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Clutter freed from misc decorations (Lovestruck Update)

by Xetto Posted 28th May 2024 at 10:12 PM - Updated 28th Jul 2024 at 6:49 AM by Xetto
 
13 Comments / Replies (Who?) - 4 Feedback Posts, 8 Thanks Posts
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Test Subject
#2 Old 28th May 2024 at 10:20 PM
Thank you!
Test Subject
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#3 Old 28th May 2024 at 10:40 PM
This is awesome
Instructor
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#4 Old 29th May 2024 at 6:25 PM
I absolutely love that you continue to work on this kind of project! I'm not a huge clutter-user, just doing a little bit here and there, and being able to pick and choose which bits I can use? Amazing.
Field Researcher
THANKS POST
#5 Old 31st May 2024 at 4:10 PM
Wow, thank you so much!
Lab Assistant
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#6 Old 5th Jun 2024 at 10:53 AM
What a marvelous feat! I cannot fathom the time, effort, and patience this must have taken. Thank you so so much for dedicating your time to this project, I can't wait to use it!
Test Subject
THANKS POST
#7 Old 12th Jun 2024 at 7:10 PM
Oh my gosh, this is huge. Thanks so much.
Alchemist
#8 Old 24th Jun 2024 at 10:49 AM
Hi, what is this mod actually about? A recategorizer or a hider?

Also, is this mod compatible to work with Bessy's Clutter Anywhere mods like this one?

Just call me Nikel
Test Subject
Original Poster
#9 Old 24th Jun 2024 at 12:17 PM
Quote: Originally posted by nikel23
Hi, what is this mod actually about? A recategorizer or a hider?

Also, is this mod compatible to work with Bessy's Clutter Anywhere mods like this one?

It neither recategorizes nor hides anything, all the things are standalone objects. Clutter anywhere mods will not affect this mod, but I already set the slot values to the minimum here, so most objects will fit into small places anyway.
Test Subject
THANKS POST
#10 Old 7th Jul 2024 at 2:39 PM
Love this, thank you! Highly recommended!
Test Subject
#11 Old 29th Jul 2024 at 9:53 AM
Hi, a question - is this compatible with (texture) overrides for the objects you split? As in, will it pull the texture from the override, or would it still use the original EA texture?
Test Subject
Original Poster
#12 Old 29th Jul 2024 at 10:34 AM
Quote: Originally posted by Branwen Cielocanto
Hi, a question - is this compatible with (texture) overrides for the objects you split? As in, will it pull the texture from the override, or would it still use the original EA texture?

These are standalones, so overrides will have no effect on their textures.
Test Subject
THANKS POST
#13 Old 18th Sep 2024 at 11:55 PM
this is great work, thank you!!!
Test Subject
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#14 Old 4th Oct 2024 at 2:34 PM
Thank u :-)