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Werewolf Bloodlines

by baniduhaine Posted 16th Jan 2022 at 10:26 PM - Updated 10th Jun 2023 at 9:54 PM by baniduhaine
 
29 Comments / Replies (Who?) - 21 Feedback Posts, 7 Thanks Posts
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Test Subject
THANKS POST
#2 Old 17th Jan 2022 at 12:12 AM
Oh my God, thank you so much! You have golden hands! Are you planning to do something similar for plantsim? Or some kind of mod with new interactions for them?
Field Researcher
Original Poster
#3 Old 17th Jan 2022 at 12:16 AM
Quote: Originally posted by _Diana1998_
Oh my God, thank you so much! You have golden hands! Are you planning to do something similar for plantsim? Or some kind of mod with new interactions for them?


GOOD_BOYgoneBAD has already made something for PlantSims, though it doesn't yet use the Trait Tracker Injector.
Test Subject
#4 Old 17th Jan 2022 at 12:49 AM
Quote: Originally posted by baniduhaine
GOOD_BOYgoneBAD has already made something for PlantSims, though it doesn't yet use the Trait Tracker Injector.

What about the bloodline for them?
Field Researcher
Original Poster
#5 Old 17th Jan 2022 at 4:58 PM
Quote: Originally posted by _Diana1998_
What about the bloodline for them?

Yeah, the issue there is PlantSim isn't a persistent trait. Inheritability is based on traits, so it is not viable without binding it to a trait. I do have something in mind, but don't want it to interfere with anyone else's so I will look into it.
Test Subject
#6 Old 17th Jan 2022 at 7:32 PM
Quote: Originally posted by baniduhaine
Yeah, the issue there is PlantSim isn't a persistent trait. Inheritability is based on traits, so it is not viable without binding it to a trait. I do have something in mind, but don't want it to interfere with anyone else's so I will look into it.

I think it will be something cool! I will be waiting very much. And thank you again for your hard work!
Test Subject
THANKS POST
#7 Old 7th Feb 2022 at 5:28 AM
Thank you I have been waiting for something like this ,cant wait to try out your mods.
Lab Assistant
THANKS POST
#8 Old 9th Feb 2022 at 4:28 PM
Great mod through have not seen it worked for an entire family yet.
Field Researcher
#9 Old 19th Feb 2022 at 5:59 AM
Out of curiosity will you update this to be compatible with SpinningPlumbob's Werewolf Mod?

Check out my Patreon, I feature Artwork and Short Stories and Bio's about my own Personal Multiverse, as well as some CC I'll share for early release (nothing major right now though, Mainly just recategorized Maxis Content).

Become a Patron!
Field Researcher
Original Poster
#10 Old 19th Feb 2022 at 6:06 AM
Quote: Originally posted by Godzilla-Force
Out of curiosity will you update this to be compatible with SpinningPlumbob's Werewolf Mod?


You would have to ask them since that's not within my scope. If they want compatibility they're free to say if they want an alternate version, or outright use bloodlines code if they want. Everything is up to them. I love SP mods but I'd rather not intrude, so again, you'd have to ask them if they would like that to exist.
Test Subject
#11 Old 28th Mar 2022 at 10:00 PM
SpinningPlumbobs give the permisson to integrate ur wonderful bloodline mod to his! U two should do collaborate! Pls plspls! Ty ^^
Field Researcher
Original Poster
#12 Old 29th Mar 2022 at 12:14 AM
Quote: Originally posted by niktonija
SpinningPlumbobs give the permisson to integrate ur wonderful bloodline mod to his! U two should do collaborate! Pls plspls! Ty ^^

Super thankful and excited to make Werewolf Bloodlines compatible <3

Currently losing my mind @the demon mod, though, but this and ghosties are next on the list.
Lab Assistant
THANKS POST
#13 Old 28th Apr 2022 at 10:41 PM
I really love the 'crossover' between your mod and SP one ^^, thank you very much for make this possible! <3
Test Subject
#14 Old 17th Jun 2022 at 3:24 AM
I beg you to do a update on this mod for the new vanilla werewolfs
Field Researcher
Original Poster
#15 Old 17th Jun 2022 at 4:08 AM
Quote: Originally posted by cufa.isdead
I beg you to do a update on this mod for the new vanilla werewolfs


