Sim Monopoly - Makes all Rabbitholes investable.
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Uploaded: 10th Feb 2011 at 1:16 AM
Updated: 11th Jul 2011 at 5:34 PM
Updated: 11th Jul 2011 at 5:34 PM
I originally made this Mod as a vanity project, I was playing a "Mafia" Sim and wanted him to be able to buy off the police and the politicians. Then I thought, "well why not extend it, and make them all investable?" So I did.
Presenting, Sim Monopoly. The name came because as I was doing the subway package, it reminded me forcefully of the board game Monopoly.
Changelog
11/2/2010 - Fixed mistake in Military Base package - please redownload
2/2/2010 Sim Monopoly released.
What This Mod Does
This Mod will allow your Sim's to invest in the following rabbitholes: City Hall, Police Station, Military Base, Mauseleoum, School, and Subways.
So, I can invest in these rabbit holes, how much is it going to cost me?
Below is a list of investment costs, returns, and my reasoning.
Police, Military and City Hall (seperate rabbitholes)
For these I used the "Hospital" tunings, as it was the largest amount's I could find, the way I see it your Sim's are going to need to be quite rich to buy these establishments off.
Investment cost - 30,000
Buyout Cost - 75,000
Investment Return per week - 6,000
Buyout return per week - 12,000
Investment max holding amount - 15,000
Buyout max holding amount - 1,000,000
Bridgeport's Combined Police, Military and City Hall
The reasoning here was simple, it's three rabbitholes rolled into one, (which conveniently also happened to all be previously uninvestable, so I could keep the package count low) so therefore, everything should be 3 times as much.
Investment cost - 90,000
Buyout Cost - 225,000
Investment Return per week - 18,000
Buyout return per week - 36,000
Investment max holding amount - 45,000
Buyout max holding amount - 3,000,000
Mausoleum
I honestly can't see the Mausoleum returning a huge amount of profit, so I have used the "Grocery Store" tunings for this one, as it is fairly cheap.
Investment cost - 7000
Buyout Cost - 20000
Investment return per week - 1000
Buyout return per week - 2000
Investment max holding amount - 2500
Buyout max holding amount - 1000000
School
Schools aren't really known for their profitability, so therefore although you can invest in this one, you won't get any returns. Just think of it as making a generous donation to the school.
The amount spent to invest is halfed from the hospital tuning I was using as a baseline.
Investment Cost - 15,000
Buyout Cost - 32,000
No Returns
Subway's
Subway's presented me with a bit of a problem. Originally I was going to make them the same as the hospital, but then I discovered that each Subway station needs to be bought seperately. As there are 9 Subway's in Bridgeport the amount's have all been divided by 9, and then rounded down to the nearest 10.
Subway
Investment Cost - 3300
Buyout Cost - 8300
Investment Return per week - 500
Buyout Return per week - 1330
Investment Max Holding amount - 1660
Buyout Max Holding amount - 111110
Compatibility
This Mod should be compatible with all EP's and SP's unless you use an obviously LN package, but I got a bit lazy with my testing and only tested it using Late Night using any game launcher. Mod was made with game version 1.18 and is definitely CORE (previously EGC) compatible. The City Hall package, (and possibly others... but that hasn't been proved yet) is incompatible with AwesomeMod.
This Mod edits the XML files for the following rabbitholes and will conflict with any mod that edits the same
City Hall
Combo CityHallPoliceMilitary (as the file is called in GameplayData)
Military Base
Mausoleum
Police Station
School
Subway
Installation
Just drag and drop into Mods\Packages as normal.
Please note that if playing Late Night you will need to install both the combo city hall package, and the individual rabbithole packages as the combo one will only work in Bridgeport
It doesn't work
Well actually it does, I have been playing with this mod since LN came out and have had zero issues with it.
Additional Credits:
Peter Jones for S3PE MTS for hosting
Presenting, Sim Monopoly. The name came because as I was doing the subway package, it reminded me forcefully of the board game Monopoly.
