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Fixed versions of all broken face sims in The Sims 2

by Khaemwaset Posted 11th Feb 2024 at 6:23 PM - Updated 13th Mar 2024 at 12:29 PM by Khaemwaset
 
20 Comments / Replies (Who?) - 12 Feedback Posts, 7 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 11th Feb 2024 at 7:27 PM Last edited by CroconawSims : 11th Feb 2024 at 9:28 PM.
Thank you so much! The only fixed versions I knew of are the MeetMe versions and some of those are pretty inaccurate.
Field Researcher
THANKS POST
#3 Old 11th Feb 2024 at 8:49 PM
Sorry if this may sound as a stupid question...could these sims be used to replace existing premades? Do we get double Priya Ramaswami when using/having this?
Test Subject
Original Poster
#4 Old 11th Feb 2024 at 9:40 PM
Quote: Originally posted by Lena88
Sorry if this may sound as a stupid question...could these sims be used to replace existing premades? Do we get double Priya Ramaswami when using/having this?


No worries! They all appear in CAS and Bodyshop (my fixed versions + the originals from Maxis) and can be used to replace the existing ones with SimPE.
Test Subject
Original Poster
#5 Old 11th Feb 2024 at 10:07 PM
Quote: Originally posted by CroconawSims
Thank you so much! The only fixed versions I knew of are the MeetMe versions and some of those are pretty inaccurate.


You're welcome! Besides MeetMe, I am aware that Jawusa already did Calpurnia and Cleopatra Capp (here). But I also decided to fix them myself to get a complete set of sims for this download.
Test Subject
THANKS POST
#6 Old 11th Feb 2024 at 11:28 PM
Big Thank You!
Thank you so much for making and posting these! I was the person who reached out to you via the wiki page and I was so happy to see these uploaded today!
Field Researcher
THANKS POST
#7 Old 12th Feb 2024 at 9:28 AM
Thank you for this! It's been a long time coming for something like this. You did an excellent job!

Also, a little tip is that you can fix these sims already in the game by simply replacing their facial structure file in SimPE and then changing their appearance in the mirror once (you don't actually have to change anything; just hit the checkmark.)
Test Subject
THANKS POST
Original Poster
#8 Old 12th Feb 2024 at 9:50 AM
Quote: Originally posted by UncleHayseed
Thank you so much for making and posting these! I was the person who reached out to you via the wiki page and I was so happy to see these uploaded today!


Hi there! I'm glad to hear from you. Very nice of you to leave a thank you note ^.^
Test Subject
Original Poster
#9 Old 12th Feb 2024 at 10:16 AM Last edited by Khaemwaset : 4th Mar 2024 at 4:20 PM.
Quote: Originally posted by carrit
Thank you for this! It's been a long time coming for something like this. You did an excellent job!

Also, a little tip is that you can fix these sims already in the game by simply replacing their facial structure file in SimPE and then changing their appearance in the mirror once (you don't actually have to change anything; just hit the checkmark.)

Thanks for your appreciation carrit!

Also good tip. I forgot to address this. You might have helped Lena88 out with her question (above).

I might add that if someone wants to use them on their own unplayed fixed templates, they should just replace their face structures first. Then make backups of the templates. Then do the mirror stuff carrit just described. While you're at it, you might want to update their portrait poses as well, so keep changing them in the mirror until they appear in their original poses. Lastly, copy the updated material definition, geometric node, geometric data container, resource node, shape files, and portrait images onto the backups with SimPE. Now the sims are updated with my fixes without being played!

So you basicly make a dummy for in-game changes and copy over all the changed data to an unaltered hood template.
Lab Assistant
THANKS POST
#10 Old 12th Feb 2024 at 4:07 PM
Ohhhh I was wondering why Martin and Joshua got so handsome after they graduated from college lol. Damn that 2nd face template!
Lab Assistant
#11 Old 12th Feb 2024 at 4:08 PM
Quote: Originally posted by carrit
Thank you for this! It's been a long time coming for something like this. You did an excellent job!

Also, a little tip is that you can fix these sims already in the game by simply replacing their facial structure file in SimPE and then changing their appearance in the mirror once (you don't actually have to change anything; just hit the checkmark.)



I've never done this before, and I find SimPE really hard to navigate without having instructions to follow! Thank you so much for the suggestion, do you know of any tutorials that explain how to replace faces?
Test Subject
Original Poster
#12 Old 12th Feb 2024 at 5:32 PM Last edited by Khaemwaset : 15th Mar 2024 at 12:02 PM.
Quote: Originally posted by Stella Terrano
I've never done this before, and I find SimPE really hard to navigate without having instructions to follow! Thank you so much for the suggestion, do you know of any tutorials that explain how to replace faces?

