Make Townsfolk Less Racist (against SimBots, mummies, etc.)

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Uploaded: 13th Jan 2024 at 2:56 AM
Updated: 28th Jan 2024 at 3:15 PM
Have your Sim ever gone to work or school one morning, and then they saw a mummy or a SimBot and then instantly began publicly showing their disgust at them and then forgot they were even supposed to go to work?

Perhaps your Sim indeed is a mummy or a SimBot themselves, who have grown tired of how almost everyone they walk by are treating the Sim as a vile monster?

Sims don't exactly tend to be kind to vampires or ghosts either, creating a situation that feels increasingly out of place in 2024. Now it's time for all species of the Sims world to truly live together harmonically in everyday life.

The mod changes 6 values in GameplayData.package:
• (GhostReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F (F being a non-existent age value, making it impossible for the action to happen.)
• (MummyReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F
• (FrankensteinReaction_Sim; i.e. SimBot) "AgeSpeciesValue": C,T,Y,A,E > F
• (OccultVampire_0x36330d971d54d54d) "PulseRadius": 3 > 0 (The goal is that this will prevent the "Hunted" moodlet from showing up.)
• (Celebrity) "WooHooWithOccult": 0.2 > 0
• (Buffs) "Hunted":
•• "SpeciesAvailabilty": All de facto > F
•• "DisallowedOccults" > Vampire,Mummy,Frankenstein > None (as it is no longer needed to disallow anyone)
• (GetSprayTanInRabbitHole_DaySpa) OccultTypes: 0xC > 0x74C (Fixes a Maxis blunder where many species, e.g. fairies, could get a tan in booths but not at a spa. Now all species that can get a booth tan can also get a spa tan.)
• (Buffs) The "Toadified" moodlet is now neutral, instead of being -5 negative. This does not have retroactive effect, as Sims who were Toadified in savefiles at the time this mod was installed, would need to have their Sim de-Toadified and re-Toadified to make the moodlet neutral.
• 3 textstrings for people playing in English, were modified to make Toadification seem less cruel for the Sim that has been Toadified, e.g. "horrible curse" > "curse".

Originally, the initial 4 changes were part of a megaproject that would involve various other value changes to make NPCs more inclined to eat, sleep, and go to the bathroom, instead of them constantly complaining about needing to do so while standing still for hours. At one point, that project had grown to around 200 subfiles, but some blunders involving odd and illogical criteria for ITUN "type" values, resulting in me trying to set moodlets as stackable attention values, made 85% of the work put into that megaproject unsalvageable.

But this very mod, the most core part of it all, works entirely as planned.

While the mod works most noticeably with Ambitions and to a lesser extent World Adventures, it is fully base game compatible.

The screenshots for this mod shows normal Sims simply strolling along with their days without being bothered by nearby species that they'd otherwise exclaim disgust at.

Players who wish to remove specific aspects of the mod, can download S3PE, use it to open the mod, press Delete on the rows they want to remove, and then save the mod.

———Changelog———
• 28 January 2024 13:57 UTC: v1.1 update, which makes Toadification seem less unfortunate.
• 20 January 2024 00:43 UTC: Non-numbered upate that adds changes to "Buffs" and "GetSprayTanInRabbitHole_DaySpa", which are explained above.
•• Turned out changing Pulse values in "OccultVampire_0x36330d971d54d54d" didn't remove the "Hunted" moodlet no matter how much I tried, and that some very clumsy writing on Maxis' end made pretty much everyone think "Hunted" was because a vampire would have the Evil trait (which they generally don't have outside of Bridgeport), instead of because the relationship was lower than +40 regardless of traits.
• 13 January 2024 17:16 UTC: Changed the title from "Town Residents" to "Townsfolk" to try to make the SimBot part of the title show up easier.
• 13 January 2024 16:00 UTC: Non-numbered update that makes occult WooHoo no longer cause celebrity disgrace.