alien eyes in genetic, contacts, and default replacement formats.

SCREENSHOTS
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Uploaded: 9th Nov 2007 at 9:43 AM
Updated: 19th May 2008 at 2:04 AM
Terms of use for these textures/recolors: These files may be redistributed via shared sims, so long as those sims are available in the free section of any site, and I am credited with a link back to my profile on this site. You may not charge money or a membership fee for my files: this includes "donation files" on an otherwise free site, and sites where my files would only periodically be free.

These files may also be shared via Neighborhood 99, so long as I am properly credited.

You may recolor these files so long as your derivative works are only posted/shared and credited on free sites as described in the preceding paragraphs.

Cloning the contacts will export the same binning and layering information, so I'd really prefer if you only cloned these contacts for the purpose of making contacts. However, I'm not going to hold anyone to that since some of you are using Macs and therefore can't use SimPE.



Eyes: The eyes are very recessive, and are *not* townie-friendly.

Contacts: The contacts are in the blush category. They layer at 85 (above face masks), and are binned together with every other contact set I've made.

Default Replacements: You can only have ONE set of replacement alien eyes in your game. If you already have a set and want to use these, drag your old set to your backup file before installing new ones.


Additional Credits:
Skintones by Corvidophile2 and Enayla