I'll try to explain it in more detail real quick, no problem.

1) open SimPE.
2) ctrl+o to open the file of one of my fixed sims.
3) in resource tree go to face structure, right click on the one inside, and choose extract.
4) extract it to a folder that is easy to find - I recommend naming the folder after the sim in question.
5) ctrl+o to locate and open the character file of the broken sim you want to fix - you can open the hood first to see in its Sim Description which file you need (open the sim in its Resource List and click on more in the plugin view and choose open character file there).
6) in resource tree go to face structure, right click on the one inside, and choose replace.
7) locate the face structure you extracted in step 3 and 4, and open.
8) hit save.

This still requires you to change the sim's appearance to see the difference. Hence, the mirror stuff. You could skip this with (young) adults, since they will look the same and I think it autoswitches to my fixed version when they age up. I really hope this helped you out! If not, look out for any updates to downloadable hood templates in the near future where the work has been done for you. Surely my fixed sims will be utilized by other creators?

EDIT: Correction. Don't skip it with (young) adults! Even with their face structures fixed, they still keep their broken face when they age up... So they all need to update their appearance data by using the mirror.
Test Subject
THANKS POST
#13 Old 13th Feb 2024 at 4:30 PM
Gilbert Jacquet pls
Test Subject
Original Poster
#14 Old 13th Feb 2024 at 5:08 PM Last edited by Khaemwaset : 13th Feb 2024 at 9:52 PM.
Quote: Originally posted by yaminochikara
Gilbert Jacquet pls

Gilbert's face structure isn't broken. He basicly received plastic surgery (same for Denise Jacquet and Jasmine Rai). Both his face structures can be found in his character file already by default. So if you want to change him, you could choose to either delete the phenotypic face structure or make it overwrite his genetic one. Same for Denise and Jasmine.
Test Subject
#15 Old 4th Mar 2024 at 1:17 AM
Just a tip: if your goal is 100% accuracy, there’s another step you can take that will work for many of these modified broken faces (Maybe not all, as it depends on their individual broken problems).

You’ll need AllenABQ’s extracted face templates.

Let’s take Rose Miller from Downtown as an example.

If we use SimPE to make copy of Rose, and save that copy in our SavedSims folder, then open up Body Shop, or CAS, and age her down and age her up, we can see that all her facial data is correct, except her Adult face which resembles an unmodified 21st female face template.

What we can do then, is do what you did here. We can use Argon’s 21st and 25th face template fix, put it in our Downloads folder, and remake Rose Miller from scratch, to the best of our abilities to do so. Then we have a version of Rose Miller that has all the correct facial data for all her life stages.

After that, we can take one extra step to achieve 100% accuracy.

We can clone our remade version of Teen Rose, into an Adult, and use the original broken version of Rose to make clones of her into her Toddler, Child, and Elder life stages which have 100% correct data.

Then we can extract the GMDC data from her remade clone Adult self, and her original cloned Elder, Teen, Child, and Toddler self, and replace the data in AllenABQ’s 21st female/universal child/toddler templates, to create a custom 21st female face template just for Rose.

After this we can put those Rose face templates we make in our Downloads folder, and open up Body Shop, and recreate Rose again, from scratch, using her customized face templates we made.

What we end up with is a Rose Miller that is 100% accurate, except for her Adult face, that honestly no one can tell weather it is 100% accurate or not, because we don’t have the data to compare that with.

I’ve done this with the Ruben brothers (I had to adjust their child and toddler faces so their nose didn’t look like the meshes were broken where the nose meets the upper lip because of the extreme slider adjustments made to their original faces). I’ve done this with Rose Miller, and am working on Dominic Gray. I’ve haven’t started working on any of the others yet.

Hopefully this was a useful tip for you or others who wish to remake these broken face sims.
Test Subject
Original Poster
#16 Old 4th Mar 2024 at 9:35 AM Last edited by Khaemwaset : 4th Mar 2024 at 10:37 PM.
I'm afraid I don't understand the method you're describing. First off, I'd like to say that in some cases I did achieve 100% accuracy. Just compare the originals and my fixed recreations with each other in the adult lifestage and you'll see that they are accurate. Some maybe down to 97%, if I'm feeling particularly modest.

You say "all her facial data is correct, except her Adult face which resembles an unmodified 21st female face template". What do you mean by "facial data" here? How the sliders were utilized? Aren't these correct in every life stage by default? I don't get what you mean, because her adult face is actually the only one using the 21st template correctly. And like in all life stages, it uses the slider adjustments, so I disagree that it is "unmodified". In fact, I specifically made all fixed versions in adult lifestage and aged them back up/down, because it is precisely this lifestage in which they aren't broken.

