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Memory Commander

by jonasn Posted 21st Jan 2023 at 6:04 PM - Updated 8th May 2024 at 8:06 PM by jonasn
 
42 Comments / Replies (Who?) - 31 Feedback Posts, 10 Thanks Posts
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Scholar
Original Poster
#26 Old 29th Sep 2023 at 7:58 PM Last edited by jonasn : 6th Feb 2024 at 11:36 AM.
Yes, I suppose I could also keep them stored in the same neighbor. Still need to delete them all and readd because you can only add new memories at the end. Maybe I should redesign all actions to use a "selected memory", which can then be inserted into the list with a command. This would remove a duplicate menu for changing the subject (too many menus slow an object down).

But not now. I have serious problems in life, and I can't leave the project unfinished. Maybe someone can take it over. Most things have been labelled.

Update 2024-01-16:0


Update 2024-02-06:
Mad Poster
#27 Old 6th Mar 2024 at 5:26 AM
What does 'Familiar NPCs' do?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

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Scholar
Original Poster
#28 Old 6th Mar 2024 at 6:42 AM Last edited by jonasn : 8th May 2024 at 8:12 PM.
You can choose the person who works on the lot in that role. For example, which restaurant server. Not all NPC roles respect this choice. You will see that once a NPC comes to the lot, he may be checkmarked as familiar. I think the default system may only allow one familiar. But I allow all roles and multiple familiars in case NPC spawning is modded. There is no harm adding familiarity tokens that are not read.


Update:
* Temporarily allow objects on the ground after taking them from the inventory.
* Badges skills, Apartments skills and similar counted tokens settable to any value.

Like when trying to take out a car that cannot be placed anywhere at all.
Skills token set just below a badge level can trigger and show its dialog.

Update:
* New feature: remove references to invalid food from all neighbors and lots.

Mass Deletion... -> Remove Everyone's Invalid Food
These are food objects that can't be created as such anymore because they were uninstalled in memories, markers for cooked well and eaten, and inventory items on standard plates. It was a request from a player. It hasn't been thoroughly tested yet.
Lab Assistant
#29 Old 11th May 2024 at 11:28 PM
Quote: Originally posted by jonasn
Update:
* New feature: remove references to invalid food from all neighbors and lots.

Mass Deletion... -> Remove Everyone's Invalid Food
These are food objects that can't be created as such anymore because they were uninstalled in memories, markers for cooked well and eaten, and inventory items on standard plates. It was a request from a player. It hasn't been thoroughly tested yet.


Does this also remove references to the invalid food from the sims SWAF history ? That's one of the big problems with custom foods, it's talked about in another thread on the site https://modthesims.info/showthread.php?t=670417
Scholar
Original Poster
#30 Old 11th May 2024 at 11:36 PM
No, it does not. It only deals with memory tokens. I don't believe I can access Wants from the game other than satisfying them.
Lab Assistant
#31 Old 11th May 2024 at 11:44 PM
Quote: Originally posted by jonasn
No, it does not. It only deals with memory tokens. I don't believe I can access Wants from the game other than satisfying them.


Thanks for the response it's as I thought. I guess I just saw posts like this on tumblr https://www.tumblr.com/gummilutt/75...st?source=share and it's kind of wrong because unless the SWAFs are also fixed you still need to keep the custom foods...
Forum Resident
#32 Old 14th May 2024 at 12:18 PM Last edited by parrot999 : 14th May 2024 at 12:31 PM.
Is there a reason why, when changing cashier outfits using the Lot Operations part of this mod, the vast majority of outfits don't work, or is this a glitch?
Scholar
Original Poster
#33 Old 14th May 2024 at 1:32 PM
Quote: Originally posted by parrot999
Is there a reason why, when changing cashier outfits using the Lot Operations part of this mod, the vast majority of outfits don't work, or is this a glitch?

Cashiers are typically teens. They can't wear an adult outfit. Because the clothes can be modded to add other ages, and you can make a false age character ("teen prodigy") and to avoid manual work of low value checking every set of clothes, I didn't limit the selection. Teens can wear career clothes for which teen/elder promotion levels exist. If you set an outfit that is not available, they will switch into Everyday, which can be useful in some cases.
Forum Resident
#34 Old 14th May 2024 at 1:53 PM
Quote: Originally posted by jonasn
Cashiers are typically teens. They can't wear an adult outfit. Because the clothes can be modded to add other ages, and you can make a false age character ("teen prodigy") and to avoid manual work of low value checking every set of clothes, I didn't limit the selection. Teens can wear career clothes for which teen/elder promotion levels exist. If you set an outfit that is not available, they will switch into Everyday, which can be useful in some cases.


But they aren't switching into everyday. They seem to be switching back to their default uniforms. Them being teenagers does explain a bit though. If you know of any such mods, let me know.
Scholar
Original Poster
#35 Old 14th May 2024 at 2:49 PM
NPCs made automatically have their uniform baked into the Everyday category. To make it different, you can use some mod that allows to Plan Outfit.
Test Subject
#36 Old 17th May 2024 at 6:56 PM
Hi! I currently use the Memory Manipulator and would like to switch to your more versatile Memory Commander, but I play Super Collection on a Mac and so do not have FT or AL. Will I be able to use the Memory Commander anyway?

Thank you for letting me know, and for making such a useful tool.
Scholar
Original Poster
#37 Old 18th May 2024 at 1:31 AM
Quote: Originally posted by Sims_2_Player
Hdo not have FT or AL. Will I be able to use the Memory Commander anyway?

Most functionality should work fine with at least Pets. There are tests for game version and I avoid use of constants. I have tested it on Open for Business on PC. I don't have access to a Mac, and don't know how it is different..
Test Subject
THANKS POST
#38 Old 3rd Jun 2024 at 5:53 PM
Thanks for this mod! I love the toggle color option. It would be nice if we could change the order of memories, shifting it left/right.
Scholar
Original Poster
#39 Old 9th Jun 2024 at 6:30 AM
I would have to move the memories to a temporary host and then back again with one of them shifted. That's a bit complicated, and I don't want to do extensive testing for problems now.
Test Subject
THANKS POST
#40 Old 28th Jun 2024 at 4:11 PM
Hope this helps with custom food removal :')
Test Subject
THANKS POST
#41 Old 6th Jul 2024 at 1:27 PM
I can't find this in game, it is under misc, misc in the catalog?
Scholar
Original Poster
#42 Old 6th Jul 2024 at 3:37 PM
Quote: Originally posted by Lauroonil
I can't find this in game, it is under misc, misc in the catalog?

It is under Electronics -> All. You have to click the infinity symbol. This way cheat objects don't clutter the catalog in the top spots when you want to buy normal things and look under more narrow categories (like TVs).
Test Subject
#43 Old 8th Jul 2024 at 10:10 AM
Quote: Originally posted by jonasn
It is under Electronics -> All. You have to click the infinity symbol. This way cheat objects don't clutter the catalog in the top spots when you want to buy normal things and look under more narrow categories (like TVs).


Thanks for getting back to me!
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