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N.A.P. Autonomy Disabler for My Households/All

by wertyuio86 Posted 5th Aug 2020 at 9:28 PM - Updated 21st Aug 2020 at 9:25 AM by wertyuio86 : News
 
4 Comments / Replies (Who?) - 3 Feedback Posts
Field Researcher
#2 Old 6th Aug 2020 at 6:46 PM
It's a shame such a mod has to be created - and even updated.
Test Subject
Original Poster
#3 Old 7th Aug 2020 at 12:04 AM
Quote: Originally posted by dikosay
It's a shame such a mod has to be created - and even updated.

No problem. But yeah it's kind of.
Test Subject
#4 Old 7th Aug 2020 at 9:50 PM
I'm not sure why, but the only way I could get this mod to even somewhat function was if I removed every other script-related mod and even then my sims would still go to the fridge to start making the cake, only to immediately set the ingredients aside only to immediately pull a future cube from God only knows where despite not having on in inventory (they do this every time they go to make cake, at least eight times a day). A great concept, and I really wish it worked in my game, you definitely get some kudos for stepping up to the plate to work at resolving this NAP related issue.
Test Subject
Original Poster
#5 Old 7th Aug 2020 at 11:58 PM Last edited by wertyuio86 : 10th Aug 2020 at 2:03 AM.
Quote: Originally posted by katie32391
I'm not sure why, but the only way I could get this mod to even somewhat function was if I removed every other script-related mod and even then my sims would still go to the fridge to start making the cake, only to immediately set the ingredients aside only to immediately pull a future cube from God only knows where despite not having on in inventory (they do this every time they go to make cake, at least eight times a day). A great concept, and I really wish it worked in my game, you definitely get some kudos for stepping up to the plate to work at resolving this NAP related issue.


I see. You can checkout Simvasion's mod if you haven't already, see if it alleviate the problem.

Edit: I made the commodities in question (which are believed to be stucked), non-persistent when saving a sim (Simvasion did this already), and will be automatically removed when the value goes down to 0.
Attached files:
File Type: zip  commodity_Civic_Policy_Effect_NPCAutonomy_Persist._False_RemOnConver._True.package.zip (17.8 KB, 102 downloads)
Description: Persisted Tuning=False; remove_on_convergence=True