ConvertiWall 1.2 - Change Wall IDs on a Lot (Updated Jan 13, 2010)
SCREENSHOTS
Downloaded 1,232 times
229 Thanks
34 Favourited
40,835 Views
Say Thanks!
Thanked!
Mootilda unfortunately passed away in September of 2014. They were a respected member of the community and contributed to the Simming community for many years.
Picked Upload!
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 21st Apr 2009 at 3:51 PM
Updated: 27th Nov 2013 at 4:23 PM by Nysha
Updated: 27th Nov 2013 at 4:23 PM by Nysha
ConvertiWall Version 1.2:
The ConvertiWall program will change all walls, within a specified area on a lot, from one type of wall (Wall ID) to another.
It can be used to create "foundation roofs", which will reduce the price of modern homes with interesting roof lines. I used an earlier version of this program to keep the price of several of my Fledgling Flat starter lots under $20,000. See the following link for more details:
http://www.modthesims2.com/download.php?t=294652
It can also be used to change brick foundation walls to normal walls, to allow windows and doors to be placed into "daylight" basement walls.
As well, it can be used to change a custom wall, such as Numenor's "Unleveled wall", to a standard TS2 wall. This is helpful for downloaders who do not want to install custom walls when downloading lots. It is also helpful for lot creators who want the convenience of custom walls while building, but do not want to require the end user to install custom walls. For more information about custom walls, see the "Custom Walls Repository & Index":
http://www.modthesims2.com/download.php?t=59793
and the Scriptorium:
http://www.modthesims2.com/download.php?t=192613
Version 1.2 adds the ability to modify lots in neighborhoods with non-standard prefixes.
Installation:
To install, just download ConvertiWall.zip and unzip it. Run the EXE from the unzipped location.
This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your neighborhoods. Be sure to backup your game before using this tool.
I have included the source code for version 1.2 in ConvertiWallSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.
I left the previous version 1.1 (PreviousConvertiWall.zip) available, in case there are any unforseen problems. There is no need to download this file.
Requirements:
- The program uses some DLLs from SimPE; they are included in the zip file.
- ConvertiWall is released under the GNU General Public License.
- You need the Microsoft .NET Framework 2.0 to run ConvertiWall:
http://www.microsoft.com/en-us/down...s.aspx?id=20137
Running under OS/X:
Please read this thread for information about running ConvertiWall under OS/X:
http://www.modthesims.info/showthread.php?t=366580
Instructions:
1) Backup your game files.
2) Run ConvertiWall.EXE and select the neighborhood and lot, or choose a lot from the LotCatalog. If your neighborhood is not in the standard location, use the Browse button to select the neighborhood. See the first comment by Numenor for instructions on accessing AnyGameStarter neighborhoods.
3) Choose the type of wall that you want to convert. All standard Maxis walls are listed. Any custom walls used on your lot will appear at the end of the list.
4) Choose the new type of wall to convert to. If you don't see the Wall ID that you want, you can type in the Wall ID as a number.
5) Choose the range of walls that you want changed. Note that level -1 is the underground level used by the pool; level 0 is the ground.
6) Click on the Finish button.
Known Issues:
A) ConvertiWall has been tested with all EPs and SPs up to and including Mansion and Garden Stuff. It may not work with later EPs and SPs.
B) ConvertiWall just changes the Wall ID of the specified walls; this does not mean that the game will accept the new Wall ID.
The following conversions are known to work:
1: Maxis normal walls to 23: Maxis foundation walls
23: Maxis foundation walls to 1: Maxis normal walls
90: Numenor Unleveled wall to 1: Maxis normal walls
90: Numenor Unleveled wall to 23: Maxis foundation walls
Other conversions may crash the game, depending upon how different the original and new walls are. If you have chosen a conversion which does not work, restore from backup.
If you find other conversions which work, please report them on this thread.
C) ConvertiWall will not update anything on the lot except for the Wall IDs. This means that it will not update the price of the lot, the lot imposter, etc. To update these things, you must run the game and make a build change to the lot, then save.
D) ConvertiWall updates only the Wall ID. This means that it does not update the current wall covering. To see the default wall covering, just remove the current one.
E) I recommend the "Versioned backups" option for anyone who uses the "Restart" button. This will ensure that all intermediate backups are kept until you are certain that your changes are working as expected.
Release History:
http://www.modthesims2.com/download...835#post2168835
To-Do List:
http://www.modthesims2.com/showthread.php?t=328161
MTS has all free content, all the time. Donate to help keep it running.
PreviousConvertiWall.zip
| Previous version V1.1 - do not download
Download
Uploaded: 13th Jan 2010, 667.6 KB.
237 downloads.
|
||||||||
ConvertiWallSource.zip
| C# source code V1.2 - for programmers only
Download
Uploaded: 13th Jan 2010, 55.6 KB.
313 downloads.
|
||||||||
ConvertiWall.zip
| Current version of ConvertiWall V1.2 - Change Sims 2 Wall IDs
Download
Uploaded: 21st Apr 2009, 668.0 KB.
1,507 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Packs Needed
None, this is Sims 2 base game compatible!
Other Information
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
– Linux
: Various flavours of Linux, may need Mono or Wine
– Mac OS X
: OS X, may need Mono
Utility Type:
– Save Editors
: Tools for modifying savegames, lots, neighbourhood packages etc.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
About Me
Sharing:
Please do not share my programs, lots, or neighborhoods without my permission. Instead, please direct people to the latest release on this website.
Feel free to share my mods, but be sure to give people a link to the download thread here, just in case there are any future fixes.
The source code for most of my programs is available in the download thread. If I am inactive on ModTheSims for a year, or if I die, you may take over development and support of any of my programs without my permission, but the program must remain free of cost and you must keep the source code in the public domain.
Requests:
If you have requests for new tools, or suggestions for existing tools, please post in the Moo Tools social group; see my Group Memberships for link. I do not accept requests for anything other than programs.
Help:
For help with any of my tools, please post in the appropriate download thread.
DO NOT ask for help or support via PM.
I will delete such requests without responding. Please see rule #5 here for details: http://www.modthesims.info/showthread.php?t=135664
Please do not share my programs, lots, or neighborhoods without my permission. Instead, please direct people to the latest release on this website.
Feel free to share my mods, but be sure to give people a link to the download thread here, just in case there are any future fixes.
The source code for most of my programs is available in the download thread. If I am inactive on ModTheSims for a year, or if I die, you may take over development and support of any of my programs without my permission, but the program must remain free of cost and you must keep the source code in the public domain.
Requests:
If you have requests for new tools, or suggestions for existing tools, please post in the Moo Tools social group; see my Group Memberships for link. I do not accept requests for anything other than programs.
Help:
For help with any of my tools, please post in the appropriate download thread.
DO NOT ask for help or support via PM.
I will delete such requests without responding. Please see rule #5 here for details: http://www.modthesims.info/showthread.php?t=135664