Also, I am aware that C.Syde65 makes the claim that Dominic Gray's face is broken, but I couldn't find anything broken with him. And I looked very carefully. If you find out what facial features are broken, please do let me know.
Test Subject
#17 Old 7th Mar 2024 at 8:53 AM
Quote: Originally posted by Khaemwaset
I'm afraid I don't understand the method you're describing.


I’m sorry if my previous comment wasn’t clear. That’s okay. I’ll try to write it out in a way that might be a little easier to understand.

But first, this comment is not a critique of your work; just a helpful tip for you or any others doing the same work. I am very thankful for those of us, like yourself, who have done the work necessary to re-create these “broken face” sims, and have also taken the extra step to share that work with others. I very much appreciate that. So sincerely, I thank you.

So, “broken face” sims.

We can say these sims faces are “broken”, because these sims were created with the 21st or 25th face template, and these templates were coded incorrectly, meaning the 5 life stages, Toddler, Child, Teen, Adult, and Elder were not linked together correctly for these face templates. Argon’s fix for these two incorrectly coded face templates, fixes the coding error, thus making it so sims created with these two templates have their faces, for all 5 life stages, linked together correctly.

For many sims created with these two broken templates, if they were created as a Teen, then when they age into an Adult, their face will switch to looking like a sim created with a completely different face template; maybe the 2nd face template, or maybe the 26th face template. If they were created as a Child, and then they age up into a Teen, or created as an Adult, then they age into an Elder, etc…, the same thing will happen; they will look like a sim created with a completely different face template if they age into any life stage other than the one they were created as.

Rose Miller from Downtown is a bit different. With Rose Miller, if you age her down from a Teen into a Child, she looks just fine. She looks like Rose Miller, only now as a Child. Same thing if you age her down into a Toddler, she still looks like she’s using the 21st face template, with the same adjustments made to her face, but now she looks like a Toddler version of herself. Same thing happens if you age Rose Miller into an Elder, she looks like she’s using the same template, with the same adjustments, only now she looks like herself as an Elder.

The only problem with Rose, is that when you age her into an Adult, this is where we can see something is wrong. The original Rose Miller, when aged into an Adult, looks like a female sim created with a completely unmodified version of the 21st face template. This is very different from other sims I’ve seen that were created with these broken templates. Other sims created with these broken templates look radically different, not because they’ve lost all the adjustments made to their original face, but because they’ll look like a sim created with a completely different face template. Like the Ruben brothers for example, if you age the original Ruben brothers into any life stage other than Adult, they’ll look like a sim created with the 26th face template, and they’ll still have the modifications of their original faces, but now applied to the 26th template instead of the 25th.

So, here’s what I did with Rose.

I made clones of the original “broken” Rose as a Toddler, Child, and Elder.

Then I re-created Rose, like you have done, as a Teen, and then aged up the re-creation I made into an Adult.

Then I extracted the GMDC data from the Toddler, Child, and Elder clones of her “broken” original self, along with her original “broken” Teen self, and the GMDC data from her recreated Adult self, and replaced the GMDC data in AllenABQ’s face templates for the female 21st face templates with the GDMC data I extracted.

This allowed me to create a custom default 21st face template, just for Rose Miller, that included her original Teen, Toddler, Child, and Elder face, mixed with my re-created Rose Miller Adult face.

Then I put those custom 21st female face templates in my Downloads folder, and re-created Rose Miller again. And the final recreation is a 100% exact match to the original, it’s just that her Adult face might not be 100% exact, but we can’t know for sure, because that part of her original face was “broken”.

Now, we can do this with other “broken face” sims too, but they’ll probably not be like Rose Miller, they’ll probably be more like the Ruben brothers, who only have correct data (not broken faces) for the life stage they were created as. But that’s what I did with the Ruben brothers. I did sort of the opposite with them what I did with Rose; I used the GMDC data from their original Adult faces, along with the GMDC data from my recreations of them as Toddlers, Children, Teens, and Elders. Then I created a custom 25th face template with that extracted data, put the face templates in my Downloads folder, and recreated them to look 100% identical to their original Adult selves, it’s just that their Toddler, Child, Teen and Elder selves may not look so exact, but we don’t know for sure because their faces for those life stages were “broken” (incorrect data).

Hopefully that was a little easier to digest than my previous comment. I apologize for not being the best communicator, to say the least.

Dominic Gray’s problem, like Rose Miller, seems to be unique. If you re-create Dominic to the best of your abilities to do so, then age your re-creation down to a Teen, Child, Toddler, and compare those re-creations with the original Dominic aged down into those different life stages, you’ll be able to see more clearly that his original self’s facial parts (especially the nose is easy to see) change into facial parts for other templates, probably the 2nd, but I don’t know for sure as I’m still working on Dominic. So it looks to me like his face is “broken”, but I’m not yet exactly sure what is going on with his face.
Test Subject
Original Poster
#18 Old 7th Mar 2024 at 11:57 AM Last edited by Khaemwaset : 11th Mar 2024 at 2:05 PM.
Thanks for the kind words of appreciation. Also, I gladly accept any critique. I do have to understand what point is being made, though.

