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Double Duty Music Star - Make Sims able to pursue multiple music professions at the same time

by Dandelion Sprout Posted 24th Jan 2024 at 4:40 PM - Updated 16th Feb 2024 at 1:42 PM by Dandelion Sprout
Test Subject
THANKS POST
#2 Old 25th Jan 2024 at 7:24 AM
I can't thank you enough for all the effort you put in creating this mod! My current gameplay literally includes a rock star that works at the theater and also has a band, and I always wanted him to excel in more music fields, and now I can! Thank you so much! Definitely downloading this!
Test Subject
THANKS POST
#3 Old 27th Jan 2024 at 4:35 PM
This mod looks super cool! I am curious that if my sim has a theater music career, will they get showtime singer opportunities? Also, will they get more opportunities when they have higher karaoke skills?
Top Secret Researcher
THANKS POST
#4 Old 27th Jan 2024 at 5:48 PM
Thank you so much for this! I'll be trying it out today.

Just for info, it conflicts with the Opportunities Phone call fix: https://modthesims.info/d/560635/op...x-and-more.html

I deleted Opportunities_EP11.xml from it and Dashboard doesn't show a conflict anymore.
Lab Assistant
Original Poster
#5 Old 29th Jan 2024 at 1:20 AM
• "I am curious that if my sim has a theater music career, will they get showtime singer opportunities?"
Sadly no, as the game counts both of them as distinct careers. The exception is combining Theater with DJ gigs, the latter of which are more than a little hard to receive even with this mod.

• "Also, will they get more opportunities when they have higher karaoke skills?"
I haven't currently heard of any karaoke skill opportunities existing, so it will likely have no effect, neither more nor less.

• "I deleted Opportunities_EP11.xml from it and Dashboard doesn't show a conflict anymore."
Great to know. Reminds me that I had plans to noticeably increase base/LN/ST opportunity weightings, but as the gamemod had already been tested since mid-October, I figured I could handle that later.

And indeed Opportunities_EP11 is an expandable part of my mod, where it only really has a slight effect on where Rhythm-a-Con opportunities can take place. So you made a good move in choosing to use S3PE to remove that conflict.