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Fixes to Nyx's Witches and Warlocks

by baniduhaine Posted 16th Mar 2022 at 1:05 AM - Updated 4th Sep 2022 at 6:22 AM by baniduhaine
 
28 Comments / Replies (Who?) - 18 Feedback Posts, 9 Thanks Posts
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Test Subject
#26 Old 18th Dec 2022 at 5:54 AM Last edited by Shakanalily : 18th Dec 2022 at 6:29 AM. Reason: more info
Quote: Originally posted by baniduhaine
Looked into this and it's even weirder within. Somehow Magivestium has the same tuning ID? Since this wasn't originally my mod I have no idea how that happened. I changed the ID, but that doesn't do the trick. I'm guessing it might be in the script, since just changing the ID didn't make a difference. I can't script so uh this will be interesting. I'll see if I can open it and not set the entire thing on fire.


hey! i can't find trait on CAS, what's wrong? btw i'm using SP-creates werewolves, mooncaster, yours, and sorcerer (yes i do am crazy lol) but since it's a trait, i still don't understand why it doesn't appear in my CAS. And i have XML injector aswell, it just doesn't appear the witch trait for me. The Right-click shift works tho i been using that. Want to make you aware that it doesn't show up and might be worth look into it!
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Field Researcher
Original Poster
#27 Old 18th Dec 2022 at 5:55 PM
Quote: Originally posted by Shakanalily
hey! i can't find trait on CAS, what's wrong? btw i'm using SP-creates werewolves, mooncaster, yours, and sorcerer (yes i do am crazy lol) but since it's a trait, i still don't understand why it doesn't appear in my CAS. And i have XML injector aswell, it just doesn't appear the witch trait for me. The Right-click shift works tho i been using that. Want to make you aware that it doesn't show up and might be worth look into it!


If you use the addon the trait will no longer be in CAS since it has to be applied through the interaction then. The addon overrides it into being a gameplay trait so it doesn't take up a trait slot.
Test Subject
#28 Old 26th Feb 2023 at 5:52 PM
Hi, not sure if this is still open for commenting about issues, but figure I'll comment anyway.
Mods been working well, up until the possession part. After the hours pass, sim has the possession moodlet at 0 seconds left constantly, the possession effect on the face won't leave (Can make the smoke/mist stop by sleeping or reset sim with debug), and I can't progress the statue investigation because of it.

Is this a known issue? Are there any fixes?
Test Subject
#29 Old 22nd Nov 2023 at 11:38 AM
Quote: Originally posted by xiaoxindehua
Thanks very much for your effort! But I received an exception report today saying this mod has an invalid script at 'Witches and Warlocks Modpack/These scripts need to stay HERE.ts4script'. Does it mean the mod needs an update?

I have the same question
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