Like I say in the description, the 21st and 25th templates are broken, because they are only available to (young) adults and erroneously linked to the 2nd template in other life stages. That is what Argon fixed, and what I've used to fix these sims.

And I like said, I know it is just the templates that are different and that the adjustments stay the same. It is you who claims that this is somehow different with Rose Miller, which I'm pointing out is incorrect.

I'm sorry for being blunt here, but maybe I wasn't clear the first time. When you say that Rose uses "a completely unmodified version of the 21st face template", you are wrong. It isn't unmodified. I wouldn't include Rose Miller here if that were the case, cause then you could just replace her template with Argon's fixed template. That would also mean that you believe Rose Miller uses a completely unmodified version of the 2nd face template in all other life stages then? What confuses me is that you mention Argon's fixes, yet insist on replacing the 21st template with the 2nd. So you're not using them.

You mention the Ruben brothers (linked to 23rd template), so let me include Jessica Picaso and Sophia and Violet Jocque too (linked to 26th template) and clear this up. Yes, they aren't linked to 2nd template as usual, because there exist broken CAS sims in the game that are linked like that (C.Syde65 mentions this here). These faces were undoubtedly used to create them. I've tested something in the base game: selecting any face before a broken one in CAS links it to that face in all the other life stages. That might be how these broken CAS sims came to be this way in the first place.

Of course you are still free to do the reverse and eradicate the 21st and 25th templates entirely by replacing them with the template shown in other ages (so usually the 2nd template and in the few cases mentioned above the 23rd or 26th templates). Or you may inconsistently do it on just the non-adults that fail to link to the 21st and 25th templates. Or just Rose Miller. And I can definitely see why you might prefer that if you've gotten used to them looking this way.

Now that this is cleared up, I understand the method you describe. I could theoretically replace the adult faces of my remakes with those of the originals. And now that I understand, I agree that this would make them 100% accurate in that life stage. Thanks for sharing that. But I don't think I should do that, because it will only fix what I consider to be negligible differences, and in only one lifestage. The other life stages would remain unchanged. It would also mean losing the possibility to compare the differences between my recreations and the originals, because this is only possible in the adult lifestage in option 2 in CAS. I want to keep this possible because I value the potential to still get 100% accuracy in all life stages.

Thank you very much for the information about Dominic Gray. I must have overlooked something and will see if I can figure out how to recreate him in an update for this download. I will also include the broken face CAS sims in this update (managed to fix one of those already).
Test Subject
Original Poster
#19 Old 11th Mar 2024 at 2:31 PM
Quote: Originally posted by ABullWithRedEyes
With Rose Miller, if you age her down from a Teen into a Child, she looks just fine. She looks like Rose Miller, only now as a Child. Same thing if you age her down into a Toddler, she still looks like she’s using the 21st face template, with the same adjustments made to her face, but now she looks like a Toddler version of herself. Same thing happens if you age Rose Miller into an Elder, she looks like she’s using the same template, with the same adjustments, only now she looks like herself as an Elder.

The only problem with Rose, is that when you age her into an Adult, this is where we can see something is wrong. The original Rose Miller, when aged into an Adult, looks like a female sim created with a completely unmodified version of the 21st face template.


I'm sorry, I totally misunderstood you. I didn't read this part carefully enough. Your misconception, it seems, is not only that you think her adult face is unmodified, but also that her face in other life stages is a heavily modified 21st template. But, as you might have guessed from my responses by now, she actually uses the 21st template as an adult linked to the 2nd template in all other life stages with the same modifications, like any other broken faced sim.

Just compare her adult face with an unmodified 21st template. The differences you see are the same as between her broken face in other life stages and the 2nd template. I hope this helped you out now! :D
Lab Assistant
#20 Old 13th Mar 2024 at 1:25 AM
Can I use your fixed versions of the uni premades in my fixed maxis universities?
(I will of course give credit and say something like, "replaced the fixed appearances of the premades using broken face templates with the Khaemwaset recreations as they are more accurate than the MeetMe recreations")
Test Subject
Original Poster
#21 Old 13th Mar 2024 at 9:09 AM
Quote: Originally posted by CroconawSims
Can I use your fixed versions of the uni premades in my fixed maxis universities?
(I will of course give credit and say something like, "replaced the fixed appearances of the premades using broken face templates with the Khaemwaset recreations as they are more accurate than the MeetMe recreations")

Of course!