020 at 9:15 PM
Thanks for this.

Could you have walking raise Body and Fitness? I don't know how long those walks to other lots are, but walking is good exercise in real life.
Mad Poster
#9 Old 3rd Jun 2020 at 2:02 AM
Quote: Originally posted by Corylea
Could you have walking raise Body and Fitness? I don't know how long those walks to other lots are, but walking is good exercise in real life.

I love this idea!

Just wanted to say that I've been trying the advanced version out in game and walking outside the current subhood is brutal. As well it should be, I suppose. But damn. I think I really am going to have to start buying my sims cars!
Test Subject
#10 Old 15th Jul 2020 at 2:53 PM
I never knew that walking increases motives! This is great. I always used to make my sims walk because it's faster and I didn't have to endure that lag when the car starts up. I never used taxis. Now there will be a lot more car owners and more business for the local taxi company!
Field Researcher
THANKS POST
#11 Old 10th Nov 2020 at 9:46 PM
Cool mod! Does it affect sims who walk to work, or just to community lots?
Lab Assistant
#12 Old 14th Jan 2021 at 7:49 AM
maybe this is maxis oversight but if you command Sim A to walk to lot, and before the Where to go screen shows up you select Sim B, then the screen will ask you who wants to accompany Sim B, which wasn't the initiator.