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"Demolition Alley" Series - Where-House 36d

by feldynn Posted 5th Jul 2009 at 9:30 PM
18 Comments / replies (Who?) - 18 Feedback Posts
"Demolition Alley" Series
This is a series of warehouse and industrial type buildings, they are all residential lots so they are designed to be functional houses at the core but I am trying to retain as much of a warehouse / industrial theme as possible.

Where-house 36d
Where'd the house go? We're not too sure, but after a thorough investigation we believe that the giant rock in the back may be able to shed some light on the situation!

4 Bedroom (3 regular / 1 nursery)
3 Bathroom
Kitchen / dinning area (with bar!)
Office / study
Hobby room
Workout room

Lot Size: 30x30
Lot Price: $91,462 (F) / $63,313 (Unf)

Side Notes
This is the third house in my "Demolition Alley" series, it's fairly big as it has 3 floors with 4 rooms and a bathroom each on the 2nd and 3rd floors (since I didn't fancy making 6+ bedrooms I spread a few items around instead). 2nd floor is entirely bedrooms and 3rd floor is the "miscellaneous" floor, I kind of ran out of room types so there's a storage room full of old junk (I mean, it is a warehouse after all ). The kitchen / dining area also features a bar area incase you feel the urge to have friends over, and there's plenty of parking too!

As you might have noticed there's a bit of "damage" to the rear of the building, one of those pesky giant rocks that are always falling out of the sky. It's designed as such that the working part of the house (i.e. the front, bedrooms, kitchen, etc) doesn't directly have access to the damaged portions (safety precautions n'all!) though you can walk around the crater into what's left of the 1st floor. The other reason for designing the upper floors as such was to avoid any negative moodlets, unfinished, OMG THERE'S NO WALL!, that type of thing .

Have done some basic testing, everything seems in order (all objects seem to be accessable so far as I could see). I did a quick walk around to make sure there aren't any areas to get stuck in, I failed to get my sim stuck but if anyone does please let me know where. If anyone finds any issues please let me know and I'll try to correct them as promptly as possible.

Lot Size: 3x3
Lot Price: $91,462

Additional Credits:
Thanks to RalphaelNinja from for the twinkle of an idea, his "Building a Yacht" tutorial gave me the idea to use a framework to give the effect of the stengthening bars in the floor for the damaged upper floors.

Number of bedrooms: 4 Bedrooms
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 460.6 KB · Downloads: 1,454 · 5th Jul 2009
460.6 KB 1,454 5th Jul 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
18 Comments / Replies (Who?) - 17 Feedback Posts
Test Subject
#2 Old 5th Jul 2009 at 9:36 PM
Wow, this is amazin! ^^ I love the idea! Great demolition effect.
Forum Resident
#3 Old 5th Jul 2009 at 9:38 PM
So creative! Awesome, hat off. Where did you get that huge rock from?
Field Researcher
#4 Old 5th Jul 2009 at 9:40 PM
holy crap that is so cool ! it must of taken ages to build !

Head Of Staff @ LivingSims Magazine

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Field Researcher
#5 Old 5th Jul 2009 at 9:54 PM
Wow! The destroyed part is so interesting, awesome job.
Lab Assistant
#6 Old 5th Jul 2009 at 10:18 PM
Incredible idea and amazingly executed. Hats off to you, sir!

"It was the best of times, it was the blurst of times? Stupid monkey! "
#7 Old 5th Jul 2009 at 10:22 PM
I've always liked the Industrial theme....glad to see that extended to TS3. Nice work...thank you for sharing it.
Field Researcher
#8 Old 5th Jul 2009 at 10:49 PM
Simply amazing!

Life isn't about the breaths we take, it's about the moments that take our breaths away...
Field Researcher
#9 Old 5th Jul 2009 at 11:03 PM
Wow! Truly amazing work on destroyed part of the building. Looks very unique.
I love your Demolition Alley lots so...keep them coming please.

HK-47: Objection: I am not a problem, meatbag. You and your lack of any organized repair skills are a problem.
Test Subject
#10 Old 5th Jul 2009 at 11:17 PM
OMFG! That is soo awesome! How did you ever do those wrecked floors? This is perfect the slummy part of the neighborhood. Thanks!
Lab Assistant
Original Poster
#11 Old 5th Jul 2009 at 11:30 PM
Originally Posted by lemoncandy
So creative! Awesome, hat off. Where did you get that huge rock from?

The huge rock is in my Build Mode with all the other rocks, I do have the Collector's Edition if that makes a difference but I haven't downloaded any extra objects like that from the EA Store or anywhere .

Originally Posted by epicexposure
OMFG! That is soo awesome! How did you ever do those wrecked floors? This is perfect the slummy part of the neighborhood. Thanks!

Basically I started out with a regular shell building (walls, floors, roof, windows), put in a sort of framework design on the 1st and 2nd floor areas using the lowest edging fence, then used the CFE cheat and went to town with the terrain tools and the sledgehammer .

Also, thankyou all for the kind comments .
Forum Resident
#12 Old 5th Jul 2009 at 11:58 PM Last edited by lemoncandy : 8th Jul 2009 at 10:03 PM.
A-ha! thanks. so I guess that's where to find those neat crates and the log pile too
EDIT: never mind I found them, sorry
Lab Assistant
#13 Old 6th Jul 2009 at 12:11 AM
They were not from Collector's Edition. They're from Riverview 'hood, i think.

BTW, really nice work. Love it.
Lab Assistant
#14 Old 6th Jul 2009 at 5:52 AM
very very nice and creative =)

hello (:
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Test Subject
#15 Old 6th Jul 2009 at 10:18 AM
this is WAY too neat. totally downloading this, great job!
Forum Resident
#16 Old 6th Jul 2009 at 9:17 PM
Oh by the way I found a bug in this house....


...a little beetle called Feldynn haha! Laughed when I saw it, really ;D
Lab Assistant
Original Poster
#17 Old 6th Jul 2009 at 11:27 PM Last edited by feldynn : 6th Jul 2009 at 11:28 PM. Reason: fixed a broken smilie
Originally Posted by lemoncandy
Oh by the way I found a bug in this house....


...a little beetle called Feldynn haha! Laughed when I saw it, really ;D

Hehe, I was wondering if anyone would spot that
Test Subject
#18 Old 7th Jul 2009 at 5:27 AM
So clever! Nicely done!
Lab Assistant
#19 Old 30th Jul 2009 at 11:53 PM
feldynn also recommends you check the following:

If you like this house then you may like others from this, the Demolition Alley, series and possibly some from my Velvet Curtains, Paradise Flats and Backwater Road series also. Or click on my Member Profile for a full list of creations