Three tiny, affordable, split-level, adobe houses.
They're not in the best neighborhood, but it's not boring, and they've got that warm, lived-in feeling, perfect for getting your feet underneath you when you're just starting out.
This strangely delightful little floorplan idea crawled in my ear one day and just wouldn't leave. So I finally had to take the time to learn
grid adjuster properly.
It was a crash course, to say the least.
They've got a no-slope basement, but it's a half basement, but it's got a two-step "foundation", and two of them have stairs going directly from the "second" floor to the ground *across* a part of the basement...yikes. To get that last part to work I had to delete a single wall of the foundation. (the part that's hidden underground) This means the underground void is not a closed room, so certain parts of the downstairs flooring are too far from a wall to be changed, so I had to stick a few pillars under there.
It's fine. Everything's fine. Just leave the void pillars alone and you won't even know they're there.
Burgundy - 2 bedroom, 1.5 bath, cost: 19,970
This house has been here for a hundred and forty-five years. If it hasn't given up, why should you? When life gives you lemons, make raspberry lemonade.
Large dogs can't get into the downstairs due to the two-step foundation. They *can* access the upstairs, but it isn't really a 'big dog' type of house anyway.
Cloud - 2 bedroom, 1 bath(split), cost: 19,668
Such a cute little house. Have a friend over, play don't wake the llama and watch the sunset. Life is good.
Again, no large dogs downstairs.
Olive - 1 bedroom, 1 bath, cost: 19,970
Small interior, chic exterior. Paint a masterpiece. Live your dream.
Large dogs can't enter this house at all. (It's a 1x1 lot, get a cat.)
Starter Pricing
Last bit of weirdness which applies to all three:
To get the cost into the starter range, I used
Pescado's Magic Wand to make the furnishings depreciated--that is: old and cheap. Maybe that's cheating, but hear me out: You have to pay for the basement that's been fed to the void and the dummy level, even though they don't create any usable space. For Burgundy, the dummy level is 56 walls, which costs nearly 4,000 before even adding wallpaper. Ouch.
The space and furnishings are definitely starter-level so I wanted the lot prices to reflect that. Just look at them. They're starters.
For some reason the new, automatic, price-breakdown display thingy MTS has added doesn't display the price right (neither as high as it would be un-depreciated, nor as low as it appears in the game) Not sure why. If anyone has them show up in-game as over 20k, please let me know.
Notes
- No custom content included or required
- Each house has a phone, and a fire alarm behind the fridge
- Moveobjects was used and some things aren't snapped to grid, but the furniture works.
- Constrainfloorelevation false was used a lot, and
grid adjuster was used a lot. I do not reccomend trying to mess with the structure of these houses. Keep constrainfloorelevation true unless you are an expert.
A copy of the lot was play tested, but please message me if you run into any problems
Recommended Mods
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Trim Inaccessible Bushes by Cyjon -I dunno if those bushes are trimmable, they look like they might be.
Additional Credits:
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Pescado's Magic Wand (the item depreciation tool)
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Grid Adjuster
- Lot size adjusted with
LotAdjuster3.6
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No Pause Frame by Nopke
This link is what I used to make Maxis items that normally aren't buyable show up in the catalog for purchase, you don't need the download for them to appear when you load the lot, they are already in the game.
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Buyable Game objects by HugeLunatic
This link is what I used to make extra wall items (mirrors, curtain, fire alarms) shiftable. It is very handy.
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Shiftable signs, paintings and photos by Goggalor at MoreAwesomeThanYou.com