Date Posted: 21st Jun 2011 at 1:47 PM
Hello people, I decided to start a journal,probably a journal with any kinds of graphs explaining the way game works.More specific graphs about building.So, I hope that I can help you understand more about the game.
Here are some graphs of how Beach Lots look like
(tell me if they are difficult to understand)
Also there is a conversation running
here
Above there is a graph with the elevation (It is numbered from the back of the lot.) a Beach Lot has.Actually the "special" part about Beach Lots is the last 20 tiles.The shore (orange),and the sea (blue). This is the place that all Beach Lot's interactions take place.Also it is an unbuiltable area.
The Shore:
The place that most Interactions take place.It is enough close to the water edge of the neighborhood that if you remove 1 click from it, it is covered with water.But normally all interactions still working. It is 8 tiles wide and it is 16 clicks above Seafloor.
The Sea:
The Sea is splited into two parts
Part 1 - Shallow Sea
Part 2 - Seafloor
Part 1 - Shallow Sea:
Is the first 4 tiles (from shore to the sea) [tiles 9 to 12 in the graph] , this is where the sim is walking in order to get into the sea and start swimming. The trickiest part in lots elevation (elevations are noted down at the left of the graph -- the red letters), if the elevation is not exactly the same then the beach lot is not working.
The two back corners of the 1st tile, looking from the shore, must be 3 clicks deep, the 2nd 5, the 3rd 8, and the last 16 clicks deep from the surface.
Part 2 - Seafloor
The rest 8 tiles [tiles 1 to 8 in the chart].It is 16 clicks deep, and it is the place where the sim is actually swimming.
This is a graph of how portals are placed in the lot (I might update this pic later). This is how a 1 neighborhood tile will look like,as far as portals concerned.The numbers on the left is the tile numbers associated with the previous graph.
This pic is repeated for every adittional neighborhood tile.