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Clutter freed from misc decorations (Casanova Cave and Secret Sanctuary Update)

by Xetto Posted 28th May 2024 at 11:12 PM - Updated 24th Jan 2025 at 12:18 PM by Xetto
 
14 Comments / Replies (Who?) - 4 Feedback Posts, 9 Thanks Posts
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Test Subject
#2 Old 28th May 2024 at 11:20 PM
Thank you!
Test Subject
THANKS POST
#3 Old 28th May 2024 at 11:40 PM
This is awesome
Instructor
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#4 Old 29th May 2024 at 7:25 PM
I absolutely love that you continue to work on this kind of project! I'm not a huge clutter-user, just doing a little bit here and there, and being able to pick and choose which bits I can use? Amazing.
Field Researcher
THANKS POST
#5 Old 31st May 2024 at 5:10 PM
Wow, thank you so much!
Lab Assistant
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#6 Old 5th Jun 2024 at 11:53 AM
What a marvelous feat! I cannot fathom the time, effort, and patience this must have taken. Thank you so so much for dedicating your time to this project, I can't wait to use it!
Test Subject
THANKS POST
#7 Old 12th Jun 2024 at 8:10 PM
Oh my gosh, this is huge. Thanks so much.
Alchemist
#8 Old 24th Jun 2024 at 11:49 AM
Hi, what is this mod actually about? A recategorizer or a hider?

Also, is this mod compatible to work with Bessy's Clutter Anywhere mods like this one?

Just call me Nikel
Lab Assistant
Original Poster
#9 Old 24th Jun 2024 at 1:17 PM
Quote: Originally posted by nikel23
Hi, what is this mod actually about? A recategorizer or a hider?

Also, is this mod compatible to work with Bessy's Clutter Anywhere mods like this one?

It neither recategorizes nor hides anything, all the things are standalone objects. Clutter anywhere mods will not affect this mod, but I already set the slot values to the minimum here, so most objects will fit into small places anyway.
Test Subject
THANKS POST
#10 Old 7th Jul 2024 at 3:39 PM
Love this, thank you! Highly recommended!
Test Subject
#11 Old 29th Jul 2024 at 10:53 AM
Hi, a question - is this compatible with (texture) overrides for the objects you split? As in, will it pull the texture from the override, or would it still use the original EA texture?
Lab Assistant
Original Poster
#12 Old 29th Jul 2024 at 11:34 AM
Quote: Originally posted by Branwen Cielocanto
Hi, a question - is this compatible with (texture) overrides for the objects you split? As in, will it pull the texture from the override, or would it still use the original EA texture?

These are standalones, so overrides will have no effect on their textures.
Test Subject
THANKS POST
#13 Old 19th Sep 2024 at 12:55 AM
this is great work, thank you!!!
Test Subject
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#14 Old 4th Oct 2024 at 3:34 PM
Thank u :-)
Test Subject
THANKS POST
#15 Old 26th Oct 2024 at 1:37 AM
Wow, honestly had NO idea that I needed this. Amazing work. <3