Astrology Remover (v1.1 update)
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This upload has a changelog available! See the Changelog tab for more details!
Uploaded: 15th May 2023 at 5:19 AM
Updated: 31st Dec 2023 at 11:15 AM
Updated: 31st Dec 2023 at 11:15 AM
Now that time and space have moved well into the 21st century of the Common Era, it is well-established that astrology and zodiacs do not hold any real value in determining things. Sims characters, however, still seem to think that they hold tangible value in dating and relationships. This mod aims to make them grow out of that phase.
This mod was pretty tricky to test, and I took weeks to do so. Special thanks to the Disable Hopscotch Wishes mod by computeteen5, as without whose mod .package file I could study, I would never have been able to figure out how to prevent specific wishes without glitches occuring.
———What the mod does———
• (Confirmed) The "Attractive Sim" prompt will no longer cite "What's your sign?" as the reason.
• (Confirmed) In the "Relationship_0x5da0f93630ce52d4" file, "kMatchingSignsBonus" has been changed from 30 to 0.
• (Confirmed) Removing zodiac sign icons from the Live Mode HUD and from Create-a-Sim, through replacing their .package IMAG images with empty transparent images.
• (All but confirmed) Sims will no longer get wishes to ask other Sims for their signs or to meet a compatible sign.
• (Added in v1.1) Removing the hover notes when hovering the cursor over where the Live Mode HUD zodiac sign used to be.
———What the mod doesn't do———
• (Doesn't seem to be possible to set in .package files) Removing the zodiac option in Create-a-Sim entirely.
• (Would likely be considered unwanted interference) Removing the "Romantic > Ask sign" interaction, as some players could want to use it to diversify their Sims' flirting actions.
• (Would likely be considered unwanted interference) Preventing Sims from joining the Astrology path of the Astronomer career, incl. "Talk About Astrology Sign" and its related moodlets.
• (Would likely be considered unwanted interference) Removing the horoscope option from Supernatural's moondial.
• (Doesn't seem to be astrology) Reducing the functionalities of the Supernatural fortune wagon or the Store crystal ball.
———Changelog———
• 31st of December 2023: v1.1.1 minor update that affects only players who have Late Night installed; the pool club Aquarius has been renamed Aquaria. I'm trying to get back into the modmaking groove after having had a rough autumn in dozens of ways.
• 1st of October 2023: Version 1.1, which modifies 25 text strings to remove the names of the signs as well.
• May 2023: Initial v1.0 release.
This mod was pretty tricky to test, and I took weeks to do so. Special thanks to the Disable Hopscotch Wishes mod by computeteen5, as without whose mod .package file I could study, I would never have been able to figure out how to prevent specific wishes without glitches occuring.
———What the mod does———
• (Confirmed) The "Attractive Sim" prompt will no longer cite "What's your sign?" as the reason.
• (Confirmed) In the "Relationship_0x5da0f93630ce52d4" file, "kMatchingSignsBonus" has been changed from 30 to 0.
• (Confirmed) Removing zodiac sign icons from the Live Mode HUD and from Create-a-Sim, through replacing their .package IMAG images with empty transparent images.
• (All but confirmed) Sims will no longer get wishes to ask other Sims for their signs or to meet a compatible sign.
• (Added in v1.1) Removing the hover notes when hovering the cursor over where the Live Mode HUD zodiac sign used to be.
———What the mod doesn't do———
• (Doesn't seem to be possible to set in .package files) Removing the zodiac option in Create-a-Sim entirely.
• (Would likely be considered unwanted interference) Removing the "Romantic > Ask sign" interaction, as some players could want to use it to diversify their Sims' flirting actions.
• (Would likely be considered unwanted interference) Preventing Sims from joining the Astrology path of the Astronomer career, incl. "Talk About Astrology Sign" and its related moodlets.
• (Would likely be considered unwanted interference) Removing the horoscope option from Supernatural's moondial.
• (Doesn't seem to be astrology) Reducing the functionalities of the Supernatural fortune wagon or the Store crystal ball.
———Changelog———
• 31st of December 2023: v1.1.1 minor update that affects only players who have Late Night installed; the pool club Aquarius has been renamed Aquaria. I'm trying to get back into the modmaking groove after having had a rough autumn in dozens of ways.
• 1st of October 2023: Version 1.1, which modifies 25 text strings to remove the names of the signs as well.
• May 2023: Initial v1.0 release.
Filename | Type | Size |
---|---|---|
Astrology Remover v1.1.1.zip | zip | |
Astrology Remover v1.1.1.package | package | 141671 |
changelog.txt | txt | 364 |
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Astrology Remover v1.1.1.zip
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Uploaded: 31st Dec 2023, 129.7 KB.
604 downloads.
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Install Instructions
Archive: Astrology Remover v1.1.1.zip
• May 2023: Initial v1.0 release
Packs Needed
None, this is Sims 3 base game compatible!
Other Information
Type:
– Social
: Mods affecting social interactions and relationships between sims
– CAS Mods
: Mods which alter or improve Create-A-Sim
– Other
Tags
About Me
Sorting-talent fairy (Think Disney Fairies' talent system) who likes and strongly specialises in Sims 3. Good at building community lots, and turned out to have a talent for S3PE mods. From Norway. He/him, but I won't mind it at all about anyone mistaking me. Carried The Sims Wiki's maintenance of Sims 3 pages virtually singlehandedly in 2023. Likes good food. PFP: Lucky Luke.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
WIP big projects:
• EP changelogs for British English v1.4 (April 2024)
• "60FPS EA splash screen in Sims 3" (April/May 2024; depends on whether there's a fair amount of players who aren't using the various "Skip intros" mods)
• "IMAG game files ran through OptiPNG for slightly better game performance" (March or Q2 2024; need to figure out if DeltaBuild0 images are fair game to post as a mod, and not just FullBuild0)
• "Turn supermarkets into department stores" (Likely cancelled, as SN elixirs didn't have separate code rows)
• "Sims 3 Seinfeld apartment based on an architect's chart from 2011" (Cancelled; Sims 3 simply couldn't accomodate the needed straight/diagonal walls)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.