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Changing Table Choice Fixes

by Nopke Posted 27th May 2024 at 9:39 PM - Updated 14th Nov 2024 at 9:35 PM by Nopke
 
9 Comments / Replies (Who?) - 5 Feedback Posts, 3 Thanks Posts
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Alchemist
THANKS POST
#2 Old 31st May 2024 at 1:36 PM
"Custom changing tables will be recognized only if their object category is 0x00D5 (213)."

Where do I find that listed for an object, please?
Instructor
Original Poster
#3 Old 31st May 2024 at 3:08 PM
@aelflaed It should be in the init BHAV function of the master tile of an object. A screenshot from SimPe:
Screenshots
Alchemist
#4 Old 1st Jun 2024 at 3:06 AM
Quote: Originally posted by Nopke
@aelflaed It should be in the init BHAV function of the master tile of an object. A screenshot from SimPe:


Thank you!

My new downloads are on my Pillowfort
Alchemist
#5 Old 28th Jun 2024 at 11:31 AM
Me again...I have altered a couple of custom change tables by swapping in your Function-Init-A resource, or added the object category to the BHAV myself...but I don't think it is working. I haven't observed a single sim choose to walk to the change table. Even when it is beside them, they throw the nappy on the ground. I tried re-purchasing the object.

Did I miss something else that needs to be done?

My new downloads are on my Pillowfort
Instructor
Original Poster
#6 Old 28th Jun 2024 at 1:03 PM
@aelflaed Make sure you don't use any mod which conflicts with mine, or if the conflicting mod loads in the correct order (see the Conflicts section). You could also attach an example file with a modified changing table.
Alchemist
#7 Old 28th Jun 2024 at 1:17 PM Last edited by aelflaed : 28th Jun 2024 at 1:55 PM. Reason: update
Quote: Originally posted by Nopke
@aelflaed Make sure you don't use any mod which conflicts with mine, or if the conflicting mod loads in the correct order (see the Conflicts section). You could also attach an example file with a modified changing table.


I think I'm clear on conflicts, but will check again. Thanks.
(...)
HCDU+ finds nothing, and I can't see anything manually that would conflict. I'm using your 'player-directed' variant, in case it makes a difference.

I'll attach one of the files I've messed with.
Attached files:
File Type: 7z  cs_BecksOneTileCSChangingTable-AEswapInitA.7z (354.6 KB, 2 downloads)

My new downloads are on my Pillowfort
Instructor
Original Poster
#8 Old 28th Jun 2024 at 2:05 PM
@aelflaed Function - Init - A is unused and that's the problem. Function - Init - B is used in the object functions resource. I guess Function - Init - A should be used instead, perhaps modified as it's not a two-tile changing table.
Alchemist
THANKS POST
#9 Old 29th Jun 2024 at 12:12 AM Last edited by aelflaed : 29th Jun 2024 at 4:12 AM. Reason: fixed
Aha! Didn't think of the one-tile-ness affecting things. Will poke it some more.

@Nopke - pointed Object Functions at Init A instead of B...that seems to have worked, thank you for the suggestion. And the mod!
Alchemist
THANKS POST
#10 Old 16th Jul 2024 at 4:40 AM
I have uploaded a small set of changetables compatible with your mod:
https://www.pillowfort.social/posts/4981535

Thanks so much for your guidance.