Changelog
11/2/2010 - Fixed mistake in Military Base package - please redownload
2/2/2010 Sim Monopoly released.
What This Mod Does
This Mod will allow your Sim's to invest in the following rabbitholes: City Hall, Police Station, Military Base, Mauseleoum, School, and Subways.
So, I can invest in these rabbit holes, how much is it going to cost me?
Below is a list of investment costs, returns, and my reasoning.
Police, Military and City Hall (seperate rabbitholes)
For these I used the "Hospital" tunings, as it was the largest amount's I could find, the way I see it your Sim's are going to need to be quite rich to buy these establishments off.
Investment cost - 30,000
Buyout Cost - 75,000
Investment Return per week - 6,000
Buyout return per week - 12,000
Investment max holding amount - 15,000
Buyout max holding amount - 1,000,000
Bridgeport's Combined Police, Military and City Hall
The reasoning here was simple, it's three rabbitholes rolled into one, (which conveniently also happened to all be previously uninvestable, so I could keep the package count low) so therefore, everything should be 3 times as much.
Investment cost - 90,000
Buyout Cost - 225,000
Investment Return per week - 18,000
Buyout return per week - 36,000
Investment max holding amount - 45,000
Buyout max holding amount - 3,000,000
Mausoleum
I honestly can't see the Mausoleum returning a huge amount of profit, so I have used the "Grocery Store" tunings for this one, as it is fairly cheap.
Investment cost - 7000
Buyout Cost - 20000
Investment return per week - 1000
Buyout return per week - 2000
Investment max holding amount - 2500
Buyout max holding amount - 1000000
School
Schools aren't really known for their profitability, so therefore although you can invest in this one, you won't get any returns. Just think of it as making a generous donation to the school.
The amount spent to invest is halfed from the hospital tuning I was using as a baseline.
Investment Cost - 15,000
Buyout Cost - 32,000
No Returns
Subway's
Subway's presented me with a bit of a problem. Originally I was going to make them the same as the hospital, but then I discovered that each Subway station needs to be bought seperately. As there are 9 Subway's in Bridgeport the amount's have all been divided by 9, and then rounded down to the nearest 10.
Subway
Investment Cost - 3300
Buyout Cost - 8300
Investment Return per week - 500
Buyout Return per week - 1330
Investment Max Holding amount - 1660
Buyout Max Holding amount - 111110
Compatibility
This Mod should be compatible with all EP's and SP's unless you use an obviously LN package, but I got a bit lazy with my testing and only tested it using Late Night using any game launcher. Mod was made with game version 1.18 and is definitely CORE (previously EGC) compatible. The City Hall package, (and possibly others... but that hasn't been proved yet) is incompatible with AwesomeMod.
This Mod edits the XML files for the following rabbitholes and will conflict with any mod that edits the same
City Hall
Combo CityHallPoliceMilitary (as the file is called in GameplayData)
Military Base
Mausoleum
Police Station
School
Subway
Installation
Just drag and drop into Mods\Packages as normal.
Please note that if playing Late Night you will need to install both the combo city hall package, and the individual rabbithole packages as the combo one will only work in Bridgeport
It doesn't work
Well actually it does, I have been playing with this mod since LN came out and have had zero issues with it.
Additional Credits:
Peter Jones for S3PE MTS for hosting
MTS has all free content, all the time. Donate to help keep it running.
Sim Monopoly.zip
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Uploaded: 11th Feb 2011, 16.7 KB.
11,780 downloads.
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About Me
I create mods for my own personal enjoyment, and then upload them on here for you guys to use if you want to.
If you find any of my mods useful or interesting (even the wacky ones that are coming shortly) then please take the time to say thanks.
Please feel free to edit any of my mods and post them back on here with your own personal adjustments. Just remember to credit me in the Additional Credits.
If you find any of my mods useful or interesting (even the wacky ones that are coming shortly) then please take the time to say thanks.
Please feel free to edit any of my mods and post them back on here with your own personal adjustments. Just remember to credit me in the Additional Credits.