I fully intend to, but since I can't get the pack right now it might be a while. :'(
Test Subject
#16 Old 19th Jun 2022 at 11:31 PM
Quote: Originally posted by baniduhaine
I fully intend to, but since I can't get the pack right now it might be a while. :'(


Can we send money to help with this? I love your bloodline mods so much, and I would really like to have one for the werewolves, who are my new favorite occults in the Sims 4.
Field Researcher
Original Poster
#17 Old 22nd Jun 2022 at 2:00 AM
Updated with a new version for EA version of Werewolf. Relying on the word of users since I can't test it myself at the moment, but feel free to share your thoughts if there are any issues or anything should be different.
Criminal Mastermind
retired moderator THANKS POST
#18 Old 22nd Jun 2022 at 5:25 PM
Looks like a fun time to test the XP part of your mod with mine to see how it goes. I do have the pack and will let you know how it works for my Werewolf as far as gaining XP through interactions. Looks like we took different approaches so they should not conflict.
Test Subject
THANKS POST
#19 Old 22nd Jun 2022 at 8:24 PM
Thank you so much
Test Subject
#20 Old 24th Jun 2022 at 3:22 AM
do we need your frankenfix of nyx's bloodlines if we're using the EA version?
Field Researcher
Original Poster
#21 Old 24th Jun 2022 at 7:00 AM
Quote: Originally posted by Chaavik
Looks like a fun time to test the XP part of your mod with mine to see how it goes. I do have the pack and will let you know how it works for my Werewolf as far as gaining XP through interactions. Looks like we took different approaches so they should not conflict.


I put the multiplier in the trait buff so I'd hope it doesn't conflict D:

Quote: Originally posted by tabboba
do we need your frankenfix of nyx's bloodlines if we're using the EA version?


Nop! I did start the new version as a clone of the Nyx ones but since I changed all the reference, it no longer needs the modded werewolves to function (though it will not conflict with Nyx/SP werewolf mods).
Test Subject
#22 Old 25th Jun 2022 at 11:39 PM
Found out that I couldn't use the cheat commands as they are to add traits to my EA brand Werewolf. I had to modify the cheat line so that it would work. Downloaded the EA version of the bloodlines mod. The modified lines did work for me.

The Originals:
traits.equip_trait baniduhaine_WeakWerewolfBloodline
traits.equip_trait baniduhaine_StrongWerewolfBloodline
traits.equip_trait baniduhaine_AncientWerewolfBloodline

Modified:
traits.equip_trait WeakWerewolfBloodline
traits.equip_trait StrongWerewolfBloodline
traits.equip_trait AncientWerewolfBloodline
Field Researcher
Original Poster
#23 Old 26th Jun 2022 at 12:48 AM
Quote: Originally posted by Azurion
Found out that I couldn't use the cheat commands as they are to add traits to my EA brand Werewolf. I had to modify the cheat line so that it would work. Downloaded the EA version of the bloodlines mod. The modified lines did work for me.

The Originals:
traits.equip_trait baniduhaine_WeakWerewolfBloodline
traits.equip_trait baniduhaine_StrongWerewolfBloodline
traits.equip_trait baniduhaine_AncientWerewolfBloodline

Modified:
traits.equip_trait WeakWerewolfBloodline
traits.equip_trait StrongWerewolfBloodline
traits.equip_trait AncientWerewolfBloodline


huh. Amusing that that'd work since the component names are baniduhaine_EAWerewolves_WeakWerewolfBloodlines, baniduhaine_EAWerewolves_StrongWerewolfBloodlines, and baniduhaine_EAWerewolves_AncientWerewolfBloodlines.

I've never really played around with the cheat box so good to know that partial one seems to work then.

I didn't include cheats again mostly because I'm working on proper cheat interactions for bloodlines. A kind soul finished testing these last ones for me yesterday or so, so I'm expecting to post them properly soon.
Test Subject
#24 Old 26th Jun 2022 at 11:14 PM
Can we use the SP version along with the EA version?
Field Researcher
Original Poster
#25 Old 27th Jun 2022 at 3:32 AM
Quote: Originally posted by kmehaff1
Can we use the SP version along with the EA version?


Yes, there should be no conflict.
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